Greywater River
| Greywater River | |||||||||
| the river · the inland waterway · the Greywater | |||||||||
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The Greywater River is the only navigable waterway running inland from the Sapphire Sea for hundreds of miles, and Velkris sits across its mouth, tolling every ship that passes. Stone towers, black-sailed patrol ships and submerged chains guard that mouth. It is world-brief canon: the party has never travelled the river and nobody has named it at the table.
Overview
The Greywater River is the only navigable waterway running inland from the Sapphire Sea for hundreds of miles. Velkris sits across its mouth, where the sea narrows, and taxes everything that passes (world brief). The river is world-brief canon only: the party has never travelled it, and nobody has yet named it at the table.
Geography and appearance
At the mouth, stone towers flank both banks, black-sailed patrol ships drift the channel between them, and heavy chains beneath the surface can be raised to block any ship that refuses inspection (world brief). The brief says nothing of the river’s length, its upstream course or the lands it crosses.
Government / control
Velkris controls the mouth, and its Council of Factors sets the taxes (world brief). Two levies fall on river traffic: the River Passage Levy, charged by cargo weight and destination, which every ship pays; and the Current Tithe, a fee for passing under the city’s watch that even barges only in transit owe (world brief). The brief traces the arrangement to the Treaty of Duskwatch of 607 A.I.: when a war over river trade neared collapse, Velkris stepped in, and it has taxed everything moving inland since (world brief).
History in the campaign
Not yet seen in play.
Status
As of session 23. Unvisited, and not yet named at the table. In session 19 Hugo gave Velkris as the party’s probable next stop [1], but no scene has yet reached the river.
See also
References
- ^ Session 19, line 271: Inline citation.
