Active Quests
Active quests as of end of session 24. Each entry: name, giver, objective, current progress, last touched in which session. Completed quests live in Completed Quests; failed/dropped quests in Failed Quests.
About this tracker
Each active quest has: name, giver, objective, current progress, last-touched session. Status as of end of session 24. Order roughly by urgency.
Find and bring back Pell (NEW, s21)
- Giver: the Greysmere innkeeper, Pell’s father, Orrin Sol. He is never addressed by name in play; his name comes from Laura Bennett (“I’ll get settled up with Orrin.”) and from the storehouse inventory list “that Orrin seems to have made” [1][2], and the DM’s post-s21 clarifications (2026-09-27) confirm the written name Orrin Sol. His plea: “Would I be able to purchase your skills? It’s my son.” [3].
- Objective: Find the innkeeper’s son Pell ([4]; the DM confirmed the spelling after the session), taken by undead “Just this night.” [5], and bring him back [6].
- Terms: “I’ll be able to pay you 50 gold now and 150 gold” on the boy’s return [6]. The party accepted (“Yeah, we will take the job”, [7]), but no coin is shown changing hands, so the 50-gold advance is offered, not shown paid, and 150 gold is owed on Pell’s return [6][7]. Per the DM’s post-s21 clarifications (2026-09-27), the offer was 50 gold up front and 150 on completion; whether the advance changed hands needs checking against the party’s gold records, a question for the players. This reward is a separate agreement from Laura’s escort fee.
- Linked: the innkeeper’s “Really weird raids of late.” [6] and the bodies stolen from the village’s open graves [8] belong to the same job; no separate reward has been offered. See The charcoal-robed kidnappers.
- Current progress:
- The witness. Fen, the local who cut the hand off one of the raiders [4], told Terry and Father Thomas that three people in charcoal robes, with undead, took the boy, and that one of them said “Mother wants him alive.” as they dragged him “up north to the woods” [9]. See Mother (Session 21).
- Augury. Father Thomas asked about heading north, and the bones landed “in the sign of Weal” [10][11].
- The storehouse. The raiders took goods but left the coin, over several nights [12][2][13]; the silver-paint trail gives out about 50 feet beyond the door, and a single wheelbarrow track runs on north [14][15][16].
- The trail. With The severed hand on a rope as a guide [17][18], the party followed the track about forty minutes north through pine woods to a ridge temple under the carved symbol of Vecna [19][20][21]. See The ridge temple (Session 21).
- Inside. The six undead sentries at the entrance were destroyed [22][23]. In the cell block the first cell unlocked was “just an empty jail cell” [24]. Pell has not been found.
- The pause. Session 21 paused mid-fight with the living skin in the cell block [25]. Still unexplored at the pause: the west door at the corridor fork, and the pillared hall with its mist faces and black stairs [26][27].
- s22: the cell block cleared. Hugo’s natural 20 destroyed the living skin [28][29], and Caelumn ended a regenerating kobold by burning the painting under a floor tile that held its wounds, which Terry had found [30][31][32]. In the living skin’s own cell lay “a corpse without skin slightly decayed flesh” beside an unfinished “help” on the wall [33]; nothing identifies him or ties him to Pell.
- s22: the statue and Rime. A whispered secret opened a hidden door behind a mural [34] into a room with a great hooded statue, “the Vecna statue” in the DM’s later words [35]. Caelumn told the statue’s voice “We were sent by a nearby village to look for kidnapped children within this temple.” [36], a plural of his own; only Pell is known to be missing. The voice was Rime’s, a wounded silver dragon wyrmling whose first words on emerging were “She wasn’t supposed to start taking people.” [37]. He says a woman who “came in here a couple of weeks ago” gave her name as “Mother Sarah” and spoke of “bringing back stronger undead” [38], and he wants her stopped (see the next entry). Mother Sarah is probably the “Mother” who “wants him alive” [9], but the DM has not said so. Nobody in the temple has named Pell.
- s22: deeper in. Two secret passages found in the statue room [39][40] led to two hidden five-sided chambers: in the first, two flameskulls woke under a toppled mummy-lord statue [41][42]; the second, with a vampire-lord statue, was left alone [43]. The DM’s search rule implies further hidden doors [44], and the door the statue’s voice pointed out is unopened [45]. Pell has not been found.
