Party Inventory

Start-class article · First seen: s02 · Last seen: s17

The Party Inventory is the master ledger of mundane and magical gear currently held by the party at end of session 16, with one section per holder, plus historical sections for the formerly-held inventory of Cholmondeley, Harvo, and Ruin. For one-line magic-item summaries see Magic Items Index; for individual character loadouts see the per-character files.

About this inventory

Inventories are recorded per holder. Each entry: name, quantity (where relevant), source session, attunement (where applicable), notes. Loot since s10 is split per-character per Ruin’s request [2]; pre-s10 loot was party-pool. Items in dispute or with uncertain holder are flagged.

Party pool / shared

ItemQtySourceNotes
4 hand crossbows + 4 short swords + 4 sets of thieves’ tools4s8 (succubus’s archers)One short sword claimed by Hugo; rest in stash.
2 vials of bio-gloom toxin2s7 (Broker payment)
Antitoxin1s6 (Maelis’s desk)
Vial of phase-spider venom1s6 (Vasquez extraction)
2 scrolls of Guiding Bolt (1st)2s6 (Maelis’s desk)Not on a current PC’s spell list.
Salve1s6 (Warrens storeroom)Unidentified.
5 vials of red liquid (1 large, 4 small)5s5 (Warrens satchel)Unidentified; Hugo speculated healing potions. Large to Vasquez.
Healing potions (regular)~3-5s7 Whisper Coil + s11 Whisper Coil + s15 Phil’s stash + s16 sarcophagus chestNet stock fluctuates; spent across s8, s11, s14, s16.
50-foot silk rope1s15 (Phil’s stash)
Hooded lantern1s15 (Phil’s stash)
Flask of oil1s15 (Phil’s stash)(a second was looted s2 from the bandit camp; status uncertain)
Crowbar1s16 (sewer side-room corpse pouch)
Rope, 15-foot1s16 (sewer side-room corpse pouch)
300gp diamond1s16 (sarcophagus chamber chest)Revivify component.
Empty-feeling potion bottle1s16 (sarcophagus chamber chest)Unidentified potion in a bottle that appears empty but feels filled with liquid. Untested. Do NOT identify as invisibility (DM correction 2026-05-17).
Phil’s note for Hett Varn + code phrase “Phil sent us”1s15Carrier unspecified.
Cured dragon meat (Sunset is Nigh portions)8 (originally)s3 (Fergus)Each portion grants 5 temp HP per s4 ruling. Hugo consumed 1 in s4; balance presumably consumed across s4+.
Sack of orchard apples1s12 (bought 1sp)Communal travel food.
Cinnamon rolls / brioche-bun stashmostly useds12 (Phil)Used [3] to break Brioche’s mind-control. Brioche left with Phil s15.

Currency (party pool, last formalised)

  • After s10: 120gp left in party pool (designated for rations and potions). Subsequent income: ~50gp Maelis/Broker payouts (split pre-s10), 100gp mining quest (split four ways pre-Ruin s10), 100gp Phil’s Brioche reward (uncollected, blocked by Aurelian occupation), Phil’s stash 12gp + 8sp (s15), sewer corpse 7gp (s15), sarcophagus chest 10gp + 53sp + 20cp (s16). Per-character pools tracked separately by players.

Terry — tortle wizard, Bladesinger as of s14, level 4

ItemSourceAttuned?Notes
Bagpipesstarting equipment / s4 introductionUsed for the Find Familiar ritual (s8 “Macarena”).
Silvered Short Swords6 (Warrens storeroom)Used vs the quarry ghosts s8 with True Strike.
Hand crossbow + boltsearly sessions / s7 purchasesStandard ranged weapon.
Scimitarlevel-up / Bladesinger pickupFirst scimitar nat-20 beheading [4].
Cloak of Protections11 (Sevryn’s gift)Yes+1 AC and saves.
Earthwing the owl (familiar)s8 (Find Familiar; killed and re-summoned multiple times)familiar bondKilled s8 in the quarry; re-summoned offscreen; severed [5] in the sewers. Re-summonable.
5 incense sets (Find Familiar components)s7 (Whisper Coil 5gp total)Consumed each ritual.
Rationss11 (5 rations, 5sp ea = 25sp)
Personal coinper-character split from s10+Tracked individually.

