Father Thomas
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| Father Thomas Aldrich · Aldrich · Sir Aldrich | |||||||||||
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Father Thomas is a human Twilight Cleric of the Aurelian Pure Light, played by Brian from session 19 onwards as his replacement for Mike: he had been among the patrol that executed Mike, and came after the party not to arrest them but to atone, having “taken a leave from my order in order to pursue good works” [3][6]. A penitent who still carries his order’s reflexes, he prays to “the Everlight”, whose relation to Aurelia, his order’s deity, is unresolved, and he has swung between owning to arcane cantrips and fearing that “Aurelia had it right” [23][32][37]. He is the party’s Twilight cleric and, since session 22, the keeper of The Book of Secrets, and by his player’s account he wears mithril heavy armour [230][84]. The DM called him “Aldrich” on two checks in session 19, and from session 20 the table has called him Father Thomas Aquinas, the name he gave Kole; his full name is for his player to confirm [10][12][137][139][140].
Appearance and personality
Father Thomas is a human dressed in white robes, with a white wooden kite shield bearing his holy symbol; he walks leaning on a quarterstaff [132]. His player’s first description gave him “no armor that you can see” [132], and in session 23 the same player said that the character’s one uncommon magic item is mithril heavy armour, which lets him “have heavy armor And not take a loss my movement” and sneak without disadvantage [83][84]. The two accounts fit if the armour is worn out of sight; when he came by it is not stated. His default register is courteous and apologetic, a serving cleric trying very hard to be gentle, but the Aurelian reflex keeps surfacing underneath. His very first words to the party were an apology for “that unpleasant business with your friend,” immediately undercut by “but, I mean, he really should have known better” [2]. He frames his break with his order in the language of compassion, “some amount of leniency Some amount of compassion”: “there is no justice in using, in using your faith as a cudgel instead of to help the needy” [4], yet the line that gives him away is meant as reassurance and lands as a chill: he would not have taken Mike’s head for so small a spell, “perhaps only a finger” [8]. A man at the very start of a crisis of faith, in other words, still measuring mercy in severed digits. He is also reflexively wary of goblins, in keeping with Aurelian insularity (colour established around the Gristleback scene).
On Steven’s Insight read at the introduction, Thomas comes across as honest but “holding back a little bit” [133][134], genuine in his atonement, but guarded about something. He is openly, performatively pious: he holds up his holy-symbol shield and declares “the power of my God shall protect us all from the heretics in this world” [9], apparently unaware (or in denial) that he has just joined a party of wanted heretics who steer him off the subject of magic at every turn.
Background
Father Thomas is a serving Priest of the Pure Light, the Aurelian state faith. He introduced himself as “Father Thomas. Priest of the pure light” when he caught up to the party [3]. He was among the patrol that executed Mike in s18, the party recognise him “from yesterday” [135]. His membership of the patrol is established, but his exact role in it is unclear (the DM’s post-s21 clarifications, 2026-09-27); the executioner was Glenn, not Thomas. He has come to atone for “the actions of my comrades” [3]. He says he has been “having doubts for quite some time,” and that “when I saw the brutality in the name of what should be goodness, I chose I had to act. I have taken a leave from my order in order to pursue good works” [6]. This is a leave-of-absence / defection, not (yet) an excommunication.
He maintains that the Pure Light itself “has bestowed magic upon me”, that his clerical magic is sanctioned nature magic and therefore not heresy. He demonstrates by whirling his quarterstaff and casting Shillelagh into the ground with a “boom,” arguing “Nature magic. Not all magic is bad” [7][136]. The DM also addresses him as “Aldrich” when calling for checks [10][12], which reads as a surname or family name, hence the full form Father Thomas Aldrich. From session 20, though, the table has called him Father Thomas Aquinas, a name his player said he took from a real priest [137][138][139], and it is the name he gave Kole in session 23: “I am father Thomas Aquinas I am a cleric of Aurelia” [140]. The DM’s post-s21 clarifications (2026-09-27) leave his full name for Brian to confirm.
The Everlight, and the open question of his faith
Father Thomas names his deity consistently as “the Everlight”: he credited the binder patrol’s departure as “a gift from the Everlight” [23], invoked the Everlight over his Augury bones at the Eldwythe bridge and at Greysmere [141][142], swore by the Everlight at Kole’s reply to him, and blessed Terry’s search of the dead with “May the Everlight guide your hand.” [143][106]. Out of character, his player said of the Everlight, “that’s not the god of my order” [144]. The DM established at the table that “the deity of Aurelia is Aurelia.” (nation and god share one name), and that a cleric of Aurelia who instead follows the Everlight is “relatively unheard of,” likening the distinction to a Buddhist versus a Hindu [26][145][146]. After session 21 the DM confirmed that Aurelia is the established deity of the Church of the Pure Light, Thomas’s own order (the DM’s post-s21 clarifications, 2026-09-27).
