Campaign Bible
The Campaign Bible is the master synthesis of the campaign as of the end of session 24. It draws from the per-session recaps in 02_recaps/ and reflects the cumulative knowledge the party has gained, with foreshadowing not yet resolved annotated as such; the arc narrative runs in full to session 17, with brief notes for sessions 18 to 24. It is intended to be the single readable narrative-level overview, supplementing the chronological Timeline and the entity files in 04_npcs/, 05_locations/, 07_items/, and 08_quests/. At the end of session 24 the party (Terry, Hugo, Caelumn, Father Thomas and Kole) has set the Egg quest aside for now and, north of Greysmere, a day’s ride short of Umbrafall, is deep in a ridge temple the DM calls the Temple of Vecna, searching for a kidnapped boy; a silver dragon wyrmling hunted by Aurelians has promised to help it face a woman he calls Mother Sarah, who he says is completing a ritual, the party holds two of the black orbs that by his account open a sealed door, and the session paused mid-fight with a knight of smoke.
Overview
The campaign opened in Gloamhearth in 843 A.I., the Age of Illumination, with four strangers gathered at the Hollow Hall Tavern by a silver dragonborn chronurgy wizard named Sevryn. The world’s magic, Sevryn explained, is failing. He has an Egg that can absorb the essence of chromatic dragons’ hoards and, through some mechanism not fully explained even to himself, repair the damage. By the end of session 16 the party had absorbed exactly one dragon’s essence, lost the egg to an Aurelian elite with a chain, buried two named player characters and a third one’s hat, watched a barbarian get fitted for an infernal ring he cannot remove, watched a fighter become whatever a “half-demon-elf” parasite-host is supposed to be, broken into a witch’s candy cottage, returned the wrong-coloured small dragon to a baker who turned out to be a brigand, and ended up on a skiff sailing south towards the city built specifically to outlaw everything they do. Sevryn’s voice arrived in their heads as the boat cleared the sewer outflow. “Everything is happening the way it’s supposed to.” This article narrates how the party got there, and where the seven sessions since have taken them.
Those sessions turned the party around. A retcon at the start of session 17 took Vasquez and Althea offscreen: the two had split off from the group and been captured by the Aurelians, and the party had chosen to leave them behind [2]. They are former party members, not pending rescue. The two newcomers found clinging to a shipwreck that session [3] did not last. In session 18 Mike cast a cantrip through his Mizzium Apparatus in front of an Aurelian patrol on the inland road [4], and the patrol’s knight beheaded him [5]. In session 20 Steven was erased by a dual-memory retcon that installed Barney Amoran as though he had always travelled with the party [6]. In between, humbled by a single patrol, the party abandoned its quest in Aurelia to recover the Egg, for now [7], and set a new course: Velkris to redeem the forged Duskwatch shipping ledger, then Gloamhearth to update Sevryn [8]. The next morning one of the patrol that had killed Mike approached their camp [9]: Father Thomas, a priest of the Aurelian Pure Light who had come to atone [10] and had “taken a leave from my order” [11]. The wary party let him join.
In session 20 the party left Aurelia over the Eldwythe bridge [12], hired as caravan guards by the merchant Laura Bennett for the road to Umbrafall [13], and found the Aurelian occupation of Eldwythe town lifted [14]. On the road they learnt that the world’s ley lines are failing [15], a “brownout” of arcane power [16] that the DM tied to the dying world dragon whose successor the Egg is meant to hatch [17]. The caravan stopped at Greysmere, a village of graves too small for the map [18], a day’s ride short of Umbrafall [19]. There the innkeeper, Orrin Sol, hired the party to bring back his son Pell, taken by undead that night [20], for “50 gold now and 150 gold” [21]. The only witness, Fen, reported three kidnappers in charcoal robes, with undead, dragging the boy north, one of them saying “Mother wants him alive” [22]. Who or what Mother is remains unknown, and The charcoal-robed kidnappers have not been seen on-screen. A severed hand on a leash led the party about forty minutes north to a ridge temple beneath a carved eye, half of it hacked away [23], which the party recognised as “the symbol of Vecna, the god of secrets and whispers” [24]. It is the first time Vecna has been named in the campaign; who defaced the eye is unknown. Session 21 paused mid-fight inside the temple [25].
Session 22 finished that fight and went deeper. The temple proved to be a working cult site, with offerings before a great hooded statue, “the Vecna statue” in the DM’s words, and regular foot traffic [26][27]; the DM now calls the building “the Temple of Vecna” [28], though whether that is its name is unconfirmed. Behind a mural that opens for a whispered secret [29], the statue hid Rime, a silver dragon wyrmling with an Aurelian bolt in his shoulder [30][31]: Aurelian hunters had tracked him to the temple [32]. He asked the party to stop a woman who “came in here a couple of weeks ago”, gave her name as “Mother Sarah” and spoke of “bringing back stronger undead” [33][34]. Mother Sarah is probably the kidnappers’ Mother, though the DM has not said so.
Session 23 brought a new player character and never left the temple. Going back in without Hugo, who could not be woken [35], the party found the arrivals of the night before: a woman cultist opening a hidden wall with a pendant, four undead, and a prisoner in “rough-looking iron manacles” [36]. He was Kole, by his player’s account a changeling warlock from Arcanthys, who told Caelumn by thought that he had been “sent to assist you with the dragon egg” [37] and later that Sevryn had pointed him at the party [38][39]. The ambush that freed him killed the cultist and her undead, the last of them, a huge skeleton with a greatsword, to an axe that Hugo threw as he woke [40][41][42]. The DM added that the man who holds the Egg “is an Aurelian binder” [43] and that Arcanthys and Aurelia are in “kind of a Cold War, sort of” [44]. Rime left his statue to help face Mother Sarah, but the door he looked to needs “the black orbs” [45][46][47]. Father Thomas struck it anyway, a voice through the temple said “Deal with them, my darlings.” [48][49], and the session paused mid-fight [50].
The campaign as it stands at the end of session 24 is a quest-arc gone further sideways, with the Egg deferred and the party hired twice over, as caravan guards and as rescuers, and now asked by a young dragon to stop a woman he calls Mother Sarah. The party is Terry (tortle wizard, Bladesinger as of s14), Hugo (Voidforged barbarian with a buried mind-control past), Caelumn (sorcerer of the Platinum Order), Father Thomas (human Twilight Cleric on leave from the Pure Light) and, from session 23, Kole (by his player’s account a changeling warlock from Arcanthys, sent to help with the Egg). Barney (High Elf artificer), whom the party elected its decision-maker in session 20 [51], has not been on-screen since: his player has left the campaign (Chris, 2026-10-10), and no exit has been shown in the story. The Egg was stolen by Aurelian forces in session 15 and its exact location is unknown; recovering it is postponed, not abandoned. Aurelia remains the principal antagonist faction, now with a named ruler, Seraphine, who reportedly destroyed five Archmages by herself [52], with an Aurelian Binder who broke off questioning the party with “I’ll deal with you later” [53], with hunters who shot and tracked a silver dragon as far as the temple [31][32], and, by the DM’s statement in session 23, with a binder holding the Egg [43]. The Black Mask undid the conditioning the Wraith had re-applied to Hugo in session 19 [54] and is pressing him for a “second deal” [55]; only Hugo knows. The Mharos thread left the table with Vasquez. Sevryn has yet to be told what happened [56], though he is still at work: about three days before the night at the temple he pointed Kole at the party [39][57].
The live threads at the end of session 24 begin with a fight. A knight of smoke that came out of a statue is up and almost unhurt, with Father Thomas next in the order on 6 hit points and Terry on 10 [58][59][60][61]. Pell has not been found, and the chanting that began when the last greatsword skeleton fell was “nearing a peak” [62][63]. Rime says that Sarah is “completing the ritual” [64]; what the ritual is, who chants and what is growing in the antechamber are not stated [65]. The party holds two black orbs by its own count, and the sealed door that by Rime’s account only black orbs will open is still shut; how many it takes is unsaid [66][47][67]. The faces in the mist hall, the knight, the Dracolich statue, the root room’s staff and curved knife and a pink unicorn plush are all unexplained [68][58][69][70][71], and whether Caelumn’s answer to the knight changes anything for him is not said [72]. Whose voice called the undead its “darlings” [49], and who the dead cultist’s “master” and “executioner” are [73][74], is also not stated. The Book of Secrets, which answered Father Thomas’s whispered secret with foreign text and “something changing inside” him [75], is still unreadable [76]. Hugo and Kole have lost maximum hit points [77][78], as Terry and Father Thomas had [79][80][81], and the level up the DM promised once the dungeon is done is still pending [82][83]. Back in Greysmere, Laura will wait only until about midday before looking for other guards [84]. Further off lie the Egg, now said to be held by an Aurelian binder [43], the unnamed “very powerful individual” who first sent Kole [39], the ledger at Velkris and the report to Sevryn, the failing ley lines, the red dragon seen flying north in session 18 [85], the unexplained rewrite that replaced Steven with Barney and Barney’s own unexplained absence, the binder’s unfinished threat and the Black Mask’s second deal. The arc sections below narrate the campaign in full to session 17, with brief notes for sessions 18 to 24.
The setting
The world is Eldurae, briefed in detail in the world brief. Six great powers shape the continent: Aurelia, the Shining Bastion (divine empire of marble and golden law, magic outlawed); Arcanthys, the Floating Metropolis (sky-suspended magic city); Velkris, the Veiled Gate (river-toll merchant city); Umbrafall, the City Beneath the Dead Sun (cursed, perpetually dark, fungal-overgrown); Vhal’Zarim, the Bastion of the Platinum Flame (Bahamut’s cathedral-fortress, Caelumn’s origin); and Sablemar, the Dustbound Bazaar (lawless desert sprawl, never visited). The dwarven city of Khaldun Forgehold is the regional power in the Emberpeak Mountains. The party’s travel arc runs roughly: Gloamhearth (s1) → Wyrmbough Grove (s2-s3) → Mirestrand (s4) → Umbrafall (s4-s10) → Eldwythe (s12-s14) → Eldwythe sewers (s15-s16) → south by sea towards Aurelia and the White Lantern Shrine (s16-s18) → the Aurelian coast and farmland short of the city (s18-s19) → back north over the Eldwythe bridge (s19-s20) → the road towards Umbrafall, as far as Greysmere and the temple north of it (s20-s24, current).
Among these powers, Aurelia has emerged as the campaign’s primary antagonist faction. Aurelian forces appear from session 7 onward as the corrupting hand behind the Dawn Mercy Clinic (whose disposal of bodies Hugo theorised was aquamation, [86]), are confirmed in session 10 to be abducting magically-gifted residents of Umbrafall, occupy Eldwythe in session 14 with wanted posters of all five party members, and execute Ruin in session 15 with a chain attack that did not even bother with a saving throw. The other five powers are present as backdrop and as future destinations; Velkris in particular is repeatedly named as a future plot hub via the Maelis Dirn Duskwatch shipping ledger. Of Arcanthys the DM said in session 23 that it “has been in open confrontation with Aurelia for quite a while, and now it’s kind of a Cold War, sort of”, and that anyone seen practising arcane magic within Aurelian borders is “rapidly executed” [44]. He named no war and gave no dates; the world brief’s War of Fractured Heavens (582 to 589 A.I.) ended in a stalemate and an uneasy peace. Two of the present party, Terry and Kole, call Arcanthys home by their players’ accounts [87][88].
