Terry Pynn
| Terry Pynn | |||||||||||
| Terry the Tortle · Terry Bladesinger | |||||||||||
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Terry Pynn (a play on terrapin, in keeping with the species joke) is a tortle wizard, last recorded as a Fighter 1 / Bladesinger Wizard 3 at character level 4, played by Chris from session 4 to the present. He joined the party at Fergus’s Grill in Wyrmbough Grove at the start of session 4 [1][123], as the replacement for the briefly-played Earthwing the Owlin, who in turn replaced the deceased Cholmondeley, and was rebuilt between sessions 5 and 6 from a College of Glamour bard into the fighter-wizard who took the Bladesinger subclass at the end of session 14. The Charisma point he lost at Harvo’s funeral in session 9 came back in session 20, when he returned Harvo’s melody to the great tapestry of the world on watch [27], and his owl familiar, Earthwing, has not been resummoned on-screen since it was killed in session 16 [422]. By his player’s account he grew up in the sewers of Arcanthys, and he now carries The skeleton’s greatsword, the rune-inscribed sword with which a skeleton twice lowered his maximum hit points in session 23 [146][147][145].
Appearance and personality
Terry is a tortle, identified at his s4 introduction as having travelled forty-seven years for fresh water [101]. He carries a set of bagpipes as his enduring instrument, a holdover from his bard origins that survived the wizard respec: they play over his Bladesong [102][103], and by session 17 his shell itself wheezes like them (“my shell is bagpipes for reference”, [104]). Introducing him to a newcomer in session 23, his player put it more strongly: “Terry kind of is made of bagpipes, just for reference.”, and “when he breathes, he kind of wheezes faint bagpipe noises” [105][106]. His ritual casting is sung rather than piped: in session 8, casting Alarm round the camp straight after Find Familiar, he sang the Macarena, and concluded that “ritual casting sounds a lot between Latin and the Macarena” [107][108][109]. His scimitar and short sword (the latter silvered) are his close-range armament; his spellbook is the Bladesinger’s tutelar focus.
Terry’s voice across the campaign tracks his class transitions in three discernible registers. As a bard (s4-s5) he speaks slowly and ramblesomely, refers to his fellow adventurers as “lads”, and drops Lord-of-the-Rings references: “I’m no man. Sir. I am a woman. A woman.” [110]. The jab “I’m a turtle. I always go last” [111] bridges the bard era into the wizard one. As a wizard (s6+) he is drier and pithier, given to lines like “I’m a smart wizard, I know not to touch things” [112] and the now-famous “I can’t help but notice that two of the people I’m traveling with are corrupted by demons. One’s corrupted by a dragon and one’s corrupted by the void.” [113]. As a Bladesinger (s14+) he is briskly confident, casting in motion: “I activate Bladesong” [8].
Terry is also the party’s licensed stalling-tactic deliverer, reciting the elements song [114] and the Animaniacs countries song [115] in-character when the table’s momentum dips. He is religious-philosophical in flavour, with a “people” who maintain a Rite of Returning that he is not yet musically competent to perform [5].
Background
Terry comes from Arcanthys, by his player’s statements, and from what lies under it. This page long had him as a tortle of unspecified geography. Session 19 began to fill that in, “my backstory is slightly being retconned towards me being raised by a rat in the sewers” “underneath Arcanthys” [116][117], and the DM’s reverie on his watch that night put his mother, his father and his sister’s song “back home to Arcanthys” [118]. Session 23 added a training to the upbringing. Meeting Kole, who is from Arcanthys too by his own player’s account, Terry said: “I was trained in the arts of martial and spellcraft in the sewers of Arcanthys, so I am a local.” [119]. He “never saw the surface very much”, there was “a lot of like the magical backwash” down there that “led to some weird combinations of creatures”, and as for the rats, “there was one rat in particular” [120][121][122]. The two sessions agree: an upbringing by a rat in the sewers, and now an education there in arms and spells. All of it is his player’s account of his own character, to which the DM has so far added only the family waiting at home.
Forty-seven years of travel for fresh water predate his arrival at Fergus’s Grill in Wyrmbough Grove [1][123]. Like Earthwing the Owlin before him and Ruin after him, Terry was directed to the party by Sevryn, and he remarked on the pattern in his first session: “Wow. Sevryn seems to be pulling people from all around the world.” [124].
A previous in-fiction sister figure looms over Terry’s character, referenced in Mharos’s succubus vision at the Black Vein Quarry (s9) and again by Terry’s failed Rite of Returning at Harvo’s funeral. The sister’s status (gone? unsung?) is unresolved.
Build history
Terry’s mechanical history is the messiest of any active PC. Chris has provided the canonical sequence:
- s4-s5: Bard 3. College of Glamour subclass intent (would have unlocked at level 4 with a 1-level paladin dip; the dip was never taken). Carries bagpipes for flavour.
- Off-screen between s5 and s6: respec to Fighter 1 / Wizard 2. The bard 3 build was retired entirely; the planned paladin dip never happened. The same character narratively, with rebuilt mechanical scaffolding. The first in-session evidence is Terry’s own “do you want to send the wizard in first?” and “I’m a smart wizard, I know not to touch things” [2][112]. The first explicit table acknowledgement is another player asking, “Oh, no, wait, you changed from Bard to Wizard, did you?” [3].
- s11: build path declared. Terry tells the table: “One level of fighter, two levels of wizard. […] The fighter stuff’s irrelevant until I get Bladesinger” [6].
- s14: level 4 reached, Bladesinger subclass selected. The whole party levelled to 4, Terry taking his subclass [125][126]; the new level’s features waited on a long rest [127][128].
- s15: Bladesinger first deployed in combat. “I activate Bladesong” [8]. Dual-wielding short sword and scimitar, on his first turn under Bladesong he scored a natural-20 scimitar attack and killed an Aurelian recruit: “you run your scimitar through his throat” [129][130].
