Hugo

B-class article · First seen: s2 · Last seen: s24
Hugo
Corvin · Hugo the pack mule · the Voidforged
Portrait of Hugo.
Character
StatusAlive
First seens2
Last seens24
PlayerDylan
FactionBlack Mask pact, Project Veilbreak survivors, Sevryn's recruits

Hugo is a Voidforged barbarian of the homebrew Path of Bloodfury subclass, played by Dylan from session 2 to the present. He is from Umbrafall, the City Beneath the Dead Sun, and is one of seven survivors of Project Veilbreak, a body-rewriting programme run by the organisation he names as The Ascendancy (the name is Hugo-only in-fiction knowledge: the other PCs know there is a project but have not been told its name); before it he was Corvin [2]. In session 4 he signed a pact with The Black Mask: ten years of service after the egg quest, in exchange for the Onyx Ring of Barbed Hooks, the Mask’s help killing the Project’s doctor and, once the quest is done, the whereabouts of his erased family [221][217][271]. The party’s front line, porter and, on his Winged Boots, its airlift, he killed Harvo while dominated by a succubus in session 9 [8], and in the ridge temple he has killed the living skin and all three of the greatsword skeletons [381][202][415][252].

Appearance and personality

Hugo is large, dual-axe-and-longsword wielding, outfitted with gauntlets and trained in the Topple weapon mastery. His default visual register is “looks completely human”: six foot, early twenties, palish skin with slightly blue-tinted visible veins [13]; and his s17 own framing is “for all intents and purposes I look completely… human, more or less” [111]. On a closer look (Mike’s Investigation 15 in s17), the Voidforged biology becomes visible: slight glowing veins underneath the skin “like something’s coursing through his veins instead of blood”, and faintly glowing eyes, with skin that reads as “rather grayish” or “more pale-ish” [14]. His default voice is blunt, strategic, and curse-heavy: an ex-soldier cadence that pivots into Reckless Attack signature plays in combat. He is the party’s habitual recap volunteer.

He is also the party’s porter: when Caelumn handed him the loot from Phil’s stash in session 16, the DM summed it up as “Hugo the pack mule.” [112][113].

His combat patter runs to lines like “Then I’m going to reckless attack and throw some hand axes.” [114], and his refusal to stay down has drawn comment from his enemies: the s10 Aurelian paladin, facing a Hugo on 1 HP who kept getting back up, asked “Why won’t you go down, demon?” [115][116][117].

Background

Hugo is from Umbrafall, the City Beneath the Dead Sun (his own words in s6: “considering I am from here”, [118]). His race-name as a Voidforged (formerly described in the recap canon as “Project Veilbreak survivor” or “Void-Touched”) was first stated on-transcript in session 17 when the DM noted out-of-character to Ash the new player that “Hugo is playing something called a Voidforged that don’t need to breathe” [12]. Among the campaign’s revealed Voidforged traits: he does not need to breathe at all ([12], exploited mechanically in the s17 breath-hold bet with Mike); his veins glow faintly under the skin; his eyes glow faintly [14]; his blood is luminous blue [119] and acts as a “living conduit” that “stores stress, poison, pain, violence” [16]. In session 24 the DM described it as “purple blood” when a skeleton’s greatsword drew it out, and Hugo’s player answered “more blue” [120][121]; which colour is right is a question for the DM. His pre-experiment given name was Corvin, revealed by The Black Mask in the second of his s4 black-void audiences (“Corvin, you ask too much.”, [2]); in the first audience, after the recording, a History check had flashed him a memory of holding the hand of a woman and a small girl in pigtails saying “daddy daddy see what I found” [122]. Hugo had no recollection of either person before the reveal; the memory-loss is a feature of the Project Veilbreak body rewrite, not a character flaw.

The project itself is described in the s4 recording from the Project doctor: 140,000 candidates injected with viscous-fluid blood replacement that killed half within 24 hours, biological-cellular rewrite, two rounds of 1-of-100 arena combat, seven survivors. Hugo is one of those seven. The mind-control mechanism is referred to as the “leash”. His handler is The Wraith, a female telepathic figure with no insignia, loyal to the project Hugo internally calls “the Ascendancy” (a brand-name only Hugo knows in-fiction). The Wraith first appeared in Hugo’s dream in s7 (“Subject. Status report.”) and reported the project’s concern that the leash was weakening on him; Hugo answered that his pull to complete missions still felt as strong as ever, which the DM accepted as the truth rather than a Deception [123][124][125].

Bella is named by Hugo himself, when he asked the Black Mask whether “the other one with me, Bella, who also went through the showers with me” could be freed as well [126]. She is not named in the recording, and she has not appeared on-screen.

Build history

  • s2-current: Barbarian, Path of Bloodfury, a homebrew subclass: the idea was Hugo’s player’s, and Nick built it (“Nick made it, so…”, [127]; “it’s homebrew”, [128][129]). Hugo builds a count of stacks as he fights: in s9 he had “built up max stacks”, worth “an extra plus eight” [130]. The void explosion, in which he erupts in void energy when a round passes without his dealing damage, hurting his foe according to the rounds he has built up before the stacks reset to zero, was “the retune to it”, first seen against the Aurelian paladin in s10 [131][132][133][134][135]; in s11 he let his stacks explode on the trees around him, and the DM floated a further rework [136][137]. By s13 his “new Bloodlust only works” “on melee attacks” [138][139], and in s19 he spoke of building up “my bloodlust stacks” [140].
  • Dual-axe-and-longsword build, with gauntlets and Topple weapon mastery.
  • Level 4 at end of s14 (party levelled together). The DM has promised a level up once the party is done with the ridge temple [141].
  • Session 22: Savage Attacker, with which Hugo rolls his weapon damage a second time (“I’m going to roll it again because I get two, don’t I? It’s Savage Attacker.”, [142]); he had first asked about it in s16 (“can savage attacker reroll that damage”, [143]), and his damage rerolls “just in case” in session 22 are probably the same feature [144][145]. The stacks are named “Bloodstacks” for the first time: he had six after three hits and added the extra six to the natural 20 that killed the living skin [142][146], and he says they no longer apply to thrown attacks, which is why he did not rage when throwing his axes at the flameskulls [69], in line with the s13 melee-only change. How the stacks work now is for his player to confirm.
  • Session 23: the stacks came up once more, on the natural 20 that destroyed a greatsword skeleton: “so it’s gonna take 32 how does it feel about that because of blood stacks as well” [147]. He raged for the second fight and took his advantage from Father Thomas’s Faerie Fire in place of Reckless Attack [148][149]. The level up is still pending [150].
  • Session 24: he raged for the end of the sealed-door fight, extended the Rage with a bonus action each time and asked to be told when ten minutes had passed; the DM ended it at the vine attack, “your rage is done about now” [151][152][153]. The DM believed that Rage’s advantage applies only to checks, where Hugo’s sheet gave it on saving throws too, and no final word was given [154][155]. The level up is still pending [156][157].