- s22: the close. The party left the temple to short-rest outside, within sight of the entrance [46][47], and about 43 minutes in watched “roughly one cultist and what seems to be five undead minions” walk inside [48][49]. The session ends with them outside the door.
- s23: the arrivals met. The party went back in without Hugo, who could not be woken [50], and found the group it had watched enter: a woman cultist opening a hidden wall with a pendant, four undead, and a manacled prisoner whom she had ordered taken “to the executioner” as “a sacrifice for God” [51][52]. The prisoner was not Pell but Kole, a newcomer sent to find the party [53]. The ambush that freed him destroyed the cultist and her undead ([54][55][56]; see s23-E1 in the encounters log).
- s23: new ground. The wall the cultist opened was, in the DM’s words, “a secret entrance”, and “the very south room was where the cultist was leading Kole to be sacrificed” [57]. Beyond it lies “a narrow passage that slopes down to the west” [58], not yet entered. A door Kole pushed open showed the mist hall of session 21, with “a black stair descending” to the south [59][27]; he saw “no prisoners” there [60]. Both ways lead down [61]. Sacrifice is a new word in the DM’s mouth for what the cult does with the people it takes. Nothing says it is meant for Pell, of whom the only word is still “Mother wants him alive.” [9], and Caelumn’s “the other sacrifices” is a guess [62].
- s23: the sealed door. Rime came out of his statue to help and looked to a door that will not open without “the black orbs” [63][64]; see the next entry. The session paused mid-fight at that door [65]. Pell has not been found, and he was not named once in the session; the players spoke of “some kidnapped children”, a plural of their own [66].
- s24: the fight at the door ends. The last greatsword skeleton and both spectres were destroyed ([67][68][69]; see s24-E1 in the encounters log). The mist hall turned hostile, blinding, compelling and striking whoever entered [70][71][72][73], and the party went round it to a sloping passage and a hall of six statues [74][75]. Pell is not named in any of the DM’s lines and has not been found.
- s24: the temple’s trials. Hidden doors in the hall of six led to a swinging statue and a root room with a staff and a curved knife, where the roots nearly killed Caelumn [76][77][78][79][80][81]; statues he melted opened a short tunnel to a five-sided chamber with a knight statue [82][83]. The vampire-lord chamber gave up an orb for Terry’s blood, and a Dracolich statue stood behind another statue [84][85]. None of the DM’s descriptions mentions Pell.
- s24: the vote to go on. Father Thomas wanted to turn back: “I think he is a human sacrifice”, his own inference, and “we have to be back to town before the sun comes up” [86][87]. Kole answered “if that person dies because we didn’t help them, then their blood is on our hands” [88]. A ten-minute Augury returned “weal and woe” [89]. After the break the DM called a vote: Caelumn, Kole and, as tiebreaker, Terry stayed; Father Thomas and Hugo would have left [90].
- s24: the knight of smoke. Terry toppled a knight statue and a knight of smoke came out; it dropped Terry and Father Thomas, and the session paused mid-initiative ([91][92][93][94]; see s24-E3). The statue’s hollow held a pink unicorn plush and no orb [95].
- Advancement (out of character): the DM ties a level up to this dungeon: “once you’re done with this dungeon. you gain a level up” [96], or for doing “something else” instead [97]. No level number is stated. It was still pending at the end of session 23, where Terry reminded the table that “We were promised to level up if we can clear this place” [98], and again at the end of session 24, where Terry said the DM had told them clearing the dungeon brings a level up [99]; the DM stated no level.
- Deadline: Laura Bennett will wait only until about midday before looking for other guards ([100][101]; see the escort below). In s22 the table judged the deadline safe: the DM put the party “roughly 20-30 minutes” into the temple and “a 40 minute walk back to Greysmere” [102][103]. In s23 only the players spoke of it, and their estimates disagree (see the escort below). In s24 Father Thomas gave another figure, “before the sun comes up” [87]; the DM gave no hour.
- Last touched: s24 (the sealed-door fight ended; the mist hall turned hostile; a hall of six statues, a root room and the vampire-lord chamber explored; two black orbs found; a vote to go on; a knight of smoke released and the session paused mid-fight; Pell not yet found).
Stop Mother Sarah (NEW, s22; linked to the Pell job)
- Giver: Rime, the silver dragon wyrmling hiding inside the Vecna statue in the ridge temple [37][104][35].