Hugo — blue-skinned Void-Touched barbarian, level 4

ItemSourceAttuned?Notes
Greataxe of Frost +1s7 (Broker gift after Maelis kill)Hugo declined attunement [6]; status by s16 unclearPrimary weapon since s7. Frost rider; +1 magical.
+1 Greataxe (second one)s13 (Candy Cottage tunnel skeleton; identified by Ruin)NoBackup weapon.
Multiple hand axes (thrown)early sessions; standard kitUsed heavily for thrown attacks.
Gloom-Touched Bucklers6 (Warrens storeroom; identified by Harvo ~10 min)NoBio-gloom-resin shield. Specific effect mechanics unknown.
Winged Bootss11 (Sevryn’s gift)Yes4 hours/day flight in 1-hour increments (2024 nerf). Used s11 + s14 for airlift.
Onyx Ring of Barbed Hookss4 (Black Mask pact)Forced/permanentCannot be removed. Demonic-blade self-revive triggered s6. Channels Black Mask comms (used s12 to summon him). Ring giggles.
Altered sending stone (Project Veilbreak recording)s4 (Black Mask gift)Plays Dr Flem Josenge’s recording on demand.
Sending stone (Broker pair)s7 (Broker gift)Pairs with the Broker.
Dragon-skull crowns3 (Fergus crafted from Sunset is Nigh’s skull)Decorative; flavour.
Healing potion (off Harvo’s body)s9
Maelis’s research notes + forged Duskwatch shipping ledgers6 (Maelis’s desk)Held by Hugo; sellable in Velkris to Silent Intake near “the Talking Skulls” entrance per Broker [7]. Major future plot item.
Cracked Red Crystal shardss9 (destroyed at the Black Vein Quarry)Evidence/fragments of the corruption-source crystal.
Ilmater holy pendants9 (deceased priest)Hugo intends to show the Broker.
Biogloom (7 normal + 7 rare vials) + 1 grapefruit-size poison-spore glands16 (extracted from sewer rats)Improvised-explosive plan. Corrected count per Hugo’s confirmation to Mike: 7 normal + 7 rare, not “~7 total” [8]. Two samples passed to Mike for Detect Magic at [9] (ownership of those two flagged as ambiguous at [10], may remain with Mike).
Vial of Hugo’s own luminous-blue blood (corked)s17 (Hugo cut his palm into an empty health-potion pot for Mike’s Detect Magic ritual, L1475-1479)Returned to Hugo: “I’d rather keep it on me” [11]. Detect Magic flagged it as a “living conduit” that “stores stress, poison, pain, violence” [12].
Personal coinper-character split

Caelumn — sorcerer of the Platinum Order, level 4

ItemSourceAttuned?Notes
Dragonslayer Longswords3 (looted from Death-at-Sunset’s hoard)Yes (s3 overnight)Rare, enchantment-school. Likely Edvan’s original sword (Harvo’s scabbard match).
Soulbinder’s Packed Rings7 (looted from Maelis Dirn; identified by Broker)YesCurrently holds Maelis Dirn’s soul (s7) + 1 owlbear soul (s11; expended s13). 5-round summon of CR-equivalent ally; bind requires slot ≥ CR + 2 for guaranteed bind.
Charlatan’s Dies8 (succubus loot; identified by Harvo)NoHomebrew d6 — user controls which face comes up.
Onyx ivory totems3 (yuan-ti loot)Properties unidentified.
Bloodwell Vials11 (Sevryn’s gift, Tasha’s variant)YesCONFLICT FLAG — s16 callback names the lost backpack as containing “Caelumn’s potions” without naming the vial; campaign bible names the vial as still carried. Chris to confirm.
Cantrip-focused mage gearstarting / standard sorcerer kit
Personal coinper-character split