Equipment

  • Greataxe of Frost +1: gifted by The Broker in session 7 as a bonus on the Maelis Dirn contract payout.
  • +1 Greataxe (backup): looted from a skeleton in the Candy Cottage tunnel (s13).
  • Winged Boots: gifted by Sevryn in session 11; first used to airlift Caelumn out of an owlbear engagement that same session. In session 24 he clicked his boots, his Winged Boots by this wiki’s record, and later flew Father Thomas ten feet up, out of the knight’s reach [158][159].
  • Gloom-Touched Buckler: picked up in the Warrens (s6).
  • Onyx Ring of Barbed Hooks: granted by The Black Mask in session 4 as part of the pact. Cannot be removed. In s6 Hugo described its demonic-blade revive against the phase spider (1d8 necrotic to the attacker, back to 4 hit points), but after the DM ruled on its order of effects he rose on “my other feature”, so whether the ring has ever fired is a question for the DM [160].
  • Sending stone: gifted by The Broker for future contracts.
  • Charlatan’s Die: found on the first succubus in s8 [161]; Harvo identified it with Hugo’s leave and threw it back to him [162][163][164]. No later use is on record.
  • The Duskwatch shipping ledger: looted from Maelis Dirn’s research desk in s6, held by Hugo. Anticipated to fetch significant reward in Velkris.
  • Biogloom stockpile, clarified s17: 7 normal vials + 7 rare vials [19]. The previous wiki estimate of “~7 total” was wrong; the correct stockpile is fourteen total in two categories. Held in Hugo’s pack; coat-the-weapon application during combat. Mike’s Detect Magic reads the normal vials as “layered magic … mostly necromancy and transmutation with a faint evocation magic there” and the rare vials as the same school-mix but with a non-still aura that tastes of copper and rot [165].
  • One corked vial of Hugo’s own luminous-blue blood: sampled in s17 from a self-inflicted palm cut for Mike’s Detect Magic comparison ritual [119][166]. Mike corked the blood for study, wanting to research it once they reached a library, but gave it back when Hugo asked: “i would ask that you give me the blood back i’m happy for you to” “investigate it but” “I’d rather keep it on me” [167][168][169][166]. Whether Mike kept any of it is unclear.
  • Session 21 changes: his anti-toxin, which the DM reminded the table was in his inventory, went to Terry, who drank it [170][54][171]; two hand axes thrown at the living skin missed and were not recovered on-screen [53][172]; he weighed coating his blade with Biogloom but did not [173]. Flag: he asked to use a ring “for when I fail a charisma” saving throw [48], a property not recorded for the Onyx Ring of Barbed Hooks; which ring he meant is unconfirmed.
  • Session 22 changes: all four of his hand axes went at the flameskulls, three missing and one lodging in a skull, and none was recovered on-screen, so he ends the session with none (“that was my last hand axe wasn’t it”, [69][174][175][176][177][178]). He drank two healing potions and removed them from his sheet; the party inventory still holds two, and the DM’s “one greater” (probably a greater healing potion) is unconfirmed [179][180][181][182][183]. He still carries the unconsumed “mysterious red liquid”, which “looks identical” to a healing potion but which the DM would not confirm as one [184][185][186][182]. He passed one anti-toxin to Terry and apparently another to Father Thomas, and how many he has left is unclear [187][188][189][190][191]. Father Thomas gave him two goodberries [192].
  • Session 23 changes: he threw a hand axe and got it back, “Hugo removes his hand axe that was embedded in the skeleton” [193][83], where session 22 had ended with “that was my last hand axe wasn’t it” [177]; how he came by it again is not stated, and how many he holds is unknown. The Gloom-Touched Buckler showed what it does for the first time on record: used as a reaction, it blocked a greatsword’s stroke, “You manage to just barely make resin spike out from your buckler and block the swipe as it shatters.”, and by his account “I’ve used it once before.” and “It just recharges on a long rest.” [194][195][196][197]. The earlier use is session 9’s “use the plus one AC” [198][199]. What shatters is not stated; the buckler was still on his arm a round later, with the skeleton’s sword lodged in it [200]. He clicked his boots, his Winged Boots by this wiki’s record, to close with the next skeleton [201], and both kills of the session were made with weapons he already carried, the hand axe and the longsword [202][200]. No potion was drunk.
  • Session 23, table talk (not events): asked what he would lend, his player answered “any magic item apart from my long sword” [203], and by his account during the mid-session break he would part with neither the longsword nor the boots [204]; nothing changed hands. In the same break he counted the potions on his sheet as three, a greater healing potion, a healing potion and the red liquid entered as a healing potion [205], which corrects the session 22 note above that his own potions were used up; the DM has not confirmed what the red liquid is. He also mentioned a spare shield, which he offered to the new arrival, who declined it [206]. These are his player’s own statements, and the break itself is not quoted here.
  • Session 24 changes: he took the third skeleton’s greatsword by disarming it and threw it 20 feet across the room; who has it now is not stated [207][208]. A hand axe thrown at the knight missed and was not recovered on-screen [209][210]. He offered the Dracolich statue his axes, and nothing happened [211][212][213]. By his own count he has a couple of healing potions left, none drunk [106]. The DM retired the party inventory after the session [214].

Black Mask pact

Signed in session 4, in a room Hugo rented for five gold at a tavern in Umbrafall [215], after a first black-void audience at The Still Current Inn in Mirestrand that had pulled in Hugo, Caelumn and Terry [216]. Terms, as the DM read the contract back: if Hugo dies outright his soul goes to the Black Mask, and if he completes Sevryn’s quest he goes free; an addendum adds ten years of service after the quest, in return for the Mask’s help killing one doctor, the Project doctor [217]. A Persuasion check won a softer tail: his soul is forfeit if he dies in the first seven of those years, and he goes free if he dies in the last three [218]. In exchange he received the Onyx Ring of Barbed Hooks, which cannot be removed [219][220], and the Mask had already promised to tell him where his family is once the quest is done [221]. His further asks were not granted: to free Bella (“Hmm. why?”) and to have the Mask help destroy the group behind the project, which the Mask refused, “Corvin, you ask too much.” [222].

In session 12, Hugo summoned the Black Mask via the ring on his long-rest watch (private: the rest of the party were asleep, so the named-Ascendancy reveal stayed inside Hugo’s head as far as in-fiction party knowledge is concerned), the Mask appearing this time as a green-horned tiefling rather than the dwarf form, and proposed upgrading the pact to make him the Mask’s “eternal champion”, with the Mask’s help destroying the Ascendancy [223]. The Mask refused but offered a counter-proposal: convert a party ally to the same pact and the Mask will help with the Wraith mind-control, naming Vasquez specifically as the recruitment target (“I do have my eye on the one they call Vasquez. He has unlocked something that should probably have been locked away. But now that it’s free, it’s very enticing”, [224]). Asked whether the voice in Vasquez was some rival of hers, the Mask said only “No. No, no, no, no, no. I could tell you, but what would you do with the information?” [225][226], and of Vasquez: “Once he’s dead, the demon has no hold of him.” [227]. Hugo had not acted on the recruitment by the time Vasquez was left behind in session 17 [228].