To Rime, who had taken him for one of the dragon’s Aurelian hunters, he said “I have adopted a new way. I now follow the path of the Everlight.” [147][148]. Introducing himself to Kole, he was “a cleric of Aurelia” and then, once his player had asked the table “what do we call her?” and been reminded of the name, “a devotee of the Everlight” [140][149][150]; the “her” is his player’s word, in an out-of-character question. Whether “the Everlight” is another title for Aurelia or refers to someone else is still open, and the DM has left it for clarification. The Everlight is deliberately not merged here with Aurelia or with the Pure Light. Session 24 put both names into one night without joining them: he thanked the Everlight for his kills and the party’s protection and asked it about the Augury, yet draped “my holy symbol of Aurelia” on the knight statue [151][152][153][154]. As played; the two are still not merged.
His view of magic has moved with his faith. He had been softening towards arcane magic, by his own account, until the undead of the road made him waver: “maybe maybe maybe Aurelia had it right” [32]. In session 21 he owned to Hugo that he casts it all the same, if only cantrips: “I’m Aurelian, but you’ve seen me use Arcane Magic.” [37][155]. In session 24 he told Kole again why he had called him a heretic, “because you cast arcane spells and that’s what heretics are” [116]. He keeps an article of faith of his own: “I’m not permitted libations made from the ferment of grain, nor of grape.” [33].
Build
- Race: Human.
- Class: Cleric, Twilight domain. Caelumn flags the subclass with delight on the reveal: “Oh, you’re Twilight Cleric. Oh, Nick’s favorite thing” [156].
- Twilight Cleric kit (s19 combat debut):
- 300-foot darkvision: “Fucking 300 feet. Twilight Cleric Darkvision” [13]; at his s19 debut the only party member besides Hugo with darkvision, and by far the longest-ranged.
- Unconfirmed (flagged in session 21): blinded by the living skin, Father Thomas said “If I had any kind of darkvision, I probably could do that, but I don’t.” [53], which contradicts this entry. The feature stays listed until his player confirms which is right. He was blinded at the time, which darkvision would not have overcome in any case.
- Advantage on initiative from the Twilight domain [157]; rolled a 19 on the fey ambush [158].
- Twilight Sanctuary (Channel Divinity): a 30-foot dome of dim light; the DM ruled the temp HP at 1d6+4 for any creature ending its turn inside [17]. The table agreed to roll once per round for pace.
- Across a session break (ruling 84): a session break does not remove temporary hit points; under the 2024 baseline they carry over until depleted or replaced, or until a Long Rest is finished (the DM’s post-s21 clarifications, 2026-09-27). His Sanctuary’s temporary hit points carried from session 21 into session 22, and through the short rest into session 23, where by his account they “don’t go away until I long rest.” [159][58][81][84].
- Flag (session 22), recorded as played rather than corrected: at the table the temporary hit points were rolled as “1d8 plus 4”, with 12 treated as the maximum [160][58][161][162], where ruling 78 records 1d6+4. Which die is right is a question for his player or the DM. In session 24 his player looked it up and played it as a d6 plus 4, ten at most: “I kind of swore it was a D8 but it’s apparently a D6” [163][164][165]. The DM made no ruling, and the table’s practice now matches ruling 78.
- 300-foot darkvision: “Fucking 300 feet. Twilight Cleric Darkvision” [13]; at his s19 debut the only party member besides Hugo with darkvision, and by far the longest-ranged.
- Armour: mithril heavy armour, the one uncommon magic item the DM allowed the character, by his player’s account in session 23 [84]. It gives him no disadvantage on Stealth [83]. Which kind of heavy armour it is, and when he acquired it, is not stated.
- Feat (War Caster): lets him cast Booming Blade as part of a Shillelagh-buffed weapon attack: “I got War Caster, so I can do that” [16]. In session 23 it carried Booming Blade on an opportunity attack: “I have Warcaster so I’m going to attack Booming Blades” [166].
- Spells seen in play (s19): Shield (reactive, DM-ruled as detectable arcane magic despite divine flavour, [15]); Shillelagh + Booming Blade (the melee package, [7][16][167]); Twilight Sanctuary [17]; Bless [18]; Command (“Flee”, [168]); Cure Wounds flagged as a heal he can offer Caelumn [169].
- Spells seen in play (s20 and s21): Augury as a ritual, cast with rune-etched bones [141][170][142][171]; Turn Undead, which frightened three of the road ambush’s undead [172]; Thaumaturgy on a witness [173][174][175]; Green-Flame Blade off a Shillelagh strike [176][177]; Word of Radiance [178][179]; Shield, cast while blinded [50]; Command (“Release!”, [180]); and Toll the Dead [181].
- Spells seen in play (s22): Moonbeam, for the first time on record, which destroyed the merged flameskull [182][183]; Command (“flee”) on the kobold [184]; Bless, Shillelagh, Booming Blade and Guidance [59][185][186][187]; and a second Twilight Sanctuary on his last Channel Divinity [188][189]. He nearly cast Sleep before remembering that “they changed Sleep in concentration” [190], and says he will change one of his spells at the next level to help Terry [191].
- Spells seen in play (s23): Faerie Fire, twice, the first time as a readied spell [85][192][193]; Thorn Whip, which dragged a zombie ten feet towards him [194]; Word of Radiance [195]; Prayer of Healing, six hit points for everyone, with the benefits of a short rest by his reading of the spell [196][197][198]; a necrotic cantrip on a Wisdom save, rolled on a d12 and not named, probably the Toll the Dead of session 21 [199][200][181]; Guidance on Terry [106]; and Shillelagh and Booming Blade as before [85][166].
