Locations Index
Locations of Eldurae
The world is Eldurae, currently in the year 843 A.I., the Age of Illumination. Six great powers shape the continent: Aurelia, the Shining Bastion of Purity; Arcanthys, the floating empire of magic; Velkris, the Veiled Gate that taxes every river passage; Umbrafall, the City Beneath the Dead Sun; Vhal’Zarim, the Bastion of the Platinum Flame; and Sablemar, the lawless Dustbound Bazaar. The dwarven hold of Khaldun Forgehold, carved into the Emberpeak Mountains, is the seventh regional power.
The party has visited only a fraction of these. Most of the campaign so far has unfolded in Wyrmbough Grove, Umbrafall, and Eldwythe. After landing on the Aurelian coast in session 18, the party abandoned its plans for Aurelia [1] and turned back north, crossing out of Aurelian territory at the Eldwythe Bridge in session 20 [2]. In session 21 it was on the road to Umbrafall again, guarding a merchant caravan, and stopped at Greysmere, a village a day’s ride short of the city [3][4]. Sessions 22 to 24 were spent at the ridge temple forty minutes north of Greysmere, which the DM called the Temple of Vecna in sessions 22 and 23 [5][6][7] and “the temple” in session 24 [8]; session 24 never left it either and paused with the party fighting a knight of smoke inside [9].
s17 geography notes (no new locations promoted to articles; the Aurelian-sunk shipwreck, Nessa’s fishing boat, and the cold-water reef line where the Rimeclaw Skulker encounter begins are all transient sea-points without their own articles):
- Sapphire Sea = Velkris choke-point for sea-to-ocean access. Session 17’s open-water travel confirmed the Sapphire Sea is the named coastal corridor between the Eldwythe outflow and the southward approach to Aurelia; further-south stretches turn cold and host fauna unlike anything in the northern Sapphire Sea proper (the Rimeclaw Skulker + water wolves encounter at the cold-water reef line, [10]).
- White Lantern Shrine is on Aurelia’s north entrance. Hugo: “the White Lantern Shrine, which is the outskirts of Aurelia on the north entrance of it” [11]; Terry: “It’s on the freight road approaching Aurelia” [12]. Direction now confirmed; earlier articles had this as “direction not explicitly named on-screen”. The Shrine is the freight-road waystation on the city’s northern approach.
s18 to s24 geography notes:
- The Aurelian coast. After the skiff was lost, the party swam ashore at an unnamed stretch of coast, “wet rock uh pale sand and low grass bending in the wind” [13]: the Aurelian coast landfall (s18). On the road inland, an Aurelian patrol pointed the party to The Bright Gate [14][15].
- Out of Aurelia. Crossing the Eldwythe Bridge checkpoint northbound, the party “left Aurelia” [2].
- Greysmere is off the map. The s20 mill-pond settlement is Greysmere, a village the DM calls “too insignificant to actually bother putting on the map” [16], roughly a day’s ride short of Umbrafall [3].
- A temple to the north. About forty minutes on foot north of Greysmere, through pine woods, a temple is cut into a low ridge beneath the carved symbol of Vecna [17][18][19]. In session 22 the DM confirmed “it’s a 40 minute walk back to Greysmere” [5] and called the building “the Temple of Vecna” [6]; whether that is its name is unconfirmed, and in session 24 he said only “the temple” [8].
- Inside the temple. Session 23 brought the first compass statements since session 21. A wall that a cultist opened with a pendant leads to what the DM calls “the very south room”, “a secret entrance” [20][21], and the passage behind it “slopes down to the west” [22]. The misty hall seen in session 21 was described again with the same directions [23][24]. In the session’s second fight the DM said “something opens in the south” and then placed the enemy “to your west” [25][26]; the temple’s page lists every statement and leaves the disagreement unresolved.
- Inside the temple, session 24. The party stayed in the temple on the same night. It walked the passage with the uphill stream to a room of six stone figures and, through hidden doors behind statues, to a root room and a knight chamber; it opened the vampire-lord chamber and found a third hidden passage, with a Dracolich statue, off the statue room [27][28][29][30][31][32]. The mist of the misty hall turned hostile and was not crossed [33][34]. The DM’s only compass word was said of the others, as Hugo heard them: “everyone just kind of hightailed it to north” [35]. The temple’s page lists the rooms.
