Spells used in the campaign
This index lists every spell, cantrip, ritual, or spell-like effect that has been cast, scrolled, or spell-list-acquired across all 16 recorded sessions of the campaign. The aim is to let any wiki link like Find Familiar or Wither and Bloom resolve to a campaign-grounded entry rather than a dead redlink, and to give a single browsable view of the party’s actual spell repertoire over time.
About this index
D&D 5e 2024 PHB spell mechanics are not reproduced here in full — the campaign uses strict RAW from the published Player’s Handbook. This page is the campaign-side ledger: who cast what, when, what happened, and any DM rulings that set precedent. For the canonical mechanical text, consult the 2024 Player’s Handbook.
Each entry: spell name, casters in the party, sessions used, brief mechanical summary, notable in-campaign uses or DM rulings.
Cantrips
Booming Blade
- Casters: Cholmondeley (via Magic Initiate (Wizard) origin feat, s2-s3).
- Summary: Melee weapon attack; on hit, target takes thunder damage if it moves before start of caster’s next turn.
- Notable: Combo’d with Shillelagh on Cholmondeley’s cane in s2; the planned glamour-bard build (had he survived) would have used Command (Flee) into Booming Blade opportunity-attack-on-disengage.
Sacred Flame
- Casters: Althea (cleric/paladin of the The All Hammer, s15+).
- Summary: Ranged 60ft, target makes Dex save or takes 1d8 radiant damage. Ignores cover.
- Notable: Used twice in the s15 Aurelian patrol fight; once on the chain-master before he snapped Ruin’s neck.
Shillelagh
- Casters: Cholmondeley (via Magic Initiate (Druid), s2-s3).
- Summary: Imbues a wooden cane / club / quarterstaff so the caster uses Wisdom or (per the Druid feat) Charisma for attack and damage rolls; damage becomes 1d8 magical bludgeoning.
- Notable: Cholmondeley’s cane was permanently Shillelagh’d as his primary weapon. Allowed him to attack at Charisma despite being a paladin.
True Strike
- Casters: Terry (s5-current).
- Summary: Make a weapon attack; spend a spell slot to deal radiant damage on hit (2024 cantrip rewrite).
- Notable: Terry’s primary cantrip with his silvered short sword. Used vs the Quarry Ghosts in s8 for radiant chip damage.
Produce Flame
- Casters: Caelumn (s2-s5).
- Summary: Conjures a flame in the hand; can be hurled as a ranged spell attack.
- Notable: Caelumn ignited a chamber full of bio-gloom spores with this in s5, dealing 28 fire to himself and the party. The DM’s ruling that area-saturated spores ignite at minimum-damage threshold was set this session and has held since.
Eldritch Blast
- Casters: Ruin (warlock cantrip, s10-s15).
- Summary: Ranged 120ft; 1d10 force damage; gains additional beams at higher levels.
- Notable: Ruin’s standard turn was Eldritch Blast + Hex bonus damage. Killed the s10 Aurelian paladin and contributed roughly half the damage to the s14 Gummy Mummy.
Firebolt
- Casters: Caelumn (s2-current).
- Summary: Ranged 120ft; 1d10 fire damage.
- Notable: Caelumn’s default-action cantrip when out of slots. Detective work: the only Caelumn cantrip that has not been turned against the party by mistake.
1st-level spells
Bless
- Casters: Althea (s15+); Cholmondeley (s2-s3).
- Summary: Concentration; up to 3 willing creatures add 1d4 to attack rolls and saves for 1 minute.
- Notable: Althea’s opener every combat from s15 onward. The “By hammer, by fire, by the ring of creation, to grant them strength” incantation she uses is her flavour, not the canonical verbal component.
Command
- Casters: Terry (Bard era, s5).
- Summary: One word command; target makes Wisdom save or follows for one turn.
- Notable: Terry cast Command (Flee) on both Hollow Guardians in s5; both failed Wis save and were forced to move on their turn. The DM ruled Command works on undead in 2024 (departure from 2014). Set precedent.
Cure Wounds
- Casters: Cholmondeley (paladin, s2-s3); Caelumn (free 1/day from a Heroic Inspiration ruling, s2-s5); Terry (Bard era, s5); Althea (s15+).
- Summary: Touch, 1d8 + casting modifier healing.