- Spells seen in play (s24): Shillelagh, with which he destroyed both spectres [201][202]; Toll the Dead, on the last skeleton and later the knight [203][204]; Healing Word, cast after the fact on Caelumn, once [205][206]; Thorn Whip, which could not pull the wooden staff out of the roots [207][208]; Augury and Detect Magic as rituals, the second with no result narrated [153][209]; Guidance and Word of Radiance on the knight statue, to no effect [210]; and Twilight Sanctuary, by his count with one use of Channel Divinity left afterwards [211].
- Languages (his player’s statement, unconfirmed): “I speak Common Sign Language and Elvish.” [78], read as Common, Sign Language and Elvish. He describes himself as having “eight strength” [212].
- Weapons: he can “really only reasonably use quarter staff and clubs” [213]: a quarterstaff (his walking staff and Shillelagh focus) and a club.
- Level: matches the party. The DM has promised a level up once the party is done with the ridge temple [214]; it was still pending in session 23, and by his player’s admission it is “the only reason i’m not trying to run away right now” [215][216], and it was still pending when session 24 stopped [217][218].
Equipment
See Father Thomas’s loadout for the full list.
- White robes: his order’s vestments [132].
- Mithril heavy armour: his one uncommon magic item, by his player’s account in session 23: “You said that I could have an uncommon magical item And I was like I can have heavy armor And not take a loss my movement” [84]. His first description had “no armor that you can see” [132], which fits armour worn out of sight. Earlier versions of this page recorded him as wearing no armour.
- White wooden kite shield bearing his holy symbol: held up as a holy symbol when he invokes his god [132][9].
- Quarterstaff: his walking staff and the focus for Shillelagh [132][7].
- Club: his backup melee weapon ([213]; used against a wisp, [219]).
- Jeweler’s tools: with which he plans to craft platinum rings worth 50 gp each as spell foci, none made on-screen; he frames the 50 gp / 5 platinum-piece cost as the spell-component requirement [11].
- Augury rune stones: the stones he tosses when he ritually casts Augury, which the DM calls bones [142][171].
- Added in session 21: The severed hand, led on a rope through its wound and named Righty, inert since it stopped moving in the temple [39][41][220]; The E.V. ring and a twist of charcoal cloth, both taken off the hand and pocketed [221][40][222]; and a ring of iron keys, fished off a skeleton in the temple by Hugo and tossed to him, which opened two cells [223][224][225][48].
- Quarterstaff dropped (s21): his staff flew from his hand on a critical fumble [46]. Its recovery was never narrated, but he fought with Shillelagh again that session, and in session 23 the quarterstaff is in his hands: “my quarterstaff starts glowing” [226][85][227].
- Added in session 22: The Book of Secrets, handed to him by Terry and put in his pouch [228][229][230]; goodberries, one fed to Rime and two given to each companion, their source unstated [231][232]; holy water, sprinkled on the flameskull’s remains, from a flask whose owner is not stated [233]; a rope, readied to tie up the kobold but not used [61]; and his holy symbol, swung as a pendulum to test the mummy-lord statue’s gaze [234]. Rime also recognised “your seal” on him, but what the seal is, and whether he wears or carries it, is not stated [147].
- Session 23: The Book of Secrets came out of his bag, was still unreadable, and went back “in my pouch in my backpack” [107][235]. He found that the healing potion he thought he had was not on his sheet: “i don’t see it so i guess i i guess i don’t” [236][237]. By Hugo’s remark he holds an unspent inspiration [238]. The severed hand, the ring, the cloth and the keys were not mentioned.
- Session 24: he took a healing potion, a light crossbow and the 300 gold diamond out of the party inventory [125], and fed the potion to Terry [239][240]. He took off his holy symbol of Aurelia and draped it on the knight statue, and is not shown taking it back [154][241]. He offered to mend Kole’s broken lute and is not shown casting it [122]. The DM retired the party inventory after the session, so what each character carries is to be shared out [242]. The Book of Secrets was not mentioned.
Campaign role
Father Thomas came to the party out of the patrol that executed Mike. A Priest of the Pure Light on leave from his order, he caught up with them to atone, and the wary casters took him along to see what would happen [3][6][243]. His story since has been a penitent’s, with the reflexes of his order surfacing as he tries to leave them behind.
On the road out of Aurelia he stood between the party and Aurelian authority, bluffing an Aurelian Binder at the night camp, and as the party’s Twilight cleric he kept them in temporary hit points and turned the undead [21][29][244]. His faith has moved with him. He prays to the Everlight, which his player says is not the god of his order (see Background); he has begun carving runes into his staff in secret and owned to casting arcane cantrips; and yet the undead made him wonder whether Aurelia had been right after all [25][32][37].
At Greysmere his leash on The severed hand led the party to the ridge temple of Vecna, where they have spent the sessions since [36][245]. There Rime took him for one of the Aurelian hunters who had wounded the dragon, and he answered by declaring that he follows the path of the Everlight [147][148]. He destroyed the merged flameskull, and he keeps The Book of Secrets, which changed something in him when he whispered a secret into it [183][77]. Inside the temple the party also took in Kole, a changeling from Arcanthys whom Father Thomas called a heretic and does not yet trust [150][105].