Last recorded build, unchanged since session 14: Fighter 1 / Bladesinger Wizard 3 (level 4 total). No later level up is on record; the DM has promised one once the party is done with the ridge temple [131]. It was still pending in session 23, where he reminded the table of the promise and told the new player “Oh we’re gonna be level five in no time at all.” [132][133], which fits the level 4 on record. It was still pending when session 24 stopped, and his player was counting on it: “I’m gonna level up or I’m gonna fucking die trying” [134][135].
Equipment
- Bagpipes: flavour instrument, played over his Bladesong [102][103].
- Short sword (silvered): primary off-hand. In session 23 it came out of a zombie “coated in black goo”, and later found the gap in a greatsword skeleton’s guard for eight radiant damage [71][136][137].
- Scimitar: Bladesinger primary weapon since s14. It cut the chain of Kole’s manacles in session 23 [138][139], and in session 24 it landed a critical hit on the last greatsword skeleton [140][141]. He also spoke of casting True Strike through a rapier, a weapon no page records; which of his blades he meant is for his player to say [142].
- The skeleton’s greatsword: taken in session 23 from the first of the greatsword skeletons. “It definitely has runes inscribed on it, but it’s hard to tell.” was all the DM would say of it, and Terry’s answer was “Alright. I’m going to hold on to it.” [143][144][145]. It is not confirmed magical. In the skeleton’s hands it twice lowered his own maximum hit points; whether that belongs to the sword or to its wielder is not stated [146][147]. A moment before picking it up he had said that he lacked “the carry capacity to hold any of this” [148], and how he carries a blade the DM had called “the size of your body”, speaking to Caelumn, is not narrated [149]. His thought on it: “I could use a great sword in Bladesong be kind of sick.” [150]. Session 24 does not show it, and while Terry was handing over the staff his player said that nothing found so far had been a weapon he could use [151][94].
- The root room’s wooden staff: he ran in for it once the roots had been drawn off with water, and gave it to Caelumn to look at; nobody has identified it, and who keeps it is not stated [152][153][154][155].
- The black orbs: after his blood paid the vampire-lord statue, Kole said he would pass him the second orb, though nothing later shows it in his hands [156][157][158].
- A Potion of Healing, fed to him by Father Thomas, one of those the party had held in common [159][160]. The DM retired the party inventory after session 24, so what each character carries is to be shared out [161].
- Cloak of Protection: gifted by Sevryn in session 11.
- Spellbook (standard Bladesinger kit, including Shadow Blade, cast for the first time in [162], and Find Familiar, ritualised since s8). It does not hold Comprehend Languages, since he has not found a scroll of it [163][164].
- Crossbow: fired with True Strike against the flameskulls in session 22, for three radiant damage; “That’s more damage than any of my crossbows have ever done.”, he said of Hugo’s thrown stone [165][166][167].
Familiar
Terry summoned an owl familiar via Find Familiar in session 8 [4], naming it Earthwing after the abortive s3 PC of the same name, a deliberate reuse, treated as the owl-version of the same in-fiction character. The owl was shot down on its first scouting flight at the Black Vein Quarry by an unseen attacker, for 6 piercing and 8 necrotic damage [168], and was re-summoned at need [169]. It died again scouting in the sewers in session 16, when “Something came out of the dark.” [170][171][172], and by session 17 his familiar had, in his words, “died more times than I can count” [173]. It has not been resummoned on-screen since: in session 21 he realised he had forgotten it and left it unsummoned [174][175][176], and in session 23, outside the temple, he weighed it again and gave it up: “I could spend an hour summoning my familiar but it will die the moment it goes inside the” “cave so it’s pointless. Because it always dies.” [177][178]. Terry’s reaction to the first downing was “There better be something that killed my familiar I’m coming to find you motherfucker” [179].
Penalties
- -1 Charisma for failing the Performance check on the Rite of Returning at Harvo’s funeral [5]. Terry was not yet proficient in Performance; the DM imposed the stat penalty as a ritual-significant consequence. Long treated as permanent, the penalty was reversed in session 20: on his night watch Terry reached for his sister’s melody, recalled Harvo’s instead, returned the song “to the great tapestry of the world,” and regained the lost Charisma point [27]. The Rite he could not complete at the funeral, he completed eleven sessions later. See Session 20 under Session by session below.
- Crybaby points: a table mechanic rather than in-fiction lore. When a player complains too much the DM may award a crybaby point, which he can later spend to force that player to reroll any roll; the wiki’s older reading of them as negative inspiration (a -1d4 penalty) was only partly right. Still very much in use: in session 21 the DM spent one of Terry’s to force a reroll of a Constitution save, and made clear that the points are a separate tally from Terry’s Silvery Barbs counter: “you get a crybaby point every time you complain” [38][180][181]. In session 22 a complaint of Terry’s “almost deserves a crybaby point” [182]. The same session gave the Silvery Barbs counter its first on-screen spend, as the table read it: the DM added a point when Terry cast the spell, and on Terry’s next natural 20 a kobold’s burning scroll forced a reroll. The DM never named the mechanism, and whether the points can be used against anyone else “remains to be seen” ([183][184][185][186]; ruling 64). In session 23 the points came up only in a joke of his own, “Get in touch if you get crit and I might spare you a crybaby point.” [187], and he cast no Silvery Barbs, so the counter did not move: the one time he wanted the spell, he could not see the target [188]. Neither came up in session 24.
- Lost maximum hit points (session 23): the greatsword of a skeleton in the ridge temple cut his maximum hit points by eight, and a second stroke lowered them “even further”, by an amount the DM did not give [146][147]. The DM has said that a maximum lowered by a spectre’s touch comes back on a long rest [189][190]; he said it of the spectre, and nobody asked about the sword, not even in session 24, when the third skeleton’s greatsword took eight from Hugo’s maximum [191].
