Grand Exchange (Velkris)

Stub-class article · First seen: pre-campaign brief · Last seen: pre-campaign brief
Grand Exchange (Velkris)
the Grand Exchange · the Velkris Exchange · the Exchange · the Velkris Bazaar
Portrait of Grand Exchange (Velkris).
Location
StatusUnvisited
First seenpre-campaign brief
Last seenpre-campaign brief
FactionCouncil of Factors, Velkris

The Grand Exchange is the public market of Velkris, a sprawl of plazas, covered markets, auction stages, moneychangers, animal pens, pleasure houses, legal desks, gambling rooms and shouting merchants (world brief). Almost anything can be bought somewhere in Velkris, the brief says, if the buyer has coin, credit or something worse to trade. It is world-brief canon only: the party has never reached Velkris, and the Exchange has not been named at the table.

Overview

The Grand Exchange is the public market of Velkris. The world brief describes it as a sprawl of plazas, covered markets, auction stages, moneychangers, food smoke, animal pens, pleasure houses, legal desks, gambling rooms and shouting merchants (world brief). It is where Velkris earns its reputation as the city in which almost anything can be bought, if the buyer has coin, credit or something worse to trade (world brief).

The party has never been to Velkris, and nobody has named the Exchange at the table.

Geography and appearance

The brief gives a list, not a map: plazas, covered markets, auction stages, moneychangers’ tables, animal pens, pleasure houses, legal desks and gambling rooms, with food smoke over the lot and merchants shouting their wares (world brief). It places the Exchange in Velkris and says nothing of where in the city it stands.

Inhabitants

Merchants, moneychangers and the people who buy from them. The brief names none of them, and no factor or house is tied to the Exchange by name.

Government / control

The brief gives the Exchange no keeper of its own. Velkris is run by the Council of Factors, five merchant houses meeting in the Silent Hall, and the masked Order of the Veil patrols the streets and canals to see that taxes are paid and magic is registered (world brief). The wiki assumes the Exchange falls under that regime, though the brief does not say so.

Notable features

  • Almost anything for sale. The brief’s own line: “Almost anything can be bought somewhere in Velkris” (world brief).
  • Auction stages, moneychangers and legal desks. Each is listed as part of the sprawl (world brief). The brief does not say who runs them.
  • Credit as well as coin. The brief says a buyer may pay with coin, credit or something worse (world brief), which fits a city where the High Registry records who owes what (world brief).

History in the campaign

Not yet seen in play.

Status

As of session 23. Unvisited, and not yet named at the table. Velkris itself has been the party’s stated destination since session 19, when Hugo planned to go there to redeem the forged shipping ledger [2], but the party has since been drawn towards Umbrafall instead.

See also

References

  1. ^ : DM world brief only; not yet appeared in any recap.
  2. ^ Session 19, line 271: Inline citation.
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