Session by session
Session 19: A Penitent Priest, an Unmade Leash, and the Pixie in the Dark
Main article: Session 19
Father Thomas’s first session. The morning after Mike’s execution he caught up with the party’s camp, one of the patrol that had killed Mike, and introduced himself as a Priest of the Pure Light come to atone for his comrades, on leave from his order after seeing brutality done in the name of goodness [246][3][6]. He argued with a flourish of Shillelagh that not all magic is bad, but let slip that he would have taken “perhaps only a finger” for Mike’s spell [136][8]. Steven read him as honest but holding back, and the party took him along to see what would happen [5][243]. In the fey ambush that night, his first fight, he raised Twilight Sanctuary over his companions, fought with Shillelagh and Booming Blade through War Caster, and Commanded the last wisp to flee [16][247][248].
Session 20: The Man Who Was Always Here
Main article: Session 20
When an Aurelian Binder came to the night camp, Father Thomas did the talking, offering the party’s silence at Mike’s execution as proof of their loyalty; the binder pressed him, but turned away after a flash in the sky, which Thomas called a gift from the Everlight [21][249][22][23]. He prayed to the Everlight throughout, by ritual Augury at the Eldwythe bridge among other times, though his player said it is not his order’s god [141][170][144]. In Eldwythe he began carving runes into his staff, inert until filled with magical ink, and hid the work from Barney [25][27][28]. In the road ambush his Twilight Sanctuary and Turn Undead anchored the defence, and he survived a ghoul’s critical hit [29][172][250]. Yet the undead shook his softening towards arcane magic: “maybe maybe maybe Aurelia had it right” [32].
Session 21: The Hand That Points North
Main article: Session 21
At the Greysmere inn Father Thomas turned down the ale under a new article of his faith and owned to Hugo that he uses arcane magic [33][37][155]. It was his idea to leash The severed hand: he named it Righty, pocketed The E.V. ring and a charcoal cloth, and followed it north to a temple whose carving his Religion check named as the symbol of Vecna [36][40][41][245]. There a swollen zombie’s cloud left him poisoned with an undead plague that outlasted the session [45][251][55]. Alone, he glimpsed a pillared hall where mist formed three faces that turned towards him [252][253]. In a sealed cell the living skin wrapped itself round his face; blinded and suffocating, he raised Twilight Sanctuary from inside its grip, and later Commanded it to release Caelumn [49][254][180][255].
Session 22: The Dragon in the Statue
Main article: Session 22
Still carrying the undead plague, Father Thomas blessed the party against the living skin and pointed Terry to the Study action that found the regenerating kobold’s painting [59][62][256]. In the statue room he recognised the bolt in Rime as Aurelian and remembered that Aurelia had hunted dragons almost to extinction; when Rime knew his seal and begged the others to stop him, he declared “I now follow the path of the Everlight.” and drew the bolt [64][257][147][148][258]. He spent his last Channel Divinity on Twilight Sanctuary, and his Moonbeam destroyed the merged flameskull [189][183]. On a roll of 22 the plague left him [259]. Handed The Book of Secrets, he whispered a secret into it, felt something change inside him as foreign text appeared, and kept the book [228][77][230].
Session 23: The Changeling in Manacles
Main article: Session 23
His player said the uncommon magic item the DM allowed the character is mithril heavy armour [83][84]. In the ambush that freed Kole, his readied Faerie Fire lit the enemy, and the cultist’s blades left him on six hit points [192][92][260][199]; his Prayer of Healing stood in for a rest [196]. He introduced himself to Kole as Father Thomas Aquinas, a cleric of Aurelia and a devotee of the Everlight, called him a heretic and, after the changeling reveal, doubted him [140][150][105]. The Book of Secrets was still unreadable, and he hid it from Hugo, saying only that there was a reason [107][235][261]. Striking the sealed door roused the temple; shut in a side room in the next fight, he lost eight maximum hit points to a spectre until a long rest [262][263][264][265].
Session 24: The Knight of Smoke
Main article: Session 24
Father Thomas destroyed both spectres with his Shillelagh staff, one from inside the cells, and his Toll the Dead left the last skeleton on one hit point for Hugo to finish [201][202][266]. When Caelumn’s death saves failed, he said he would have cast Healing Word, and the DM allowed it once [205][267][268]. His Augury on rescuing the boy came back as an answer that could go either way [153][269]. He voted to leave, since the servants of the Everlight cannot serve if they are dead, but stayed on a three-two vote [270][271]. Once the knight of smoke was loose he spat at it and cursed Vecna; on its turn the DM explained, “Because you just said fuck Vecna.”, and a natural 20 dropped him until Caelumn’s potion raised him to six hit points [164][272][273][274].