Campaign role
Terry is Chris’s third character, after Cholmondeley died in session 3 and Earthwing the Owlin came and went. He joined at Fergus’s Grill in Wyrmbough Grove at the start of session 4 [1][123], another of the recruits Sevryn has sent the party from far away, and began as a bagpipe-playing bard and the party’s occasional face in The Warrens beneath Umbrafall, where the hunt for Maelis Dirn ended in session 7. From session 6 he was a wizard on a fighter dip, the path he declared in session 11 and completed as a Bladesinger at level 4 in session 14 (see Build history).
His owl familiar, Earthwing, has died again and again (see Familiar). At Harvo’s funeral in session 9 he failed his people’s Rite of Returning, as he had once failed it for his sister, and lost a point of Charisma that came back only in session 20, when he hummed Harvo’s tune on watch (see Penalties). On the road to Eldwythe and in the Candy Cottage he scouted by owl, bluffed Uncle Nibblecheek and woke Briochebane.
The push towards Aurelia in sessions 15 to 18 brought his Bladesong debut, the deaths of Ruin and Mike, and the ruling that in Aurelia even Bladesong is unsanctioned arcane power; after Mike’s execution he stopped hiding his magic, and the party turned back. Since session 19 his player has given him an upbringing in the sewers of Arcanthys (see Background). Guarding Laura Bennett’s caravan and then following a kidnapped boy’s trail to the ridge temple north of Greysmere, he has survived the undead plague, kept The Book of Secrets until he gave it to Father Thomas, freed Kole, and lost maximum hit points to the greatsword he now carries. He has not died.
Session by session
Session 4: The Still Current, the Black Mask, and Hugo’s Pact
Main article: Session 4
Terry joined the party in session 4 as Chris’s new character, a tortle bard with bagpipes, in the seat left by Earthwing the Owlin [1]. Being from the far side of the continent, he noticed at once: “Wow. Sevryn seems to be pulling people from all around the world.” [124]. On the road to Mirestrand he piped bardic inspiration to the wounded Vasquez [192][193], and at the Still Current Inn he talked for hours, by his account having travelled forty-seven years to find fresh water, until The Black Mask drew him, Hugo and Caelumn into the void [101][194][195]. In Umbrafall he balked at The Broker’s contract on Maelis Dirn, since he barely knew how to use a sword, but went along, and the moment he tried to be sneaky the collectors they were tailing bolted [196][197][198].
Session 5: Black Hollow Market Tunnels and the Hollow Guardians
Main article: Session 5
Session 5 was Terry’s last as a bard. When Caelumn lit Produce Flame in a cavern full of spores, the blast caught Terry and left Caelumn down and burning, and Terry brought him back with a second-level Cure Wounds for 22 [199][200][201][202][203][204]. At the challenge of the Hollow Guardians he stepped up as the party’s face and answered with everyone’s names; Caelumn’s claim that they were servants of the hollow failed its Deception check and started the fight [205][206][207][208]. Having already persuaded the DM that Command is no longer a charm effect, he spent a second-level slot on it to send both Guardians fleeing [209][210][211][212]. His own verdict on his part: “So far I just feel like I kind of sit here and make people run away sometimes.” [213]
Session 6: Maze of the Minotaur and the Titan
Main article: Session 6
Terry came to session 6 a wizard, rebuilt off-screen from the bard (see Build history), and said as much: “I’m a smart wizard, I know not to touch things.” [112]. In The Warrens he suspected that the fungal zombies had been human [214][215], and with two of the party down to the phase spider he readied a True Strike and shot it dead as it came through a portal at him [216][217][218]. He cast Alarm over the storeroom where they rested, claimed the silvered short sword, and refused the bookshelf that spoke to him alone [219][220][221][222]. Against the Titan he fed Vasquez a greater healing potion, spent Silvery Barbs on a boulder that had come within four points of killing Caelumn outright, and walked a whole branch of the maze into a dead end [223][224][225][226].
Session 7: Maelis Falls, Vasquez Captured
Main article: Session 7
As the Titan fight ended, Terry poured a healing potion down the throat of the downed Vasquez [227][228], and he alone saw the Titan turn on Maelis Dirn and pound her into the ground [229][230]. Searching her remains with Hugo, he found her cracked ring and asked The Broker what it was: a soulbinder ring [231][232][233]. It bought the party a free dinner at the inn [234], and he passed it to Caelumn, since “it needs to be someone with spell slot progression” [235]. He spent his own gold on incense for Find Familiar [236][237][238]. In the street fight with two Nightwatch guards over a woman’s urn his Tasha’s Hideous Laughter, for once, worked [239][240][241], but the night still ended with Vasquez arrested.
Session 8: Bruise the Cellmate, the Succubus, and the Quarry Ghosts
Main article: Session 8
On the road north to the Black Vein Quarry Terry was still ritual-casting Alarm round the camp, with Find Familiar not yet begun, when the succubus struck [242][243][244]. She dominated him and told him to heal her with his highest-level spells: “I don’t have any healing spells.” [245][246]. When her concentration broke and his mind was his own again, he stabbed her in the back with True Strike and his silvered short sword [247][248]. After the fight the ritual finished at last, and out of his shell came an owl that looked very like the Owlin who had briefly joined the party; he called it Earthwing [249][250][251][252], then sang the Macarena while casting Alarm [108][109]. At the quarry the owl was shot out of the air on its first scouting flight [253][254][255].
Session 9: The Death of Harvo
Main article: Session 9
Terry began session 9 swearing revenge on whatever had killed his familiar [179]. In the Black Vein Quarry the succubus’s trance made each of them relive a failure, and Terry’s was his sister’s death: he had played his people’s Rite of Returning for her and found nothing, so that “because of me, a song is unmade” [256][257]. He came out of it frightened [258]. The succubus later dominated him and pointed him at Caelumn [259], and he was out of range to cast Silvery Barbs against the critical with which the dominated Hugo killed Harvo [260][261]. Freed, he threw a healing potion that reached the dying Vasquez [262][263]. At Harvo’s pyre he tried the Rite again and failed, hearing that his sister’s absence from the harmony was his fault, and lost a point of Charisma, declared permanent [264][5].