In session 17 the substitution clause was renegotiated in a frozen-time audience visible only to Hugo [229]. A recruit now joins him on her leash rather than replacing him (“what is better than one attack dog? two attack dogs”, [230]), and in return she will lift the mind control the Ascendancy placed on Hugo and on The Wraith (“the one you called Rafe”, [231]). Hugo carried forward the clause that her commands cannot touch the egg quest [232], and claimed her help destroying the Ascendancy, which she had refused in s4 [2]; this time she conceded it, dismissively: “Fine I’ll crush your little ascendancy and probably send my little attack dog after he’s done fetching that egg” [233]. Why she is willing to act against them is unclear. Her stated disposition, “I’m kind of rooting for you guys. I don’t want the world to end” [234], fits the s4 framing that she keeps her realm if the party saves magic [221]. Mike, the first recruit Hugo tried under the new terms, refused to sign on three escalating lawyerly grounds [235], and the contract survives as Hugo and Mike’s contract attempt. Mike’s promise in its place, to grant Hugo one wish eventually, should he live long enough, “with a 9th level spell slot” [236][237], was a personal IOU, not a soul-bond, and it is void with Mike’s death in s18. At Mike’s execution the DM began “Black Mask might want…” and broke off to offer Caelumn an action; no intervention followed [238].

In session 19 she made the first payoff on her promise, undoing the conditioning the Wraith had just re-applied ([239]; see the Ascendancy’s conditioning), and at once tied it to the open clause: “You should probably get on that second deal. Wouldn’t want history to repeat itself.” [240]. The substitution clause remains open; Hugo can still try to recruit another party member.

The Ascendancy’s conditioning (Hugo-only)

Hugo-only knowledge. Only Hugo has seen The Wraith or heard the Ascendancy named; the other PCs know nothing of what this section describes. Do not carry it onto their pages.

The survivors of Project Veilbreak are kept on what the project calls a “leash” [124], and Hugo’s handler is the Wraith, whom he knows as Rafe [241]. His standing order is to stay with the party and learn what he can [125][242]. The Black Mask told him in session 12 that what “that group” did to him is “still in that brain, wiggling away” [243], and in session 17 a voice in the back of his mind said “comply” [17].

On his session 19 watch the Wraith came to him in person, on her way to assassinate a noble in Arcanthys who has “been bothering the ascendancy” [244][245]. After his debrief she re-applied the conditioning with its trigger words, “Teddy Bear. Lamp.”, and the order “Complete your mission, return to Umbrafall” [246]: his home city, naming no Ascendancy headquarters (the DM’s post-s21 clarifications, 2026-09-27). The Black Mask then undid it with a command the DM gave his player privately, along with the full set of trigger words, so neither is on the recording [247]. What remains, by the DM’s ruling, is that he is “conditioned to achieve your goal at any means necessary within reason”, not compelled to drag the party into Aurelia, and he chose to “follow the first mission for now” [248]. How much of the conditioning is gone, and what “comply” now means, is unknown (ruling 23).

Inter-PC tension after s18

Hugo’s refusal to fight for Mike at the patrol intercept, and his warning that he would prove he was not on the casters’ side [26], is the first visible strain between him and another PC. Caelumn, abandoned by his “frontliner”, gave way and glared at him in silence [249][250], and Terry’s resolve to “fight our way through every Aurelian pack” followed the execution [251]. The party held together, but the choice is on the record.

Campaign role

Hugo was one of the strangers Sevryn gathered at the Hollow Hall Tavern to carry the egg quest, and he has played every recorded session since session 2 except session 20 (he joined session 13 partway through). He is the party’s front line, its porter and, on his Winged Boots, its airlift. His story so far runs in four arcs.

The pact and Umbrafall (sessions 2 to 8). After the fights in the corrupted grove and Sunset is Nigh’s Lair, The Black Mask showed him the Project Veilbreak recording and he signed the pact that put the Onyx Ring of Barbed Hooks on his hand (see Black Mask pact). In his home city of Umbrafall he guided the party’s work for The Broker against Maelis Dirn, who knew him for the project’s work, and his handler The Wraith began to check on him in secret.

Blood on his hands (sessions 9 to 14). Dominated by a succubus in the Black Vein Quarry, he killed Harvo. On the road to Eldwythe he asked the Mask, in private, to take him on as an eternal champion against the Ascendancy, and was told to recruit Vasquez instead.

Into Aurelian country (sessions 15 to 19). Through the loss of Ruin, the sewers and the sea, he tried to recruit Mike into his pact, which the Mask renegotiated, and then let Mike die rather than fight an Aurelian patrol, a choice that strained his standing with Caelumn. In session 19, unseen by the others, the Mask undid the conditioning the Wraith had just re-applied (see the Ascendancy’s conditioning).

The ridge temple (sessions 21 to 24). He has been the axe of the party’s descent into the ridge temple of Vecna near Greysmere, where he killed the living skin and all three of the greatsword skeletons [252].

Session by session

Session 2: The Bark, the Dryad, and the Riddle that Wasn’t a Tree

Main article: Session 2

In his first recorded session Hugo was with the party gathering bark samples from the corrupted redwoods for Gwen Homora, and when Harvo met them at the treeline he introduced himself in a line: “I’ll say Hugo and I’ll stick out a hand for a handshake.” [1]. When the dryad’s vines held the party, he broke free with an Athletics check of 24 and jumped the river [253]; with Cholmondeley and Caelumn both down, he came at the dryad from behind with his hand axes and did not stop until it was “paste on the ground” [254][255][256]. A thrown hand axe burst one of the mud mosquitoes at the last tree, and the party reached level 2 [257][258].

Session 3: The Lair of Sunset is Nigh and the Death of Cholmondeley

Main article: Session 3

Inside Sunset is Nigh’s Lair Hugo raged and took a cultist’s head off [259][260]. In the deep chamber, a Suggestion that he “should probably just leave now” beat his Wisdom save and walked him out of the cave, and Cholmondeley died as he went [261][262][263][264]. He came back still raging at being sent to “go sit in the naughty step”, put the dead wyrmling’s head on like a hat and dragged its body out [265][266]. In Wyrmbough Grove he asked Fergus to make a crown of Sunset is Nigh’s skull, and Fergus served it to him clean, its teeth intact [267][268].

