Everflame Forges
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| the Everflame Forges · the Everflame · Khaldun forges · the Khaldun forges · the main forge halls | |||||||||||||||||
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The Everflame Forges are the forge halls that line the main halls of Khaldun Forgehold, each powered by channels of molten emberite drawn from the Flame Below (world brief). Their fires are continuous and sacred, and their output, stamped with the Rune of Khaldun, fetches triple the price in any city above (world brief). It is world-brief canon only: the party has never visited, and the forges have not been named at the table.
Overview
The Everflame Forges are the industrial heart of Khaldun Forgehold. The world brief describes them as forges lining the main halls of the city, each powered by channels of molten emberite drawn from the Flame Below (world brief). Their fires are continuous and sacred, and the ceaseless rhythm of hammers on steel is the brief’s picture of the city. Weapons and armour bearing the Rune of Khaldun maker’s mark command triple the price in any city above (world brief).
The party has never been to Khaldun, has never seen the forges, and has had no contact with the Guild of Smiths.
Geography and appearance
The forges line the main halls of the city (world brief). The brief gives no count of forges, no master smiths and no layout of the supporting workshops. What it does give is the fuel: channels of molten emberite, drawn from the Flame Below, feed each forge (world brief).
Inhabitants
The brief names no smith. The Guild of Smiths is one of the three Great Guilds of Khaldun, and the forges are presumably its workplace.
Government / control
The brief gives the Great Guilds, beneath Thane Durak Embermantle and the Embermantle Clan, charge of Khaldun’s trade and resource allocation (world brief). The forges are presumably the Guild of Smiths’ ground, though the brief does not say so in as many words.
Notable features
- Continuous and sacred fires. The forges do not go out. The brief’s closing line ties them to the city’s oaths: the dwarves are confident that, as long as their oaths remain unbroken, the Everflame will never die (world brief). It does not say what breaking an oath would do to the fire.
- The fuel. Emberite channelled from the Flame Below. The brief leaves open whether the Flame Below is a force, a god or only a way of speaking of the mountain’s heat (world brief).
- The output. Rune-stamped weapons and armour. Enchanted weapons come from the Runeworks, where runesmiths whisper binding and warding into hot steel before quenching it in blessed oil (world brief). The brief does not say whether unstamped work is made too.
History in the campaign
Not yet seen in play.
Status
As of session 23. Unvisited, and not yet named at the table. The nearest the table has come is Khaldun itself, which the DM named in session 15 and again in session 19, when he floated a route avoiding Aurelia “through Khaldun” [2][3]. No party member has stood inside a Khaldun forge.
See also
- Khaldun Forgehold
- Emberpeak Mountains
- Emberite
- Flame Below
- Rune of Khaldun
- Runeworks
- Emberdeep
- Embermantle Clan
- Great Guilds of Khaldun
- Flameguard
References
- ^ : DM world brief only; not yet appeared in any recap.
- ^ Session 15, line 211: Inline citation.
- ^ Session 19, line 345: Inline citation.