Session 10: Ruin Joins, the Aurelian Conspiracy, the Plate Armour
Main article: Session 10
When Ruin wandered into camp asking for food, Terry, hidden in his shell, put out his head to introduce himself and to complain that he was still traumatised and wanted his Charisma back [265][266][267][268]. He asked the newcomer why anyone would follow a stranger’s letter across the world, being himself on a mission to find “magic music of my sister or something” [269][270]. In the alley ambush by an Aurelian Paladin and three others he spent the fight in the Dodge action, which the DM first took for him when he did not answer [271][272][273]. Afterwards he remarked that two of his companions were corrupted by demons [113], and when the paladin’s plate proved to be Nullstone armour he reckoned that no one with magic would want to wear it [274].
Session 11: Owlbears and the Soulbinder
Main article: Session 11
Terry took a Cloak of Protection as the uncommon magic item each player was given, judging that a second pair of winged boots would not be fair [275][276], and brought Earthwing back, the owl popping its head out of his shell [169]. On the road to Eldwythe, when Ruin introduced him to the girl Kit by a pun name, he claimed a family full of them and recited the chemical elements, learnt when he was bored in his cave [277][278][279][280]. When three owlbears attacked the camp his Magic Missile, fired out of the pipes of his shell, brought one down [281][282], and he took a Second Wind and withdrew into his shell, telling the DM his build: “One level of fighter, two levels of wizard. […] The fighter stuff’s irrelevant until I get Bladesinger.” [283][284][6]
Session 12: Eldwythe and the Candy Cottage
Main article: Session 12
On the road to Eldwythe a small boy rummaged in Terry’s shell while he slept, until Ruin chased him off [285][286][287]. On his own watch Terry heard what sounded like a woman’s voice on the wind; he refused to be drawn, let his friends sleep, and told them about it in the morning [288][289][290][291]. At the Candy Cottage his owl spotted three goblins through a window [292][293]. He walked in without wiping his feet, so the doormat came alive and flew at his face; he blocked it with Shield, begging the others to spare it as his flying carpet [294][295][296][297]. He then made himself a cup of tea in the kitchen, opened the next door on the candy goblins with “hello motherfuckers”, and spent his last spell slot on another Shield [298][299][300].
Session 13: Bubba Walker and the Gummy Sarcophagus
Main article: Session 13
Inside the Candy Cottage a magical rolling pin turned everyone but Vasquez and Caelumn into gingerbread, Terry and Ruin among them [301][302]. In the orchard Terry reached for a candied apple and woke three tree-spirits, and one of them charmed him in spite of his Heroic Inspiration [303][304][305][306][307]. Clicking the basement portal dropped him alone among four Gingerbread Steves, to his protest that he “didn’t know clicking that thing would teleport me into a combat” [308][309]. Once they were dealt with, it was Terry who remembered Edith Applegarth’s picture of the little brother who had vanished into the woods, and so recognised the rescued Bubblegum Halfling as her lost brother [310][311].
Session 14: The Gummy Mummy and Aurelian Eldwythe
Main article: Session 14
Retreating up the tower stairs from the Gummy Mummy, Terry sent his owl ahead into the kitchen, where it found Uncle Nibblecheek at work and a dragon with cloudy white eyes asleep on the oven [312][313]. Broom in hand, he and Ruin passed themselves off to Nibblecheek as new recruits, and he believed them [314][315][316]. Left in the kitchen, Terry swept his way past the dragon with the egg, which did not react, and saw that its scales were more gold than red [317][318][319][320]; then he woke it from Nibblecheek’s control with a brioche bun, and Briochebane left with the party [321][322]. Those clues told the party that Brioche was not the dragon Sevryn’s quest wanted [323]. At the end of the session the party reached level 4, and Terry took his Bladesinger subclass [125][126].
Session 15: The Death of Ruin and Althea Joins
Main article: Session 15
Session 15 cost the party Ruin, beheaded by an Aurelian chain in the clearing where Althea had fled, and in the fight that followed Terry raised Bladesong for the first time and, on a natural 20, ran his scimitar through a recruit’s throat [8][129][130]. He fled with the others behind Phil Flowerforge’s smoke into the Eldwythe sewers [324]. There his first Shadow Blade killed a Kuo-toa outright [162][325][326], but when Vasquez electrified the water, Terry, who claimed to be doing the splits above it, failed the save and reckoned the lightning undid the Second Wind he had just used: “I’m Van Damme. I’m doing a Van Damme.” [327][328][329][330]. His hit on the last rats ended the session’s final fight [331].
Session 16: Through the Sewers, Onto the Skiff
Main article: Session 16
In the Eldwythe sewers Terry declared that he casts his rituals by muttering stories, and finished a Detect Magic that way while Althea identified the Hat of Disguise [332][333]. In the flooded fungus room he jumped on the back of one of the big fungal creatures and drove both swords into its throat [334][335][336]. Earthwing, scouting ahead, was killed by something unseen: “Something came out of the dark.” [170][171]. In the sarcophagus chamber he took a ghoul’s head off, but the flame-skulls’ spells put him down until Hugo’s healing potion brought him round [337][338][339][340][341]. The party left the sewers on a skiff bound south for the White Lantern Shrine, three days’ sail away [342].
