White Lantern Shrine

Start-class article · First seen: s15 · Last seen: s17
White Lantern Shrine
the white lantern · Phil's contact's location
White Lantern Shrine — portrait.
Location
StatusUnvisited
First seens15
Last seens17

The White Lantern Shrine is the half-ruined wayshrine on the freight road, “a few miles from Aurelia’s outer approaches” [1] and on Aurelia’s north entrance [5] — the side of the city facing the party’s approach from the north and consistent with the DM-corrections register’s “Aurelia is south” canon. Phil Flowerforge’s contact Hett Varn — a red-headed dwarf with forehead goggles — meets travellers there. Code phrase: “Phil sent you.” Phil named it as the rendezvous point in session 15; the party set sail toward it from the Eldwythe Sewers outflow at the end of session 16, a journey the DM estimated at roughly three days of sailing [4]. By the end of s17 the party are approximately half a day’s sail from the Shrine, with combat against the Rimeclaw Skulker still active on the cold-water reef line in the southern stretch of the Sapphire Sea.

Overview

The White Lantern Shrine is a half-ruined wayshrine on the freight road, “a few miles from Aurelia’s outer approaches” [1]. Per Phil Flowerforge, the shrine is “mostly” used by “labor weapons and supply carts that stop there sometimes before entering the city” [1]. Hett Varn “has a tendency of stopping by there” — Phil sends the party to meet him here with a handwritten note and the code phrase “Phil sent you” [2]. As of the end of session 16, the party is sailing on a small skiff to meet Hett — the red-headed dwarf with forehead goggles who lives in Ash Ward of Aurelia and is Phil’s safe-house contact for getting the party into the city.

Geography and appearance

Half-ruined wayshrine on the freight road, a few miles from Aurelia’s outer approaches [1]. Direction from Aurelia: “a bit north towards the coast” [4] and specifically on Aurelia’s north entrance per Hugo’s reading of the map at [5]“the outskirts of Irelia on the north entrance of it”. Travel from the Eldwythe Sewers outflow by skiff: roughly three days of sailing [4]; by the end of s17 the party are approximately half a day’s sail from the Shrine, with the Rimeclaw Skulker combat still active on the southern frost-zone reef line. The Shrine’s placement is consistent with the DM-corrections register’s “Aurelia is south” canon — Aurelia is south of the party’s pre-voyage position, and the Shrine sits on the north entrance, i.e. the side of the city facing the party’s approach.

Inhabitants

  • Hett Varn — red-headed dwarf with forehead goggles; tinkerer; lives in Ash Ward of Aurelia. Code phrase: “Phil sent you” [2].

History in the campaign

Status as of session 17

The party is en route by skiff, approximately half a day’s sail from the Shrine at session-end, with the Rimeclaw Skulker and water-wolf pack combat still active (combat resumes in s18). Per DM ruling and Hugo’s [5] confirmation, the Shrine sits on Aurelia’s north entrance and is the planned rendezvous with Hett Varn before the party approaches the city itself.

See also

References

  1. ^ Session 15, line 693 — Phil names the shrine ("the White Lantern... a half-ruined way shrine on the freight road, a few miles from Aurelia's outer approaches").
  2. ^ Session 15, line 695 — Code phrase "Phil sent you"; note to Hett.
  3. ^ Session 16, line 1626 — Skiff slips free of the sewer mouth; the choice to seek Phil's contact.
  4. ^ Session 16, line 1717 — DM places the shrine "a bit north towards the coast from Aurelia" — roughly three days of sailing.
  5. ^ Session 17, line 1544 — "the outskirts of Irelia on the north entrance of it" — Hugo confirms the Shrine is on Aurelia's **north entrance**.