- Arcanthys and Aurelia. The DM described the two powers as long in “open confrontation” and now in “kind of a Cold War, sort of” [36]. Neither city has been visited.
Cities of Eldurae
| Location | Status as of s24 | First seen | Notes |
|---|---|---|---|
| Aurelia | unvisited | s10 (forces in Umbrafall) | Principal antagonist; the party crossed its territory in s18-s20 but never reached the city |
| Arcanthys | unvisited | pre-campaign brief | Floating magic-city; Harvo’s claimed origin, and by their players’ accounts Terry’s and Kole’s home; in “a Cold War, sort of” with Aurelia [36] |
| Velkris | unvisited | pre-campaign brief | River-toll merchant city; destination of the ledger errand |
| Umbrafall | active | s4 | Visited extensively s4-s11; campaign’s largest urban arc; the caravan’s destination in s20-s21 |
| Vhal’Zarim | unvisited | pre-campaign brief | Caelumn’s origin; Bahamut’s bastion |
| Sablemar | unvisited | pre-campaign brief | Desert bazaar; never visited |
| Khaldun Forgehold | active | pre-campaign brief | Dwarven city; regional power; never visited |
Towns and villages
| Location | Status as of s24 | First seen | Notes |
|---|---|---|---|
| Gloamhearth | active | s1 | Campaign-start village; revisited s4 |
| Wyrmbough Grove | active | s1 | Elven city; home base s2-s3 |
| Mirestrand | active | s4 | Velkris vassal; site of the Black Mask audience |
| Eldwythe | active | s12 | Candy-cottage arc; Aurelian-occupied from s14, free of the occupation by s20 |
| Greysmere | active | s20 | The s20 mill-pond settlement, named in s21; a village of graves a day’s ride short of Umbrafall; the kidnapping of Pell; last visited s21, with the party still at the temple to its north through s22 to s24 |
| Palathorn | unvisited | s12 (mentioned) | NE of Eldwythe; Thomas Feld’s dragon sighting |
| Duskwatch | unvisited | pre-campaign brief (ledger s6) | Velkris’s port; smuggling hub |
Districts and inner-city locations
| Location | Parent city | First seen | Notes |
|---|---|---|---|
| Crownspire | Aurelia | pre-campaign brief | Palace-cathedral-fortress; Seraphine’s seat |
| Ashward | Aurelia | s15 (named) | Labour district; dock workers and tanners; Hett Varn’s safe house |
| Gloaming Warrens | Umbrafall | pre-campaign brief | The deep fungal workings beneath the city; The Warrens are one section |
| Black Hollow Market | Umbrafall | s4 | Underground bazaar; The Broker’s stall |
| Wane Quarter | Umbrafall | s7 | Lower-fog district housing the Glomangol Inn |
| Dock 13 | Umbrafall | s10 | Waterfront berth for smuggled cargo and abductions bound for Aurelia and Duskwatch |
| Grand Conflux Spire | Arcanthys | pre-campaign brief | Central tower anchoring the floating platforms |
| Grand Exchange (Velkris) | Velkris | pre-campaign brief | The city’s central market |
| High Registry | Velkris | pre-campaign brief | Records hall; papers, ownership and debts |
| Silent Hall | Velkris | pre-campaign brief | Meeting chamber of the Council of Factors |
| Sanctuary of Flame | Vhal’Zarim | pre-campaign brief | Central cathedral; seat of the Platinum Order |
| Everflame Forges | Khaldun Forgehold | pre-campaign brief | Forge halls fed by emberite |
| Runeworks | Khaldun Forgehold | pre-campaign brief | Enchanted-weapon workshop of the rune-smiths |
| Emberdeep | Khaldun Forgehold | pre-campaign brief | Tunnels beneath the lower mines; voices in the molten dark |
Inns and taverns