Session 4: The Still Current, the Black Mask, and Hugo’s Pact

Main article: Session 4

At The Still Current Inn the dwarf who joined their table took Hugo, Caelumn and Terry into a black void: he was The Black Mask, and he played them the Project Veilbreak recording of 140,000 candidates whose blood and bodies were rewritten until seven were left, Hugo among them [216][269]. A History check flashed Hugo a memory of a woman and a little girl calling him “daddy” [122]. In Umbrafall, his home city, he reported to the group he works for, then summoned the Mask alone and signed: ten years’ service after the egg quest, softened by Persuasion, for the Onyx Ring of Barbed Hooks, help killing the Project’s doctor and, once the quest is done, his family’s whereabouts [221][270][217][271][220]. The Mask let slip his old name: “Corvin, you ask too much.” [2]

Session 5: Black Hollow Market Tunnels and the Hollow Guardians

Main article: Session 5

Hugo went down with the others into The Warrens under the Black Hollow Market, after Maelis Dirn’s people. A natural-20 longsword stroke split the fungal-zombie giant at the legs [272][273], and the table learnt that his Path of Bloodfury subclass is the DM’s own work: “Nick made it, so…” [127]. Still raging, he urged the party deeper [274], and a reckless hand axe took the head off the last Hollow Guardian [275]. In the sludge-pit cavern he was poisoned, and his axes finished the last zombie beside Vasquez’s bleeding body; he left the first aid to Harvo: “I am too angry to make a medicine check on him.” [276][277][278]

Session 6: Maze of the Minotaur and the Titan

Main article: Session 6

The Onyx Ring of Barbed Hooks showed what it does for the first time: dropped to 0 by the phase spider, Hugo felt “this cursed energy” rocket through him, struck back and rose on 4 hit points [279][280]. He claimed the Gloom-Touched Buckler [281][282], dragged a spellbound Caelumn out of the bookshelf room by the leg [283], and kept Maelis Dirn’s forged ledger to show The Broker, “considering I am from here” [118]. In the Titan fight a vision of battling it beside people who looked like him left him with 80 feet of movement, and he ran the maze cutting down its nodes [284][285][286][287]. Maelis knew him on sight: “I see the project’s work on you.” His answer: “Until I found out they lied to me” [288][289].

Session 7: Maelis Falls, Vasquez Captured

Main article: Session 7

Hugo cut through the Titan’s last fungal cluster [290]; the freed Titan pounded Maelis Dirn “into a fine mist”, then shrank and gave him one last look, “like he knows you” [291]. The Broker paid out and gave him the Greataxe of Frost +1, which he kept without attuning to it [292][293]. That night, in a dream no one else shared, The Wraith demanded “Subject. Status report.”; he reported Maelis dead, and when she asked whether the leash was weakening he said, truthfully, that his pull to complete missions felt as strong as ever [123][294]. In the street fight that ended with Vasquez arrested he threw his axes, then wrapped his face and ran [295][296].

Session 8: Bruise the Cellmate, the Succubus, and the Quarry Ghosts

Main article: Session 8

Hugo’s Perception of 22 caught the smell of lye in Risa’s urn, and his guess that her sister had been aquamated, not cremated, started the Dawn Mercy Clinic thread [297][298]. With Vasquez in a Nightwatch cell he put the choice plainly: “we either pay for his release or we break him out” [299]. On the road north he killed the succubus disguised as an old woman with two hand axes, then both of her archers in one turn [300][301]; her six-sided die was a Charlatan’s Die, which Harvo identified and threw back to him [161][302]. At the Black Vein Quarry, with the miners turned to ghosts, he argued that the contract was already done: “They’ve turned into ghosts.” [303][304]

Session 9: The Death of Harvo

Main article: Session 9

The succubus in the Black Vein Quarry made each of them relive a failure; Hugo’s was a battlefield from his early days with the group, where “crazed by bloodlust” he turned on his own team and killed them all, and he told her “They weren’t my allies. I see that now.” [305][306]. In the fight she dominated him and pointed him at Vasquez, whom his axes dropped, and then at Harvo: his second axe was a natural 20, and with his maximum hit points drained Harvo could not survive it [307][308][309][310][8]. Afterwards Hugo crushed the succubus’s head under his foot [311], answered Vasquez’s vow to stop him next time with a small smile that said “I really hope you do stop me next time” [312], and at the pyre called Harvo “smarter than a lot of us here” [313].

Session 10: Ruin Joins, the Aurelian Conspiracy, the Plate Armour

Main article: Session 10

Back in Umbrafall, Hugo reported the miners dead to The Broker, explaining Ruin as a replacement since “someone lost their head in the mine” [314]. He pressed the Broker about the Dawn Mercy Clinic, which was waved off as charity that “doesn’t move products, doesn’t move secrets, doesn’t move leverage” [315]. At the clinic his question, “Is there any smell of lye anywhere?”, turned up a half-covered keg marked “L-Y” [316][317]. In the Aurelian ambush on the way back his reworked subclass exploded in void energy for the first time when a turn passed without his dealing damage [131], and the paladin’s greatsword left him on a single hit point. The paladin asked “Why won’t you go down, demon?” as Hugo slumped and rose again [318][319].

Session 11: Owlbears and the Soulbinder

Main article: Session 11

With Vasquez absent, Hugo took into battle the Winged Boots he had picked as his magic item, promising not to abuse them [320][321]. On the road a girl named Kit asked him “Why are you blue?” [322]. When three owlbears caught Caelumn away from camp and dropped him, Hugo flew down, picked up his body and carried him 20 feet into the air, out of reach, throwing his other hand axe as he went [323]. At the table his player called the void explosion “the retune” of his homebrew subclass and the DM floated a rework [133][128][136]; after the fight Hugo let his stacks explode on the trees around him, turning them to splinters [137].

Session 12: Eldwythe and the Candy Cottage

Main article: Session 12

On his watch, with the others asleep, Hugo tapped the Onyx Ring of Barbed Hooks and called The Black Mask, who froze time and came as a green-horned tiefling [324]. Calling himself “just some weapon”, bred for war, he offered to become the Mask’s eternal champion, “Not the Ascendancy’s, but yours”, if the Mask would help him win over The Wraith and destroy the Ascendancy [223]. The Mask refused, said that what “that group” did to him was “still in that brain, wiggling away”, and named a price: an ally’s signature, ideally Vasquez’s [243][325][224]. In Eldwythe he ran into a burning confectionery and carried out Edith Applegarth [326][327], and he worked out that The Egg feeds on a dragon’s hoard, not the dragon [328].

Session 13: Bubba Walker and the Gummy Sarcophagus

Main article: Session 13

The DM ran Hugo until Dylan arrived partway through [329]; after that Hugo was reminded that his reworked Bloodlust now works only on melee attacks [330], ran his sword through a surrendering gingerbread Steve as it offered to say where the treasure was [331][332], and took the skeleton’s +1 Greataxe as a backup to his longsword [333][334].

Session 14: The Gummy Mummy and Aurelian Eldwythe

Main article: Session 14

When the Gummy Mummy downed and cursed Caelumn, Hugo flew into its space on his Winged Boots, picked him up and carried him out through the basement hatch [335][336]; then he went back down for the fallen Vasquez, gathered his axes and Vasquez together, and used the party’s last healing potion to stabilise him [337][338]. In the fight with Uncle Nibblecheek he took on the chocolate chickens running in from the barn [339][340], and the party reached level 4 [341]. With Aurelian forces holding Eldwythe, he offered to fly the others over the town wall and proposed taking Briochebane all the way back to Sevryn [342][343].