Caelumn’s lost backpack [13]

The backpack was pulled into the smoke by an unseen Aurelian chain during the Phil-rescue smoke-flight. Per the DM (post-s16 correction), the actual stolen contents were:

  • The Egg (in Sevryn’s Egg-Carrier)
  • Crooked broom (s13 loot)
  • “Caelumn’s potions” — the regular healing potions (the s11 Bloodwell Vial / black experimental potion are conflict-flagged elsewhere)
  • Caelumn’s coin pouch / gold

The [14] callback list previously included the candied apple with dentures, but the DM has since clarified that the dentures had already been returned to Uncle Nibblecheek before the s15 backpack snare and were not in the pack at the time of the theft. See Candied Apple with Dentures for the corrected status.

The stolen items above were taken by Aurelian forces in s15. Their exact current location is unknown.

Mike - Vedalken caster, Mizzium Apparatus user, level 4 (joined s17, player Brian)

ItemSourceAttuned?Notes
Mizzium Apparatuss17 (starting kit; introduced L39-L120)YesArcanthys-school wondrous apparatus. Cast any prepared spell via an Arcana check; backfire on a fail casts a random spell from the same level. Mike’s 1st-level casts auto-pass [15]. Demonstrated s17 with Detect Thoughts, Phantasmal Force (2nd), Detect Magic ritual, Mending, Light, Shield, Booming Blade.
Chain mail + shields17 (starting kit, L145)Worn from arrival. Mike noted “I’m not strong enough for my armor” [16]. Light cast on armour at L918 as a “holy man” prop for Nella.
Wizard spellbooks17 (visible at L301-311)“Telltale symbol of a wizard”; “most spells are ritual in nature” per Mike [17]. Listed spells include Alarm, Comprehend Languages, Feather Fall, Find Familiar, Identify, Shield, Tenser’s Floating Disk, Unseen Servant [18]. Demonstrated cantrips/spells also include Mending, Light, Detect Magic, Enhance Ability, Phantasmal Force, Detect Thoughts, Booming Blade.
Captain Stone (Pim’s painted-pebble gift)s17 (Pim’s parting gift on Nella’s fishing boat, L927)Confirmed non-magical via Mike’s Detect Magic [19]. Sentimental keepsake.
Hugo’s two biogloom vials (1 normal, 1 rare) — disputeds17 (Hugo handed them for Mike’s Detect Magic, L1465-1473; ownership end-state ambiguous at L1497)Mike said “I’ve taken the Byglym ones back… I need to study those” [10]. Hugo did not affirm a return. Flag for s18 clarification.
Personal coin (including 10gp side-bet payouts)s17Side-bets resolved at [20] (Steven matched Terry’s 10gp on Hugo; payouts at L653-654).

Race / build notes: Vedalken - “a blue human or a blue elf” [21]; 145 lb including kit [22]; 20-ft walking speed [23]; partially amphibious — can breathe underwater for up to 1 hour [24], L170); passive Perception 15 [25].

Steven — halfling Pact-of-the-Blade warlock, level 4 (joined s17, player Ash)

ItemSourceAttuned?Notes
Pact of the Blade daggers17 (first summon at L1826)Yes (warlock pact)Summoned as a bonus action; “you’ll smell a distinct smell of like expensive tobacco smoke as it appears in his right hand” [26]. First combat use: nat-20 critical on a water wolf for 9 damage drawing luminous purplish-blue blood [27].
Leather armour + Mage Armor (at-will, per pact accommodation)s17 (starting kit; DM accommodation at L1392-1395)DM-allowed homebrew: Mage Armor (13 + Dex) PLUS leather +1 = effective AC ~17. Mike pointed out the RAW non-stacking; DM waived: “we just add two as a magical bonus to you, that’s fine you can keep the armor on” [28].
Backpack (waterproof-implied, mundane)s17 (intact post-shipwreck, L281, L287)Mike’s Detect Magic did NOT flag the backpack — treat as mundane despite the joke about “picked up sometime later” waterproofing.
Costume / disguise outfits17 (offered to whoever’s “been spotted the most”, L293-298)Non-magical disguise; not taken by anyone. Future infiltration tool.
Dice / playing cardss17 (L504 “Gin Rummy … Go Fish”; Rollies at L518-557)Used for the Rollies game with Hugo.
Latent unclaimed magic item (“from the ether”)s17 (DM offer at L961)DM-noted starter magic item Steven hasn’t picked yet. Will manifest once Steven names it. Flag for s18 follow-up.
Personal coin (-10gp from side bet on Hugo to win the breath-hold)s17 (L606-611, L653-654)Lost 10gp to Terry.