Arc structure
The campaign to the end of session 16 breaks into eight arcs, each of one to four sessions. They overlap thematically (the Aurelian conspiracy thread, for example, seeds in arc 4 and only fully bursts in arc 8), but the geographical and goal structure delineates them cleanly. Sessions 17 to 23 follow as session notes after arc 8.
Arc 1: Wyrmbough Grove and the Green Dragon (s1-s3)
Sessions 1 through 3 are the campaign’s prologue: the meeting at the Hollow Hall Tavern, the bark-sample fetch quest in the Corrupted Redwood Grove outside Wyrmbough Grove, the descent into Sunset is Nigh’s Lair, and the absorption of Death-at-Sunset’s hoard essence by the egg. This arc establishes the egg quest, the original five-person party (Cholmondeley, Caelumn, Hugo, Vasquez, Harvo), and the cost of the work: Cholmondeley dies in session 3 to a yuan-ti woman’s double-bite critical, last words “I hate you all” [89]. The party returns to Wyrmbough Grove, holds a funeral for him, and is redirected by Sevryn’s telepathic message towards Eldwythe. The replacement player character Earthwing, an Owlin in a Vietnamese rice hat, sits down at the funeral feast at session’s end.
Plot beats: the Dryad’s riddle (answer: bark, party answered tree); Cholmondeley’s session-1 recap earning a Ring of Swimming on a d100 of 90; the rescue of Armin Whisperwind; Caelumn’s vision on Edvan’s burial mound; Sunset is Nigh’s Suggestion driving Hugo out of the cave mid-fight; Vasquez decapitating the wyrmling on an opportunity attack; the egg turning green.
Key NPCs: Sevryn, Gwen Homora, Fergus, Sunny, Nancy, Selenor, Shamil, Harvo, Armin Whisperwind, Sunset is Nigh, the Yuan-ti woman (unnamed, killed by Vasquez), Edvan (vision/echo only).
Items acquired: The Egg (now green); the Dragonslayer Longsword (Caelumn attuned); Vasquez’s gunblade (forged by Shamil from the looted pistol); Sevryn’s Egg-Carrier (Harvo’s contraption, gifted s2); the Ring of Swimming (Cholmondeley); spell scroll of Web; eight portions of dragon meat.
Arc 2: Mirestrand and the Black Mask (s4)
The single-session bridge arc. The party, now featuring Terry in place of the briefly-played Earthwing, travels south through Gloamhearth, fights three sabretooth tigers on the road (Harvo kills all three, [90][91]), and arrives at Mirestrand and The Still Current Inn, a stilt-built fog-village vassal of Velkris where all guests must wear plain reed masks and speak only in murmurs. There they meet The Black Mask, a dwarf-disguised devil who offers a wager, transports Hugo, Caelumn, and Terry to a black void to remove his helmet and reveal a horned humanoid devil, and reveals to Hugo a recording from the Project doctor describing Project Veilbreak: 140,000 candidates, viscous-fluid blood replacement, 1-of-100 arena combats run twice, seven survivors. He calls Hugo “Corvin”. This is a name nobody has heard before, including Hugo.
The session also introduces The Broker in Umbrafall’s Black Hollow Market, who contracts the party against Maelis Dirn for free passage through the Hollow plus payment. Hugo retreats to a private inn room, summons the Black Mask back, and signs a pact of ten years’ service after the quest (his soul forfeit if he dies in the first seven, free if he dies in the last three), in exchange for the Onyx Ring of Barbed Hooks (cannot be removed), the Mask’s help killing the Project’s doctor and the whereabouts of his erased family once the quest is done [92][93][94]. His asks to free Bella, another Project Veilbreak survivor, and for help destroying the group behind the project were refused [95]. The session ends with the party trailing Maelis Dirn’s collectors to a hatch leading to The Warrens.
Recap: s4.
Arc 3: The Warrens (s4-s7)
A four-session dungeon crawl beneath Umbrafall that establishes the campaign’s grimmer texture: biogloom fungus, regenerating fungal-zombies, Hollow Guardians asking “thieves or servants of the Hollow?”, a phase spider that nearly killed the party, a mind-controlling sentient bookshelf the party wisely abandoned, the Maze of the Minotaur, and the multi-session boss fight against the Titan and his binder Maelis Dirn. Maelis is the boss of the Warrens; she runs a soul-bound construct (the Titan, soul-bound to five fungal nodes), an experimentation-on-humans operation with injection ports, and a forged shipping ledger routing biogloom toxin through Duskwatch to Velkris. She recognises Hugo on sight: “Liar. I see the project’s work on you. You work for them and you will die” [96]. She is the first person other than Hugo and the Black Mask to recognise Hugo’s Project Veilbreak alteration in-fiction; her exact relationship to The Ascendancy is unconfirmed.
The arc resolves in session 7. After Hugo destroys the fifth fungal node, the Titan rises larger than before, looks at Maelis Dirn through the ring she was using to control him, declares “no more”, and slams her with two boulders, the second a natural 20 for 34, reducing her to “a fine mist into the ground” [97]. The Titan looks at Hugo before disappearing forever. The party loots the Soulbinder’s Packed Ring, “a soulbinder ring” to which, in The Broker’s words, Maelis “has put her own personal twist on it” [98]; Caelumn later bound an owlbear’s soul in it [99] and spent that soul in s13 [100]. The Broker adds a Greataxe of Frost +1 for Hugo as a bonus.
The arc closes with a street fight: two corrupt Nightwatch guards try to take a metal urn from a young woman (Risa); the party intervenes; the guards’ flare summons reinforcements; Vasquez is arrested. Session 7 ends with him being dragged off to jail.
Plot beats: Caelumn’s Produce Flame detonating an entire spore-filled chamber and downing himself in the blast (s5); Terry failing his Deception (“we are servants of the hollow”, rolled poorly with inspiration → “Thieves!” [101]); Hugo’s 80-foot-movement vision-buff during the Titan fight (s6); the Duskwatch shipping ledger found in Maelis’s research desk; the night-time meeting in the streets where Hugo reports to his handler The Wraith, which the DM said “seems to be very very real” [102]; the Whisper Coil Emporium potion shop; the biogloom experimental potion that gave Vasquez bioluminescent meeping bubbles for an hour.
Key NPCs: Maelis Dirn, the Titan, the Phase Spider, the Hollow Guardians, the Mind-Control Bookshelf (abandoned, never destroyed), The Broker, the Glomangol Inn bartender, the Whisper Coil Emporium dwarf (later named Alston), Risa (the urn-woman), The Wraith.
Items acquired: Soulbinder’s Packed Ring; Greataxe of Frost +1; the biogloom mushroom-cap jar (Harvo, traded for 5 healing potions); spell scroll of Wither and Bloom; Gloom-Touched Buckler; silvered short sword; multiple healing potions and biogloom toxins.
Recaps: s4 (entry), s5, s6, s7.
Arc 4: Umbrafall, Mercy, and Bruise (s7-s8)
A two-session arc bookending the Black Vein Quarry. Vasquez wakes in a Nightwatch jail cell and gives his cellmate Jack the alias Cruz; Jack hears “Bruce”, and Terry makes it “Bruise” [103][104]. Meanwhile Hugo’s 22-passive Perception sniffs the lye in Risa’s urn: not ash, lye, the residue of aquamation. Risa’s sister was supposedly cremated at the Dawn Mercy Clinic at 10:00, but the clinic’s logs show someone checking on her at 10:20 [105][106]. Hugo: “I wondered if they aquamated her, that’s why it smelled of lye, because the chemicals they use for aquamation will somewhat resemble lye” [107]. This is the session that names Dawn Mercy and makes the conspiracy concrete.
Harvo negotiates Vasquez’s release from the corrupt jail clerks Jorin and Harak for 150gp under-the-table (down from the official 500gp; the log entry for Vasquez reads “bitch-ass elf”). The party heads north towards the Black Vein Quarry for the Broker’s missing-miners job, makes camp in a forest clearing, and is attacked by an old woman who turns out to be a succubus, alongside two stealthed crossbow archers. After the fight Terry finally completes his Find Familiar ritual, summoning Earthwing the owl, named after the briefly-played s3 PC, and then sings the Macarena while ritual-casting Alarm round the camp [108][109].
The arc continues into the quarry itself. Earthwing the owl is shot out of the air on its first scouting flight by an unseen creature with a 20 stealth check, foreshadowing the much larger sniper threat the party still hasn’t identified. The miners are confirmed dead, working a wall as ghosts; combat begins; the session ends with Caelumn and Harvo both downed by max-HP-draining ghost touch attacks. This is the campaign’s Christmas / New Year break cliffhanger.
Recaps: s7 (urn-woman intervention, arrest), s8.
Arc 5: Mharos and the Death of Harvo (s8-s9)
The Black Vein Quarry arc continues into session 9 and delivers the campaign’s second player-character death plus its most consequential transformation. Mid-fight with the quarry spectres, an unseen presence offers Vasquez a bargain to take the weight he carries; he accepts. Pain blooms white-hot as nerves scream and your vision blurs [110]. Horns tear through Vasquez’s skull. His face heals (the metal bars holding his mouth closed fall out). His race rewrites from elf to half-demon-elf. The presence introduces itself as Mharos, also calling itself Empraros, identifying as “what remains when fear is carried too long and hope is set down. They buried me because I would not stop spreading that weight” [111].
The party pushes deeper into the quarry, finds a deceased priest of Ilmater (unexplained; a non-local cleric who came to investigate before them), and discovers the source of the corruption: a cracked red crystal radiating enchantment that has been corrupting the miners into ghosts. A succubus emerges from the chamber, drags each party member into a personalised vision of their greatest failure, and in the ensuing fight dominates Hugo and points him at Harvo. Hugo’s first axe hits, the second is a natural 20 for 23 damage; Harvo’s reduced max-HP from the spectres’ necrotic drain means he cannot survive the crit. Asked for Harvo’s last thoughts, the table answers: “Well, fuck.” [112][113]. The succubus is killed shortly after but the cost is paid.
At Harvo’s funeral pyre, Terry attempts to play his people’s Rite of Returning to bring Harvo’s soul into the harmony, fails the Performance check (he is not yet proficient in it), and takes a permanent -1 Charisma [114], restored in s20 when he hums Harvo’s melody on watch [115]. The voice from the failure-vision returns: “it’s your fault that she’s not part of the harmony.” The Mharos parasite reports being “weirdly enough, a little bit happy” about the party’s misery [116].
Arc 6: Ruin and the Aurelian Conspiracy (s10-s11)
Sessions 10-11 are the post-Harvo regrouping arc, transitioning the party from Umbrafall towards Eldwythe and surfacing the Aurelian conspiracy as the campaign’s central antagonist. A sealed letter from Sevryn appears at Harvo’s pyre confirming Sevryn foresaw the death and sent him anyway: “the path you’re on only stays open if the wrong thing happens at the right time. … there are more sacrifices ahead, bigger ones, and the kind you don’t recover from” [117]. The letter introduces Ruin as a tiefling warlock, Mordane’s replacement character, who walks into the firelight at the next campsite asking if anyone has food.
Mharos manifests in physical-shadow form on Vasquez’s watch and refuses any negotiated partnership: “There is no deal. There is only this. There is only me feeding on your delicious misery” [118]. At the Dawn Mercy Clinic in Umbrafall, Caelumn rolls three nat 20s in a row on Intimidation under advantage and inspiration, breaking the orderly Drew, who confesses: “They were Aurelians. They came a few days ago. They had papers. They weren’t looking for patients. They already had a name. Mira Hale … they were taking her back to Aurelia” [119]. Risa’s sister was abducted to Aurelia for showing magical capabilities (telekinesis, lighting candles with her mind). The clinic was a coerced cover, not the conspirator. Drew confessed the full route: Dock 13 → Aurelia by boat. The Nightwatch had been paid off.