Status at the end of session 24
Alive and conscious, on six hit points from Caelumn’s potion, in the fight with the knight of smoke in the ridge temple that the DM paused in initiative; by his own remark he is next in the order [274][275][276]. The knight’s natural 20 had dropped him to zero and ended his Twilight Sanctuary, and Hugo carried him out of its reach and laid him on the floor [277][278][279]. He has no temporary hit points left, by his own count no first-level spell slots and one second-level slot, and one use of Channel Divinity [206][211][277]. His maximum hit points are still down by eight, which a long rest restores by the DM’s session 23 answer, and no rest has been taken since [264][265][280]. From the party inventory he took a healing potion, which he fed to Terry, a light crossbow and the 300 gold diamond, and he has draped his holy symbol of Aurelia on the knight statue and not been shown taking it back [125][154][239]. He wears mithril heavy armour, by his player’s account [84], and has no healing potion of his own [237]. He holds The Book of Secrets in his pouch, its text still unreadable to him [107][235]; what changed inside him when he whispered his secret into it in session 22 is still unexplained [77]. From session 21 he still carries The severed hand, The E.V. ring, the charcoal cloth and the ring of iron keys, none of them mentioned in sessions 23 or 24. He has introduced himself as “father Thomas Aquinas”, “a cleric of Aurelia” and “a devotee of the Everlight” [140][150]; his full name, and how the Everlight relates to Aurelia, are both unresolved. Kole, whom he called a heretic on meeting him and again in session 24, pressed him not to abandon the boy, and he does not yet trust him [150][105][116][281]. He remains on leave from his Pure Light order. The level up the DM promised for clearing this dungeon is still pending [214][215].
Player
Played by Brian (Discord handle; from the US). Father Thomas is Brian’s second character: his first, Mike, was executed by an Aurelian patrol in s18, and Brian rolled Father Thomas as the replacement for s19, the second character he has introduced in three sessions. The DM addresses Brian’s PC as “Aldrich”/“Sir Aldrich” on checks [10][12]. In session 22 his connection dropped after the flameskull fight (“Oh, his phone died.”), so Father Thomas’s Religion check, his holy water and his save against the plague were relayed through the chat [73][282][233][283]. In session 23 it dropped again, in the second round of the first fight, and the DM skipped his turn until he was back [87][284]. When Terry let a blow through without casting Shield, Brian drew on his first character: “You know, that’s exactly the attitude Mike had when he died.” [285]. In the break in session 24 he set his own rule for the vote, table talk rather than play: he would leave if two others did, and stay if three would [123].
Notable quotes
“I am Father Thomas. Priest of the pure light. And I have come to you in order to atone for the actions of my comrades.” — Father Thomas, [3]
“There is no, there is no justice in using, in using your faith as a cudgel instead of to help the needy” — Father Thomas, [4]
“I have taken a leave from my order in order to pursue good works.” — Father Thomas, [6]
“Nature magic. Not all magic is bad.” — Father Thomas, [136]
“I would not have taken his head for such a simple spell, you know. Perhaps only a finger.” — Father Thomas, [8]
“the power of my God shall protect us all from the heretics in this world.” — Father Thomas, [9]
“And a devotee of the Everlight. And I see that we have yet another heretic among us.” — Thomas, [150]
“Not today, madam. Not today.” — Thomas, [286]
“The servants of the Everlight can not be of service if they are dead, so we will leave.” — Father Thomas, [270]
See also
References
- ^ Session 19, line 668-677: A figure from the Mike-execution patrol approaches the camp at dawn; described in white robes, with a white wooden kite shield and "no armor that you can see", walking with a quarterstaff.
- ^ Session 19, line 685: Apologises for "that unpleasant business with your friend", but adds "he really should have known better" (Aurelian reflex).
- ^ Session 19, line 695: Introduces himself: "I am Father Thomas. Priest of the pure light. And I have come to you in order to atone for the actions of my comrades".
- ^ Session 19, line 697: "There is no, there is no justice in using, in using your faith as a cudgel instead of to help the needy".
- ^ Session 19, line 703-704: Steven's read of him: "he seems honest, but he is being extremely you know on", "holding back a little bit".
- ^ Session 19, line 708: Has "taken a leave from my order in order to pursue good works" after seeing "the brutality in the name of what should be goodness".
- ^ Session 19, line 710: Casts Shillelagh on his quarterstaff to argue "Nature magic. Not all magic is bad"; the Pure Light "has bestowed magic upon me".
- ^ Session 19, line 724: The tell that gives him away: "I would not have taken his head for such a simple spell... perhaps only a finger".
- ^ Session 19, line 726: "the power of my God shall protect us all from the heretics in this world".
- ^ Session 19, line 865: DM addresses him as "Aldrich" on a History check (apparent surname/alias).
- ^ Session 19, line 913-917: Has jeweler's tools; plans to craft platinum rings worth 50 gp each as spell foci; "I can really only reasonably use quarter staff and clubs".
- ^ Session 19, line 1049: DM again addresses him as "Aldrich" on a check (nat 1).
- ^ Session 19, line 1198: "Fucking 300 feet. Twilight Cleric Darkvision" (300-ft darkvision).
- ^ Session 19, line 1219-1220: Advantage on initiative from Twilight Cleric; rolled a 19.
- ^ Session 19, line 1224-1229: Opens combat with a reactive Shield to negate a 22 to-hit; DM rules the cleric's Shield is still an arcane spell.
- ^ Session 19, line 1333: Casts Booming Blade via War Caster ("I got War Caster, so I can do that") off a Shillelagh attack.
- ^ Session 19, line 1420-1435: Activates Twilight Sanctuary, a 30-ft dome of dim light; DM rules the temp HP at 1d6+4 for anyone ending their turn inside.
- ^ Session 19, line 1259: Casts Bless on the party mid-fight.
