Barney Amoran: Inventory
Inventory for Barney Amoran (Trey’s character, written into the party in session 20 by the dual-memory retcon), a young High Elf artificer whose kit he built and maintains himself: the party’s shared memory includes “watching him work on his armor” [1]. His loadout centres on a self-built power suit that stores and re-emits kinetic energy, the adamantine plate he chose as his magic item in the middle of an ambush, a reconfigurable magical screwdriver he casts through, and a ley-line gizmo tied to a forearm bracer that dims as the arcane grid fails [2][19][3][4][5]. Barney’s player left the campaign before session 23. No exit has been shown in the story: Barney’s last on-screen appearance is session 20, and nothing here says where he or his kit has gone.
Equipment (mundane)
- Worn kit: “a welding mask that’s pushed up above his forehead”, “a leather apron over dirty brown overalls tucked into heavy boots”, and “Metal braces cover both his forearms”, the left larger than the right [1]. Fate: last seen in session 20.
- Bedroll: the one the party remembers as Steven’s is “Barney’s bedroll now” [7][8].
- Tools: at a locked cell in session 21, with Barney absent, Father Thomas remembered that “Barney has these tools. Oh. Barney isn’t here.” [6]. Which tools is not said.
- Coin: a share of Laura Bennett’s escort fee, 25 gold “in total amongst all of you” up front and 25 at Umbrafall [9]; no coin is shown changing hands.
Magic items
- The power suit (his Armorer armour, self-built): “watching him work on his armor” is part of the party’s new memory [1]. He brought up his shield and blocked an ogre zombie’s blow “with your power suit” [10], struck with “my power suit little thunder pulse”, 1d8 thunder that left the target at disadvantage against anyone else [4][11][12], and flavoured it on Black Panther’s kinetic suit, “a little ripple of blue fading into yellow” [13][14]. The ambush ended when “the energy build from his suit” glowed in his glove and his punch took a ghoul’s head [15]. Fate: last seen in session 20.
- Adamantine plate: his one magic item, picked in the middle of the ambush after a ghoul’s critical hit, “you did not pick a magic item you can still pick it” [3]. It turned the critical into an ordinary hit, and as an Armorer he wears it without the Strength requirement [16][17]. In the fiction it is part of the power suit.
- Magical screwdriver: in his hand when he first appears [1]; “a magical screwdriver that’s got little different compartments that I can take out and rearrange into different tools that I need or into a magical wand”, through which he cast Ray of Frost as “solid ice cubes” [5].
- Ley-line gizmo and left bracer: “You look at one of your gizmos, and you see flickering ley lines”, a sign that the ley lines are failing [2]; he showed Father Thomas “my little gadget flickering with magic” [18]. His left bracer glows and “seemed to dim and fade more” on the cart ride [19].
Consumables and components
- None recorded. No potion, scroll or component of his is named in session 20.
Permanent notes
- Departed (player left before session 23). Trey, Barney’s player, has left the campaign; his seat went to Jon, whose character is Kole. No line in sessions 21, 22 or 23 has Barney leave, die or stay behind, and nothing of his kit is shown passing to anyone. This page records his kit as it stood in session 20; what becomes of Barney is a question for the DM.
Tracked across sessions
- s20: written in by the dual-memory retcon, kit and all [1]; reads the failing ley lines on his gizmo and bracer [2][19]; picks adamantine plate mid-ambush [3][17]; blocks with his shield and ends the fight with a suit-powered punch [10][15].
- s21: absent, and nothing of his changed; at a locked cell Father Thomas missed his tools, and Caelumn’s verdict was “Barney isn’t here. Fuck Barney.” [6][20].
- s22: absent again (session 22 recap); nothing of his changed.
- s23: his player has left; Barney is not mentioned, and none of his kit changes hands.
References
- ^ Session 20, line 94: The DM's description of Barney: welding mask, leather apron, overalls, boots, forearm braces, screwdriver.
- ^ Session 20, line 1140: His gizmo shows "flickering ley lines".
- ^ Session 20, line 1347: He has not yet picked a magic item; adamantine plate is suggested.
- ^ Session 20, line 1485: "my power suit little thunder pulse".
- ^ Session 20, line 1620: His magical screwdriver, which rearranges into tools or a wand.
- ^ Session 21, line 1521: "Barney has these tools. Oh. Barney isn't here.".
- ^ Session 20, line 171: Inline citation.
- ^ Session 20, line 173: Inline citation.
- ^ Session 20, line 487: Inline citation.
- ^ Session 20, line 1478: Inline citation.
- ^ Session 20, line 1487: Inline citation.
- ^ Session 20, line 1491: Inline citation.
- ^ Session 20, line 1493: Inline citation.
- ^ Session 20, line 1495: Inline citation.
- ^ Session 20, line 1666: Inline citation.
- ^ Session 20, line 1359: Inline citation.
- ^ Session 20, line 1363: Inline citation.
- ^ Session 20, line 1141: Inline citation.
- ^ Session 20, line 1251: Inline citation.
- ^ Session 21, line 1522: Inline citation.