An Aurelian Paladin and three lighter-armoured ambushers attack the party in an alley en route back to the Broker. The Paladin’s greatsword deals slashing + radiant, and the radiant burns Mharos, “the demon within” Vasquez [120][121]. The party prevails. Vasquez loots the Paladin’s plate and identifies it as Aurelian Plate Armour with Nullstone Runes: advantage on saves vs arcane spells; blocks the wearer’s own arcane casting; blocks barbarian rage. He spends the long rest re-engraving the Aurelian sunburst into his adopted-dwarf-family sigil. He attunes.
Session 11 is a travel-and-combat session. The party stocks at Starpoint Secrets (where Ruin’s failed theft attempt pushes the potion price up to 60 gold [122] and points him at a string of severed hands hung from the ceiling) and the Whisper Coil Emporium (where Alston is named, and Ruin trials a paralysis potion for ten minutes plus one level of exhaustion). On the road they help a farming family whose cart axle has cracked [123]. The father, who is never named, warns that “people with magic rarely make it” in Aurelian lands [124] and that the party should stay away from “berry thickets”, because “Big pigs live there” [125]; his daughter introduces herself as Kit [126]. The DM adds what the party would know: that the Aurelians, “together with Vhal’Zarim”, “hunted pretty much all chromatic dragons to near extinction”, which “is why your quest is so hard” [127]. Whether Vhal’Zarim was the city that hunted with Aurelia is now a question for the DM (see the egg quest below). That night the party is ambushed by three owlbears; Hugo uses his newly-acquired Winged Boots to airlift Caelumn out of the engagement; Caelumn captures one owlbear’s soul in the Soulbinder’s Packed Ring at fourth-level slot. Vasquez’s player Polar is absent for this session.
Arc 7: The Candy House (s12-s14)
A three-session set-piece dungeon arc that doubles as a major plot pivot. On the road in, an orchard farmer, Thomas Feld, who lives with his wife Mara and their daughter Lysa [128][129], tells the party he once saw a dragon’s shadow blot out the moon, flying “sort of north-east”, roughly towards Palathorn [130][131][132]. The party arrives at Eldwythe, saves confectioner Edith Applegarth from a fire at her shop, and traces the cause to Phil Flowerforge, a dwarf baker who confesses to harbouring Briochebane, a gold dragon wyrmling with unusual red-gold colouring raised in secret from a stolen egg from his brigand days. Phil offers 100gp for retrieval. Ruin negotiates a private side-deal with Phil for 20gp + a dozen cinnamon rolls upfront in exchange for not snitching, a pattern the party (especially Caelumn) starts to mark down.
Earlier in the same session, on his long-rest watch, Hugo taps the Onyx Ring of Barbed Hooks and summons the Black Mask, appearing this time as a green-horned tiefling rather than the dwarf form of Mirestrand. Hugo proposes upgrading his pact to “champion eternal” with the Mask’s help destroying the Ascendancy; the Mask refuses but offers a counter-proposal: convert a party ally to the same pact and the Mask will help with the Wraith mind-control. The Mask explicitly names Vasquez as the recruitment target: “I do have my eye on the one they call Vasquez. He has unlocked something that should probably have been locked away. But now that it’s free, it’s very enticing” [133]. Asked whether the voice in Vasquez was some rival of hers, the Mask said only “No. No, no, no, no, no. I could tell you, but what would you do with the information?” [134][135], and of Vasquez: “Once he’s dead, the demon has no hold of him.” [136]. She clearly knows of the demon; whether she sees it as a rival is not stated.
The party follows a candy trail east to the Candy Cottage: pink wafer planks, sugar-glass windows, licorice-thatched roof, and a fruit-leather doormat that shouts “GUESTS MUST WIPE FEET!” at trespassers who fail to wipe their feet. Inside is a magical-conjuration confection-cottage whose food regenerates ten minutes after eating, run by Uncle Nibblecheek, a toothless candy-eating hag who eats candy and people-turned-into-candy. The party works through the cottage room by room: animate flying rug, rocking horse that emits “HOT DOG HOT DOG”, three candy goblins (one of whom feeds Vasquez into a taffy puller, transforming him into soft elastic taffy, [137]), the cyclops baby-doll guardian Bubba Walker (resolved with three kinds of candy after being beaten to bloodied state), four Gingerbread Steves in the basement tunnel [138], the Bubblegum Halfling (rescued from a candy-cane cage; later confirmed as Edith Applegarth’s long-lost brother who was betrayed by Edith years before per a children’s storybook found in the rock-candy library), and the Gummy Mummy (the so-called Gummy Prince, a glass-cannon undead with a curse-on-hit that lowers max HP by 3d6 every 24 hours until death). The Mummy’s curse hits both Caelumn and Vasquez; Hugo airlifts both unconscious bodies up the basement-tunnel stairs while Terry and Ruin retreat up the kitchen-tower stairs.
The arc resolves with a bluff. Terry (with the crooked broom from the rock-candy study) and Ruin approach Uncle Nibblecheek disguised as new candy-mill recruits and pitch (deception 18, persuasion 18) that the party would make better workers than corpses: “give the baker a candy, you feed him for a day” [139]. Nibblecheek buys it, comes downstairs, lifts the curses on Caelumn and Vasquez, and immediately attempts to mass-mind-control all four; only Caelumn fails the save and becomes Nibblecheek’s eternal servant. Meanwhile, Terry approaches Briochebane (asleep on the wood-fired oven), feeds him a brioche-bun from Phil Flowerforge’s bakery, and breaks the small dragon’s mind-control. Combat re-erupts. Vasquez grapples Nibblecheek; Brioche breath-attacks; Nibblecheek pleads mercy and lifts all curses and transformations. The party leaves with Brioche.
The pivotal reveal: Brioche is not the chromatic dragon Sevryn’s quest is hunting. He is a gold dragon wyrmling with unusual red-gold colouring, not a chromatic, and the egg in Caelumn’s backpack does not resonate when Terry walks it past the sleeping dragon [140]. The DM later phrases it: Sevryn’s magic “may have misfired and accidentally sent you on the path to a golden dragon” [141]. The party plans to take Brioche back to Sevryn and explain.
The party hits level 4 at end of s14. Terry picks his Bladesinger subclass. They walk back to Eldwythe, arriving about nightfall [142], and find it occupied by Aurelian forces: white-and-gold banners on the palisade, patrols inspecting every cart, and wanted posters at the entrance with descriptions of all five party members charging “unlawful possession and obstruction of divine inquiry” [143]. The Aurelians had arrived while the party was away, more than a day by the DM’s reckoning [144][145]. The party retreats to the forest clearing.
Plot beats: Caelumn’s coin-grab triggering the Gummy Mummy (s13); the +1 Greataxe looted from a skeleton in the cottage tunnel (Hugo’s backup); the candied apple with dentures (Nibblecheek’s missing teeth, originally retained by Caelumn for leverage and subsequently returned to Uncle Nibblecheek before the s15 backpack snare per the DM); the crooked broom (likely Nibblecheek’s, retained by Caelumn and lost in the s15 snare); Vasquez’s Mage Slayer feat establishing once-per-day fail-to-succeed on Wisdom/Charisma saves.
Arc 8: Aurelian Pursuit and the Sewers (s15-s16)
The arc opens with the introduction of Althea Stormsoro, a 3-foot white-scaled kobold cleric/paladin of the All Hammer with a silver-and-golden gorget bearing a burning gem (Maliwana’s first character, joining s15). She flees into the party’s clearing pursued by an Aurelian patrol who want to inspect her gorget. The patrol arrives. Mharos whispers to Vasquez: “This is your chance. Blame the arcane on her” [146]. Vasquez refuses, walks ten feet, raises his hand, and takes the blame himself. The Aurelian elite, the chain-master, responds with a chain attack that snaps around Ruin’s neck and pulls his head off in a scripted execution with no save [147]. Combat follows; Terry debuts Bladesong and decapitates an Aurelian recruit on a natural-20 scimitar attack.
Phil Flowerforge arrives with a smoke bomb and the line “Follow me if you want to live!” [148]. During the smoke escape, an unseen chain pulls Caelumn’s backpack, including the Egg, into the smoke [149]. The egg is gone. Phil leads the survivors into the Eldwythe sewers, reveals his brigand past (“I had all kinds of unsavory business all over Eldurae”, [150]), and names his contact, Hett Varn, a dwarf with red hair and goggles on his forehead, to be met at the White Lantern Shrine, “a half-ruined way shrine on the freight road, a few miles from Aurelia’s outer approaches”; they are to “tell him that Phil sent you” [151][152]. Phil parts ways at the sewer mid-point.
In the sewers the party fights kuo-toa, three of which are shown dying, with bone whips that deal slashing and lightning damage [153][154][155][156][157], and then needle blights and rat swarms in a flooded storage room, where a fungus puff forces a Constitution save [158][159][160][161]. Session 15 ends with the last rats killed: “that is the end of initiative and the end of today’s session” [162].
Session 16 is the sewer crawl’s conclusion. The party finds the Hat of Disguise Phil hinted at (visible only when water hit the magical effect), and Althea ritual-identifies it; Vasquez attunes during the boat trip later. In a flooded chamber, bodies in the water rise as fungal creatures whose spores stun anyone who fails a Constitution save, and the fight ends when the last of the large ones falls and the smaller “servants” power down [163][164][165]. They navigate a seven-lock binary-language puzzle door (open/closed in seven languages, three readable to the party: Common×3, Halfling, Infernal, Giant, Undercommon), brute-forcing it after 20 minutes (open-closed-open-closed-open-closed-closed). They discover a quantum/illusion wall that passes through if walked into backwards, and find a sarcophagus chamber with a 300gp diamond and a potion bottle that looks empty but feels as if it holds liquid [166][167]. Lifting the chest wakes two flame-skulls and at least three undead the DM calls ghouls [168][169][170][171]. The party barely survives: a flame-skull’s opportunity attack drops Caelumn, a ghoul’s bite leaves him with two failed death saves, and Magic Missiles knock out Althea and then Terry [172][173][174][175]. Both flame-skulls are destroyed, and a frightened undead is left to run [176][177][178]. They stealth past the Aurelian patrol at the sewer outflow, find a small skiff, and choose to sail for the White Lantern Shrine [179][180], which Hugo and Terry later place on the freight road at Aurelia’s north entrance [181][182].
The session ends as Sevryn’s words ring in their minds: “everything is happening the way it’s supposed to” [183]. As played, all five (Terry, Hugo, Caelumn, Vasquez and Althea) set sail towards Aurelia; the retcon at the start of session 17 changed that (below).
Session 17: new hands, renegotiated terms
Session 17 opens with two table changes and one in-fiction retcon, and ends mid-combat at a cold-water reef line a half-day’s sail from the White Lantern Shrine. The arc is still Aurelian Pursuit, but the cast and the pact terms have shifted enough to warrant a dedicated entry.