- Notable: Caelumn’s free-once-a-day Cure Wounds (a homebrew DM benefit early on) was retired by the s5 stretch; Althea is now the party’s primary healer.
Find Familiar
- Casters: Terry (s8-current).
- Summary: 1-hour ritual + 10gp incense; conjures a Tiny celestial / fey / fiend familiar that scouts and Helps.
- Notable: Terry’s familiar is Earthwing the owl — named in tribute to the deceased-by-cameo Earthwing the Owlin. The owl is the campaign’s most actively-used recon utility.
Healing Word
- Casters: Ruin (s10-s15, via Healing Light feat); Terry (Bard era, s5).
- Summary: Bonus action ranged healing 1d4+casting mod.
- Notable: Ruin’s pickup tool — kept Vasquez and Caelumn upright through s12-s14.
Hex
- Casters: Ruin (s10-s15).
- Summary: Concentration; target takes +1d6 necrotic on hit; disadvantage on chosen ability checks.
- Notable: Ruin’s standard concentration spell, paired with Eldritch Blast.
Magic Missile
- Casters: Terry (s7-current); also “Jim’s Magic Missile” homebrew variant cast in s8.
- Summary: 3 darts of 1d4+1 force damage each, auto-hit. Higher levels add more darts.
- Notable: Used to break the Succubus’s Dominate Person concentration on Hugo in s9, freeing Hugo from controlling-the-decapitation horror.
Sanctuary
- Casters: Althea (s15+).
- Summary: Bonus action; ward a creature so attackers must Wis save or pick a different target.
- Notable: Used to keep Althea herself out of the s16 ghoul melee.
Searing Smite
- Casters: Cholmondeley (paladin, s2-s3).
- Summary: Bonus action; next melee weapon hit deals +1d6 fire and ignites the target.
- Notable: Cholmondeley’s standard nova-turn opener.
Shield
- Casters: Cholmondeley (via Magic Initiate (Wizard), s2-s3); Caelumn (Draconic Sorcerer, s2-current); Terry (Wizard era, s6-current); Mike (Vedalken caster via Mizzium Apparatus, s17+).
- Summary: Reaction; +5 AC until next turn, no damage from Magic Missile.
- Notable: All three wizard-list-touching characters have it. Terry has burned at least one slot per session 14-onward defensively. Mike used it twice in the s17 combat: to deflect a water wolf’s icicle nat-20 on his first turn [1] and to block the Silvery-Barbs-rerolled nat-20 bite (the 1-in-400 event at [2].
Silvery Barbs
- Casters: Terry (Wizard, s17+ on transcript; carried in the spellbook earlier per [3] scroll-scribe scene).
- Summary: Reaction. When a creature within 60 ft makes an attack roll, saving throw, or ability check, force them to reroll and take the lower result; one ally within 60 ft gains advantage on its next attack roll, save, or check.
- Notable: First on-transcript cast in session 17 [4]. Terry reactively cast it to spoil a water wolf’s nat-20 bite on Mike; the rerolled d20 also came up nat 20 [5] — the table immediately flagged the 1-in-400 event. Mike then reaction-cast Shield to block the rerolled hit for 0 damage. Terry noted earlier in the session that he had been carrying a Silvery Barbs scroll in his prep materials [6] but talked himself out of scribing it because Mike’s Mizzium Apparatus made the scroll redundant [7]. The cast itself is from Terry’s prepared list.
Witch Bolt
- Casters: Caelumn (s2-current).
- Summary: Concentration; ranged spell attack 1d12 lightning, then bonus action each turn for repeat damage if target stays in range. (2024 buff: persistent damage on subsequent rounds without re-attack.)
- Notable: Caelumn’s personal favourite; used to massive effect at upcast. Twin Spell on Witch Bolt is NOT permitted in 2024 (DM ruling, s5); the 2014 Twin’d Witch Bolt loophole was closed at the table.
2nd-level spells
Find Steed
- Casters: never cast; was on Cholmondeley’s planned-but-not-reached level-5 prep list.
Flame Blade
- Casters: Althea (s15+).
- Summary: Concentration; conjures a 3d6 fire sword the caster wields.
- Notable: Used in the s16 ghoul fight; fire sword vs undead works as expected.
Misty Step
- Casters: Terry (s10+); Caelumn (s10+).