| Location | Town | First seen | Notes |
|---|---|---|---|
| Hollow Hall Tavern | Gloamhearth | s1 | Where the campaign began |
| Fergus’s Grill | Wyrmbough Grove | s2 | Dragon-meat feast; cottages 5gp/night |
| The Still Current Inn | Mirestrand | s4 | Mandatory mask custom; the Black Mask’s audience |
| Glomangol Inn | Umbrafall | s7 | Recurring long-rest base s7-s11 |
Shops and other buildings
| Location | Town | First seen | Notes |
|---|---|---|---|
| Shamil’s Forge | Wyrmbough Grove | s3 | Vasquez’s gunblade forged here |
| Whisper Coil Emporium | Umbrafall | s7 | Alston’s potion shop |
| Dawn Mercy Clinic | Umbrafall | s10 | Aurelian abduction front |
| Nightwatch Jail | Umbrafall | s7 | Vasquez’s brief incarceration; “Bruise” |
| Starpoint Secrets | Umbrafall | s11 | Fairy-run potion shop; Ruin’s theft attempt raised the prices |
| Phil’s Bakery | Eldwythe | s12 | Where Briochebane was raised |
| Edith’s Confectionery | Eldwythe | s12 | Burned at start of s12 |
Dungeons and lairs
| Location | First seen | Status | Notes |
|---|---|---|---|
| Sunset is Nigh’s Lair | s3 | abandoned | Dragon-cave; Cholmondeley’s death |
| The Warrens | s4 | abandoned | Maelis Dirn’s lair; the Titan |
| Black Vein Quarry | s8 | abandoned | Mharos’s burial; Harvo’s death |
| Candy Cottage | s12 | active | Uncle Nibblecheek’s domain |
| Eldwythe Sewers | s15 | active | Escape route; sarcophagus ambush; biogloom cultivation |
| The ridge temple (Session 21) | s21 | active | Temple under Vecna’s carved symbol, forty minutes north of Greysmere; the DM called it the Temple of Vecna in s22 and s23 (name unconfirmed) and “the temple” in s24 [8]; in use by a cult. Last visited s24, which was spent wholly inside: the sealed-door fight ended, a chant began and built, the misty hall turned hostile, and the party worked through a sloping passage, a room of six stone figures, a root room and a vampire-lord statue to win two black orbs; a knight of smoke came out of a toppled statue, and the session paused mid-fight with the party inside |
Roads, outdoors, and wayshrines
| Location | First seen | Status | Notes |
|---|---|---|---|
| Corrupted Redwood Grove | s2 | active | Outside Wyrmbough Grove; cleansed s3 |
| White Lantern Shrine | s15 (named) | unvisited | Phil’s contact’s meeting point on Aurelia’s northern approach; never reached |
| Aurelian coast landfall (s18) | s18 | unnamed | Where the party swam ashore after the skiff was lost; beach camp and long rest |
| The Bright Gate | s18 (referenced) | active | Aurelian gate and papers checkpoint on the road into the city; never reached |
| Eldwythe Bridge | s20 | active | Aurelian border checkpoint; the party crossed out of Aurelia on Laura Bennett’s manifest |
Geographic features
| Location | Notes |
|---|---|
| Eldurae | The world; meta-article |
| Sapphire Sea | Sea between Eldwythe and Aurelia, with its outlet at Velkris; crossed by the party in s16-s17 |
| Greywater River | Inland waterway; controlled by Velkris |
| Emberpeak Mountains | Volcanic range housing Khaldun Forgehold |
Unvisited (world-brief or one-mention)
| Location | First seen | Notes |
|---|---|---|
| Aurelia | s10 (forces in Umbrafall) | Principal antagonist city; its territory crossed in s18-s20, the city never reached |
| Crownspire | pre-campaign brief | Inner palace of Aurelia |
| Ashward | s15 (named) | Aurelian labour district |