Session 15: The Death of Ruin and Althea Joins

Main article: Session 15

The Aurelian patrol that came after Althea tore Ruin’s head off with a chain before the fighting began [344], and in the fight that followed Hugo raged and ran one of its archers through with his longsword [345]. He fled with the others behind Phil Flowerforge’s smoke bomb into the Eldwythe sewers, while a chain out of the smoke took The Egg in Caelumn’s backpack [346][347]. Against the Kuo-toa down there he kicked off the wall on his Winged Boots to fight hovering above the water, and finished one of them, letting its body fall into the channel [348][349]; in the flooded storeroom he killed the last needle blight [350].

Session 16: Through the Sewers, Onto the Skiff

Main article: Session 16

Handed the loot from Phil’s stash, Hugo became the party’s porter: “Hugo the pack mule.” [351]. From the fungal creatures he recognised the Biogloom as a rare component he knew from Umbrafall, bottled seven vials of it and cut out an intact spore gland to throw like a powder bomb [352][353]. He worked through the seven-lock door by brute force until it opened [354]. In the sarcophagus-chamber ambush he drove his longsword through a ghoul’s heart, fed healing potions to the downed Caelumn and Terry, and stabbed one Flameskull through the back of the skull as it floated away, putting out its fire [355][356][357][358].

Session 17: New Hands, the Black Mask’s Renegotiation, and the Rimeclaw

Main article: Session 17

After a retcon left Vasquez and Althea behind with the Aurelians [228], Hugo hauled Steven out of a wreck and bet Mike, for a signature on his pact, that he could hold his breath longer; as a Voidforged he does not need to breathe [359][360][12]. When he won, The Black Mask froze time, seen by Hugo alone, and renegotiated: a recruit becomes her second “attack dog”, she lifts the Ascendancy’s mind control from him and The Wraith, and after the egg quest she will “crush your little ascendancy” [361][362]. Mike refused to sign but promised one wish, eventually [363][236]. Hugo admitted he was “the result of some form of experiment”; Mike’s spell on his glowing blood showed iron restraints and dark glass, Hugo heard a voice say “comply”, and Mike called him “an abomination” [15][16][17][364].

Session 18: The Wyrm Falls, the Catfish Escapes, and Mike Dies on the Road

Main article: Session 18

In the reef fight Hugo beheaded a water wolf from the air, and once the catfish had sunk the boat he swam for the coast with the Ring of Swimming he said the DM had given him for a recap long ago, carrying Steven [365][366][367]. His defining choice came on the road. When an Aurelian patrol moved to execute Mike, Hugo would not fight, since “we still do need to get the egg and we need to be alive to get the egg” [368], and warned Caelumn that if he attacked, Hugo would prove he was not on the casters’ side, even by killing Mike [26]. On his turn he stepped back and thanked the patrol, and afterwards he dug Mike’s grave with a hand axe [27][369]. Mike’s death voided the promised wish.

Session 19: A Penitent Priest, an Unmade Leash, and the Pixie in the Dark

Main article: Session 19

In the planning debate Hugo alone argued against turning back from Aurelia, “we’re already at the gates”, though he left the call to the casters, since he was not the one in danger there [370][371]; then he set the new course, Velkris for the ledger and Gloamhearth to update Sevryn [372]. On his watch, unseen by the others, The Wraith re-applied his conditioning and The Black Mask undid it, pressing him to “get on that second deal” ([246][239][240]; see the Ascendancy’s conditioning). He warned Steven to “talk a bit quieter next time” [34] and vouched to Father Thomas that he had “removed the head from a heretic” [35]. In the fey ambush he flew up on his Winged Boots and destroyed two will-o’-wisps, the last ending the session [373][374].

Session 21: The Hand That Points North

Main article: Session 21

Back after missing session 20, Hugo insisted at the inn in Greysmere that he was “not money hungry i’m just ready for a fight” [38]. His Survival check found fresh upheaved soil heading north, and he pointed the party after the severed hand [375][376]; at the temple stair his vote was “I’m always ready for a fight, but, you know, I do want to live.” [42]. His rage set off the fight at the entrance, and he killed three of the undead sentries, the last by taking its hand, a leg and its head, “the three piece combo” [43][377][378][379]. He banked an inspiration the DM had given him [49]. Frightened by the living skin, he could only throw axes at it, and he gave his anti-toxin to Terry to clear the undead plague [52][53][54][171].

Session 22: The Dragon in the Statue

Main article: Session 22

Hugo finished the living skin: after tearing it off his own face with an Athletics check, he killed it on a natural 20 with Savage Attacker, adding six of what he now called his “Bloodstacks” [60][380][381]. At the mural he worked out the riddle, “a secret is inherently what no one else knows”, but would not give up a secret of his own [382][383]. His search of the statue room found a secret passage [66], and his shove toppled the mummy-lord statue and woke two flameskulls, at which he threw every hand axe he had and drank two healing potions [384][179][180][177]. Afterwards he passed anti-toxins to Terry and Father Thomas, curing both, and proposed resting outside where they could hear the temple’s traffic [187][385][191][75].

Session 23: The Changeling in Manacles

Main article: Session 23

With his player away at the start, Hugo lay “fast asleep unable to be woken” outside the ridge temple, and the others went in without him, so he slept through the ambush in which they freed Kole [76][78]. He arrived for its last round, “a very tired Hugo”, and a hand axe thrown on a natural 20 destroyed the first of the greatsword skeletons as it was about to hit Terry [386][387]. Afterwards he said that Aurelians have been “kidnapping people in the heart of” Umbrafall [84], and he caught the plural in the voice that rang through the temple, “darlings with an S” [388]. He blocked a second skeleton’s max-HP-draining stroke with his Gloom-Touched Buckler and beheaded it on another natural 20 [389][93]; the session paused with a third on him [390][391].

Session 24: The Knight of Smoke

Main article: Session 24

Hugo ended the sealed-door fight. Asked how to steal the third greatsword skeleton’s sword, the DM improvised a disarm, an attack roll then a contested Athletics check, and when Hugo won, “whatever magic is empowering it seems to fade away” [392][393][394][207]. He threw the sword across the room and finished the skeleton with a natural 20, the last of the three he has destroyed [208][395][252]. Its blade had taken eight from his maximum hit points and nearly absorbed blood the DM called purple, where his player said blue [120][121]. He scouted the passage ahead, cut Caelumn free of the vines and voted to leave [103][396][105]. Against the knight he tried a bluff offering common cause, which left it, the DM said, relatively unaffected, then flew Father Thomas out of its reach [397][398][159].

Status at the end of session 24

Alive, and with the party in the ridge temple, in the fight with the knight of smoke that the DM paused in initiative; it has not touched him, and his thrown hand axe and his next attack both missed it [210][399][400]. He is no longer raging, his Rage having ended at the vine, and he spent an inspiration on the disarm [401][153]. His maximum hit points are down by eight to the third greatsword skeleton’s blade; whether a long rest restores them was not asked, the DM’s session 23 answer having concerned a spectre’s touch [120][402]. No hit point total is stated for him this session. His boots are on, he has laid Father Thomas on the floor, and who has the greatsword he disarmed and threw is not stated [208][158][403].

