Trey
Trey (Discord handle) is the player who joined the table in session 20, taking the fifth seat after Ash left between sessions 19 and 20, and who left the campaign before session 23 (Chris, 2026-10-10), when the seat passed to Jon. He is from Australia. His character is Barney Amoran, a young High Elf artificer built around a self-made Armorer power suit, a magical screwdriver-wand, and a ley-line detector. Rather than introduce Barney with a fresh in-world scene, the DM installed him through a dual-memory retcon that overwrote Ash’s character Steven: the party woke on the interrupted night that closed session 19 with two equally real sets of memories, one with Steven and one with Barney, and Steven simply ceased to have existed [1][18]. Session 20 was Trey’s only session at the table: he was away for sessions 21 and 22, and no exit for Barney has been shown in the story.
Characters played
- Barney Amoran (s20; absent s21 and s22; no exit shown in the story): a young High Elf artificer (playing as the Armorer subclass on the evidence of his kit): a self-built power suit with Thunder Gauntlets, retroactively-picked adamantine plate, a reconfigurable magical screwdriver he casts through, and a ley-line detector gizmo whose forearm bracer dims as the lines fail [1][2][3][4][5]. Barney is a self-professed sceptic of magic who nonetheless plainly produces it, framing his effects as “magic but it’s flavoured very mechanically” that he makes “on the spot” [6], and he claims he does not need to rest, most likely elf Trance since he needs only four hours [7][8]. His stated reason for adventuring is to investigate the failing ley lines around Aurelia, having left an artificer apprenticeship unfinished [9][10]. The party half-accused him of being an imposter, apologised when his hurt showed (“It’s heartbreaking”, [11]), and then elected him their decision-maker [12].
At the table
Trey took the fifth seat in session 20, replacing Ash. The DM chose not to introduce Barney with a normal in-world arrival but to retcon him into the party’s shared history via a dual-memory device: the party remembers both a companion named Steven and a companion named Barney, and only one of them still exists [1][13]. The table leaned into the confusion as comedy before folding Barney in and, as a joke, making the newcomer their leader, since the party needed “someone who’s good at making decisions” [14][15][12]; at the session’s close Caelumn’s player asked the DM, “any new character introduction, don’t make them complicated. We’re fucking stupid.” [16]. Barney’s mechanical identity is an Armorer artificer who fights through gear rather than incantation, capped in his debut by punching a ghoul’s head off with the suit’s stored energy to end the fight [17].
Departure
Trey left the campaign before session 23 (Chris, 2026-10-10), having played one session, session 20, and been away for sessions 21 and 22. The fifth seat passed to a new player, Jon, whose character Kole joins the party in session 23. No send-off was written for Barney Amoran: he has no lines in sessions 21 to 23 and is not mentioned in session 23, his last on-screen appearance is session 20, and what becomes of him in the fiction is a question for the DM. See Barney Amoran for the record as it stands.
See also
References
- ^ Session 20, line 94: Inline citation.
- ^ Session 20, line 1347: Inline citation.
- ^ Session 20, line 1485: Inline citation.
- ^ Session 20, line 1620: Inline citation.
- ^ Session 20, line 1140: Inline citation.
- ^ Session 20, line 527: Inline citation.
- ^ Session 20, line 334: Inline citation.
- ^ Session 20, line 790: Inline citation.
- ^ Session 20, line 1184: Inline citation.
- ^ Session 20, line 1197: Inline citation.
- ^ Session 20, line 346: Inline citation.
- ^ Session 20, line 361: Inline citation.
- ^ Session 20, line 101: Inline citation.
- ^ Session 20, line 359: Inline citation.
- ^ Session 20, line 360: Inline citation.
- ^ Session 20, line 1778: Inline citation.
- ^ Session 20, line 1666: Inline citation.
- ^ Session 20, line 155: Inline citation.