Emberite

Stub-class article · First seen: pre-campaign brief · Last seen: pre-campaign brief
Emberite
emberite ore · captured-dawn ore · the molten ore
Emberite, Mineral (molten, glowing, industrial-grade) Not stated (the world brief names no source outside Khaldun) portrait
Item
StatusActive
First seenpre-campaign brief
Last seenpre-campaign brief
TypeMineral (molten, glowing, industrial-grade)
RarityNot stated (the world brief names no source outside Khaldun)
HolderNone (the party has never held any)
OriginVeins of the Emberpeak Mountains; the Emberdeep

Emberite is the molten mineral that powers Khaldun Forgehold: a glowing ore that, in the DM’s world brief, veins the Emberpeak Mountains and “glows like captured dawn”, and that the miners of the Emberdeep follow down in veins “glowing with molten life” (world brief). Channels of molten emberite drawn from the Flame Below feed the Everflame Forges, whose rune-stamped output, the Rune of Khaldun maker’s mark, commands triple the price in any city above (world brief). It is world-brief canon only: the party has never handled or seen it.

Overview

Emberite is the molten, glowing mineral that the world brief puts at the centre of Khaldun Forgehold: the rock of the Emberpeak Mountains is “veined with molten emberite that glows like captured dawn”, and the forges of the city are fed by channels of it (world brief). It is the fuel of the dwarves’ trade in rune-stamped weapons and armour, which sells for triple the price in any city above (world brief). The party has never seen or handled it, and no one has named it at the table.

Description

What the brief says about emberite:

  • Appearance. Molten and self-lit. It “glows like captured dawn” in the Emberpeaks, and in the deepest workings its veins glow “with molten life” (world brief).
  • Source. The veins of the Emberpeak Mountains, and the Emberdeep, the tunnel system beneath the lower mines where miners pursue them (world brief). The brief names no source outside Khaldun.
  • Use. Channels of molten emberite, drawn from the Flame Below, power each of the Everflame Forges (world brief).
  • Product. Weapons and armour bearing the Rune of Khaldun maker’s mark command triple the price in any city above (world brief).

The brief does not describe emberite as a material worked in its own right. It appears only as fuel and as the glow of the rock.

Open questions

  • Is the glow only heat, or a magic of its own? The brief does not say.
  • Is the “molten life” of the Emberdeep veins a figure of speech? The same passage has voices in the deep warning of “something vast stirring in the molten dark”, which the dwarves ignore (world brief). See Emberdeep.

History in the campaign

Not yet seen in play.

Status

As of session 23. Not seen in play and not named at the table. The nearest the table has come is Khaldun itself: the DM said in session 15 that two of the party know an Aurelian signal “because they’re from Khaldun” [2], and in session 19 he floated a route avoiding Aurelia “through Khaldun” [3].

See also

References

  1. ^ : DM world brief only; not yet appeared in any recap.
  2. ^ Session 15, line 211: Inline citation.
  3. ^ Session 19, line 345: Inline citation.
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