Emberpeak Mountains
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The Emberpeak Mountains are the volcanic range of Eldurae in which the dwarven city of Khaldun Forgehold is carved (world brief). Their rock is veined with molten emberite that “glows like captured dawn” and feeds Khaldun’s forges, and the lower mines run down into the Emberdeep, where rumour says voices echo in the molten dark. It is world-brief canon only; the party has never visited, and the range has not been named at the table.
Overview
The Emberpeak Mountains are the volcanic range that houses Khaldun Forgehold and the dwarven Embermantle Clan (world brief). The brief says Khaldun lies “deep within” them, carved into volcanic rock veined with molten emberite (world brief). The party has never been to the range, and nobody has named it at the table.
Geography and appearance
Volcanic rock veined with molten emberite that “glows like captured dawn” (world brief). The brief says nothing else of the range: no peaks, passes, roads or neighbours are named. Khaldun is hollowed out of the mountains, and the lower workings of the city descend into the Emberdeep, the tunnel system where miners follow the emberite veins (world brief).
Inhabitants
The dwarves of the Embermantle Clan, in Khaldun (world brief). The brief names no other people of the range.
Government / control
The range belongs, in practice, to Khaldun: the Embermantle Clan under Thane Durak Embermantle rules the city, and the Great Guilds of Khaldun work the veins (world brief). The brief names no other power in the mountains.
Notable features
- Emberite. The glowing mineral in the rock, which powers Khaldun’s Everflame Forges (world brief).
- The Emberdeep. The deep tunnels under the lower mines, from which rumour says voices warn of “something vast stirring in the molten dark” (world brief).
History in the campaign
Not yet seen in play.
Status
As of session 23. Unvisited, and not yet named at the table. The nearest the table has come is the city itself: Khaldun was named in passing in sessions 15, 17 and 19, including a DM-floated route to Velkris “through Khaldun and all the way through Sablemar” that avoids Aurelia [2]. The range is not on the party’s present road.