Session 17: New Hands, the Black Mask’s Renegotiation, and the Rimeclaw
Main article: Session 17
Terry welcomed the two new characters, Mike and Steven, with a warning: “we never make comments about US politics in this group, ever” [10]. The DM then retconned the end of session 16: Vasquez and Althea had been left behind and captured, and the Hat of Disguise destroyed, which Terry protested, asking for a retcon in which Vasquez kept the hat [343][344][345]. When Mike noticed his spellbook, Terry said he tries to keep it tucked away [346][347]. In the fight in the frozen water on the voyage south he took the frost breath with Absorb Elements and raised Bladesong [12][13], and his Silvery Barbs forced a water wolf to reroll a natural-20 bite on Mike, whose Shield turned the reroll aside [348][349][350][351].
Session 18: The Wyrm Falls, the Catfish Escapes, and Mike Dies on the Road
Main article: Session 18
Terry opened session 18 with the recap, noting that he had objected to the hat’s loss [14]. He put 14 damage into the Brinemaw Wyrm with his silvered weapon [352][353]; the winged catfish’s acid breath caught him, though his save and Absorb Elements cut it to a quarter [354][355], and the swim ashore after it sank the skiff cost him a level of exhaustion [17]. When the Aurelian patrol on the road moved to execute Mike, he meant to raise Bladesong under cover of his bagpipes, having come to Aurelia only because he believed it was not magic [102][356]. The DM ruled that in Aurelia it counts as “unsanctioned arcane power”, and Terry stood down [357][358]. After the execution he gave up hiding: he would cast openly and fight his way through every Aurelian patrol [359][360][361].
Session 19: A Penitent Priest, an Unmade Leash, and the Pixie in the Dark
Main article: Session 19
Terry’s backstory moved on this session. His player retconned his upbringing towards “being raised by a rat in the sewers” underneath Arcanthys [116][117], and on his night watch, low and hungry, he wanted to go home to Arcanthys, where the DM suggested his mother, his father and perhaps his sister’s song were waiting [22]. In the fey ambush that night the Pixie turned him into a chicken [362][363]. His Silvery Barbs made a wisp reroll a natural 20 against Caelumn, cutting 27 lightning damage to eight and taking the DM’s counter to three [364][365][366][367], and he killed one of the wisps while it was invisible [368].
Session 20: The Man Who Was Always Here
Main article: Session 20
Terry turned his back on Aurelia as a guard on Laura Bennett’s caravan from Eldwythe to Umbrafall, and on his first watch he paid off an old debt: reaching for his sister’s melody, he remembered Harvo’s instead, and “you return his song to the great tapestry of the world and you gain a charisma point back” [369][27], undoing the penalty from the failed funeral rite of session 9. On the same watch he let a thief rob one of Laura’s wagons rather than wake anyone [370][371]; she docked about five gold from his pay for it, and Terry handed her ten to buy out his share of the job [372][29]. In the road ambush by ghouls and ogre zombies he raised Bladesong and Mirror Image and stood guard over Laura, taking no damage all fight [373][374][375][376].
Session 21: The Hand That Points North
Main article: Session 21
Terry settled the argument over Laura Bennett’s fee [30]. At the inn in Greysmere he and Father Thomas questioned Fen, the witness to the kidnapping; he was against bringing Fen along, since “when someone comes with us they tend to die”, and his Insight caught a flash of shame on Fen’s face that nobody has explained [31][32][33]. Having drunk both his ales, he could not recall Fen’s directions [377][378]. At the ridge temple he asked whether the 150 gold was worth their lives, then went in under Bladesong and Mirror Image and killed three of the six undead sentries, though the swollen zombie’s poison left him with the undead plague [36][379][380][39][40][381][42]. Spending his last Bladesong against the living skin, he drank Hugo’s anti-toxin and cleared the plague from his system [45][382][383][384].
Session 22: The Dragon in the Statue
Main article: Session 22
Session 22 played Terry as still poisoned with the undead plague, which session 21 had cleared, until a second anti-toxin cured him [48][63]. His Silvery Barbs turned the living skin’s natural 20 against Hugo into a miss, and his own natural 20 was then rerolled as a kobold’s scroll burned, which the table took as the DM spending the counter [385][183][386][184][185]. He took the Study action against the regenerating kobold and found under its tile a painting of it “horribly aged and deadly wounded”, which Caelumn burned [387][388][53][389][390]. He found a secret door, and later, with no spell slots left and no healing under the plague, held the doorway alone against the merged flameskulls [54][391][57][58]. He kept The Book of Secrets from Caelumn and gave it to Father Thomas [60][61][64].
Session 23: The Changeling in Manacles
Main article: Session 23
In the ridge temple Terry kept his last Bladesong back, thinking “there might be something worse coming that I need it for” [392][393]. The first of the greatsword skeletons floored him with a shield bash [394][395][396], and he turned from it to cut the chained prisoner, Kole, loose [138][139]. He paid for it: the skeleton ran him through from behind on a blow he chose not to Shield, and its sword twice lowered his maximum hit points, by eight and then by an unstated amount, to the party’s lowest [397][146][398][147][80]. He beheaded a zombie on a natural 20 [399][400], told Kole that self-preservation was his priority and that he had trained in the sewers of Arcanthys, Kole’s city [401][402][119], and kept the rune-inscribed sword, The skeleton’s greatsword [143][144][145].
Session 24: The Knight of Smoke
Main article: Session 24
Terry took stock after the mist and found he had nothing left but one Bladesong [403][404]. He darted in for the wooden staff while the roots chased a water trail, then, torn over going on, called himself “a selfish fucking turtle who doesn’t like anyone around me” [152][153][95]. As tiebreaker he voted to stay, begrudgingly [405][406]. Kole talked him into feeding the vampire-lord statue: his wrist in its mouth cost eight necrotic damage and opened a compartment holding the second black orb, which Kole said he would pass to him [407][156][157][158]. Taking the DM’s pointing at the floor seam as the only way forward, he pushed the knight statue over; the knight of smoke dropped him in its first turn, and Father Thomas’s potion stood him up on ten hit points [408][409][410][411][160].