- ^ Session 19, line 1709-1713: Attacks a wisp with his club; offers to bring Caelumn back up if he falls.
- ^ Session 19, line 1764-1772: Casts Command ("Flee") on the last wisp, forcing it to dash away.
- ^ Session 20, line 274: Bluffs the Aurelian binder patrol with Deception, weaponising the party's witnessed execution as proof of loyalty; the binder presses him ("You're avoiding the truth, cleric").
- ^ Session 20, line 295: The binder breaks off to chase a sky-flash, leaving the threat unfinished: "I'll deal with you later".
- ^ Session 20, line 300: Credits the reprieve to his god: "that was a gift from the Everlight".
- ^ Session 20, line 399-405: Ritually casts Augury on his rune-etched bones at the Eldwythe bridge and draws a "Weal and Woe" omen about crossing.
- ^ Session 20, line 735: Begins carving runes into a staff with woodcarver's tools towards a magical staff of his own.
- ^ Session 20, line 754: The DM: "the deity of Aurelia is Aurelia." (confirmed after s21 as the deity of the Church of the Pure Light); a cleric of Aurelia who follows "the Everlight" is "relatively unheard of" (s20 L762).
- ^ Session 20, line 769: The carved runes are inert until filled with magical ink, a gold-cost component Thomas does not yet have.
- ^ Session 20, line 1169: Hides the arcane staff-work from Barney, insisting he practises only divine magic.
- ^ Session 20, line 1430: Road ambush: Twilight Sanctuary pours ~10 temp HP into every ally each round and lights the area for the near-blind Terry.
- ^ Session 20, line 1580: Turn Undead (DC 14 Wisdom) frightens and incapacitates three undead, routing the ogre zombies and a ghoul.
- ^ Session 20, line 1629: Soaks a ghoul natural-20 crit (12 piercing + 10 necrotic) on his temporary hit points and HP without dropping.
- ^ Session 20, line 1753: Atonement regresses at the sight of the undead: "maybe maybe maybe Aurelia had it right".
- ^ Session 21, line 149: A new article of his faith, declining the ale at the Greysmere inn: "not permitted libations made from the ferment of grain, nor of grape".
- ^ Session 21, line 281-289: Questions the witness Fen with Terry: Thaumaturgy makes his eyes "glow with a brilliant radiance" and a phantom sound at the door startles Fen into his account of the kidnapping.
- ^ Session 21, line 346-347: Wants Fen along because "either he can help us fight or we can use him as cannon fodder"; the Persuasion is rolled at disadvantage and fails.
- ^ Session 21, line 430: Proposes leashing the severed hand so it leads them to "the body that it came from".
- ^ Session 21, line 496: Owns his arcane casting to Hugo: "I'm Aurelian, but you've seen me use Arcane Magic.".
- ^ Session 21, line 502-503: Natural 20 on the check: the hand "retains a fragment of the corpse's animation" and "doesn't seem to be aggressive".
- ^ Session 21, line 505: Pulls the axe free; the hand "dangles from the rope that you've tied around it".
- ^ Session 21, line 510: Takes the ring and the charcoal cloth off the hand: "I have a feeling that those might come in handy later".
- ^ Session 21, line 591: Names the hand: "this is very clearly a right hand so I'm going to name him righty".
- ^ Session 21, line 601-602: Ritually casts Augury on his rune stones, praying to the "Great Everlight"; the bones land in the sign of Weal.
- ^ Session 21, line 670: Reads the storehouse and the wheelbarrow track: "It looks a whole lot like someone's stealing corpses.".
- ^ Session 21, line 777: At the temple stair, beneath the symbol of Vecna: "This is the lair of the necromancer. The god of secrets. The whispering one.".
- ^ Session 21, line 991: Fails his save against the swollen zombie's cloud: "You take 18 poison damage and you're poisoned as well".
- ^ Session 21, line 1090: A one-off critical fumble on a natural 1 (fumbles are not a house rule; ruling 63): his staff "slips out of your hand, and your staff lands over here.".
- ^ Session 21, line 1315: Held back Turn Undead in the first fight: "I could have just ended it right in the beginning and did a turn undead".
- ^ Session 21, line 1653: Unlocks the sealed cell: "what jumps into your face can only be described as a bag".
- ^ Session 21, line 1669: The living skin: nine bludgeoning damage, and he is "grappled and blinded and restrained and you are suffocating".
- ^ Session 21, line 1681-1683: Casts Shield while blinded, and the DM allows it: "make a small barrier between you and this creature stopping the attack".
- ^ Session 21, line 1780-1781: Channel Divinity from inside the creature's grip: Twilight Sanctuary, 8 temporary hit points.
- ^ Session 21, line 1783: The automatic squeeze: seven bludgeoning damage "automatically at the start of its turn".
- ^ Session 21, line 1821: DARKVISION FLAG (unconfirmed): blinded, he says "If I had any kind of darkvision, I probably could do that, but I don't." Contradicts the 300-ft Twilight darkvision recorded at s19 L1198.
- ^ Session 21, line 1959-1960: Commands the living skin, "Release!", freeing Caelumn; it fails the save on a 12.
- ^ Session 21, line 2031: Still carrying the undead plague at the pause: "unfortunately I'm still poisoned".