- Objective: Stop the woman Rime calls Mother Sarah: “You guys need to stop her. If you don’t stop her, I’m pretty sure something real bad is going to happen.” [105]. Caelumn agreed, “She needs to be stopped.” [106]. Rime’s own aim is the same: “now i feel like i need to stop the cultist before I leave.” [107].
- Who she is: by Rime’s report, she “came in here a couple of weeks ago”, gave her name as “Mother Sarah” and spoke of “bringing back stronger undead” [38]; each time “she does it”, a black pulse runs through the statue and the party feels “a small ache in all your bones” [105]. Mother Sarah is probably the “Mother” of session 21 [9], but the DM has not said so, and the spelling of Sarah is unconfirmed. Where she is in the temple was unknown in session 22; in session 23 Rime’s glance placed her beyond a sealed door (below).
- Terms: no reward is mentioned. Rime offers his help when the time comes: “Once you’re ready to face, Sarah I’ll give you a hand But for now, I’ll hide back in the statue” [108].
- Current progress: The party drew the Aurelian bolt from Rime, healed him and fed him a goodberry [109][110][111], and he crawled back into the statue [111]. Asked how many are in the temple, he rolled a 3 on his memory and guessed “maybe 12” [112]. The party’s own name for whoever leads the cult is “the Necromancer” [113], a label with no link to the road necromancer. At the close, one cultist and five undead walked into the temple as the party rested outside [49].
- s23: Rime comes out. Told that the party had “fought a female cultist” [114], Rime came down “the stairs within the statue” and out by “the hatch in the back” [115] and made good his promise: “Sure. Are you ready to face Mother Sarah?” [116]. “Okay, go ahead and open the door, and I’ll help you in the force. Sorry, in the assault. And he looks to this door over here.” [63]. His first question had been “Did you manage to find a way inside the middle sanctum?” [117], a term he did not explain. That Mother Sarah is behind the door he looked to is the natural reading, not the DM’s statement. The woman killed at the entrance is not her, on the evidence of Rime’s question (see The pendant cultist (Session 23)). His head count is no firmer than before: “At least more than five.” [118].
- s23: find the black orbs (a new step). The door did not budge for Hugo [119]. It has “three indentations”, each “roughly the size of a baseball”, and runes “written in a language you don’t understand.” [120][121][122], which do not match the runes on the looted dagger and greatsword [123][124]. Rime knew the key and had not thought to mention it: “well are you going to pull up the orbs”, “the black orbs to open the door” [125][64]. The party has none and does not know where they are. Its ideas, “down below” or behind the vampire-lord statue, are guesses [126][127], and Rime does not know the lower level: “I don’t know. I’ve just been here.” [128]. Three is the number of indentations; the DM gives no count for the orbs.
- s23: the blow and the voice. Father Thomas struck the door with his staff: “You get the sense that whatever is inside the room knows you’re here now.” [128]. It stayed shut [129]. Greatsword skeletons and spectres answered, and a voice through the temple said “Seems we have uninvited visitors. Deal with them, my darlings.” [130]; whose voice is not stated. The session paused mid-fight, with Rime’s promised help not yet seen ([131][65]; see s23-E2 in the encounters log).
- s24: “she’s completing the ritual”. With the sealed-door fight over, “a low chanting spreading out through the temple” began [69]. Father Thomas called to Rime, and the DM, voicing him, answered “I’ll join you when you go to fight Sarah.” and “Now hurry, she’s completing the ritual.” [132][133][134]. He says only “Sarah”; the DM does not say what the ritual is or does, who chants, or whether Pell is part of it. By the knight statue the chanting was “nearing a peak”, with the pulsing “more violent and more erratic” [135]. In the statue room Rime, asked where the orbs are, said “I don’t know.” [136].
- s24: two black orbs. One came from a statue’s mouth, poked out with Kole’s lute: “just black orb” [137][138]. The other lay in “a small compartment” that opened after the vampire-lord statue took 8 necrotic damage of Terry’s blood, and Kole said he would pass it to Terry [139][84][140]. The party counts “two out of three” [141], but the DM has given no number; three is the door’s indentations [120]. The knight statue’s hollow held none [95], and the sealed door was not revisited.