Race / build notes: halfling, three foot nine, olive complexion, black hair, charlatan background [29], L143). Halfling Lucky reroll demonstrated [30], L1580-1582). Con modifier 0 — breath-hold max ~1 minute [31], L167-170). Hex is prepared but not yet cast [32].

Vasquez — half-demon-elf fighter, Mage Slayer feat, level 4 — CAPTURED s16 retcon [33], L785)

Vasquez is in Aurelian custody as of session 17. Inventory at time of capture (per the s16 carried-list):

ItemSourceAttuned?Status
Vasquez’s gunblades3 (forged at Shamil’s forge; pistol + longsword)In Aurelian custody (presumed; transcript does not confirm)
Aurelian Plate Armour with Nullstone Runess10 (looted from Aurelian Paladin; identified by Ruin)Yes (worn from s10)In Aurelian custody (presumed; he was wearing it). Advantage vs arcane saves; blocks own arcane casting and rage. Crest re-engraved to adopted-dwarf-family sigil.
Aurelian Paladin’s enchanted greatswords10NoIn Aurelian custody (presumed).
Aurelian Paladin’s heavy crossbows10In Aurelian custody (presumed).
Hat of Disguises16 (Phil’s hidden stash crate; identified by Althea)n/a (was attuned, attunement broken by destruction)DESTROYED in the escape [34]. DM: “i’m sorry the hat uh friggin exploded it’s gone it’s” [35]; Steven: “in the river now or the ocean it’s just uh bits and pieces it is” [36].
Charm of Harvo’s metals9 (cut at Harvo’s pyre)In Aurelian custody (presumed). Mundane keepsake.
Cellmate-given prison name “Bruise”s8 (Jack misheard “Cruz”)Flavour.
Personal coinper-character splitIn Aurelian custody (presumed).

Recovery of Vasquez (and his gear) is now a new active quest — see Active Quests.

Althea Stormsoro — white-scaled kobold cleric/paladin of the All Hammer, level 4 (joined s15) — CAPTURED s16 retcon [33], L785)

Althea is in Aurelian custody as of session 17. Inventory at time of capture:

ItemSourceAttuned?Status
Silver-and-golden gorget with burning gemstarting equipment (s15)(worn)In Aurelian custody (presumed — this was the reason the patrol pursued her in s15, so likely confiscated). Burning gem like a runic symbol. Significance still unrevealed.
Oversized pointed hat with skull emblemstarting equipmentIn Aurelian custody (presumed).
Standard cleric/paladin kit (holy symbol of the All Hammer, mace/scimitar, light armour)starting equipmentIn Aurelian custody (presumed). Specific weapon not enumerated.
Spells prepared: Bless, Cure Wounds, Sacred Flame, Toll the Dead, Channel Divinity (Turn Undead); bonus-action Draconic Cryper build s15Build features (not items).
Personal coinper-character splitIn Aurelian custody (presumed).

Recovery of Althea (and her gorget) is part of the new active quest — see Active Quests.

Former PC inventories (at death/departure)

Cholmondeley (deceased s3)

At time of death:

  • Ring of Swimming (s2 DM gift, d100=90 for the recap)
  • Holy symbol of Bahamut (Pure Light paladin)
  • Shillelagh + booming-blade quarterstaff (his signature combo per s2 ruling)
  • Plate or chain armour (per Aurelian backstory; specific not enumerated)
  • Lay on Hands feature pool (in-character resource)
  • Personal coin (1gp + 50sp + 80cp split from the bandit haul s2)

The holy symbol was passed to Nancy at the s3 funeral. The Ring of Swimming’s location post-death is not enumerated in transcript — presumed buried with the body or kept by the party off-record.