Status at the end of session 24
Alive, and in the middle of a fight with the knight of smoke in the ridge temple, which the DM paused in initiative with the knight up and, by Father Thomas’s account, barely hurt [412][413]. Its first turn put him at zero, and a Potion of Healing that Father Thomas had taken from the party inventory raised him to ten hit points; by Father Thomas’s count he has nine temporary hit points from Twilight Sanctuary, and he is concentrating on Blade Ward [411][160][414][415]. He has one Bladesong left, which he calls his emergency [416][417]; offered an inspiration for a spell he had linked in chat, he answered “I already did, but thank you” [418]. His maximum hit points are still reduced from session 23, by eight and then by an amount the DM did not state; he had no hit dice left after the first fight there, no rest has been taken since, and the level up the DM promised for clearing this dungeon is still pending [146][147][419][420][134][135]. He carries The skeleton’s greatsword, rune-inscribed and unidentified, though session 24 does not show it [144][145]; the second black orb is his on Kole’s word only, and the wooden staff, which he took from the root room, he passed to Caelumn to look at [153][154][158]. His Charisma point was restored in session 20 [27], his attacks count as magical in the DM’s tentative ruling [421], and his owl familiar, killed in session 16 [422], has still not been resummoned on-screen: he gave up on it outside the temple [177][178]. By his player’s account he comes from the sewers of Arcanthys, the city that Kole also calls home [402][119].
Player
Played by Chris from session 4 onward; previously played Cholmondeley (s2-s3) and (briefly) Earthwing the Owlin (s3 cameo). In session 24 his player’s jokes about the date, that it had been “Sunday, the 5th of April” [423] in the game for five sessions, and about three weeks of daily near-deaths [424][425], were his own tallies, apparently read off this wiki’s calendar; neither is a date or a count from the DM.
Notable quotes
“Wow. Sevryn seems to be pulling people from all around the world.” — Terry, [124]
“I’m no man. Sir. I am a woman. A woman.” — Terry, [110]
“I’m a smart wizard, I know not to touch things.” — Terry, [112]
“I’m a turtle. I always go last.” — Terry, [111]
“There better be something that killed my familiar I’m coming to find you motherfucker.” — Terry, [179]
“I can’t help but notice that two of the people I’m traveling with are corrupted by demons. One’s corrupted by a dragon and one’s corrupted by the void.” — Terry, [113]
“One level of fighter, two levels of wizard. […] The fighter stuff’s irrelevant until I get Bladesinger.” — Terry, [6]
“I activate Bladesong” — Terry, [8]
“I’m gonna scream slightly with my bagpipes like a angry Scotsman” — Terry, [426]
“No, no, no. I’m doing the splits. I’m like, what’s his name? Who’s the guy who does it between the trucks as the trucks move apart? I’m Van Damme. I’m doing a Van Damme.” — Terry, [328]
“I’m a selfish fucking turtle who doesn’t like anyone around me.” — Terry, [95]
See also
- Cholmondeley: Chris’s previous PC; killed in s3.
- Earthwing the Owlin: Chris’s s3 cameo; never played in combat. The owl familiar reuses the name.
- Earthwing: Terry’s owl familiar.
- Find Familiar
- Cloak of Protection
- Harvo: Terry’s failed funeral performance subject.
- Mharos: succubus vision in s9 invoked Terry’s missing sister.
- Terry’s progression tracker
References
- ^ Session 4, line 46: First appearance, joins party (DM asks Terry to introduce his character).
- ^ Session 6, line 288: First in-session evidence of wizard build ("do you want to send the wizard in first?").
- ^ Session 8, line 483: Table-acknowledged respec ("you changed from Bard to Wizard, did you?").
- ^ Session 8, line 1589-1619: Find Familiar ritual succeeds, Earthwing the owl summoned.
- ^ Session 9, line 1646: Failed Performance check at Harvo's funeral, -1 Charisma "Permanently" (restored in s20, s20 L817).
- ^ Session 11, line 1521: Build path declared: "One level of fighter, two levels of wizard. [...] The fighter stuff's irrelevant until I get Bladesinger.".
- ^ Session 14, line 1333-1340: Hits level 4 with the party; "i'm just getting my subclass" (Bladesinger).
- ^ Session 15, line 173: First Bladesong activation in combat.
- ^ Session 15, line 195-199: Natural-20 scimitar attack under Bladesong kills an Aurelian recruit ("you run your scimitar through his throat").
- ^ Session 17, line 29: "Welcome, and I warn you, we never make comments about US politics in this group, ever." (greets new players Mike and Steven).
- ^ Session 17, line 1786, 1810-1815: Silvery Barbs on the water-wolf nat-20 bite on Mike; the reroll is a 20 to hit (not another nat 20, ruling 49), and Mike's Shield blocks it.
- ^ Session 17, line 1645: Absorb Elements on Round-1 frost-breath line (takes 8 cold instead of 16).
- ^ Session 17, line 1763: Bladesong active for the s17 Rimeclaw Skulker combat.
- ^ Session 18, line 86: Opening recap monologue: covers the s17 retcon, the breath-hold-bet pact, the Black Mask renegotiation, Nessa correction, and the cliffhanger combat.
- ^ Session 18, line 149-153: Reef-line resolution: 14 damage on the Brinemaw Wyrm with his silvered, non-magical weapon (resistance queried; the kill went to Steven's crit).
- ^ Session 18, line 642-650: Caught in the catfish's Round-1 acid breath (DC 14); half of 45 on his save, halved again to 11 by Absorb Elements.
- ^ Session 18, line 1148: 1 level of exhaustion from the open-ocean swim.
- ^ Session 18, line 2167-2182: DM Bladesong ruling consulted via ChatGPT: "in Aurelia, the question is not did you cast a spell. It is, are you using unsanctioned arcane power"; Bladesong is detected. Terry stands down: "I am a peaceful observer who has absolutely no abilities. I'm turning around and gonna find a boat".