Player transitions. Brian joined the table playing Mike, a Vedalken caster built around the Mizzium Apparatus, a wondrous item that lets him cast any spell on his prepared list via an Arcana check, with a backfire risk on a fail. Mike’s list spans wizard / sorcerer / warlock / bard breadth [184] and was demonstrated this session with Mending, Light, Detect Magic (ritual, twice), Detect Thoughts, Phantasmal Force, Shield, Booming Blade. Ash joined playing Steven, a halfling Pact-of-the-Blade warlock: three foot nine, olive complexion, charlatan background, a dagger pact-weapon that “smells of expensive tobacco smoke” when summoned [185]. Polar (Vasquez’s player) and Maliwana (Althea’s player) departed between sessions; the in-fiction explanation is the s16 retcon below. The departures are explained on the player-handle articles.
s16 retcon: Vasquez and Althea departed offscreen via Aurelian capture. Before the in-fiction scene resumed, Nick laid out the framing change: the two PCs split off at the end of session 16 and were forced back to the sewer when Aurelians closed in. The party chose to flee rather than go back for them. The two were taken. Vasquez’s Hat of Disguise was destroyed in the escape [186][187][2]. Terry briefly objected (“I object to that retcon. I want a different retcon. I want one where he keeps the fucking hat”, [188]) but the change stood. Status flips: Vasquez and Althea move from active to departed offscreen; Hat of Disguise moves from carried/attuned to destroyed. Per Chris’s post-s17 clarification, the capture is the in-fiction send-off for the two PCs; the rescue is not the campaign’s direction. Vasquez and Althea sit in the same category as Cholmondeley, Harvo, and Ruin: former party members, not pending recovery. Future agents should treat them as departed PCs, not captured-and-rescuable ones.
Hugo’s race named: Voidforged. Out-of-character to Ash mid-session, Nick names Hugo’s race for the first time on-transcript: “Hugo is playing something called a Voidforged that don’t need to breathe” [189]. The visual reveal follows immediately when Mike sees “slight glowing veins underneath his skin… his eyes seem to be glowing ever so faintly” [190]. Earlier wiki text framed Hugo’s race as “Project Veilbreak survivor” or left it unnamed; Voidforged is now the canonical race, with Project Veilbreak as the in-fiction experimental programme that created him. The blood-vision later in the session, with its iron restraints, dark glass and no clean air [191], provides concrete physical imagery of the Project Veilbreak chamber that earlier sessions only hinted at.
The Black Mask’s renegotiated pact terms. Hugo wins a breath-hold bet against Mike (Mike unaware that Voidforged don’t breathe). Time freezes for Hugo alone, and the Mask appears in a new third visual form (a small gnome on a fishing chair on the water, lure in hand) and unilaterally revises her own contract. Her opening: “Rookie mistake. Always have them sign the thing before the bet” [192]. The new substitution clause keeps the substitute as a second attack-dog rather than replacing Hugo: “self, hmm, what is better than one attack dog? two attack dogs” [193]. Both Hugo’s mind-control AND the Wraith’s lift together when the substitution clears: “I remove the mind control that the Ascendancy has placed on you and on the one you called Rafe. And in exchange, you will become my attack dog instead of theirs” [194]. Hugo restated the egg-quest immunity and Ascendancy-destruction clauses from his original pact [195][196]; the Mask agreed and pinky-promised. The largest faction-canon line of the session: “Fine I’ll crush your little ascendancy and probably send my little attack dog after he’s done fetching that egg” [197]. The Ascendancy is now an explicit mutual-target for both the party and the Black Mask after the egg quest. The Mask is, in her own framing, “kind of rooting for you guys” for the duration [198].
Mike’s verbal IOU substitutes for the contract. Back in real time with the contract on the table, Mike applied lawyer-brain in three escalating refusals: “You bet with something you don’t have I declare this contract null and void” [199]; “there’s an expectation of a reasonableness now i do not believe in any court of law in these lands that anyone would consider this to be something a reasonable person would consider signing” [200]. Hugo’s fallback was a verbal IOU. Mike committed to a single owed wish: “Ah That I can Commit to Eventually doing Should I live Long enough” [201]; he later clarified “wish” as a 9th-level spell slot [202]. This is the first failed substitute-recruitment attempt under the renegotiated terms; the substitution clause itself is still open and Hugo can try again. The written contract is preserved as a prop artefact, unsigned.
Nessa, Pim, and Leo: the second on-screen Aurelian abduction pattern. Hours later the skiff rescued a fishing-boat family. Nessa (the mother), Pim (small, quiet, watchful daughter who gave Mike a scratched-face pebble named “Captain Stone”, [203]), and Leo (younger child). Mike mended their sail with Mending, passing it off as a cleric’s spell, and gave them two rations [204][205][206][203]. Nessa’s reason for being at sea was the campaign-canonical worldbuilding piece: “my husband was taken three nights ago into the road offices they searched our home and found old tide charts weather notes and a few pages copied from his father’s journal and the officers called it unauthorized studies what does that even mean” [207]. This is the first on-screen confirmation of “Aurelian road offices” as small-town arrest infrastructure and of unauthorised studies as an Aurelian charge category. It sits alongside the Dawn Mercy Clinic / Mira Hale conspiracy as a second on-screen Aurelian abduction pattern, with the Nessa family receiving the survivor-survivor side of what Mira Hale’s family received as the abductee side. Nessa’s husband (unnamed) is alive-but-detained; the family sails on towards Gloamhearth. Open thread: how many other Nessa-family-equivalents exist across the coast?
Combat cliffhanger. Late on day 2 of the sail the air drops, the water ices, and the skiff drifts into a localised cold-water reef line. A Reef Stalker (Mike’s History check, [208]), at least two Rimeclaw Skulkers spitting icicles [209] and the serpentine Brinemaw Wyrm ambush the skiff with a pack of three-to-four water wolves whose luminous purplish-blue blood visually echoes Hugo’s own Voidforged biology. The session ends at the end of a round with the Brinemaw Wyrm trapped in Mike’s Phantasmal Force lava-cube illusion (failed two Intelligence saves, [210][211][212]), one Rimeclaw Skulker pup still alive next to Mike, and the rest of the party still up. The combat resumes in session 18; the party is roughly half a day from the White Lantern Shrine, which Hugo and Terry confirm sits on Aurelia’s north entrance, on the freight road approaching the city [213].
Recap: s17.
Sessions 18-19: brief notes (pending full synthesis)
This bible’s narrative synthesis runs through session 17; sessions 18-19 are not yet fully woven in. A few developments are important enough to flag here so the synthesis-level reader is not left at s17. See the s18 and s19 recaps and the Timeline for the full accounts.
- The reef line, a red dragon and the lost skiff (s18). The reef-line fight ended, and a gargantuan red dragon flew over the skiff and on “towards the north” [214][215]; “where it was flying to, something lit up the sky before it died out again” [216]. The DM’s notes record only the dragon flying overhead, heading north (the DM’s post-s21 clarifications, 2026-09-27). A giant winged catfish then destroyed the boat with its acid breath, and the party swam to the Aurelian coast [217][218][219][220].
- Mike executed; the Egg-quest deferred (s18-s19). On the inland road in s18 an Aurelian patrol’s confessor caught Mike casting a cantrip that was not on his list through his Mizzium Apparatus [4], and the patrol’s knight, Glenn, beheaded him [5]; Hugo dug his grave [221]. The patrol took his Mizzium Apparatus [222] and presumably Mike’s spellbook [223]. The DM stated the doctrine: “in aurelia the question is not did you cast a spell it is are you using unsanctioned arcane power” [224]. In s19, humbled by a single patrol and the hardened doctrine that all magical equipment requires an Aurelian permit [225], the party chose not to assault Aurelia to recover the Egg for now [7][226]. The egg-quest is therefore deferred rather than top-priority; the party reset its heading to redeem the forged Duskwatch ledger at Velkris and update Sevryn at Gloamhearth [8].
- A Pure Light priest joined the party (s19). Father Thomas, Brian’s new PC (replacing Mike), a Human Twilight Cleric and serving priest of the Aurelian Pure Light, approached the party to atone for Mike’s execution and joined, having “taken a leave from my order in order to pursue good works” [10][11]. A serving Aurelian clergyman now travels with wanted heretics: a defection/leave-of-absence, not (yet) excommunication. He still believes the doctrine in principle but argues for mercy, and says the Pure Light has bestowed magic on him, “Nature magic. Not all magic is bad.” [227][228].
- The Black Mask delivered the first payoff on Hugo’s conditioning (s19, Hugo-only). Acting on her s17 promise, The Black Mask undid the conditioning the Wraith had just re-applied to Hugo [54], the first concrete payoff of that pact branch, while pressing him towards a “second deal” (the still-open substitution clause, [55]). The leash thread is partially resolved (first payoff delivered) but stays open; this is Hugo-only knowledge.
- Seraphine established as Aurelia’s ruler (s19). New canon, DM-stated (via the goblin Gristleback): Aurelia is ruled by Seraphine, who “flew through the sky in the Arcanvian War and fucking destroyed five Archmages by herself” [52]. The campaign’s principal antagonist faction now has a named, individually god-tier head of state.
Session 20: brief notes (pending full synthesis)
As with s18-19, session 20 is not yet fully woven into the synthesis above; the key developments are flagged here. See the s20 recap and the Timeline for the full account.
- Roster change: Barney replaces Steven via a dual-memory retcon. The session opened on an in-fiction reality-rewrite: every present PC woke with two equally-real sets of memories, one in which the halfling warlock Steven had always travelled with them and one in which the High Elf artificer Barney Amoran always had, with Steven erased from existence (“Every memory now has two versions and both feel just as real”, [6]; “Steven has never died”, [229]). Out of character this handled a player change (Steven’s player left; a new player joined as Barney Amoran, an artificer). The cause of the rewrite is unexplained and sits as an open thread, and the party elected Barney their decision-maker on the spot [51].
- The major world reveal: the ley lines are failing. A new, on-the-ground symptom of the world-dragon’s decline surfaced: the world’s ley lines are failing, framed by the DM as “a brownout in an electrical grid” first felt in magic-reliant cities like Arcanthys [15][16], and read by Barney’s gadgetry off the “every shadow points east” glitch. The DM restated the arc’s spine through Caelumn’s recollection of Sevryn: arcane energy stems from the dying world dragon, the Egg is to hatch a new one, chromatic hoards are the practical fuel, and unchecked the failure cascades from arcane to nature to divine magic and then the world dies [17]. This escalates the Egg arc from a slow fetch-quest into a visible countdown, and it opens a possible dragon-finding method independent of Sevryn’s divination (Barney’s ley-line detector, [230][231]).
- Eldwythe town liberated from Aurelian occupation. The Aurelian occupation of Eldwythe town has lifted: the banners are gone from the town, Aurelian notices have been torn down, the market has reopened, and local wardens (not Aurelian soldiers) now hold the street corners and pointedly do not aid the soldiers on the bridge [14]. The retreat is asymmetric (the Aurelian border checkpoint on the Eldwythe bridge still stands, and the party formally “left Aurelia” only by crossing it, [12]), but it is the first visible loosening of the Aurelian grip since the occupation began in s14.
- The Aurelian “binder” role established. A new elite rung of the Aurelian heresy apparatus was named: binders, elite fighters and magic-detectors who track heretics and serve as “the Inquisitors’ general attack dogs,” outranking ordinary clerics like Father Thomas “by quite a lot” [232][233][234]. A binder patrol interrogated the party’s camp before breaking off to chase a sky-flash, leaving an explicit unfinished threat [53]. This extends the established Aurelian magic-detection and heresy regime with a named elite enforcement role beneath the Inquisitors.
