Gloamhearth

Stub-class article · First seen: s1 · Last seen: s19
Gloamhearth
Portrait of Gloamhearth.
Location
StatusActive
First seens1
Last seens19

Gloamhearth is the crooked old village where the campaign opened: in the unrecorded first session the party met Sevryn at its Hollow Hall Tavern, one hour past sunset, and was given The Egg and the hunt for a dragon’s hoard [1]. It lies three to four hours’ walk from Wyrmbough Grove on the road to Mirestrand, a human village of tilted old buildings that the DM set against the elven town [3]. The party has walked through it once, in session 4, and has since talked of returning there to update Sevryn [8].

Overview

Gloamhearth is the campaign’s starting village. In the unrecorded first session the party gathered at the Hollow Hall Tavern one hour past sunset, learned from Sevryn, a silver dragonborn wizard, that magic was failing across Eldurae, and were given The Egg and sent after the hoard of an ancient green dragon near Wyrmbough Grove [1]. After that it has been a place on the road, and a place to find Sevryn.

Not to be confused with “Glomhurst”, the village Caelumn named as his home to an Aurelian patrol in session 18 [10], which the DM’s register treats as a cover story, not a place.

Geography and appearance

The world brief calls it a crooked village at the edge of a fading forest, where the air is tense, the people are quiet and the roads do not always lead where they should (world brief). In play the DM described it only from the road: after three to four hours’ walk from Wyrmbough Grove, a village “very human in design”, its tilted old buildings “almost like falling apart”, a sharp change from the elven forest town behind [3].

It stands on the road between Wyrmbough Grove and Mirestrand, which the table reckoned a safer way to Umbrafall than the forest [11][12]. Gloamhearth lies north-west of Mirestrand, towards the forest, as Hugo gave the way to Nessa in session 17 [13].

Inhabitants

No resident has been met in play. Sevryn briefed the party here in session 1 but is not shown living here; the party has treated Gloamhearth as the place to report to him [5][8].

Government / control

None is shown. The party walked through without stopping, and no guard, tax agent or council appeared [3][14].

Notable features

History in the campaign

Session 2: The Bark, the Dryad, and the Riddle that Wasn’t a Tree

Main article: Session 2

Gloamhearth is on the record only through the recap that opened the session. Cholmondeley retold the unrecorded first session: the characters had been told to be at the Hollow Hall Tavern in Gloamhearth in two days’ time, one hour past sunset, and each came from a different part of the world. A silver dragonborn gave his name as Sevryn, showed them the egg, and sent them to the hoard of an ancient green dragon near Wyrmbough Grove [1].

Session 4: The Still Current, the Black Mask, and Hugo’s Pact

Main article: Session 4

Planning the road to Umbrafall, the table chose the way back down through Gloamhearth to Mirestrand over a cut through the forest [11][12][15]. Three to four hours out of Wyrmbough Grove, the DM described the change from the elven forest town to Gloamhearth, “very human in design”, its tilted old buildings “almost like falling apart” [3]. The party did not stop. That afternoon Hugo asked how long it would be to reach it, and the DM said they had already left it behind [4].

Session 14: The Gummy Mummy and Aurelian Eldwythe

Main article: Session 14

With Aurelian soldiers holding Eldwythe, the party pulled back to a clearing and weighed taking the young gold dragon Briochebane to Sevryn. They had no way to contact him [16]. Hugo could not recall whether they had met Sevryn at Mirestrand or at Gloamhearth, and the DM said it was Gloamhearth. Hugo proposed travelling back up there to explain what had happened and bring the dragon, and he favoured it if the soldiers did not leave [5][17].

Session 16: Through the Sewers, Onto the Skiff

Main article: Session 16

Weighing whether to carry news of the lost egg to Sevryn before facing Aurelia, Hugo said Gloamhearth and then corrected himself to Mirestrand [6]. His first name matches the DM’s answer in session 14, so the correction looks like a slip. Nobody went. The party voted to sail for the White Lantern Shrine instead [18].

Session 17: New Hands, the Black Mask’s Renegotiation, and the Rimeclaw

Main article: Session 17

The stranded fisherwoman Nessa, voiced by the DM, asked the way to Gloamhearth, which she understood to be up north [19]. Caelumn and Hugo gave her the road: west to Mirestrand, then the north-west road past it towards the forest [20]. The DM later had her continue her journey towards Gloamhearth [21].

Session 19: A Penitent Priest, an Unmade Leash, and the Pixie in the Dark

Main article: Session 19

With the Aurelia raid abandoned, Hugo set the new heading: Velkris first, to redeem the forged shipping ledger, and “maybe after that we might go to” Gloamhearth to update Sevryn on what had happened [8]. Weighing the way home, he asked twice whether, even from the northern gate of Aurelia, it was quicker back through Gloamhearth (Umbrafall, the second time he put it) or round the outskirts [22][23]. The DM floated a route round Aurelia through Khaldun [24], and the party settled on the road back towards Eldwythe [25].

Status

As of session 23. Active and presumably unchanged. The party has not been back since session 4. Its plan since session 19 has been to go there to update Sevryn after Velkris [8], a plan the DM’s post-session-21 clarifications (2026-09-27) record as still standing, with no guarantee of where Sevryn is. Since session 20 the party has been drawn towards Umbrafall instead, and in session 23 it still had not told Sevryn that the egg was lost [26].

See also

References

  1. ^ Session 2, line 20: Cholmondeley's recap of the session 1 meeting at the Hollow Hall Tavern.
  2. ^ Session 4, line 134-218: The party chooses the road through Gloamhearth to Mirestrand.
  3. ^ Session 4, line 302: The DM describes the walk and the village's tilted old buildings.
  4. ^ Session 4, line 796-798: Hugo asks how long to Gloamhearth; the party has already left it behind.
  5. ^ Session 14, line 1634-1636: Hugo asks where the party met Sevryn; the DM says Gloamhearth.
  6. ^ Session 16, line 1678: Hugo suggests taking the news of the lost egg to Sevryn, naming Gloamhearth and then Mirestrand.
  7. ^ Session 17, line 997-1005: Nessa asks the way to Gloamhearth; Caelumn and Hugo give her the road by Mirestrand.
  8. ^ Session 19, line 271: Hugo plans to go to Gloamhearth after Velkris to update Sevryn.
  9. ^ Session 19, line 329-331: Hugo asks whether the way home is quicker back through Gloamhearth (or Umbrafall, as he puts it the second time) or round Aurelia.
  10. ^ Session 18, line 2006: Inline citation.
  11. ^ Session 4, line 134-142: Inline citation.
  12. ^ Session 4, line 188: Inline citation.
  13. ^ Session 17, line 1005: Inline citation.
  14. ^ Session 4, line 798: Inline citation.
  15. ^ Session 4, line 210-218: Inline citation.
  16. ^ Session 14, line 1597-1599: Inline citation.
  17. ^ Session 14, line 1660: Inline citation.
  18. ^ Session 16, line 1735-1753: Inline citation.
  19. ^ Session 17, line 997: Inline citation.
  20. ^ Session 17, line 1004-1005: Inline citation.
  21. ^ Session 17, line 1112: Inline citation.
  22. ^ Session 19, line 329: Inline citation.
  23. ^ Session 19, line 331: Inline citation.
  24. ^ Session 19, line 345: Inline citation.
  25. ^ Session 19, line 390: Inline citation.
  26. ^ Session 23, line 1340: Inline citation.
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