Harvo (deceased s9)

At time of death:

  • Eldritch Cannon (Force Ballista / Flamethrower / Protector modes; Artificer summon)
  • +1 wand (his own gunblade-like infusion; lapsed at death)
  • Standard alchemist’s supplies (used repeatedly for identification)
  • Healing potion (taken by Hugo at the pyre)
  • Rapier / standard artificer kit
  • Healer’s kit + Battle Medic feat (used heavily)
  • Personal coin

Vasquez cut a small piece of metal from one of Harvo’s weapons at the pyre and turned it into a charm.

Ruin (deceased s15)

At time of death (no body recovered; party fled):

  • Standard warlock kit (focus, arcane components)
  • Spells: Witch Bolt (post-2024 buff), Hellish Rebuke (Tiefling Infernal Legacy), Eldritch Blast, Sacred Flame, healing-subclass features
  • 20gp + 1 dozen cinnamon rolls (Phil’s private side-deal s12; lost with the body)
  • Heroic Inspiration tokens (depleted in normal play)
  • Personal coin

His body was not recovered and no funeral rite was held — the party fled into the Eldwythe sewers under Phil Flowerforge’s smoke bomb. The Aurelian chain-master likely retained or discarded the body.

Earthwing the Owlin (briefly-played PC, s3 cameo)

Cameo character; departed off-screen between s3 and s4. No items enumerated. The name was reused by Terry for his owl familiar.

References

  1. ^ Session 2, line 254-298 — Harvo's egg-carrier; first formal party-inventory transfers.
  2. ^ Session 10, line 201-215 — Treasure split policy — per-character from this point.
  3. ^ Session 14, line 972 — Inline citation.
  4. ^ Session 15, line 196-199 — Inline citation.
  5. ^ Session 16, line 1068-1077 — Inline citation.
  6. ^ Session 7, line 951-952 — Inline citation.
  7. ^ Session 7, line 745 — Inline citation.
  8. ^ Session 17, line 1497-1498 — Inline citation.
  9. ^ Session 17, line 1465-1473 — Inline citation.
  10. ^ Session 17, line 1497 — Inline citation.
  11. ^ Session 17, line 1509 — Inline citation.
  12. ^ Session 17, line 1483 — Inline citation.
  13. ^ Session 15, line 500-504 — Inline citation.
  14. ^ Session 16, line 1751 — Inline citation.
  15. ^ Session 17, line 514 — Inline citation.
  16. ^ Session 17, line 218 — Inline citation.
  17. ^ Session 17, line 311 — Inline citation.
  18. ^ Session 17, line 321 — Inline citation.
  19. ^ Session 17, line 938 — Inline citation.
  20. ^ Session 17, line 606-654 — Inline citation.
  21. ^ Session 17, line 145 — Inline citation.
  22. ^ Session 17, line 214 — Inline citation.
  23. ^ Session 17, line 216 — Inline citation.
  24. ^ Session 17, line 161 — Inline citation.
  25. ^ Session 17, line 2002 — Inline citation.
  26. ^ Session 17, line 1826 — Inline citation.
  27. ^ Session 17, line 1840 — Inline citation.
  28. ^ Session 17, line 1395 — Inline citation.
  29. ^ Session 17, line 141 — Inline citation.
  30. ^ Session 17, line 554-557 — Inline citation.
  31. ^ Session 17, line 162 — Inline citation.
  32. ^ Session 17, line 280 — Inline citation.
  33. ^ Session 17, line 130 — Inline citation.
  34. ^ Session 17, line 134-136 — Inline citation.
  35. ^ Session 17, line 134 — Inline citation.
  36. ^ Session 17, line 136 — Inline citation.