Session 21: brief notes (pending full synthesis)
As with s18-20, session 21 is not yet woven into the synthesis above; the key developments are flagged here. See the s21 recap and the Timeline for the full account.
- Greysmere and the kidnapping. The s20 mill-pond settlement short of Umbrafall is Greysmere, a village too small for the map whose land is largely given over to graves [18][235]. Raiders have hit it over several nights, taking goods and bodies from the open graves while leaving the coin behind [236][237][238], and on the night the party arrived they took the innkeeper’s son Pell [20][239]. The innkeeper, Orrin Sol, hired the party to bring him back for “50 gold now and 150 gold” [21]; whether the advance changed hands is unconfirmed (the DM’s post-s21 clarifications, 2026-09-27).
- “Mother wants him alive.” The only witness, Fen, reported three kidnappers in charcoal robes with undead, one of whom said “Mother wants him alive.” as they dragged the boy north [22]. Who or what Mother is remains unknown, and The charcoal-robed kidnappers have not been seen on-screen.
- A temple under Vecna’s symbol. The raiders’ trail ends about forty minutes north of Greysmere at a ridge temple whose carved eye, half hacked away, is “the symbol of Vecna, the god of secrets and whispers” [23][24]. This is the first time Vecna has been named in the campaign. Per the DM’s post-s21 clarifications (2026-09-27), the worship met does not show how widespread the religion is, so the world synthesis above makes no claim about Vecna’s place in Eldurae’s pantheon.
- The undead plague. A swollen zombie’s poison proved to be “not a toxin per se. One might say it’s a plague.” [240]: a poisoned condition that outlasts combat, which anti-toxin cleared for Terry [241]. Father Thomas still carries it at the pause [242], and the DM has promised it will be “so much more fun” [243]. The session paused mid-fight inside the temple, with Pell not yet found and Laura Bennett waiting in Greysmere only until about midday [244][25].
Session 22: brief notes (pending full synthesis)
As with s18-21, session 22 is not yet woven into the synthesis above; the key developments are flagged here. See the s22 recap and the Timeline for the full account.
- The Temple of Vecna. The DM now calls the ridge temple “the Temple of Vecna” and its great hooded statue “the Vecna statue” [28][26]; whether the first is a name or a description is unconfirmed. It is a working cult site, with offerings at the statue and regular foot traffic [26][27], doors that open for secrets [29], and hidden chambers guarded by statues of a mummy lord and a vampire lord [245][246].
- Rime and Mother Sarah. Inside the statue hid Rime, a silver dragon wyrmling, “not very powerful” in the DM’s words [247]. He reports a woman who “said her name was Mother Sarah”, arrived “a couple of weeks ago” and spoke of “bringing back stronger undead”, and he wants her stopped [33][34]. Mother Sarah is probably the kidnappers’ “Mother” [22]; the DM has not said so, and the spelling is unconfirmed.
- Aurelia hunts a silver dragon. Rime carried “an Aurelian bolt”, and Aurelian hunters had tracked him to the temple [31][32]. On a History check the DM recalled Aurelia hunting dragons to near extinction “together with Vhal’Zarim”, apparently metallic ones too [248][249]. That sits against the session 11 account of chromatic dragons only [127], the session 18 statement that metallic dragons are “kind of considered holy in one respect” [250], and the DM’s post-s21 clarifications (2026-09-27) naming Karvos as Aurelia’s partner; the Karvos canon stands pending the DM.
- The Book of Secrets and the arrivals. Under a toppled statue, after two flameskulls merged and fell to Father Thomas’s Moonbeam [251][252], lay The Book of Secrets, silver-inlaid with Vecna’s sigil [253][254]; a whispered secret drew foreign text from it and “something changing inside” Father Thomas [75]. The session ended with the party resting outside as one cultist and five undead walked into the temple [255].
Session 23: brief notes (pending full synthesis)
As with s18-22, session 23 is not yet woven into the synthesis above; the key developments are flagged here. See the s23 recap and the Timeline for the full account.
- Roster change: Kole joins, and Barney’s player leaves. Jon joined the table with Kole, by his player’s account a changeling warlock from Arcanthys [256][87][257][258], first seen as a cultist’s prisoner in “rough-looking iron manacles” [36] and freed in an ambush at the temple entrance [259]. Trey has left the campaign (Chris, 2026-10-10). Unlike the s20 rewrite, no in-fiction event covers the change: Barney has no lines in sessions 21 to 23, his last on-screen appearance is session 20, and nothing is stated about where he is.
- Sevryn still steers, and the Egg’s holder gets a title. Kole says he was “sent on the path by a very powerful individual”, whom he does not name, and then pointed at the party by Sevryn [38][39], about three days earlier by the DM’s reckoning [57]. The DM told the party that the man who holds the Egg “is an Aurelian binder” [43] and that binders “can sense arcane usage even more than the wards in Aurelia” [260]. Which binder is not stated; the s15 chain-master and the s20 binder remain separate pages.
- The Cold War. Arcanthys “has been in open confrontation with Aurelia for quite a while, and now it’s kind of a Cold War, sort of” [44]. The party talked of using that, and of Kole’s shape-changing, to get the Egg back. Nothing was agreed, and whether a changeling’s change counts as magic for Aurelian detection was asked and not ruled [261][262][263].
- The temple’s hierarchy, glimpsed. The cultist the party killed spoke of “the executioner”, of “a sacrifice for God” and of “the master” [73][74]. Rime again named Mother Sarah and looked to a sealed door that needs “the black orbs” [45][46][47], and when Father Thomas struck that door a voice through the stonework said “Deal with them, my darlings.” [49]. None of these figures is identified, and none is said to be another.
- Undead that will not drop, and blades that take more than blood. The temple’s zombies and greatsword skeletons stay up unless a critical hit lands, “undead fortitude” in the DM’s own phrase [264][265][41], and the skeletons’ swords and a spectre’s touch lower maximum hit points [79][81]. The session paused mid-fight with one skeleton and two spectres standing and Pell still not found [50].
Session 24: brief notes (pending full synthesis)
As with s18-23, session 24 is not yet woven into the synthesis above; the key developments are flagged here. See the s24 recap and the Timeline for the full account.
- The sealed-door fight ends, and the ritual builds. Hugo took the third greatsword skeleton’s sword in an improvised disarm, and “whatever magic is empowering it seems to fade away”, then ended it on a natural 20, while Father Thomas destroyed both spectres [266][267][62][268][269]. With the last skeleton came “a low chanting spreading out through the temple” [62]; Rime, answering Father Thomas, said “she’s completing the ritual” [64]. The DM has not said what the ritual is, and the chanting was “nearing a peak” by the end [63].
- A temple of trials. The mist hall turned hostile, blinding, compelling and striking with psychic damage [270][271][272][273]. Going round it, the party found a hall of six statues, a statue that swung round and a mouth that bit, a root room that dragged Caelumn to 0 hit points and a vampire-lord statue that wanted blood, and took two black orbs, one with Kole’s lute and one with Terry’s blood ([274][275][276][277][278]; see The black orbs). That the door takes three orbs is the players’ reading [279][66].
- The knight of smoke and Caelumn’s answer. Terry pushed over a knight statue and a knight of smoke came out; it dropped Terry and Father Thomas and was almost unhurt when the DM stopped the session mid-fight [58][280][281][282]. After Caelumn knelt, the DM asked whether he abandons Bahamut and accepts Vecna as his one true god; his player answered that Caelumn “is starting to see Vecna’s ways”, and the knight turned its gaze to his allies [283][284][72]. It struck Father Thomas when he said fuck Vecna [285]. The DM has not said what the knight is, whom it serves, or whether Caelumn’s answer binds him.
- Smaller changes. The DM retired the party inventory [286]. Hugo and Kole lost maximum hit points to the temple’s undead [77][78]. Caelumn took a pink unicorn plush with an endless void inside from the knight statue’s hollow ([287][288]; see The pink unicorn plush). The DM asked everyone for a backup character [282].
The egg quest
The egg quest is the campaign’s nominal main thread. Sevryn briefed it in session 1: magic is failing across Eldurae, the egg can absorb chromatic dragon hoard essence to repair it, and the party are to deliver the egg to chromatic dragons’ hoards in turn. The egg is a passive absorber, not a homing device: Sevryn has to redirect the party each time, and his foresight is fallible (“the sight blurs beyond that. I cannot fix its nature or lair,” [289]).
In session 20 the DM restated the premise in fuller form, through Caelumn’s memory of Sevryn: arcane energy “all stems from the world dragon”, which is slowly dying; Sevryn gave them the egg “to hatch a new world dragon”; the egg needs magic power and “doesn’t really care where the arcane magic is coming from”; and chromatic dragons stored much of their draconic energy in their hoards, where it is still left after the Aurelians “nearly killed all chromatic dragons in the entire continent”, together with Karvos, as the DM’s post-s21 clarifications (2026-09-27) name the city [17]. Unchecked, the failure spreads from arcane to nature to divine magic, “and then after that, the world just dies” [17]. This fits the DM’s post-s17 ruling that the egg absorbs draconic hoard power.
Progress: 1/N dragons absorbed, unchanged since session 3.
- Death-at-Sunset (ancient green): essence absorbed s3, and the egg turned green [290].
- Briochebane (a gold dragon wyrmling with unusual red-gold colouring, NOT chromatic): the egg did not resonate [140], and the DM suggested Sevryn’s magic “may have misfired” [141]. Brioche left with Phil Flowerforge in s15, and neither has been seen since. Whether Brioche’s future hoard could affect the Egg is unknown.
- All other chromatic dragons: status unknown. In session 11 the DM recalled that the Aurelians, “together with Vhal’Zarim”, “hunted pretty much all chromatic dragons to near extinction”, so “it’s rare to find any chromatic dragons which is why your quest is so hard” [127]. Session 20’s account gave a different partner, which the DM’s post-s21 clarifications (2026-09-27) name as Karvos [17], and session 22’s History lore named Vhal’Zarim again, with the hunts apparently taking in metallic dragons too [248][249]. The Karvos reading stands until the DM says which city is meant.
The Egg’s location: The Egg was stolen by Aurelian forces in s15 [149]. Its exact current location is unknown. Recovering it was the top priority through session 18; in session 19 the party chose not to go into Aurelia for it “for now” [7][226], and in session 20 Father Thomas said they were “not going back to Aurelia anytime soon” [291]. The quest is deferred, not abandoned. In session 23 the DM said that the party knows the man who holds it “is an Aurelian binder” [43]; which binder, and where, is not stated. (The s10 Aurelian Paladin and the s15 chain-master are SEPARATE Aurelian elites, and the s23 statement does not make the chain-master and the s20 binder one man.)
Hugo’s Project Veilbreak / Ascendancy thread
Hugo’s personal arc is the most heavily developed of the player-character backstories. He was a candidate in Project Veilbreak: 140,000 candidates selected, injected with a viscous-fluid blood replacement that killed 50% in 24 hours, biological-cellular rewrite, two rounds of 1-of-100 arena combat, seven survivors. Run by the Project doctor. The project is part of the larger entity Hugo names as The Ascendancy (named explicitly by Hugo to the Black Mask in [292]; the brand is Hugo-only knowledge; the other PCs know there is a project but have not been told its name). His pre-experiment name was “Corvin”, revealed by The Black Mask in [293] alongside a flashed-memory of holding the hand of a woman and a small girl in pigtails saying “daddy daddy see what I found”.