- Linked: the Pell job above; the temple’s cultists, probably The charcoal-robed kidnappers (an inference, not DM-stated); Open Threads for the black pulses, Mother Sarah, the black orbs and the voice.
- Last touched: s24 (Rime’s ritual line; the chanting building; two black orbs found; the sealed door not revisited). Earlier: s23 (Rime out of the statue and ready to help; the way he points to is sealed and needs black orbs the party lacks; whatever is inside has been alerted).
The Egg Quest (Sevryn’s): DEFERRED s19
Status flag (s19): DEFERRED. The party chose NOT to assault Aurelia for the Egg for now; Caelumn argued against losing “six more” against a single patrol [142], and the DM confirmed twice that “you have chosen not to do the quest” [143][144]. The Egg remains in Aurelian hands; recovery is postponed, not abandoned. The ranking officer who took the Egg outranks Mike’s killer; his official title was unknown to the party then [145]; in session 23 the DM said the party knows that the Egg’s holder “is an Aurelian binder” ([146]; see the s23 update below). The new active travel objectives below (Velkris ledger; Sevryn update) supersede the Aurelia push as the party’s primary heading. See The Egg Quest for the deferred-status detail.
Giver: Sevryn
Objective: Deliver The Egg to chromatic dragons’ hoards in turn so it can absorb their essence and repair Eldurae’s failing magic.
Current progress: 1/N dragons absorbed (Death-at-Sunset, [147]; the egg turned green, [148]). Brioche turned out to be gold-with-red, not chromatic, and the egg did NOT resonate with him [149][150]. In session 11 the DM recalled that the Aurelians, “together with Vhal’Zarim”, “hunted pretty much all chromatic dragons to near extinction and at this point it’s rare to find any chromatic dragons which is why your quest is so hard” [151].
The theft (s15): The Egg was stolen by Aurelian forces in s15 [152]. The Egg was in Caelumn’s backpack; the backpack was pulled into the smoke by an unseen chain. Its exact current location is unknown. Recovering it was the top-priority quest until the s19 deferral above.
Black Mask’s s17 audience: In her frozen-time audience with Hugo, The Black Mask claimed she could help with Hugo’s mind-control problem and spoke dismissively about the Ascendancy [153]. The exact reason Black Mask is willing to act against them remains unclear. Her interference with the quest itself is forbidden by Hugo’s restated immunity clause [154].
Where the party stood at the s18 close (historical; it has since left Aurelia, [155]): On Aurelian soil. The skiff was destroyed by a giant winged catfish in s18 [156]; the party swam to landfall on an unnamed stretch of Aurelian coast, long-rested on the beach, and walked inland through Aurelian farmland the next morning [157][158]. The White Lantern Shrine had been “roughly half a day to a day’s travel inland” from the landfall [159], and after burying Mike the party moved on towards it [160]; the patrol had recommended the Bright Gate as their way into Aurelia [161]. The egg-recovery route through Aurelia is closer than ever, but the entry conditions just got tighter: Mike was executed at the patrol intercept on the inland road [162], the Mizzium Apparatus is in Aurelian custody and Mike’s spellbook presumably too [163][164], and the party knows from the doctrine clarifications at [165] / L2176 / L2378 that arcane magic, magic-item casts, Bladesong, and unsanctioned magic items all trigger the field detection mechanism.
s20 update (deferral holds; a new dragon-finding avenue opens): The party reaffirmed it is not returning to Aurelia for now (Father Thomas: “we’re not going back to Aurelia anytime soon”, [166]); the Egg remains in Aurelian hands. Crucially, the failing ley lines (see Open Threads) surfaced a possible way to locate dragons without waiting on Sevryn’s divination: Barney’s ley-line detector may be able to point the party towards draconic activity directly, so that, in Caelumn’s words, they would “have a way to find out where the dragons are without waiting for a divine revelation” [167][168]. Barney was briefed on the world-dragon situation and folded into the quest; the lore was restated at length (arcane energy stems from the dying world dragon; the Egg is to hatch a new one; chromatic hoards are the practical fuel; the Aurelians, together with Karvos, nearly exterminated the chromatic dragons, which is why Karvos was all but destroyed before the new city was built on top of it) [169]. Per the DM’s post-s21 clarifications (2026-09-27), Karvos fought alongside Aurelia and was destroyed by the chromatic dragons for it, and Vhal’Zarim rose from its ruin; the Aurelians did not destroy it.