- ^ Session 18, line 2324-2328: Post-execution pivot: "Well, now I've just got a fuck it mentality." [...] "We're just going to have to fight our way through every Aurelian pack.".
- ^ Session 19, line 162: Floats using an insider to get into Aurelia, "that Cholmondeley guy you used to know" as an insider model.
- ^ Session 19, line 360-362: Backstory beat: "my backstory is slightly being retconned towards me being raised by a rat in the sewers underneath Arcanthys".
- ^ Session 19, line 566-568: Watch-time homesickness reverie: low and hungry, longing to go "back home to Arcanthys" to see his parents and find his sister's song.
- ^ Session 19, line 1330-1334: Polymorphed into a chicken by the Pixie.
- ^ Session 19, line 1616: Continues the "fuck it" magic stance: "we're already running away from the anti-magic zone. I fucking bring it, I don't give a shit".
- ^ Session 19, line 1617-1622: Silvery Barbs counter up to 3 for the session; the third use saved Caelumn from a wisp's nat-20 (27 lightning).
- ^ Session 19, line 1728-1733: Kills an invisible wisp by attacking "on sound": "you managed to actually kill one of them while invisible".
- ^ Session 20, line 817: On watch, Terry finally hums Harvo's melody, returns his song "to the great tapestry of the world," and regains the Charisma point lost at the s9 funeral.
- ^ Session 20, line 1601: Road ambush: scimitar critical for 9 on a ghoul (no on-screen kill); bodyguards Laura Bennett behind Bladesong and Mirror Image and takes zero damage all fight.
- ^ Session 20, line 1083: Buys out his share of the escort job, handing Laura Bennett 10 gold after a thief he ignored on his watch cost the party 5 gold.
- ^ Session 21, line 43: Confirms Laura's fee in the DM's recap: "It was 50 gold. 25 up front and 25 on arrival. Just to confirm.".
- ^ Session 21, line 306: Questions Fen with Father Thomas: "Okay, we're going good cop, logical cop.".
- ^ Session 21, line 319: On bringing Fen along: "I tend to think that when someone comes with us they tend to die, so...".
- ^ Session 21, line 321: His Insight reads Fen: "he seems ashamed".
- ^ Session 21, line 412-416: Has drunk both his ales; a History check at disadvantage cannot recall Fen's directions.
- ^ Session 21, line 611-618: Forgot to resummon his familiar; the DM allows it on the way, but Terry says the ritual needs a fire.
- ^ Session 21, line 778: Asks whether "the 150 gold" is worth their lives.
- ^ Session 21, line 899-904: Bladesong and Mirror Image at the temple entrance.
- ^ Session 21, line 970: The DM spends one of his crybaby points: "Terry, I'm going to use a crybaby point Can you go ahead and re-roll please?".
- ^ Session 21, line 1030: Poisoned after a forgotten save: "Terry, you are poisoned. Sorry, I forgot that.".
- ^ Session 21, line 1080: Kills a ghoul (the victim is inferred from the initiative order): "you sever its head as it falls to the floor dead".
- ^ Session 21, line 1195-1197: Beheads a zombie with scimitar and silvered shortsword: "Victory! I've killed two things today.".
- ^ Session 21, line 1303: Kills the last ghoul, ending the first fight: "that's the end of initiative".
- ^ Session 21, line 1592-1596: Concludes, after asking whether any of the undead they fought had one hand: "We killed the host." (a player's claim; which creature was the host is unknown).
- ^ Session 21, line 1700-1706: The DM separates crybaby points from the Silvery Barbs counter: "you get a crybaby point every time you complain".
- ^ Session 21, line 1868: Spends his last Bladesong on the living skin: "I've got one left".
- ^ Session 21, line 1971-1976: Drinks Hugo's anti-toxin as a bonus action, 18 and 19 at advantage: "you managed to clear the undead plague from your system".
- ^ Session 21, line 1985-1989: Nick weapon mastery: his extra attack does not use his bonus action; "It's the Nick attack.".
- ^ Session 22, line 145: Played as still poisoned: "Remember you are currently poisoned." Session 21 had cleared the plague (s21 L1976); a question for the DM.
- ^ Session 22, line 208-215: Silvery Barbs on the living skin's natural 20, taking the advantage himself: "I'm going to try and counteract my poison."; the DM: "i am adding one point to the Silvery Barbs counter".
- ^ Session 22, line 242-250: His natural 20 is rerolled as a kobold's scroll burns: "Can you please go ahead and re-roll?".
- ^ Session 22, line 256-261: Whether the counter's points work against others: "Well, it remains to be seen.".
- ^ Session 22, line 422-424: The DM treats his attacks as magical: "uh yeah i'll assume so".
- ^ Session 22, line 535: The Study action and an Investigation of 17 turn up "a small painting of a kobold that seems to be horribly aged and deadly wounded".
- ^ Session 22, line 974: His recheck of the statue room finds the second hidden way: "You managed to find a secret door down here.".
- ^ Session 22, line 1128: Absorb Elements read aloud: "you have resistance to the triggering damage type until the start of your next turn".
- ^ Session 22, line 1229-1232: Second Wind heals nothing under the plague: "not from this poison no".
- ^ Session 22, line 1397: Holds the doorway against the merged flameskull: "you're holding the line you're the reason this creature can't get out".
- ^ Session 22, line 1413: "I have no spell slots. I can't Bladesong. I can't heal myself.".
- ^ Session 22, line 1482: Six magic missiles with no Shield left: "So that would be 12, 18 damage.".
- ^ Session 22, line 1640: Takes the blank book: "I'm going to take this for further study.".
- ^ Session 22, line 1656: Keeps the book in a contested Athletics check: "Terry manages to keep on to the book.".
- ^ Session 22, line 1718: Remembers the s21 anti-toxin as a failed save: "lets me save again and then it failed".