- ^ Session 21, line 2035-2038: Toll the Dead against the living skin, which passes the Wisdom save on a natural 20; the session pauses at the end of the round.
- ^ Session 22, line 82-89: Recaps s21 from memory ("don't cheat") and repeats the host claim: "So apparently it belonged to one of them.".
- ^ Session 22, line 137: The Twilight Sanctuary roll as the table makes it: "a 1d8 plus 4 as well, which is 9" (ruling 78 records 1d6+4).
- ^ Session 22, line 186: Blesses the party against the living skin: "then I will put bless on all of us".
- ^ Session 22, line 303-309: Command on the kobold, which fails on a 5 and flees: "Tell him to flee.".
- ^ Session 22, line 461: Readies his rope "to tie him up if Hugo gets him grappled".
- ^ Session 22, line 497: Suggests the Study action to Terry: "You can always take the study action".
- ^ Session 22, line 715: Prays before the trap search: "oh, holy Everlight, where's the danger at?".
- ^ Session 22, line 901: His Perception: "you recognize the bolt stuck in Rime as Aurelian armaments".
- ^ Session 22, line 907-910: History with advantage, 36: "Aurelia together with Vhal'Zarim hunted down dragons to near extinction"; "wow we're assholes".
- ^ Session 22, line 911-917: Rime recognises his seal ("wait wait they're back please stop him"); "I now follow the path of the Everlight.".
- ^ Session 22, line 920-921: Draws the Aurelian bolt on a Medicine check and is "anointed in dragon blood".
- ^ Session 22, line 934-940: A goodberry for Rime, then two for each companion: "i hand out two good berries to each of these people".
- ^ Session 22, line 1178-1186: His last Channel Divinity on Twilight Sanctuary: "Do you have a charge left? Yeah, I'm going to use it once.".
- ^ Session 22, line 1324-1325: His Booming Blade carries into the merged flameskull: "it absorbs all energies".
- ^ Session 22, line 1433-1441: Moonbeam, DC 14; the DM: "why does no one use moonbeam before".
- ^ Session 22, line 1591-1594: His Moonbeam sweep destroys the merged flameskull: "the fire extinguishes and the skulls drop to the floor".
- ^ Session 22, line 1605: Out of character, his player's connection drops: "Oh, his phone died.".
- ^ Session 22, line 1693-1701: Religion 20; holy water on the remains: "The magic disappears.".
- ^ Session 22, line 1742-1743: Cured of the undead plague: "22 is going to be enough for it to clear as well".
- ^ Session 22, line 1797-1800: Blood down the book's spine: "But you do take one piercing damage.".
- ^ Session 22, line 1832: His whispered secret: "you feel something changing inside you"; the text is foreign to him.
- ^ Session 22, line 1840: His languages, as his player gives them: "I speak Common Sign Language and Elvish.".
- ^ Session 22, line 1848-1850: Reads the inscription and pockets the book: "burn the letters silence the witnesses keep the knowledge".
- ^ Session 23, line 209: Doubts that the arrivals are enemies: "How do we know that they're bad guys?".
- ^ Session 23, line 228: His 12 Twilight Sanctuary temporary hit points outlast the short rest: they "don't go away until I long rest.".
- ^ Session 23, line 273-274: Shakes the sleeping Hugo: "he seems unmoved very much just snoring in your face".
- ^ Session 23, line 304: No disadvantage on the group Stealth roll: "i don't have disadvantage or anything".
- ^ Session 23, line 344: His player on the character's one uncommon magic item, mithril heavy armour: "I can have heavy armor And not take a loss my movement"; "we also all have 12 temp hp at the moment".
- ^ Session 23, line 414: Shillelagh, "my quarterstaff starts glowing", and a readied spell for the moment Kole moves.
- ^ Session 23, line 444-447: Faerie Fire "on all six of those guys", DC 14; three fail and two save, by the DM's count.
- ^ Session 23, line 545: Out of character, his player's connection drops and his turn is skipped: "his phone might have died".
- ^ Session 23, line 589-592: Declines to strike Kole's chain (AC 19, or a DC 20 Strength check): "I am not strong like that".
- ^ Session 23, line 598-599: Thorn Whip drags a zombie towards him for three piercing; the DM adds the prone condition "for free".
- ^ Session 23, line 628-639: Booming Blade through War Caster on a zombie that will not drop; "But it doesn't do that against critical hits." "No, it just dies straight.".
- ^ Session 23, line 648-651: Word of Radiance on the three creatures round him, for one radiant damage.
- ^ Session 23, line 701: The cultist's dagger in his back: "nine slashing damage" and "an additional 8 necrotic damage".
- ^ Session 23, line 771-772: Nine force with the quarterstaff; the cultist keeps her concentration on a natural 20.
- ^ Session 23, line 799-801: Her critical hit: "You're going to take 10 slashing damage and 14 necrotic damage.".
- ^ Session 23, line 815-817: Keeps Faerie Fire on a concentration save against 12.
- ^ Session 23, line 891-894: Dodging, he turns her two-handed stab on his shield: "Not today, madam. Not today.".
- ^ Session 23, line 923: Down to six hit points, by his own count.
- ^ Session 23, line 982-984: A necrotic cantrip on a Wisdom save, for the maximum; he retreats to "the top of these stairs".
