Gloamhearth
| Gloamhearth | |||||||
| Glomhearth · Gleimhurst · Glomhoff · Glowmath · Glomhof | |||||||
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| Location | |||||||
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Gloamhearth is the crooked, fading-forest village in which the campaign opened. The party gathered at its Hollow Hall Tavern one hour past sunset of session 1 [1] to be briefed by Sevryn, a silver dragonborn chronurgy wizard, on the failing of magic across Eldurae and the function of The Egg. The village sits north of Wyrmbough Grove on the road south toward Mirestrand and Umbrafall, and is described in transcript as a sharp architectural shift from elven to “tilted, very old” human buildings [2].
Overview
Gloamhearth is the campaign’s starting village. The party — Cholmondeley, Caelumn, Hugo, and Vazquez — was summoned here by Sevryn in the unrecorded session 1, met around an oak table at the Hollow Hall Tavern one hour past sunset, and learned that the world’s magic was failing and that the silver dragonborn before them carried an egg capable of repairing it. The transcript renders the village’s name in several mishearings (Glomhearth, Gleimhurst, Glomhoff, Glowmath, Glomhof); the canonical form was settled in Phase 0 normalisation.
Naming note — “Glomhearth/Gleimhurst” is NOT “Glomhurst”. This village (rendered “Gleimhurst” at [3] and “Glomhearth” at [4] is the real starting settlement where Sevryn briefed the party — distinct from “Glomhurst,” the false cover-story name Caelumn invented for the party’s home in s18, which the canon register lists as a removed/rejected alias. The two are different words; Gloamhearth’s aliases (Glomhearth, Gleimhurst, …) point here, while “Glomhurst” points only at the discarded s18 lie.
Geography and appearance
Gloamhearth sits on the south-trending road that runs from the elven city of Wyrmbough Grove in the north down through the human heartland to Mirestrand and onward to Umbrafall. The settlement is described as crooked, at the edge of a fading forest, with timber houses and lanterns in the dusk. Travellers approaching it from the south note the architectural shift: leaving the elven cottages of Wyrmbough, Gloamhearth is “tilted, very old” — human buildings of an older make [2]. The world brief describes the air as tense and the people as quiet.
Government / control
No formal authority is shown on-screen. The pre-campaign brief notes only that “the roads here do not always lead where they should.” There is no Aurelian patrol, no Velkris tax-agent, no visible council; the place is a way-station with a tavern and presumably a few more shopfronts.
Notable features
- Hollow Hall Tavern — the venue of the unrecorded session 1, where Sevryn presented The Egg and the egg quest was assigned.
History in the campaign
- Session 1 (unrecorded): The party met here. Sevryn presented the egg, briefed the failing of magic, and dispatched them north to Wyrmbough Grove to find the hoard of Death-at-Sunset. Cholmondeley’s s2 recap is the campaign’s only narrative trace of the meeting; he received a Ring of Swimming on a d100 of 90 as the DM’s reward for a complete recap [5].
- Session 4: The party passed back through Gloamhearth on their way from Wyrmbough Grove toward Mirestrand, with Terry now in tow as Chris’s replacement character [6]. The transit was uneventful and unnarrated past the architectural note.
- Session 19: Referenced, not visited. With the Aurelia raid abandoned, Hugo sets the party’s second objective as a return to Gloamhearth (Whisper-rendered “Gleimhurst”) to brief Sevryn: “we might go to Gleimhurst just to update Severin on what happened and they got the dragon wrong” [3] — after first redeeming the forged ledger at Vel’Kris. Weighing the route home, Hugo also asks whether it is faster to loop back “through Glomhearth or going around the outskirts” of Aurelia [4]. The party treats Sevryn as a living, reachable contact still at Gloamhearth, though the DM gave no on-screen status confirmation.
Inhabitants
No named NPCs are encountered in Gloamhearth in the recorded sessions. Sevryn was here at session 1 but has not returned in person.
Status as of session 16
Active and presumably unchanged. The party has not been back since session 4, but their travel route through the Eldwythe sewers and toward the White Lantern Shrine has carried them further from Gloamhearth than at any prior point in the campaign.
See also
References
- ^ Session 2, line 20 — Cholmondeley's recap of the s1 meeting at the Hollow Hall Tavern.
- ^ Session 4, line 268 — Architectural description on the road south.
- ^ Session 19, line 271 — Hugo plans to return after Vel'Kris to update Sevryn ('we might go to Gleimhurst just to update Severin'); referenced, not visited.
- ^ Session 19, line 329 — Hugo asks whether it is faster to route back 'through Glomhearth' or around Aurelia's outskirts (a documented Gloamhearth alias).
- ^ Session 2, line 48 — Inline citation.
- ^ Session 4, line 266-280 — Inline citation.