His Gloom-Touched Buckler’s reaction is spent until a long rest, by his own account, and no rest has been taken since [196][197][404]. The hand axe he threw at the knight was not recovered on-screen, so how many he holds is unknown [83][209]. By his own count he has a couple of healing potions left, none drunk [106]; his anti-toxin count is still unclear [189], and he was given two of Father Thomas’s goodberries in session 22, though in session 24 he asked whether anyone had any [192][405]. From earlier sessions he still holds the Duskwatch shipping ledger, one corked vial of his own luminous-blue blood [406], his Biogloom toxins (seven normal and seven rare vials when last counted, [19]), Mike’s holy water flask and the item, its name unclear on the recording, that he took back at Mike’s burial ([29]; item name unverified, flagged). His pact with The Black Mask stands in its renegotiated form, with the substitution clause open and Mike’s IOU void [407]. The Mask undid the conditioning the Wraith re-applied in session 19; how much of it is gone, and whether the “comply” whisper heard in session 17 still means anything, is unknown (see the Ascendancy’s conditioning; ruling 23). He holds the Mask’s remarks about The Ascendancy in private, and no other PC knows the Ascendancy connection by name. The level up the DM promised for clearing this dungeon is still pending [141][150].

Player

Played by Dylan from session 2 onward. Late once for roadworks in s14; absent for session 20, back for session 21. Late again for session 23: Hugo slept outside the temple through the first fight and joined it in its last round, when the DM announced “One second, Dylan’s back.” [76][79]. Plays the recap-volunteer role most weeks: in session 24 he gave the table recap of session 23, having missed one combat of it, and then answered the DM’s lore question about Velkris for an inspiration, on a slow connection and a sheet that rolled twice, so that the DM agreed to take the second roll [408][409][410][411][412][120]. Frequent table-meta voice on D&D mechanics (“16 years of playing D&D, I know how to make a moral compass of a character”, s4).

Notable quotes

“I’m not the healer.” — Hugo, [413]

“I am too angry to make a medicine check on him.” — Hugo, [278]

“i wondered if they aquamated her that’s why it smelled of lye” — Hugo, [298]

“I really hope you do stop me next time.” — Hugo, to Vasquez wordlessly via a small smile, [414]

“Why won’t you go down, demon?” — the Aurelian paladin to Hugo (Nick, DM), [116]

“Hugo the pack mule.” — Nick (DM), [113]