- Summary: Bonus action 30ft teleport.
- Notable: Both wizards picked it up. Terry uses it as a get-out-of-melee tool with Bladesong active.
Shadow Blade
- Casters: Terry (Bladesinger, s15+).
- Summary: Concentration; conjures a psychic-damage shadow sword (2d8 psychic, finesse, light).
- Notable: Terry’s go-to Bladesong combo. Used in the s15 sewer combat.
Phantasmal Force
- Casters: Mike (Vedalken caster via Mizzium Apparatus, s17+).
- Summary: Concentration. Caster creates an illusory phenomenon that the target perceives as real; the target rationalises the illusion into existing environment. On a failed Intelligence save the target takes 2d8 psychic per turn (2024 PHB wording — not the 1d6 of 2014). The target may use its action to make an Investigation/Int save to disbelieve.
- Notable: Mike’s signature spell of session 17. He conjured a 10-foot illusory cube of lava around the Rimeclaw Skulker in the s17 combat; the Skulker failed two Int saves (10 and 12; [8], L1877-1881) and was still trapped at session end. DM ruling at [9]: the 2024 PHB version does 2d8 psychic per turn, replacing the older 1d6 wording. Mid-fight at [10] the table debated whether the trapped target counts as “blinded” for advantage-on-attacks; the DM ruled advantage applies either way (“can’t see attacker” rule, independent of the blinded condition). Mid-Round-3 cliffhanger: Skulker still suffering.
Wither and Bloom
- Casters: Caelumn (consumed scroll, s7).
- Summary: 5ft radius; necrotic damage to enemies, allows allies to spend hit dice for healing.
- Notable: Caelumn used the s5 looted scroll in the s7 Maelis fight; let Vasquez burn a hit die for 9 HP mid-combat. The scroll is consumed.
3rd-level spells
Chromatic Orb
- Casters: Caelumn (s2-current).
- Summary: Ranged spell attack; choose damage type each cast; on hit, target takes 3d8 of chosen type, plus a chance to bounce to a second target.
- Notable: Caelumn’s signature damage spell. Cast with Twin Spell metamagic at upcast (5d8 + bouncing) for the s10 Aurelian paladin take-down. Twin Spell on Chromatic Orb is permitted in 2024 (DM ruling, s10) — confirmed at the table. s17 headline event: a 2nd-level thunder Chromatic Orb on a small water wolf rolled a doubled-damage hit, triggered the thunder-bounce, and the bounce attack itself came up natural 20 for a one-shot 52-damage kill on a wolf pup [11] — the highest-rolled crit in transcript so far and the headline mechanical moment of the session. See Caelumn and the Rimeclaw Skulker encounter for fight context.
Counterspell
- Casters: never cast — neither Caelumn nor Terry has prepared it. Hugo wishes someone would.
Fireball
- Casters: Caelumn (s11+, the level-up).
- Summary: 8d6 fire damage in a 20ft radius; Dex save for half.
- Notable: Caelumn’s threat. Has been jokingly invoked in many discussions (“just fucking fireball”); has been actually cast only twice on screen.
Class features that act as spells
Bardic Inspiration
- Used by: Terry (Bard era, s4-s5).
- Notable: Terry’s bard-era utility before the respec. Multiple inspiration dice handed to Vasquez and Caelumn across s4-s5.
Bladesong
- Used by: Terry (Bladesinger, s14-current — first cast s15).
- Summary: Bonus action; +Int to AC, +10 movement, advantage on Acrobatics, concentration-friendly. Doesn’t count as casting a spell — works in Aurelia without triggering Pure Light’s arcane detection (DM ruling, s15-s16).
- Notable: Terry’s defensive identity from s15 onward.
Eldritch Cannon (Force Ballista mode)
- Used by: Harvo (artificer, s2-s9).
- Summary: Bonus action to summon; action to fire; 2d8 force; 5ft push on hit.
- Notable: Harvo’s standard turn was always “Force Ballista the big one.” Lost on his death s9.
Twin Spell (metamagic)
- Used by: Caelumn (Draconic Sorcerer, s2-current).
- Notable: Permitted on Chromatic Orb (single-target with rider), forbidden on Witch Bolt (DM ruling, s5). Caelumn’s primary damage multiplier.