- ^ Session 23, line 1239-1248: Prayer of Healing in place of a rest: "that's only six hit points".
- ^ Session 23, line 1282-1286: Introduces himself: "I am father Thomas Aquinas I am a cleric of Aurelia"; "what do we call her?"; "And a devotee of the Everlight."; "yet another heretic among us".
- ^ Session 23, line 1287-1291: The DM's History check "from every one of you except for Thomas"; "No one catches that detail, I guess.".
- ^ Session 23, line 1360-1363: Asks whether binders may "pursue people beyond Aurelian borders"; the answer is hedged and is not a ruling.
- ^ Session 23, line 1390: His own claim about Aurelian detection: "if you cast any arcane magic, they know, they pinpoint you".
- ^ Session 23, line 1405: "I am a cleric of Aurelia. I have contacts that go all the way up within the church.".
- ^ Session 23, line 1428: On Kole, after the changeling reveal: "I'm not sure we can trust this guy.".
- ^ Session 23, line 1449: Guidance for Terry's search of the dead: "May the Everlight guide your hand.".
- ^ Session 23, line 1484: Takes out the Book of Secrets again: "it seems to still be gibberish".
- ^ Session 23, line 1514-1522: Hugo cannot read it over his shoulder ("That's got to be a no."); he puts it back "in my pouch in my backpack": "there's a reason".
- ^ Session 23, line 1659-1666: Perception 24 at the sealed door: "three indentations", each "roughly the size of a baseball", and runes "written in a language you don't understand.".
- ^ Session 23, line 1689-1692: Strikes the sealed door with Shillelagh: "whatever is inside the room knows you're here now"; "But the door didn't open?" "No.".
- ^ Session 23, line 1753-1760: Faerie Fire on the second greatsword skeleton, then he shuts himself in a side room: "fuck you door you're staying shut".
- ^ Session 23, line 1761-1767: Two spectres come through the wall at him; both miss.
- ^ Session 23, line 1855-1857: A spectre's touch: "You take 8 necrotic damage and your max HP is reduced by 8."; a long rest restores it, "yes".
- ^ Session 23, line 1893-1894: Opportunity attack on a spectre: six force "seems to be relatively effective", seven thunder "a little less effective".
- ^ Session 24, line 156-157, 289-290: Destroys the first spectre ("evaporate into a cloud of smoke") and the second ("make it vanish into smoke") with his Shillelagh staff.
- ^ Session 24, line 286: To Kole, who recalls being called a heretic: "i called you a heretic because you cast arcane spells and that's what heretics are".
- ^ Session 24, line 291, 385: Thanks the Everlight for the kill, "Glory be to the Everlight!", and for protection "in battle against those abominations".
- ^ Session 24, line 322-327: Toll the Dead drops the last greatsword skeleton to nothing; it makes a Constitution save, "as a 16 so he stays alive", on one hit point.
- ^ Session 24, line 781-782: His Thorn Whip at the wooden staff fails when the vines put it back.
- ^ Session 24, line 819-820, 829-832: Says he would have cast Healing Word on the dying Caelumn; the DM: "I'm going to allow you to do this."; afterwards he has no first-level slots and one second-level slot left.
- ^ Session 24, line 972, 1014-1018: Ritual-casts Augury to ask the Everlight whether to rescue the boy; the DM: "weal and woe", "very much both ways".
- ^ Session 24, line 997-999: Offers to mend Kole's broken lute: "I've got mending.".
- ^ Session 24, line 1101: Out of character, in the break: he will leave if two others do and stay if three would.
- ^ Session 24, line 1151-1156: Votes to leave, "The servants of the Everlight can not be of service if they are dead"; stays on the three-two vote: "okay we're staying all right let's do it".
- ^ Session 24, line 1390: Takes a healing potion, a light crossbow and the 300 gold diamond out of the party inventory.
- ^ Session 24, line 1599-1600: Takes off his holy symbol of Aurelia and drapes it round the knight statue's neck: "Nothing happens.".
- ^ Session 24, line 1704-1712: Twilight Sanctuary on his action, "oh it's 1d6 that's all it is"; Shillelagh as a bonus action.
- ^ Session 24, line 1821-1823: Feeds Terry a healing potion from the party inventory as a bonus action.
- ^ Session 24, line 1919-1924: Toll the Dead on the knight; spits on it and says fuck Vecna as a free action; the DM: "Because you just said fuck Vecna.".
- ^ Session 24, line 1928-1934: The knight's natural 20 drops him and ends Twilight Sanctuary.
- ^ Session 24, line 1988-1991: Caelumn feeds him a Potion of Healing; he is on six hit points.
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- human
- cleric
- twilight-cleric
- pure-light
- pure-light-defector
- aurelian
- penitent
- joined-s19
- new-pc
- war-caster
- twilight-sanctuary
- shillelagh
- booming-blade
- jewelers-tools
- aldrich
- the-everlight
- severed-hand
- undead-plague
- moonbeam
- goodberries
- book-of-secrets
- aurelian-seal
- mithril-armour
- aquinas
- faerie-fire
- prayer-of-healing
- sealed-door
- spectres
- max-hp-drain
- toll-the-dead
- augury
- healing-word-late
- holy-symbol-of-aurelia
- knight-of-smoke
