Grand Conflux Spire
| Grand Conflux Spire | |||||||
| the Spire · the Conflux Spire · the Spire of the Grand Conflux | |||||||
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The Grand Conflux Spire is the heart of Arcanthys, a colossal nexus of crystal and adamantine that anchors the city’s floating platforms and bends reality as its final defence (world brief). The brief ties it to the Grand Conflux, the reality-warping defence Arcanthys unleashed against Aurelia’s Nullstone Constructs in the War of Fractured Heavens, and puts scholars in its mirrored halls studying secrets of time and space. It is world-brief canon only: the party has never visited, and the Spire has not been named at the table.
Overview
The Grand Conflux Spire is the heart of Arcanthys. The world brief gives it three properties: it is a colossal nexus of crystal and adamantine; it anchors the floating platforms; and it bends reality as the city’s final defence (world brief). The party has not visited Arcanthys, and nobody has named the Spire at the table.
Geography and appearance
Crystal and adamantine, and colossal (world brief). Inside are the mirrored halls, where scholars study secrets said to grant power over time and space (world brief). The brief gives no floor plan, no height and no account of how a visitor gets in.
Government / control
The brief makes Archmagister Vylarine Thael the custodian of the Grand Conflux (world brief), and the wiki reads the Spire as the Conflux’s seat. It names no other office-holder inside.
Notable features
- The anchor. The Spire anchors the platforms that hold Arcanthys aloft (world brief). The War of Fractured Heavens (582-589 A.I.) ended in stalemate, with destroying Aurelia’s Constructs said to risk collapsing those platforms (world brief).
- The final defence. When Aurelia’s Nullstone Constructs marched through the city’s arcane defences, Arcanthys unleashed the Grand Conflux, warping reality to trap whole battalions in mirrored illusions and shifting streets (world brief). The wiki reads the Spire as the seat of that power.
- The mirrored halls. Scholars there study secrets of time and space, knowledge that “could one day lift Arcanthys beyond the mortal world forever” (world brief). The brief does not say who the scholars are or who permits their work.
History in the campaign
Not yet seen in play.
Status
As of session 23. Unvisited, and not yet named at the table. The nearest the table has come is the city’s quarrel with Aurelia, which the DM called “kind of a Cold War, sort of” [2].