- ^ Session 22, line 1732: Cured by a second anti-toxin on a 22: "you are no longer poisoned".
- ^ Session 22, line 1812: Gives the Book of Secrets to Father Thomas "because he asked nicely".
- ^ Session 22, line 1933: Regains hit points on the short rest the DM credits: "Terry, you gain... 22 hit points.".
- ^ Session 23, line 61-62: Misremembers the s22 close, "I thought we got ambushed."; the DM: "you ended seeing a group enter the temple after you went outside to rest".
- ^ Session 23, line 218: Arcane Recovery on the short rest: "And I used Arcane Recovery for a similar benefit.".
- ^ Session 23, line 282-284: Decides against an hour's summoning of his familiar: "it will die the moment it goes inside the" "cave so it's pointless. Because it always dies.".
- ^ Session 23, line 353: Counts the ambush down: "i can only count down from three so i'm gonna do three two one".
- ^ Session 23, line 491-495: Keeps his last Bladesong: "I think there might be something worse coming that I need it for.".
- ^ Session 23, line 516: True Strike with the silvered short sword on a zombie: "It seems to be coated in black goo.".
- ^ Session 23, line 524-536: The greatsword skeleton: Shield against a 20, then its shield bash, "you fall straight onto your back", for 11 bludgeoning.
- ^ Session 23, line 621: His zombie will not drop: "Sadly, it manages to stay alive with one HP.".
- ^ Session 23, line 683: "You are being rescued. Please do not resist.".
- ^ Session 23, line 726-730: Cuts Kole's chain with his scimitar on a 19, for six: "you manage to slice through the manacle chain and Kole your hands are free".
- ^ Session 23, line 748-756: Run through from behind on a 20 he does not Shield: "nine slashing damage and eight necrotic damage"; "your maximum HP is reduced by 8.".
- ^ Session 23, line 818-826: A natural 20 beheads the zombie, "And he falls slumped to the floor against the wall."; Second Wind heals three.
- ^ Session 23, line 1012-1019: Eight radiant damage with the short sword: "You manage to bring your short sword in between his shield and stab whatever energy is keeping him alive.".
- ^ Session 23, line 1026-1035: The two-handed stroke: four slashing, "an additional 10 necrotic damage. And you feel your max HP drop even further.".
- ^ Session 23, line 1045: "I now have the least HP in the party." (the lowest maximum).
- ^ Session 23, line 1263-1265: Describes himself to Kole: "Terry kind of is made of bagpipes"; "wheezes faint bagpipe noises".
- ^ Session 23, line 1313-1319: Origin: "I was trained in the arts of martial and spellcraft in the sewers of Arcanthys, so I am a local."; "there was one rat in particular".
- ^ Session 23, line 1340: "We haven't really reported to Sevryn to tell him because it's a bit shameful, to be honest.".
- ^ Session 23, line 1409-1417: Asks, and gets no answer: "Nick ruling do changelings count as magic?"; "It's just after the Bladesong situation.".
- ^ Session 23, line 1429: On Kole: "I'm down with it. I mean, he's my bro.".
- ^ Session 23, line 1452-1453: Investigation 20 on the dead: a greatsword and a shield, a holy symbol, leather armour, a dagger, "23 copper and 57 silver".
- ^ Session 23, line 1490-1500: Takes the skeleton's greatsword: "It definitely has runes inscribed on it, but it's hard to tell."; "I'm going to hold on to it.".
- ^ Session 23, line 1726-1731: Cut off by the second greatsword skeleton, "you realize that you've been left behind"; casts Blade Ward.
- ^ Session 23, line 1805-1811: No attacking round a wall corner, "uh i'll say no"; one hit for seven.
- ^ Session 24, line 596-598, 1409: Out of character, tallies of his own: "Sunday, the 5th of April" for five sessions, and three weeks of near-deaths.
- ^ Session 24, line 600-609: Takes stock after the mist: "I've got nothing left"; one Bladesong remains.
- ^ Session 24, line 910-912: The roots drawn off with water, he runs in for the wooden staff: "you manage to escape and you see them snap at your heels. But you have the staff.".
- ^ Session 24, line 924-933: Hands the staff to Caelumn to look at: "you take the stuff".
- ^ Session 24, line 937: Out of character: "so far there hasn't even been a weapon I can fucking use.".
- ^ Session 24, line 941: Torn over leaving the boy: "I'm a selfish fucking turtle who doesn't like anyone around me.".
- ^ Session 24, line 1154-1155: Called as the tiebreaker on going on, he votes to stay, "mildly begrudgingly".
- ^ Session 24, line 1296, 1310-1316: Agrees to "a blood sacrifice" on Kole's urging; the vampire-lord statue takes 8 necrotic damage from his wrist and opens a compartment "that seems to hold an orb"; Kole says he will pass it to Terry.
- ^ Session 24, line 1611, 1648, 1651, 1663, 1675: The DM twice fixes their eyes on the seam in the floor; Terry pushes the knight statue over and smoke "forms in the form of a knight"; afterwards he says the DM "presented that as the only way out of this situation".
- ^ Session 24, line 1722, 1823: The knight's first attack puts him down, "And I'm down."; Father Thomas feeds him a Potion of Healing, "you take 10 hit points".
- ^ Session 24, line 1851, 1970-1971: Casts Blade Ward as his action; his last Bladesong is "my emergency".
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- tortle
- wizard
- bladesinger
- fighter-dip
- bagpipes
- find-familiar
- owl-familiar
- charisma-penalty
- crybaby-points
- lord-of-the-rings-references
- animaniacs-references
- silvery-barbs
- silvery-barbs-counter
- undead-plague
- kobold-painting
- book-of-secrets
- arcanthys
- arcanthys-sewers
- freed-kole
- skeletons-greatsword
- max-hp-drain
- black-orbs
- wooden-staff
- knight-of-smoke
