Runeworks

Stub-class article · First seen: pre-campaign brief · Last seen: pre-campaign brief
Runeworks
the Runeworks · Khaldun Runeworks · the Runeworks of Khaldun · the enchanted-weapon workshop
Runeworks, Enchantment workshop (within Khaldun Forgehold) Khaldun Forgehold, Emberpeak Mountains portrait
Location
StatusActive
First seenpre-campaign brief
Last seenpre-campaign brief
TypeEnchantment workshop (within Khaldun Forgehold)
RulerEmbermantle Clan / Guild of Rune-Smiths
RegionKhaldun Forgehold, Emberpeak Mountains
FactionEmbermantle Clan, Great Guilds of Khaldun
Notable forWhispered binding-and-warding enchantment; quenching in blessed oil

The Runeworks are the enchanted-weapon workshop of Khaldun Forgehold, where runesmiths whisper secrets of binding and warding into hot steel before quenching it in blessed oil. They are presumably the working hall of the Guild of Rune-Smiths, one of the three Great Guilds of Khaldun. It is world-brief canon only; the party has never visited, and nobody has named the Runeworks at the table.

Overview

The Runeworks are the enchanted-weapon workshop of Khaldun Forgehold. The world brief says only that runesmiths whisper secrets of binding and warding into hot steel before quenching it in blessed oil (world brief). The party has never been to Khaldun, and nobody has named the Runeworks at the table.

Notable features

  • Method. The enchanting is spoken into the steel while it is hot and set by a quench in blessed oil (world brief). The brief does not say who blesses the oil.
  • Output. The Runeworks produce enchanted weapons (world brief). Khaldun gear bearing the Rune of Khaldun maker’s mark fetches triple the price in any city above, and the city’s Everflame Forges, fed by molten emberite, do the bulk smithing (world brief). Whether Runeworks pieces carry the mark is not stated.

Government / control

The brief lists the Rune-Smiths as one of the three Great Guilds of Khaldun, under Thane Durak Embermantle and the Embermantle Clan, so the Runeworks are presumably the Guild’s workshop. Khaldun tolerates magic only in service of the forge or the city’s defence, and its Flameguard silences rogue casters (world brief). The Runeworks look like the plain example of tolerated magic, though the brief does not say so.

History in the campaign

Not yet seen in play.

Status

As of session 23. Unvisited, and not yet named at the table. The nearest the table has come is Althea’s remark that she once wanted to be a runesmith “but it didn’t work out” [2]; earlier in that session the DM had said that she and Vasquez alone recognised an Aurelian signal because they are “from Khaldun” [3].

See also

References

  1. ^ : DM world brief only; not yet appeared in any recap.
  2. ^ Session 15, line 1474: Inline citation.
  3. ^ Session 15, line 211: Inline citation.
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