Innate Sorcery
- Used by: Caelumn (s2-current).
- Summary: 2024 sorcerer feature; bonus action 1/long rest, advantage on attack rolls and +DC for one minute.
- Notable: Caelumn’s “go big” turn opener. Activated bonus-action Round 1 of the s17 Rimeclaw Skulker combat [12]; contributed to the doubled-damage hit that triggered the 52-damage double-nat-20 Chromatic Orb bounce kill [11].
Pact of the Blade
- Used by: Steven (warlock, s17+).
- Summary: Warlock subclass feature. Bonus action to summon a pact weapon — typically a melee weapon that the warlock is proficient with and that may be used with their pact ability modifier in place of Strength or Dexterity for attack and damage rolls. The weapon may be dismissed at will and persists as long as the warlock chooses.
- Notable: Steven’s signature ability. His pact weapon is a dagger that manifests in his right hand with the distinct smell of expensive tobacco smoke [13]. First on-screen summon in s17 immediately preceded a nat-20 crit for 9 damage on a water wolf [14], drawing the luminous purplish-blue blood that visually echoed Hugo’s Voidforged biology. See Steven’s pact blade for the full item profile. Patron: Fiend (Steven plays a Fiend warlock with the Pact of the Blade boon); the patron’s individual identity is unspecified on-transcript, though Steven has nightmares from a previous contract per [15].
Mizzium Apparatus
- Used by: Mike (Vedalken caster, s17+).
- Summary: Not a spell or class feature in itself — an attuned wondrous item (5e Guildmasters’ Guide to Ravnica) that lets the wielder cast any spell on their prepared list via an Arcana check, with a backfire risk on a failed roll that casts a different random spell from the same level instead. See Mizzium Apparatus for the full item profile.
- Notable: Mike’s signature item and his entire combat-utility identity. At his current Arcana modifier “right now it’s impossible for me to fail at a level one spell” [16]. Demonstrated s17 with cantrips and 1st-2nd-level spells (Mending, Light, Detect Magic ritual, Detect Thoughts, Unseen Servant, Shield, Phantasmal Force) without backfire. Spell-list access is cleric / druid / wizard plus the apparatus’s broader “wizard sorcerer warlock bard” list [17], minus “a handful of paladin and warlock spells … and ranger spells” [18]. Whisper-side transcript variants (“Mismage / Mision / misium / Mizmage / Misium Apparatus”) — canonical spelling Mizzium Apparatus per the published source.
Quicken Spell (metamagic)
- Used by: Caelumn (s2-current).
- Notable: Used to action-economy-stack a Witch Bolt + Chromatic Orb in the s7 Hollow Guardians fight.
Feats with spell-like effects
Magic Initiate
- Held by: Cholmondeley — Druid (for Shillelagh) and Wizard (for Shield and Booming Blade).
- Notable: Cholmondeley’s two Magic Initiate feats (one base, one from Human variant origin) were the spine of his “paladin who attacks at Cha and casts Booming Blade” identity.
Mage Slayer
- Held by: Vasquez (s2-current).
- Notable: Once-per-day fail-to-succeed on Wisdom or Charisma save. Used in s15 against Mharos’s direct save-or-charm targeting Caelumn.
Healing Light
- Held by: Ruin (s10-s15).
- Notable: Bonus action 3d6 heal at range. Ruin’s bonus-action-economy multiplier paired with Eldritch Blast.
War Caster
- Held by: planned but not yet acquired by Terry (per the s11 build-planning discussion).
Notable DM rulings on spells
- Detect Magic in heavy magic-saturated environments: useless (“flying in front of the sun”). Set in s5; held since.
- Twin Spell: legal on Chromatic Orb (single-target with bounce); illegal on Witch Bolt (DM ruling s5; 2024 RAW supports the ruling).
- Command (Flee) on undead: legal in 2024 (s5 ruling).
- Healing Potion administration: switched from Action (5e 2014) to Bonus Action (2024 PHB) — confirmed s13.
- Bardic Inspiration can be added to any d20 including saves and death saves (s5 ruling, 2024 PHB).
- Healer’s Kit utilize action: lets target spend a Hit Die +1; 10 charges (s5).
- Bladesong: doesn’t count as casting; doesn’t trigger Aurelia’s arcane detection (s15 ruling — load-bearing for the s17+ Aurelia infiltration arc).