See also

References

  1. ^ Session 2, line 302: First in-character introduction ("I'll say Hugo and I'll stick out a hand for a handshake").
  2. ^ Session 4, line 1670: Black Mask lets slip Hugo's pre-experiment name ("Corvin, you ask too much.").
  3. ^ Session 4, line 1312-1324: Project Veilbreak recording opens; the Project doctor signs it off by name, Dr Flem Josenge (s4 L1322; the spelling is the DM's, given after s17).
  4. ^ Session 4, line 1722-1732: Pact signed; Onyx Ring of Barbed Hooks placed.
  5. ^ Session 6, line 2538-2539: Maelis Dirn recognises Hugo as a Project Veilbreak subject (liar; sees the projects work on you).
  6. ^ Session 7, line 612-614: Titan kills Maelis Dirn; looks at Hugo before disappearing.
  7. ^ Session 7, line 999-1014: The Wraith scene, which "seems to be very very real" ("Subject. Status report.").
  8. ^ Session 9, line 1316-1318: Dominated by succubus, decapitates Harvo on a nat-20 hand-axe crit.
  9. ^ Session 11, line 1409-1511: Acquires Winged Boots (the DM's out-of-game gift of one uncommon item per player, s11 L22-30); airlifts Caelumn out of owlbear engagement.
  10. ^ Session 12, line 192-235: Summons Black Mask via ring; proposes Eternal Champion upgrade; Mask names Vasquez as recruitment target.
  11. ^ Session 17, line 580-757: Breath-hold bet with Mike; frozen-time Black Mask audience; pact renegotiated; Mike refuses to sign and offers instead to grant Hugo one wish, eventually, should he live long enough.
  12. ^ Session 17, line 622: First on-transcript naming of Voidforged as Hugo's race (DM out-of-character to Ash).
  13. ^ Session 17, line 639: Voluntary visual description (six-foot, early-20s human appearance, palish skin, blue-tinted visible veins).
  14. ^ Session 17, line 666: First in-fiction visual reveal of Voidforged biology (glowing veins underneath the skin, faint glowing eyes, greyish-pale skin).
  15. ^ Session 17, line 1431: Hugo voluntary disclosure to Mike during Detect Thoughts, "I am the result of some form of experiment. And that I'm one of a few survivors".
  16. ^ Session 17, line 1483: Detect Magic blood-vision (iron restraints, dark glass, chamber with no clean air; blood "a living conduit" that "stores stress, poison, pain, violence").
  17. ^ Session 17, line 1485: "Comply" whisper observed in Hugo's mind during the blood-vision ritual. Appears to be connected to Hugo's conditioning or leash; exact function unknown (DM clarification 2026-05-17)..
  18. ^ Session 17, line 1494-1496: DM confirms the blood-vision matches both the Black Mask's s4 reveal AND the Titan-fight environment in s7.
  19. ^ Session 17, line 1497-1498: Biogloom stockpile clarified, 7 normal vials + 7 rare vials (previous wiki estimate "~7 total" was wrong).
  20. ^ Session 18, line 122-124: Reef-line resolution: Hugo flies down, and a 22-to-hit longsword swing decapitates a water wolf ("take a swing at the skulker", then "decapitate the wolf") in a single attack.
  21. ^ Session 18, line 497: Identifies the gargantuan red dragon overflight as plausibly "the red-scaled one that Sevryn was talking about".
  22. ^ Session 18, line 642-650: Caught in the catfish's Round-1 acid breath (DC 14); took the half-saved 22 damage.
  23. ^ Session 18, line 710-731: Flew up to the catfish on Winged Boots; 14-damage longsword hit on Round 1.
  24. ^ Session 18, line 1078-1080: s2-callback Ring of Swimming surfaced into play: 30-foot swim speed; carried Steven on his back during the open-ocean swim ("It was like session two. I've got it in my nose.").
  25. ^ Session 18, line 2222-2225: As Caelumn's turn comes up, the DM breaks off "Black Mask might want..." and offers Caelumn an action if he takes up the fight; no Black Mask intervention follows.
  26. ^ Session 18, line 2243: Hugo's strategic call to let Mike die: "If you attack them, I won't side with them, but I'll also prove I'm not on your team. And I feel like the only way of doing that will be killing Mike. It's up to you.".
  27. ^ Session 18, line 2268: Steps back and thanks the patrol: "thank you for dealing with the" (the last word is lost on the recording).
  28. ^ Session 18, line 2400-2413: Dug Mike's roadside grave with a hand-axe over a couple of hours.
  29. ^ Session 18, line 2414: Recovered Mike's holy water flask and took back an item of his own whose name the recording does not make clear (item-name unverified; flagged for clarification).
  30. ^ Session 19, line 166-170: Argues against the retreat from Aurelia ("we're already at the gates... I'm not the one in danger in this city, you guys are"); plays devil's advocate but leaves the call to the casters.
  31. ^ Session 19, line 441-449: **Hugo-only**: the Wraith appears in person, takes Hugo's full debrief, and re-applies his conditioning ("Teddy Bear. Lamp.") with the order to "return to Umbrafall".
  32. ^ Session 19, line 451-464: **Hugo-only**: the Black Mask freezes time, shapeshifts (into the Wraith's likeness, then into a third form that the recording does not make clear), undoes the conditioning the Wraith just applied (the first payoff of her s17 promise) and presses Hugo towards the "second deal".
  33. ^ Session 19, line 467: DM clarifies the surviving leash: Hugo is "conditioned to achieve your goal at any means necessary within reason", not compelled to drag the team into Aurelia.
  34. ^ Session 19, line 604: On passive perception, calls Steven out for loose talk in front of the goblin: "I know I heard what you said. Perhaps talk a bit quieter next time".
  35. ^ Session 19, line 719: Sells the party to Father Thomas as loyal: "I before have removed the head from a heretic I have killed a magic user in my past as well".
  36. ^ Session 19, line 1664-1671: In the fey ambush, flies up on his Winged Boots and chops a will-o'-wisp in half (the Bless from Father Thomas kept the swing on-target).
  37. ^ Session 19, line 1810-1813: Destroys the final wisp with a Reckless Attack; "combat comes to an end and so does the session".
  38. ^ Session 21, line 227: Back after missing s20; not money hungry, "just ready for a fight".
  39. ^ Session 21, line 257-260: Goes with Caelumn to Laura's lean-to: "The town isn't trustworthy.".
  40. ^ Session 21, line 486-487: Survival 15 at the chopping block: "fresh upheaved soil moving towards the northern end of the town".
  41. ^ Session 21, line 495: Reminds Father Thomas that Aurelians "hate all forms of magic. And specifically necromancy as well.".
  42. ^ Session 21, line 787: At the temple stair: "I'm always ready for a fight, but, you know, I do want to live.".
  43. ^ Session 21, line 817: Rages at the temple entrance; the cry "echoes out through the chamber, and the undeads charge".
  44. ^ Session 21, line 1210-1213: Natural-20 opportunity attack beheads the swollen plague zombie as it runs towards Caelumn (kill 1 of 3).
  45. ^ Session 21, line 1241-1243: Clawed by the burial-robed undead for 5 slashing; "you manage to stave off the infection".
  46. ^ Session 21, line 1277-1278: Opportunity attack for 17 on a zombie whose Undead Fortitude rolls a natural 1: "you chop the head off it" (kill 2 of 3).
  47. ^ Session 21, line 1284-1287: Natural 20 for 28 on the burial-robed undead, taking its claw hand, a leg and its head: "Just the three piece combo on it." (kill 3 of 3).
  48. ^ Session 21, line 1288: FLAG: asks to use a ring "for when I fail a charisma" save; no such property is recorded for the Onyx Ring of Barbed Hooks.
  49. ^ Session 21, line 1324: Banks an inspiration the DM gave him earlier, to use "whenever I want".
  50. ^ Session 21, line 1587-1588: Asks whether the hand is crawling towards the cell; the DM: "The hand has stopped moving.".
  51. ^ Session 21, line 1623-1632: Fishes the ring of keys off a skeleton with a hand axe and tosses them to Father Thomas.
  52. ^ Session 21, line 1676: Frightened by the sight of the living skin, alongside Caelumn.
  53. ^ Session 21, line 1772: A thrown hand axe with Reckless Attack against the living skin: "14 is a miss".
  54. ^ Session 21, line 1945: Hands his anti-toxin to Terry: "extend it in my palm to Terry".
  55. ^ Session 21, line 1969-1970: Opportunity attack for 14 on the living skin: "you slice a good chunk of its skin off".
  56. ^ Session 22, line 80: The DM rules his last blow in s21 a held action: "I believe it may have been a held action. It was.".
  57. ^ Session 22, line 142-143: Resumes the fight for 16, raging by his own reckoning: "you slice a good chunk of it".
  58. ^ Session 22, line 143: The living skin wraps his face: "you're gonna take 6 bludgeoning damage and you are grappled you're suffocating as well".
  59. ^ Session 22, line 198-202: Holds the DM to the fumble precedent: "Are we doing critical fumbles? Because you made us do it earlier."; the d100 comes up 13, to no effect.
  60. ^ Session 22, line 312-313: Athletics 15 rips the living skin off his face, "ending your grapple and your blind condition".
  61. ^ Session 22, line 391-398: Natural 20 with Savage Attacker for 34 kills the living skin: "it flails one last time before it falls to the ground".