The mind-control mechanism is referred to as the “leash”. The Wraith is Hugo’s handler, appearing to him in the streets after he had gone to bed in s7, a scene the DM said “seems to be very very real” ([102]; “Subject. Status report.”), and in person in s19, and is loyal to “the project”. The Wraith reports the project is concerned about Hugo’s loyalties drifting: “The project seems to have worries about your allegiance changing. Something about their leash weakening on you?” [294]. Hugo passed the loyalty Deception check, but the leash is weakening.
Hugo’s pact with The Black Mask is the leverage point. The Mask has promised the whereabouts of his missing family once the quest is done and help killing the Project doctor [92][93]. Hugo’s asks to free Bella (another Project Veilbreak survivor, named only) and for help destroying the group were refused in s4 [95], though in s17 the Mask said she would “crush your little ascendancy” [197]. In return Hugo serves ten years after the egg quest; his soul is forfeit if he dies in the first seven, and he goes free if he dies in the last three [295]. The pact ring (the Onyx Ring of Barbed Hooks) cannot be removed; Hugo described its revive against s6’s phase spider, but whether it fired is a question for the DM [296].
In s12, on a long-rest watch, Hugo proposed upgrading the pact to “champion eternal”; the Mask refused, but offered a counter-proposal: convert Vasquez specifically to the same pact, and the Mask will help with the Wraith mind-control. Hugo did not commit. In s17 the Mask rewrote the clause so that any substitute would become a second “attack dog” beside Hugo, with the mind control lifted from both Hugo and the Wraith when one signs [193][194]; Mike refused to sign [199][200] and died in s18. In s19 the Wraith re-applied Hugo’s conditioning with the trigger words “Teddy Bear. Lamp.”, the Mask undid it, and then told him “You should probably get on that second deal” [297][54][55]. The DM set the conditioning’s bound: “You’re conditioned to achieve your goal at any means necessary within reason” [298]. Nothing on this thread surfaced in sessions 20 to 22 (Hugo missed s20). All of it is Hugo-only knowledge.
The Titan’s full origin remains uncertain. It looked at Hugo “like he knows you” “before he disappears forever” [299], and in s17 Mike’s ritual vision of Hugo’s blood “does actually line up a little bit with that environment” of the Titan fight [300]. Maelis Dirn recognised Project Veilbreak-style alteration in Hugo in s6: “Liar. I see the project’s work on you. You work for them and you will die and you will become a pet.” [96]; her exact relationship to the Ascendancy is unconfirmed. The Ascendancy is connected to Hugo and Project Veilbreak and has shown it can act beyond one city, reaching Hugo in Aurelian territory in s19 [301]; its exact base and full relationship to Aurelia remain unknown to the party.
The Aurelian conspiracy
Risa’s sister was the seed; the conspiracy is the tree. The thread:
- s7: Risa introduced clutching a metal urn outside the Whisper Coil Emporium as two corrupt Nightwatch guards try to take it from her. The party intervenes; one guard falls, the other arrests Vasquez.
- s8: Hugo’s 22 Perception identifies the urn’s contents as lye, not ash. Risa’s account adds a 20-minute gap between the supposed cremation (10:00) and the last time someone checked on her sister (10:20) [105][106]. The clinic name is delivered: Dawn Mercy Clinic. The cover-up is aquamation, not cremation. Risa’s sister “swore that she turned on a candle with her mind” [302]: latent magical ability.
- s10: At the Dawn Mercy Clinic, Caelumn’s three-nat-20 Intimidation breaks the orderly Drew. Confession: “They were Aurelians. They came a few days ago. They had papers. They weren’t looking for patients. They already had a name. Mira Hale … they were taking her back to Aurelia” [119]. The clinic is a coerced cover, not the actual conspirator. Mira was taken to Dock 13 four days previously and shipped to Aurelia. The Nightwatch had been paid off.
- s10: An Aurelian Paladin and three lighter-armoured ambushers attack the party in an alley. The Paladin’s plate is Aurelian Plate Armour with Nullstone Runes, anti-magic gear issued to Aurelian officers. The Paladin’s radiant-rider greatsword burns Mharos inside Vasquez [120][121].
- s14: Aurelian forces occupy Eldwythe while the party is away, more than a day by the DM’s reckoning [144][145]. White-gold banners; Pure Light tabards; wanted posters of all five party members charging “unlawful possession and obstruction of divine inquiry”. The descriptions cover all five PCs including Vasquez, who used no magic in s12, suggesting the intelligence is witness-based rather than purely arcane-detection.
- s15: The Aurelian chain-master, an elite with anti-magic capability, decapitates Ruin with a chain attack that has no save, and the Egg is pulled away during the smoke flight. The party flees into the Eldwythe sewers.
- s16: The party heads south towards the White Lantern Shrine and Aurelia proper. Vasquez attunes the Hat of Disguise for tiefling-form concealment.
- s17: Nessa’s husband “was taken three nights ago into the road offices” after a search turned up tide charts, weather notes and copied journal pages, and “the officers called it unauthorized studies” [207].
- s18: An Aurelian patrol detects Mike’s cantrip, cast through his Mizzium Apparatus [4], and its knight, Glenn, beheads him [5]. The DM’s doctrine: “in aurelia the question is not did you cast a spell it is are you using unsanctioned arcane power” [224].
- s19: All magical equipment, healing potions included, needs a permit in Aurelia [225]; the party learns that Seraphine, “the leader of Aurelia”, destroyed five Archmages by herself [303][304]; a day inland, the party is “far enough away that you don’t need to worry as much” about detection [305].
- s20: An Aurelian Binder, “the Inquisitors’ general attack dogs” in the DM’s words, questions the party’s camp and breaks off with “I’ll deal with you later” [232][234][53]. Across the bridge, Eldwythe’s occupation has lifted [14].
- s22: Rime, a silver dragon wyrmling, carries “an Aurelian bolt”: “aurelian hunters found me and tracked me all the way here” [31][32].
- s23: The DM states that anyone seen practising arcane magic within Aurelian borders is “rapidly executed” [44], that binders “are the pinnacle of hunting down rogue arcane users” and out-sense “the wards in Aurelia”, the first mention of wards as a means of detection, and that the Egg’s holder is a binder [43][260]. Whether binders may act beyond the borders was asked and left hedged [306][307].
The conspiracy’s purpose remains unconfirmed. These cases appear to be part of a broader pattern of Aurelian abductions or disappearances, but the exact structure remains unknown. The Velkris route is described as “the city of money” by The Broker [308] and recommended as a place to sell Aurelian-conspiracy intelligence. The Aurelians have anti-magic gear at officer level, and the party knows Aurelia has some way to detect or trace magic use, but the exact method is unknown.
Vasquez’s Mharos parasite
Mharos, also calling itself Empraros (“I am more of a concept than a thing. I am what remains when hope is given up and misery gets to breed”, [309]), accepted Vasquez’s bargain mid-fight in the Black Vein Quarry in s9 and forcibly transformed him into a half-demon-elf: horns, runes, ember eyes, healed face, oral bracing fallen out. The transformation was DM-introduced, not RAW; Vasquez’s character sheet was rewritten at the table. The wight in the upper quarry asked an unsettling question: “What makes you so special? Why did it succeed with you?” [310], implying others had been offered the same bargain and rejected.
Mharos has no negotiated relationship with Vasquez. In s10 he manifested in shadow-form and refused all bargaining: “There is no deal. There is only this. There is only me feeding on your delicious misery. … You and I will become one. You will be my terrible sword that sweeps across Eldurae and they will all bow to us” [118]. He is satisfied by group misery, including Harvo’s death. Radiant damage burns him (the Aurelian Paladin’s greatsword, [120][121]). The Black Mask knows about him and considers him a competitor; per the Mask, “Once he’s dead, the demon has no hold of him” [136].
Mharos’s manipulation has escalated session by session. In s9 he is a transformation event and a shadow voice. In s10 he is a refusal to bargain. In s12 he is the recruitment target the Black Mask names. In s15 he whispers “blame the arcane on her”: Vasquez refuses, takes the blame himself, Ruin dies for it; later in the same session Mharos manifests in the smoke and targets Caelumn directly with a Wisdom save attack (“I have tried to be patient. … If you won’t bring me others’ misery I’ll settle for yours”, [311]), defeated only by Vasquez’s Mage Slayer once-per-day fail-to-succeed. In s16, cut off from the others behind a magical wall, Vasquez answers the voice’s “Feed me your misery” by slamming his head into the wall for a point of bludgeoning damage, feeding the parasite his own pain rather than the party’s [312][313]. The relationship ended openly adversarial, with the host imposing terms. The arc then left the table with Vasquez in the s17 retcon; whatever happens to Mharos after the Aurelian capture is off-table.
Major NPC arcs
Sevryn
The campaign’s prime mover. Silver dragonborn chronurgy wizard. Telepathic. Has the world’s best foreshadowing instincts: he knew Harvo “wasn’t coming back from this” and still sent him, “because the path you’re on only stays open if the wrong thing happens at the right time” [117], and in s4 Vasquez suspected he had foreseen Cholmondeley’s death as well, since he “had looked through the time streams” [314][315]. Quest-giver of the egg quest. His s10 letter sent Ruin to the party [117], and the party suspects other newcomers came his way too [316]. Last in-person appearance: s1, at the Hollow Hall Tavern in Gloamhearth [317]. Communications since: a telepathic message at the end of s3 redirecting to Eldwythe [289]; a sealed letter at Harvo’s pyre in s10 [117]; and, at the end of s16, his words ringing in the party’s minds: “everything is happening the way it’s supposed to” [183]. He has not appeared on screen in sessions 17 to 23, but he is still at work: in session 23 the newcomer Kole said that a dragonborn, whom he agreed was Sevryn, had told him where to find the party [38][39], about three days earlier by the DM’s reckoning and without saying that the party held the Egg [57][318]. The party plans to report to him at Gloamhearth after Velkris [8], and in s20 the DM restated his briefing through Caelumn’s memory [17]. Per the DM’s post-s21 clarifications (2026-09-27), he is alive as far as the party knows, which does not guarantee his current location or availability. The party trusts him with significant reservation. He has admitted to using them.
The Black Mask
A devil disguised first as a dwarf with a special helmet at The Still Current Inn in s4, then in tiefling form with green horns when summoned via Hugo’s pact ring in s12, as a female gnome fishing from a chair on the water in s17 [192], and as a dwarf with a black mask in s19 [297]. Trades in spell scrolls, poisons, magical items “fallen off a cart”, and pacts. Operates by infernal contract law: “we devils have a rule set. once a wager is set once a deal is made we abide by the deal. we don’t change it midway and we cannot lie” [319]. Holds Hugo’s pact: ten years’ service after the quest, his soul forfeit if he dies in the first seven and free if he dies in the last three [295]. Knows of the demon in Vasquez [136]; whether she sees it as a rival is not stated. In s12 the Mask refused Hugo’s proposed “champion eternal” upgrade but offered help with the Wraith’s mind control if Hugo recruited Vasquez to the same pact; in s17 the clause was rewritten for any second “attack dog” [193][194], and in s19 the Mask undid the conditioning the Wraith had re-applied, then pressed Hugo to “get on that second deal” [54][55]. Not seen since s19. Ring giggles. A crow watched Caelumn through his window after the s4 audience, possibly a familiar or spy; not confirmed.