| The Bright Gate | s18 (referenced) | Aurelian gate on the road into the city |
| Arcanthys | pre-campaign brief | Floating magic city |
| Grand Conflux Spire | pre-campaign brief | Arcanthys’s central tower |
| Velkris | pre-campaign brief | Veiled Gate; future plot hub |
| Grand Exchange (Velkris) | pre-campaign brief | Velkris’s central market |
| High Registry | pre-campaign brief | Velkris’s records hall |
| Silent Hall | pre-campaign brief | The Council of Factors’ chamber |
| Vhal’Zarim | pre-campaign brief | Caelumn’s origin |
| Sanctuary of Flame | pre-campaign brief | Vhal’Zarim’s central cathedral |
| Sablemar | pre-campaign brief | Desert bazaar; never visited |
| Khaldun Forgehold | pre-campaign brief | Dwarven city |
| Everflame Forges | pre-campaign brief | Khaldun’s forge halls |
| Runeworks | pre-campaign brief | Khaldun’s enchanted-weapon workshop |
| Emberdeep | pre-campaign brief | Tunnels beneath Khaldun’s mines |
| Duskwatch | pre-campaign brief (ledger s6) | Velkris’s port |
| White Lantern Shrine | s15 (named) | Aurelia’s northern wayshrine; never reached |
| Palathorn | s12 (mentioned) | Thomas Feld’s dragon sighting |
| Dock 13 | s10 | Umbrafall’s smuggling berth |
| Gloaming Warrens | pre-campaign brief | Umbrafall’s deep fungal workings |
| Greywater River | pre-campaign brief | The river |
| Emberpeak Mountains | pre-campaign brief | The mountains |
Pages in this section
| Locations Index | |||
| Title | Status | First seen | Last seen |
|---|---|---|---|
| Arcanthys (the Floating Metropolis, the Floating Empire, the Floating Empire of Magic, Howville) | Unvisited | pre-campaign brief | s23 |
| Ashward (the Ashward) | Unvisited | s15 (named only; unvisited) | s18 (named only; unvisited) |
| Aurelia (the Shining Bastion, the Shining Bastion of Purity, the pale city) | Unvisited | s10 (forces in Umbrafall); city itself unvisited | s23 (referenced; the DM on the Cold War, the wards and the Egg's holder) |
| Aurelian coast landfall (s18) (the landfall site, the s18 landfall site) | Unnamed | s18 | s18 |
| Black Hollow Market (Black Hollow, the Market, the Hollow Market) | Active | s4 | s10 |
| Black Vein Quarry (Blackvane Quarry, the quarry) | Abandoned | s8 | s10 |
| Candy Cottage (the candy house, Nibblecheek's cottage, the gingerbread house) | Active | s12 | s14 |
| Corrupted Redwood Grove (the corrupted forest, the redwoods, the Grove) | Active | s2 | s3 |
| Crownspire (the palace-cathedral-fortress, the sacred city within the city) | Unvisited | pre-campaign brief | pre-campaign brief |
| Dawn Mercy Clinic (Dawn Mercy, Mercy Clinic, the Mercy convent) | Active | s10 | s10 |
| Dock 13 (Dock Thirteen) | Active | s10 | s16 |
| Duskwatch (Dust Watch) | Unvisited | pre-campaign brief; ledger recovered s6 | ongoing reference |
| Edith's Confectionery (Edith Applegarth's confectionery, the candy shop) | Damaged | s12 | s12 |
| Eldurae (Elduri, Elduria, the world) | Active | pre-campaign brief | ongoing |
| Eldwythe (Eldwythe Town) | Active | s12 | s20 |
| Eldwythe Bridge (Eldwythe checkpoint, the border checkpoint) | Active | s20 | s20 |
| Eldwythe Sewers (the sewers) | Active | s15 | s16 |
| Emberdeep (the Emberdeep, the Emberdeep tunnels, the deep mines of Khaldun, the lower workings) | Active | pre-campaign brief | pre-campaign brief |
| Emberpeak Mountains | Active | pre-campaign brief | pre-campaign brief |