  62. ^ Session 22, line 393-395: First mention of his "Bloodstacks": "so i'm on six stacks".
  63. ^ Session 22, line 466-470: Tries the 2024 grapple on the kobold ("8 plus proficiency plus your strength"); it slips free on a natural 20.
  64. ^ Session 22, line 482: The kobold stabs him: "you're gonna take 10 uh piercing damage as he stabs you in the side".
  65. ^ Session 22, line 755-764: Solves the mural riddle but keeps his own secret: "a secret is inherently what no one else knows".
  66. ^ Session 22, line 962: Four Investigation checks in the statue room: "You managed to find a secret passageway up here.".
  67. ^ Session 22, line 1059-1066: Shoves over the mummy-lord statue ("kind of like a cork"): "you see two skulls ignite their eyes".
  68. ^ Session 22, line 1106: Disengages from the first flameskull: "we've got a dragon ally in the other room why would we stay".
  69. ^ Session 22, line 1202: Does not rage for thrown attacks, seeing "no benefit to me raging" now that his stacks do not build on them.
  70. ^ Session 22, line 1488-1489: A hand axe for 12 "embeds itself in one of the skulls".
  71. ^ Session 22, line 1557-1558: "that was my last hand axe wasn't it".
  72. ^ Session 22, line 1570-1572: A thrown stone, for six as rolled: "you sever the jaw of one of the skulls".
  73. ^ Session 22, line 1725-1728: Passes Terry another anti-toxin; his count: "I think it is I've got one more after this".
  74. ^ Session 22, line 1757-1760: Potion check: "No, there's two in the party chat. Sorry, party inventory."; the red liquid unconfirmed.
  75. ^ Session 22, line 1895: Proposes resting outside, where they "can hear people marching to and from the temple".
  76. ^ Session 23, line 269: His player is away, and in fiction "Hugo seems fast asleep unable to be woken".
  77. ^ Session 23, line 273-274: Father Thomas shakes him: "he seems unmoved very much just snoring in your face".
  78. ^ Session 23, line 290: Left outside the temple: "Are we going to just leave Hugo just lying here in the bushes".
  79. ^ Session 23, line 1039: Out of character, his player arrives: "One second, Dylan's back.".
  80. ^ Session 23, line 1050-1053: "you guys hear a very tired Hugo coming"; a natural 20 for initiative.
  81. ^ Session 23, line 1070: What he sees on arriving: "Caelumn and Terry fighting a ginormous skeleton face first, and everyone is looking bloody and damaged.".
  82. ^ Session 23, line 1082-1092: A thrown hand axe on a natural 20 destroys the first greatsword skeleton: "this creature has undead fortitude as well. because it's a crit it dies".
  83. ^ Session 23, line 1220: "Hugo removes his hand axe that was embedded in the skeleton".
  84. ^ Session 23, line 1364: On Aurelians: "they've been kidnapping people in the heart of" Umbrafall; "i hate aurelians".
  85. ^ Session 23, line 1514-1515: Cannot read the Book of Secrets over Father Thomas's shoulder: "That's got to be a no.".
  86. ^ Session 23, line 1543: "We don't need to get an offering for the dragon.".
  87. ^ Session 23, line 1655-1656: Pulls at the sealed door: "They don't budge.".
  88. ^ Session 23, line 1754-1757: Catches the plural in the voice: "he did say darlings with an S"; the DM: "And yes, you are correct, Dylan.".
  89. ^ Session 23, line 1763-1765: Rages and readies an attack.
  90. ^ Session 23, line 1774-1776: The readied blow on the second greatsword skeleton: "16 damage that's a massive blow to it".
  91. ^ Session 23, line 1781-1785: The Gloom-Touched Buckler as a reaction: "You manage to just barely make resin spike out from your buckler and block the swipe as it shatters."; "It just recharges on a long rest.".
  92. ^ Session 23, line 1812: His estimate of the hour, not the DM's: "We came here about like 9, 10 o'clock at night.".
  93. ^ Session 23, line 1840-1844: A natural 20 for 32 with his "blood stacks": "since that is a crit it dies outright"; he beheads the second greatsword skeleton with his longsword.
  94. ^ Session 23, line 1888-1890: A third skeleton, "face to face with another skeleton behind you"; he clicks his boots and hits it for 16.
  95. ^ Session 24, line 41-45, 57: Out of character, gives the table recap of session 23, having missed one combat of it; he is on mobile data because "the internet is a bit slow".
  96. ^ Session 24, line 58-67: Answers the DM's lore question about Velkris and is told to take the inspiration.
  97. ^ Session 24, line 116-120: Raging; the DM says Rage's advantage is "only on checks", and Hugo's sheet gives it on saving throws too.
  98. ^ Session 24, line 125-126: His sheet rolls twice, and he asks the DM to "just take the second one even if it's lower"; the DM: "alright, sure".
  99. ^ Session 24, line 126, 133: The skeleton's greatsword takes 8 from his maximum hit points and the DM sees his "purple blood" almost absorbed into the sword; his player: "more blue".
  100. ^ Session 24, line 188-194: Asks what it would take to steal the skeleton's sword; the DM improvises a disarm, an attack roll followed by a contested Athletics check.
  101. ^ Session 24, line 205, 213, 219, 227: Spends his inspiration to hit, wins the contest with a 17 and pulls the sword free, "whatever magic is empowering it seems to fade away"; he throws it 20 feet across the room.
  102. ^ Session 24, line 334-336, 381-382: A natural 20 on a Reckless Attack: "the skeleton stops in its tracks and crumbles to a pile of bones".
  103. ^ Session 24, line 533-538: Scouts the passage alone: a Perception check finds no traps, and he sees "six stone figures that kind of line this wall".
  104. ^ Session 24, line 678, 798-801: Extends his Rage with a bonus action each time and asks to be told when ten minutes have passed; cuts the vine dragging Caelumn in, takes 4 piercing damage, and the DM says "your rage is done about now".
  105. ^ Session 24, line 1152: Votes to leave: "I think leaving would probably be wise.".
  106. ^ Session 24, line 1369: Of healing potions: "i did say i had a couple left that's about it".
  107. ^ Session 24, line 1426-1432: Offers one of his axes to the Dracolich statue: "Nothing happens.".
  108. ^ Session 24, line 1728-1733: A thrown hand axe at the knight: "A 20 is a miss.".
  109. ^ Session 24, line 1873, 1962-1963, 1987: Clicks his boots; Disengages, picks up Father Thomas and carries him out of the knight's reach, then "I just lay him on the floor there".
  110. ^ Session 24, line 1943, 1952-1955: Pitches the knight an alliance against a "necromancer" in the temple, a bluff of his own making; the DM: "It seems relatively unaffected."; speaking is "a free action".
  111. ^ Session 17, line 622-623: Inline citation.
  112. ^ Session 16, line 98: Inline citation.
  113. ^ Session 16, line 99: Inline citation.
  114. ^ Session 5, line 1655: Inline citation.
  115. ^ Session 10, line 1024: Inline citation.
  116. ^ Session 10, line 1025: Inline citation.
  117. ^ Session 10, line 1026: Inline citation.
  118. ^ Session 6, line 1276: Inline citation.
  119. ^ Session 17, line 1475-1479: Inline citation.
  120. ^ Session 24, line 126: Inline citation.
  121. ^ Session 24, line 133: Inline citation.
  122. ^ Session 4, line 1332: Inline citation.
  123. ^ Session 7, line 1006: Inline citation.
  124. ^ Session 7, line 1013: Inline citation.
  125. ^ Session 7, line 1014: Inline citation.
  126. ^ Session 4, line 1664: Inline citation.
  127. ^ Session 5, line 1024: Inline citation.
  128. ^ Session 11, line 64: Inline citation.
  129. ^ Session 11, line 66: Inline citation.
  130. ^ Session 9, line 1392: Inline citation.
  131. ^ Session 10, line 1009: Inline citation.
  132. ^ Session 11, line 50: Inline citation.
  133. ^ Session 11, line 56: Inline citation.
  134. ^ Session 11, line 58: Inline citation.
  135. ^ Session 11, line 62: Inline citation.
  136. ^ Session 11, line 67: Inline citation.
  137. ^ Session 11, line 1683: Inline citation.
  138. ^ Session 13, line 717: Inline citation.
  139. ^ Session 13, line 719: Inline citation.
  140. ^ Session 19, line 1341: Inline citation.
  141. ^ Session 22, line 1906: Inline citation.
  142. ^ Session 22, line 393: Inline citation.
  143. ^ Session 16, line 1537: Inline citation.
  144. ^ Session 22, line 142: Inline citation.
  145. ^ Session 22, line 1488: Inline citation.
  146. ^ Session 22, line 395: Inline citation.
  147. ^ Session 23, line 1842: Inline citation.
  148. ^ Session 23, line 1763: Inline citation.
  149. ^ Session 23, line 1840: Inline citation.
  150. ^ Session 23, line 1236: Inline citation.
  151. ^ Session 24, line 116: Inline citation.
  152. ^ Session 24, line 678: Inline citation.
  153. ^ Session 24, line 801: Inline citation.
  154. ^ Session 24, line 119: Inline citation.
  155. ^ Session 24, line 120: Inline citation.
  156. ^ Session 24, line 2012: Inline citation.
  157. ^ Session 24, line 2014: Inline citation.
  158. ^ Session 24, line 1873: Inline citation.
  159. ^ Session 24, line 1962: Inline citation.
  160. ^ Session 6, line 638-667: Inline citation.
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