- Phantasmal Force: 2024 PHB version does 2d8 psychic per turn, not the 1d6 of the 2014 wording [9]. Mike’s Mizzium-cast lava-cube illusion on the Rimeclaw Skulker stuck for two failed Int saves and counting.
- Phantasmal Force “can’t see attacker” advantage [10]: the table debated whether a Phantasmal-Force-trapped creature counts as “blinded” for advantage-on-attacks. DM ruled advantage applies regardless (“can’t see attacker” rule, independent of the blinded condition). Provisional ruling; DM said “I’ll look up the rule after” — flag for confirmation.
- Crit damage convention reaffirmed [19]: the table uses RAW double-the-dice for routine crits, reserving the perfect-crits homebrew (max + roll) for headline events only. Steven’s s17 nat-20 dagger crit was scored as RAW double-dice (7 → 9).
- Ranged-spell-attack 5-ft disadvantage rule [20]: the table house version is the softer reading — disadvantage on ranged-spell-attack rolls applies only when the target you’re aiming at is within 5 ft of you, not when any other enemy is within 5 ft of you. New ruling-of-note.
- Maximilian’s Earthen Grasp on water [21]: the spell requires solid ground; ocean is deeper than the 30-ft range so the spell can’t reach a seabed. Mike voluntarily abandoned the option.
- Jumping into water from melee provokes opportunity attack [22].
Spells the party doesn’t have but keeps wishing for
- Counterspell. Caelumn could prep it; hasn’t.
- Revivify. Could have saved Cholmondeley (s3) and Harvo (s9). Diamond cost; no caster of the right level in Wyrmbough Grove or the Black Vein Quarry alley. Per s3 ruling: revivify within 10 minutes of death; harder over time; needs a competent caster.
- Lesser Restoration. Would clear Mharos’s recurring effects on Vasquez. Not yet on Althea’s prepared list.
- Sending. Would let the party contact Sevryn instead of waiting for him to reach out. Sevryn himself uses it telepathically; the party can’t.
Bladesinger
Terry Pynn’s wizard subclass, selected at level 4 in session 14 and first put to use in session 15. The relevant on-table mechanics:
- Bladesong (active in s15+): bonus action; adds Intelligence modifier to AC and to Concentration checks; +10ft walking speed; advantage on Dex (Acrobatics).
- DM ruling (s15): Bladesong does not count as casting a spell and does not trigger Aurelia’s arcane detection. Load-bearing for the s17+ Aurelia infiltration arc.
- Notable in-play results: Terry decapitated an Aurelian recruit on a natural-20 scimitar attack in s15 with Bladesong active.
See also
- Find Familiar — Terry’s repeat ritual.
- Earthwing the owl — Terry’s familiar.
- Magic Initiate — Cholmondeley’s two-feat spine.
- Mage Slayer — Vasquez’s Mharos-resistance feat.
- Magic Items Index — items that grant spell-like effects.
References
- ^ Session 17, line 1609 — Inline citation.
- ^ Session 17, line 1815 — Inline citation.
- ^ Session 17, line 499-512 — Inline citation.
- ^ Session 17, line 1802 — Inline citation.
- ^ Session 17, line 1810-1815 — Inline citation.
- ^ Session 17, line 499 — Inline citation.
- ^ Session 17, line 509-512 — Inline citation.
- ^ Session 17, line 1707-1708 — Inline citation.
- ^ Session 17, line 1701-1706 — Inline citation.
- ^ Session 17, line 1958-1975 — Inline citation.
- ^ Session 17, line 1937-1944 — Inline citation.
- ^ Session 17, line 1717 — Inline citation.
- ^ Session 17, line 1826 — Inline citation.
- ^ Session 17, line 1840-1846 — Inline citation.
- ^ Session 17, line 567 — Inline citation.
- ^ Session 17, line 514 — Inline citation.
- ^ Session 17, line 96 — Inline citation.
- ^ Session 17, line 1350 — Inline citation.
- ^ Session 17, line 1846-1849 — Inline citation.
- ^ Session 17, line 1893-1900 — Inline citation.
- ^ Session 17, line 1660-1672 — Inline citation.
- ^ Session 17, line 1922-1925 — Inline citation.