| Everflame Forges (the Everflame Forges, the Everflame, Khaldun forges, the Khaldun forges, the main forge halls) | Active | pre-campaign brief | pre-campaign brief |
| Fergus's Grill (Fergus's, the Grill) | Active | s2 | s4 |
| Gloamhearth | Active | s1 | s19 |
| Gloaming Warrens (the Gloaming Warrens) | Unvisited | s4 | s7 |
| Glomangol Inn (The Glomangol, Glomgall, Glom-Mangol) | Active | s7 | s11 |
| Grand Conflux Spire (the Spire, the Conflux Spire, the Spire of the Grand Conflux) | Unvisited | pre-campaign brief | pre-campaign brief |
| Grand Exchange (Velkris) (the Grand Exchange, the Velkris Exchange, the Exchange, the Velkris Bazaar) | Unvisited | pre-campaign brief | pre-campaign brief |
| Greysmere (The mill-pond settlement (Session 20), The mill-pond settlement, grey mill-pond settlement, the storehouse settlement) | Active | s20 | s23 |
| Greywater River (the river, the inland waterway, the Greywater) | Active | pre-campaign brief | ongoing reference |
| High Registry (the Registry, the High Registry of Velkris, the Velkris Registry) | Unvisited | pre-campaign brief | ongoing reference |
| Hollow Hall Tavern (Holhall Tavern) | Active | s1 | s1 |
| Khaldun Forgehold (the Forgehold, the Heart of Hammer and Flame, Khaldun the Forgehold, Khaldun) | Active | pre-campaign brief | s19 |
| Mirestrand (Mire Strand, Maestrand, Myer Strand) | Active | s4 | s19 |
| Nightwatch Jail (Umbrafall jail, the jail) | Active | s7 | s8 |
| Palathorn (Pala Thorn) | Unvisited | s12 (mentioned) | s13 (Terry's recap) |
| Phil's Bakery (Phil Flowerforge's Bakery) | Active | s12 | s12 |
| Runeworks (the Runeworks, Khaldun Runeworks, the Runeworks of Khaldun, the enchanted-weapon workshop) | Active | pre-campaign brief | pre-campaign brief |
| Sablemar (the Dustbound Bazaar) | Unvisited | pre-campaign brief | never visited |
| Sanctuary of Flame (the Sanctuary, the Central Cathedral of Vhal'Zarim) | Unvisited | pre-campaign brief | pre-campaign brief |
| Sapphire Sea (the sapphire sea, the coastal sea, the Eldwythe-Aurelia sea) | Active | pre-campaign brief | s18 |
| Shamil's Forge (Shamil's, the elven forge) | Active | s3 | s3 |
| Silent Hall (the Silent Hall, the Hall of the Factors, the Marble Doors) | Unvisited | pre-campaign brief | ongoing reference |
| Starpoint Secrets (Star Point Secrets) | Active | s11 | s11 |
| Sunset is Nigh's Lair (the dragon cave, Death-at-Sunset's lair, the cave east of the grove) | Abandoned | s3 | s3 |
| The Bright Gate (Bright Gate) | Active | s18 (referenced) | s19 (referenced) |
| The ridge temple (Session 21) (The ridge temple, Temple of Vecna, The Temple of Vecna) | Active | s21 | s24 |
| The Still Current Inn (Still Current, Still Current Inn, Stilcurrant, Stilcurnt, Stillcurrent) | Active | s4 | s4 |
| The Warrens (Warrens, the Hollow's lair, Maelis's lair) | Abandoned | s4 | s7 |
| Umbrafall (the City Beneath the Dead Sun) | Active | s4 | s23 |
| Velkris (the Veiled Gate) | Unvisited | pre-campaign brief | s20 |
| Vhal'Zarim (the Bastion of the Platinum Flame, Bastion of the Platinum Flame) | Unvisited | pre-campaign brief | s22 |
| Wane Quarter | Active | s7 | s11 |
| Whisper Coil Emporium (Whisper Coil, the Emporium) | Active | s07 | s11 |
| White Lantern Shrine (the white lantern, Phil's contact's location) | Unvisited | s15 | s19 |
| Wyrmbough Council Building (the council building, Wyrmbough Council) | Active | s03 | s03 |
| Wyrmbough Grove (Wyrmbough) | Active | s1 | s15 |