Glomangol Inn
| Glomangol Inn | |||||||
| The Glomangol · Glomgall · Glom-Mangol | |||||||
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The Glomangol Inn is one of the safer taverns of Umbrafall, tucked down a narrow alley in the Wane Quarter, where the fog is thinner than in most of the city [10]. Its rule board bans Nightwatch business and killing over coin, and its bartender is an elf in his late forties with one eye replaced by a glowing fungal orb [33]. The party took two rooms here after the Titan fight, haggling the price from 15 gold down to 7 [34], and kept coming back until session 11; Risa waited here for news of her sister [3][11][35].
Overview
The Glomangol Inn is the Umbrafall tavern most used by the party. The Broker named it first when asked for a safe inn [8], and Hugo took the party there on the night Maelis Dirn died, as “one of the slightly safer inns” [9]. It stands in an alley in the Wane Quarter, close enough to the Black Hollow Market to serve its smugglers and poison brokers but on a street the Nightwatch rarely patrols [10]. The party rested here after the Titan fight and again in session 10, after the quarry and the Aurelian ambush, and Risa made it her waiting room.
Geography and appearance
A leaning timber front reinforced with scavenged iron ribs from old sunstone machinery. Over the door hangs a cracked wooden sign painted with a glowing mushroom cap and a stylised two-headed serpent, and someone repaints the bloodstains on the door every few weeks [10]. The fog is thinner here than in most of the city, which the DM gave as one of the main reasons the tavern exists at all [10]. Inside, biogloom jars hang from the ceiling and glow a steady violet that seems to make the room breathe [10]. By day it is loud in Umbrafall’s way, with low voices, thick air and glow-light fungus in cracked glass [11].
Posted on the wall as you enter, a rule board reads:
“no Nightwatch business inside, no killing over coin, everything else negotiable” — Nick (DM), [10]
Layout
- The taproom. A room of perhaps fifteen people at the party’s first visit, about 45 per cent full [12], with a bar where the bartender serves [13].
- The kitchen. Venison, the only meat on offer, served as stew; the house paid for the party’s dinner and drinks on the first night [14].
- The rooms. The party took two rooms for the five of them [15], and later a standard room with about five beds [16]. Terry set an Alarm on the room that first night [17][18].
Inhabitants
- The Glomangol bartender. An elf in his late forties with dark hair shaved at the sides and one eye replaced by a softly glowing fungal orb [13]. He runs the place and enforces the board.
- The morning innkeeper. In session 11, a skinny man with greasy shoulder-length hair and a tattered beard, polishing a glass [19]. The DM does not name the inn that morning.
- Risa. A regular from session 8, waiting for news of her sister [3].
Government / control
The bartender runs the inn and the board. When Hugo asked whether Maelis’s people had troubled the place, he confirmed they had; shown her ring as proof that she was dead, he put dinner and drinks on the house [20].
Notable features
- The rule board. Nightwatch business and killing over coin are banned; everything else is negotiable [10].
- The free supper. Venison stew for a party that had killed the woman who shook the inn down [21].
History in the campaign
Session 7: Maelis Falls, Vasquez Captured
Main article: Session 7
Asked for a safe inn, the Broker named the Glomangol first [8], and Hugo led the party there [9]. The party asked for five beds, settled on two rooms, and the bartender asked 15 gold [22]. Terry’s History check showed that a room normally cost about five gold [23], and Hugo pointed out that the house was under half full. The bartender offered seven gold, and Hugo’s Persuasion of 16 closed it at seven [24]. Told that the party had killed Maelis, he asked for proof, then gave them dinner on the house when Terry produced her ring [20]. In the night Hugo met the Wraith in an alley; the DM said it seemed “very very real”, not a dream, and Hugo woke in bed with no memory of getting there [25].
Session 8: Bruise the Cellmate, the Succubus, and the Quarry Ghosts
Main article: Session 8
In the alley after Vasquez’s arrest, Risa, the woman with the urn, asked the party to look into her sister. She told them she would be at “that inn over there”, the one they had just left, from three to five every day for two weeks, and said she would try to scrape together a reward [26].
Session 10: Ruin Joins, the Aurelian Conspiracy, the Plate Armour
Main article: Session 10
Back from the quarry, the party found Risa where she had said she would be [11]. She was relieved to see them, then slumped when told the clinic looked like only a clinic, and said it had been four days [27]. After the clinic and the Aurelian ambush they came back to find her drinking to forget. They told her that her sister was alive but had been taken to Aurelia by the forces behind the clinic, and Risa left [28][29]. The party then took a standard room for the long rest, five gold for about five beds [6].
Session 11: Owlbears and the Soulbinder
Main article: Session 11
The morning after the long rest, the innkeeper sold Terry five rations of nuts for 25 silver and sent the party to Starpoint Secrets, “just down the road”, for potions [30]. He also served Caelumn oats so thick that the spoon stood upright, for ten silver, which the innkeeper called a family recipe [31][32]. The DM does not name the inn that morning; it is taken to be the one where the party had long-rested the night before.
Status
As of session 23. Active. The party has not been back since session 11. Risa was last seen here in session 10, walking out after the news of her sister [29].
See also
References
- ^ Session 7, line 826-902: The Broker names it; the rule board; two rooms haggled from 15 gold to 7; free venison stew when Maelis's death is proved.
- ^ Session 7, line 1000-1020: Hugo meets the Wraith in an alley that seems "very very real".
- ^ Session 8, line 418-422: Risa will wait at the inn from 3 to 5 every day for two weeks.
- ^ Session 10, line 515-529: Back from the quarry, the party finds Risa where she said she would be.
- ^ Session 10, line 1472-1520: Risa, drinking to forget, hears her sister is alive but has been taken to Aurelia.
- ^ Session 10, line 1811-1830: A room for the long rest at five gold.
- ^ Session 11, line 225-295: The morning after; the innkeeper sells rations, names Starpoint Secrets and serves oats.
- ^ Session 7, line 834: Inline citation.
- ^ Session 7, line 852: Inline citation.
- ^ Session 7, line 854: Inline citation.
- ^ Session 10, line 515: Inline citation.
- ^ Session 7, line 877-879: Inline citation.
- ^ Session 7, line 856: Inline citation.
- ^ Session 7, line 890-902: Inline citation.
- ^ Session 7, line 860-863: Inline citation.
- ^ Session 10, line 1813-1830: Inline citation.
- ^ Session 7, line 909: Inline citation.
- ^ Session 7, line 1015: Inline citation.
- ^ Session 11, line 239-241: Inline citation.
- ^ Session 7, line 893-902: Inline citation.
- ^ Session 7, line 898-902: Inline citation.
- ^ Session 7, line 857-863: Inline citation.
- ^ Session 7, line 875: Inline citation.
- ^ Session 7, line 876-883: Inline citation.
- ^ Session 7, line 1000-1014: Inline citation.
- ^ Session 8, line 418-424: Inline citation.
- ^ Session 10, line 519-525: Inline citation.
- ^ Session 10, line 1472-1499: Inline citation.
- ^ Session 10, line 1586: Inline citation.
- ^ Session 11, line 239-261: Inline citation.
- ^ Session 11, line 282-295: Inline citation.
- ^ Session 11, line 328: Inline citation.
- ^ Session 7, line 854-856: Inline citation.
- ^ Session 7, line 863-883: Inline citation.
- ^ Session 10, line 1472: Inline citation.