The Broker
Masked figure of the Black Hollow Market in Umbrafall; bone ledger, green-stained gloves; “his word is his bond”. Hires the party against Maelis Dirn in s4 (paid out s7 with 50gp + 2 biogloom toxins + a Greataxe of Frost +1) and against the Black Vein Quarry missing miners in s7 (paid out s10 with 100gp). Identified Soulbinder’s Packed Ring for the party. Pointed them at Silent Intake in Velkris for the Duskwatch shipping ledger. Referenced The Rat as the major Umbrafall information broker who only contacts you when he wants to. Declined knowledge of the Dawn Mercy Clinic. Gifted Hugo a sending stone for future contracts. Transactional, useful, neutral. He has not appeared since s10.
Maelis Dirn
Boss of The Warrens beneath Umbrafall. “Coven Filth”. Ran a protection racket via leather-masked collectors and her giant minion the Titan; ran a soul-binding experiment with humans bearing injection ports; ran a forged shipping ledger routing biogloom toxin through Duskwatch to Velkris. Recognised Hugo on sight as a Project Veilbreak subject (s6). Killed by her own Titan in s7 (“a fine mist into the ground”, [97]) when Hugo destroyed the fifth fungal node and the Titan refused to be controlled any further. Her ring, the Soulbinder’s Packed Ring, is now Caelumn’s.
Phil Flowerforge & Briochebane
Dwarf baker in Eldwythe with a brigand past. Escaped his last heist with a dragon egg and “enough coin to fund this bakery” [320], and raised the hatchling Briochebane in secret. Toasts pastries with dragon’s fire. Confessed in s12 when Caelumn showed his draconic scales mid-bead-of-sweat; offered 100gp in total for Brioche’s return [321]; Ruin privately took his 20gp share upfront with a dozen cinnamon rolls [322][323]. The party retrieves Brioche from the Candy Cottage in s14 only to discover Brioche is gold-with-red, not chromatic, and not the egg’s target. Phil rescues the party in s15 with a smoke bomb, reveals the brigand past openly (“all kinds of unsavory business all over Eldurae”, [150]), names his contact Hett Varn at the White Lantern Shrine, and parts ways at the sewer mid-point with Brioche. Neither has been seen since.
Uncle Nibblecheek
Toothless candy-cottage hag who eats candy and people-turned-into-candy. Lives in the Candy Cottage east of Eldwythe. Has been there long enough that Edith Applegarth visited as a girl and “betrayed her brother” to him in a child-bargain depicted in a children’s storybook found in the rock-candy library [324]. Encountered properly in s14: powerful hag with multi-attack, mass-charm spell with disadvantage, chocolate-cockatrice summons. Bluffed by Terry and Ruin (deception 18, persuasion 18) into lifting curses on Caelumn and Vasquez. Defeated in combat (Vasquez grappled him while Brioche breath-attacked from behind), pleaded mercy, lifted all curses and transformations, and let the party leave with Brioche. Still alive in his cottage as of s14, and not seen since.
The Wraith
Hugo’s Project handler. Female, no insignia, telepathic. Loyal to “the Ascendancy”. First seen in s7 (in the streets at night after Maelis Dirn’s death, a scene the DM called “very very real”, [102]): “Subject. Status report.” … “Lean in closer. Stick with the group. Learn what you can. We’ll be in touch.” Has informed Hugo that the project worries about his “leash weakening”. Hugo passed the s7 Deception check claiming his pull is as strong as ever. In s12 The Black Mask offered help with Hugo’s mind control as part of a counter-proposal, and in s17 the Mask promised to lift the mind control on Hugo “and on the one you called Rafe” if Hugo found a substitute [194].
She appeared in person in s19, “standing against a tree” on Hugo’s watch [325]. The Ascendancy was “curious why you’ve strayed so far from your hunting grounds and into Aurelian territory” [301], and she carried orders “to assassinate a higher noble in Arcanthys” [326]. After Hugo’s debrief she spoke the trigger words, “Teddy Bear. Lamp.”, ordered him to “return to Umbrafall” and walked away; the Black Mask then froze time and undid the conditioning [297][54]. She has not appeared since. All of this is Hugo-only knowledge.
Open threads
Live at the end of session 24
The Open Threads tracker holds the evidence for each of these.
- Pell and the ridge temple. The boy has not been found. The party is mid-fight inside the building the DM calls “the Temple of Vecna” [28][282]. The skeletons and spectres of the sealed-door fight are destroyed [268][269][62]; the hostile mist hall was not crossed, so its black stair is untried [270][271][327], and the party has found a hall of six statues, a root room and a knight’s chamber, and opened the vampire lord’s [274][70][328][278].
- Mother Sarah and the sealed door. Rime reports a woman who “said her name was Mother Sarah? Something about bringing back stronger undead.” [34], and he wants her stopped [33]. She is probably the kidnappers’ “Mother” [22], though the DM has not said so. In session 23 he came out to help face her and looked to a door that needs “the black orbs” [45][46][47]. In session 24 he said “I’ll join you when you go to fight Sarah.” and “Now hurry, she’s completing the ritual.” [329][64], and the party found two black orbs [330][278]; the DM has not said how many the door takes.
- The voice, the master and the executioner. A voice through the temple told its “darlings” to deal with the visitors [49]; the cultist killed at the entrance served “the master” and was taking her prisoner “to the executioner” [73][74]. None is identified, and no voice was heard in session 24.
- The knight of smoke and Caelumn’s answer. A knight of smoke is alive and almost unhurt, and the DM has not said what it is or whom it serves [58][282]. Caelumn’s player answered the DM’s question about Bahamut and Vecna with “starting to see Vecna’s ways”, and the knight turned its gaze from him to his allies [283][284][72]; whether that binds him is not stated.
- The ritual, the chant and the trials. What the ritual is, who chants and what is “growing in the antechamber” are unsaid [65][64]; so are the faces in the mist, the Dracolich statue, the root room’s staff and curved knife and the pink unicorn plush [68][69][70][71].
- Kole and whoever sent him. A “very powerful individual”, unnamed, set him on his path before Sevryn pointed him at the party [39]. Whether a changeling’s change of shape counts as magic for Aurelian detection was asked and not ruled [263].
- The Egg’s holder. “an Aurelian binder” by the DM’s statement [43]; which one is not stated, and the Egg’s location is still unknown.
- Rime and the Aurelian hunters. Why Aurelians shot and tracked a silver dragon wyrmling [31][32], and what the “seal” is that Rime recognised on Father Thomas [331].
- The Book of Secrets. Foreign text, an inscription inside the front cover (“burn the letters silence the witnesses keep the knowledge”, [332]), and “something changing inside” Father Thomas when he whispered his secret [75]. Still unreadable in session 23 [76].
- Lost maximum hit points and the rune-inscribed loot. A greatsword skeleton’s blade cut Terry’s maximum hit points twice and a spectre’s touch cut Father Thomas’s [79][80][81]; a long rest restores the latter [333]. Terry now carries that greatsword and Kole the cultist’s dagger, both rune-inscribed and neither confirmed magical [334][335]. In session 24 the third skeleton’s blade cut Hugo’s maximum and a spectre’s touch Kole’s [77][78]; whether a long rest restores them was not asked.
- The failing ley lines [15][16], and the unexplained rewrite that replaced Steven with Barney [6][229]. Barney himself has not been seen since session 20, and with his player gone no exit has been shown.
- The binder’s unfinished threat (“I’ll deal with you later”, [53]), the sky-flash that drew the binder away [53][336], and the road necromancer who fled into the forest [337].
- The Black Mask’s “second deal” [55] and the Wraith’s order to assassinate a noble in Arcanthys [326], both Hugo-only knowledge.
Resolved-but-pending consequence threads
- The Egg’s location. The Egg was stolen by Aurelian forces in s15. Its exact current location is unknown. In s19 the party chose not to go into Aurelia for it “for now” and skipped the White Lantern Shrine and Hett Varn [7][338]; it has not gone back since. In session 23 the DM said that its holder “is an Aurelian binder” [43], without saying which or where.
- Brioche’s true significance. Per s14, he is not the chromatic dragon Sevryn’s quest is hunting. The party planned to take him to Sevryn once practical; Phil and Brioche have been travelling separately since s15. Whether Brioche’s future hoard could affect the Egg is unknown.
- The Mharos parasite arc. Mharos has not been silenced, only managed; Vasquez fed it his own pain in s16. The arc is closed at the party-table level with Vasquez’s departure offscreen in the s17 retcon; whatever happens to Mharos after the Aurelian capture is now off-table.
- The Black Mask’s offer to convert allies via soul contract. Originally aimed at Vasquez. With Vasquez departed offscreen (s17 retcon), the named target is gone. The Mask’s s17 renegotiation reframes the clause around any second attack-dog rather than Vasquez specifically; Mike was the first failed substitute-recruitment attempt under the renegotiated terms (s17), and in s19 the Mask pressed Hugo to “get on that second deal” [55].
- Hugo’s Project Veilbreak / Ascendancy arc. The Wraith, the leash (re-applied and undone in s19), the destruction of the project, Bella, the Project doctor, his erased family: all open.
Foreshadowing that has paid off
- Sevryn’s foresight that named characters die at narratively-required times (foreshadowed s2-s4, paid off s9 with Harvo’s death and the s10 letter confirming Sevryn sent him knowing).
- The Black Mask is in tension with Mharos over Vasquez’s soul (foreshadowed s9 with Mharos’s transformation, paid off s12 with the Mask’s explicit recruitment offer).
- Aurelia is the principal antagonist faction (foreshadowed s2 with Cholmondeley’s Aurelian background and his flight from them, paid off s10-s16 with the conspiracy reveal, occupation, and pursuit, and confirmed by Mike’s execution in s18).
- The Dawn Mercy Clinic cover-up (foreshadowed s7 with Risa and the urn, paid off s8 with the lye identification and s10 with Drew’s confession).
- Hugo recognises the Titan and Maelis Dirn recognises Hugo (foreshadowed s4 with the Project recording, paid off s6-s7 with Maelis’s “I see the project’s work on you” and the Titan’s nat-20 turning on Maelis).
- The egg is a passive absorber, not a homing device (foreshadowed s3 with the egg absorbing essence rather than the dragon, paid off s14 with the egg failing to resonate with Brioche).
Foreshadowing still pending
- The Ascendancy’s identity, geography, and operations. Named in s12 but not located. In s19 the Wraith carried an order to assassinate a noble in Arcanthys [326]. The campaign has no in-fiction map of where the Ascendancy is.
- Bella. Named in s4 by the Black Mask as another Project Veilbreak survivor. Hugo recognised the name. She has not appeared on-screen.
- The Project doctor. Named at the recording’s sign-off in s4. Hugo wants him dead. Whereabouts unknown. The lead doctor is presumed to be Dr Flem Josenge unless later clarified (the DM’s post-s17 ruling).
- The Order of the Veil. Velkris’s masked enforcement faction per the world brief. Not yet on-screen.
- The Council of Factors (Velkris). Five merchant families. Not yet engaged.
- The Duskwatch shipping ledger. Forged documents from Maelis’s research desk in s6. Held by Hugo. Should fetch significant reward in Velkris via Silent Intake near “the Talking Skulls” entrance. Redeeming it became the party’s heading in s19 [8]; it was last mentioned in s20 [339][340].
- The Mind-Control Bookshelf in the Warrens. Abandoned, never destroyed (s6).
- The unseen marksman that killed Earthwing the owl in the Black Vein Quarry (s8) and the unseen ceiling predator that severed Earthwing again in the sewers (s16). Identity unknown.
- Caelumn’s Platinum Order status and his draconic blood. Caelumn is from Vhal’Zarim and has draconic ancestry; the Platinum Order failure-vision in s9 suggests an unresolved family/clergy conflict. Not yet developed in-fiction beyond personal flashbacks.
- Althea Stormsoro’s gorget. Silver-and-golden with a burning gem; the reason the Aurelian patrol pursued her in s15. Significance unrevealed. Closed at the party-table level: with Althea departed offscreen in the s17 retcon, the gorget left with her and is no longer in play.
- The candied apple with dentures and the crooked broom. Looted from the Candy Cottage in s13, likely Uncle Nibblecheek’s missing teeth and broom respectively. Per the DM: the dentures had been returned to Uncle Nibblecheek before the s15 backpack snare; only the crooked broom went into the snare with the rest of the backpack contents (Egg, healing potions, gold). The s14 leverage on Nibblecheek was discharged with the return rather than lost in the snare.
- The injured man in the sewer basin (s16). Unnamed. He drank a potion and vanished from sight [341]. Whether his stash exists is unresolved.
- The empty-looking potion bottle from the sarcophagus chamber (s16). An unidentified potion in a bottle that appears empty but feels filled with liquid [166][167]. Untested, and not identified as invisibility (the DM’s post-s17 ruling).
- The Risa / Mira Hale thread. The party committed in s10 to investigating during its Aurelia transit, then shelved it with the Egg raid in s19 [342][7].
- Edith Applegarth’s betrayal of her brother. Her brother, the Bubblegum Halfling (Asger), was killed in the s15 Aurelian ambush (the DM’s post-s17 ruling), so the reunion cannot happen; whether Edith ever learns of it is open.
- Uncle Nibblecheek’s continued existence. The party did not kill him, and he has not been seen since s14.
- The Rat. Major Umbrafall information broker; only contacts you when he wants to. Not yet contacted (s10).
Open issues across recaps
A small number of contradictions and ambiguities surface across the recaps. These are flagged here rather than silently resolved; the transcripts have since settled several of them.
- The candied apple with dentures and the crooked broom. Per s13, both are looted from the rock-candy study and retained by Caelumn. Per s14, the broom is used in Terry’s disguise to bluff Uncle Nibblecheek and the dentures are still in Caelumn’s bag. Per s15, Caelumn’s backpack is stolen by the Aurelian elite in the smoke escape, and the Egg is named as the contents, with no explicit list of what else was in the backpack. DM correction (post-s16): the candied dentures had already been returned to Uncle Nibblecheek before the s15 backpack snare and were not in the pack at the time of the theft. The crooked broom was in the pack and is gone with the rest of the contents (Egg, healing potions, gold). The s16 callback list previously misreported the dentures as among the stolen items; that has now been corrected across the affected articles.
- Thomas Feld and the two farming families (settled). They are two families. In s11 the party mended a cart for a farmer who is never named; his daughter introduced herself as Kit [126]. In s12 the party met an orchard family, and when Ruin asked whether the girl was the one they had met on the road, the DM answered “No, different girl.” [343][344]. The orchard man names himself Thomas Feld [130], his wife is Mara [129] and his daughter is called Lysa [128]. Earlier drafts, this bible’s among them, put Thomas Feld and Lysa in s11.
- Risa’s in-fiction name (settled). In s8 nobody says the name on the recording; it is first spoken in s10, when the DM says “Risa is quite heavy in her cups” [345]. The canonical-names list confirms Risa is the canonical form.
- The succubus in s8 vs the succubus in s9 (settled). Two separate succubi: the first in the s8 forest-clearing camp (defeated, dropped the Charlatan’s Die), the second in the s9 Black Vein Quarry crystal chamber. The DM’s post-s17 ruling keeps them separate, with a page each.
- The egg’s mechanic (largely settled). At s3 the egg swallowed “all the poison near the ancient dragon” and “some sort of essence” drawn out of the hoard [346], and in s12 Hugo reasoned that “last time it was the treasure and not the dragon itself that the egg absorbed” [347]. The DM’s post-s17 ruling frames the egg as absorbing draconic hoard power, and his s20 restatement agrees: chromatic dragons stored their draconic energy in their hoards [17]. The s14 misfire, in which Sevryn’s magic “may have misfired and accidentally sent you on the path to a golden dragon” [141], concerns Sevryn’s targeting, not the absorption.
Casualties
Cholmondeley (Chris’s PC, s2-s3)
Paladin of the Pure Light, on the run from Aurelian forces for rescuing Nancy from execution in his backstory. Half-moustache (Caelumn singed off the other half in s3). Killed in the second recorded combat of session 3 by an unnamed yuan-ti woman’s double-bite multiattack: first attack a natural twenty critical for 9 piercing + 21 poison [348]. Failed his attempt to stabilise; broke his neck on the death-save attempt. Last words: “I hate you all.” [89]. Funeral held at Wyrmbough Grove’s village green; Gwen Homora placed six sprigs of mosswort in the fire (one extra for him); Selenor played the carved war-horn of the Grove Wars; his holy symbol was passed to Nancy. His eulogy, delivered by his player: “Cholmondeley, even though your life was long, I hope it was filled with experiences and your life burned like the platinum flame of Bahamut. and I hope that going forward, your soul will rest in his fiery grasp” [349].
Harvo (Mordane’s first PC, s2-s9)
Half-elf artificer, real name Harvalent Irsaron, from Arcanthys, Howville. Sent to the party in s2 by Sevryn’s letter; built Sevryn’s Egg-Carrier for the egg. Killed in s9 by Hugo under Succubus domination, with a hand-axe natural 20 critical for 23 damage [350]. Harvo’s reduced max-HP from the spectres’ necrotic drain meant he could not survive the crit. Last words: “Well, fuck.” Funeral at the pyre outside the Black Vein Quarry: Vasquez cut a small piece of metal from one of Harvo’s weapons and turned it into a charm to wear, Hugo gave a brief eulogy (“you were smart, probably smarter than a lot of us here,” [351]), Caelumn said burial rites and lit the pyre. Terry attempted his people’s Rite of Returning, rolled badly on Performance, took a permanent -1 Charisma. A sealed letter from Sevryn appeared at the pyre confirming the death was foreseen.
Ruin (Mordane’s second PC, s10-s15)
Tiefling warlock with healing-type subclass; sent to the party in s10 via Sevryn’s sealed letter at Harvo’s pyre. Mordane’s player ran him as charismatic, capable, and not-quite-trustworthy (per Sevryn’s letter: “don’t confuse charm with harmlessness”). Killed in s15 by the Aurelian chain-master in a scripted execution: a chain that snapped around his neck and pulled with such force that his neck snapped and pulled his head off [147]. No save was offered. His body was not recovered; the party fled into the Eldwythe sewers under Phil Flowerforge’s smoke bomb. He was not given a funeral. He travelled with the party from session 10 to session 15.
Mike (Brian’s first PC, s17-s18)
Vedalken caster built around the Mizzium Apparatus, pulled from a wreck in s17 [3]. Executed in s18: an Aurelian patrol on the inland road caught him casting a cantrip that was not on his list through the Apparatus [4], and the patrol’s knight, Glenn, beheaded him [5]. The patrol took the Apparatus from his body [222], and “they would have searched the body before leaving” [223]. Hugo dug his grave, and the party held “a small, sad ceremony” [221]. His verbal promise of a wish to Hugo died with him. Brian returned in s19 as Father Thomas, one of the patrol that killed him [9].
Not a death: Steven (s17-s19)
Steven was not killed. The s20 rewrite erased him from existence and put Barney Amoran in his place in everyone’s memories: “Every memory now has two versions and both feel just as real” [6], and “Steven has never died” [229].
The party at end of s24
Five player characters are active. The table confirmed level 4 in session 21 [352][353], and the level up the DM promised “once you’re done with this dungeon” [82] is still pending [354][83]. For each character’s equipment, see Party Inventory and the character pages.
- Terry: tortle wizard, Bladesinger since s14. Lost a point of Charisma at Harvo’s funeral in s9 [114] and regained it in s20 [115]. In session 23 a greatsword skeleton’s blade twice cut his maximum hit points, and he now carries that sword [79][80][355]. Player: Chris.
- Hugo: Voidforged barbarian of the homebrew Path of Bloodfury. Pre-experiment name “Corvin”, erased family, Black Mask pact, Project Veilbreak / Ascendancy past (the Ascendancy brand-name is Hugo-only in-fiction knowledge; the other PCs only know there is a project). He slept through most of session 23’s first fight and destroyed three greatsword skeletons on natural 20s, the last in session 24 after an improvised disarm [35][41][356][266][267]. Player: Dylan.
- Caelumn: sorcerer of draconic ancestry, from Vhal’Zarim, trained in the Platinum Order. His backpack, with the Egg in it, was stolen by the Aurelian chain-master in s15 (per the DM, the candied dentures had been returned to Uncle Nibblecheek before the snare and were not in the pack). His player was awarded a Cap of Water Breathing for the session 23 table recap [357][358]. In session 24 a root vine took him to 0 hit points [277], and before a knight of smoke his player answered the DM’s question about Bahamut and Vecna with “starting to see Vecna’s ways” [283][284]. Player: Toby.
- Father Thomas: human Twilight Cleric, a priest of the Aurelian Pure Light who was one of the patrol that killed Mike and joined the party in s19 to atone [9][10][11]. He carries The Book of Secrets [359][360]. In session 23 he introduced himself as “a cleric of Aurelia” and “a devotee of the Everlight” [361][362], his own words; who the Everlight is remains open. Player: Brian.
- Kole: by his player’s account a changeling warlock from Arcanthys, human to look at but for his amber-orange eyes [256][38][87][257][258]. He joined in session 23 as a freed prisoner of the temple’s cultists, saying he had been sent to help with the Egg and pointed at the party by Sevryn [37][38][39]. His patron, his surname, his true face and his level are not stated. Player: Jon.
Not active: Barney Amoran, the young High Elf artificer written into the party’s memories by the s20 rewrite [6] and elected its decision-maker [51]. His last on-screen appearance is session 20. His player, Trey, has left the campaign (Chris, 2026-10-10); no exit has been shown in the story, and his whereabouts in the fiction are not stated.
Former player characters: Cholmondeley (died s3), Earthwing the Owlin (left between s3 and s4), Harvo (died s9), Ruin (died s15), Vasquez and Althea (departed offscreen in the s17 retcon, captured by Aurelians and not pending rescue), Mike (executed s18), and Steven (erased by the s20 rewrite).
At the end of session 24 the party (Terry, Hugo, Caelumn, Father Thomas and Kole) is mid-fight inside the ridge temple north of Greysmere, which the DM calls “the Temple of Vecna” [28], against a knight of smoke that is almost unhurt [363][282]. Father Thomas is next in the order on 6 hit points and Terry is on 10 [59][60][61]. The party holds two black orbs by its own count, and the sealed door that by Rime’s account only black orbs will open is still shut [47][67]. Father Thomas and Terry carry the cuts to their maximum hit points from session 23, and Hugo and Kole have new ones [79][80][81][77][78]. The table has said it cannot even short rest, and the DM has asked everyone for a backup character [364][282]. Rime, a voice in the statue room, has not yet joined them [329][365], and Pell has not been found. Back in Greysmere, Laura Bennett waits until about midday [244]. Further off: the Egg, held by an Aurelian binder by the DM’s statement [43], the forged ledger to redeem at Velkris, and the report owed to Sevryn at Gloamhearth.
References
- ^ per-session recaps s2-s24
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