s22 note (not advanced): Not raised, and nobody asked Rime, “just a silver dragon” [104], about it. On a History check the DM restated the old hunts: “Aurelia together with Vhal’Zarim hunted down dragons to near extinction”, with “some uh sightings of dragons” since [170]. The words “chromatic ones but the metallic ones too” followed [171], so the hunts apparently took in metallic dragons as well. The DM’s post-s21 clarifications (2026-09-27) name Karvos as Aurelia’s partner; the Karvos canon stands pending the DM (see Open Threads).
s23 update (a new ally, the holder’s role, and plans only): Kole, the party’s new member, introduced himself by thought: “I was sent to assist you with the dragon egg” [53]. By his own account he was set on his path by “a very powerful individual”, whom he did not name, and then met Sevryn, who “told me where i might be able to find you” [172]. The DM put that meeting “roughly three days” back and said Sevryn had spoken only of “a group of adventurers currently actively tries to use the egg to save the world”, not of the Egg being in their possession [173][174]. The DM also told the party what it knows of the Egg’s holder: “you know that he is an Aurelian binder” [146], and binders “can sense arcane usage even more than the wards in Aurelia” [175]. That is the first title given to the Egg’s taker (compare [145]). It does not say that he is the chain-master of session 15 or the binder of session 20, nor that those two are one man; their pages stay apart, and the question is with the DM. The Egg’s location is still unknown: “an Aurelian military facility” is Caelumn’s guess [176]. The deferral holds: “We’re not going back to Aurelia until we’re strong enough” (Father Thomas, [177]).
s23: ways back in, aired and not agreed (plans, not events): walk in and cast nothing (Kole, [178][179]); a war between Arcanthys and Aurelia as cover, an idea of Father Thomas’s that Kole took further [180][181]; Kole taking the shape of the Egg’s holder, since he is a changeling [182][183][184]; and Father Thomas’s “contacts that go all the way up within the church” [185], his own claim. Terry’s “Nick ruling do changelings count as magic?” [186] got no answer from the DM, so whether Aurelian detection would notice the change is open. Father Thomas’s “they pinpoint you” [187] is his claim about detection, not the DM’s.
s24 note (not advanced): Raised only as a grievance: Kole, “I was after the egg and you guys said you lost it so I’m a bit miffed as to what’s going on” [188]. The deferral stands.
Last touched: s24 (Kole’s grievance about the lost Egg; nothing advanced). Earlier: s23 (Kole sent to help with the Egg; the DM’s statement that its holder is an Aurelian binder; ways back in talked over and none agreed; the deferral stands). Before that, s20 (deferral reaffirmed; Barney’s ley-line detector floated as a Sevryn-independent way to find dragons; the s18 Bright-Gate-entry problem shelved with the Aurelia deferral); session 22 added only the History lore above.
Sevryn’s affirmation: “everything is happening the way it’s supposed to” [189], his words ringing in the party’s minds as they set sail.
Redeem the forged Duskwatch ledger at Velkris (NEW PRIMARY, s19)
- Giver: implicit (party heading set by Hugo after the Aurelia retreat, [190]; original referral from The Broker, [191]).
- Objective: Travel to Velkris and hand the forged Duskwatch shipping ledger (“the shipping order”) to Silent Intake for reward (and possibly a fixer retainer). The ledger is the same object tracked below under “The Duskwatch Shipping Ledger”, elevated this session from a dormant lever to the party’s active travel objective.
- Current progress: Plan set s19 (Hugo: “we’ll be going to Velkris probably to redeem the shipping order stuff”, [190]). Ledger still in Hugo’s possession. The DM laid out the route options: by land Eldwythe → Umbrafall → Mirestrand → Velkris, or a skiff at ~half a hex per day [192][193], or a desert detour through Khaldun → Sablemar avoiding Aurelia [194]. The party turned its back on Aurelia’s towers and travelled a day back inland towards the Eldwythe bridge [195].
- s20 update: Route reaffirmed as the land line Eldwythe → Umbrafall → Mirestrand → Velkris (Caelumn’s recap, [196]). The party crossed the Eldwythe bridge out of Aurelia and is now on the Eldwythe-to-Umbrafall leg with the merchant Laura Bennett (see the escort quest below). The forged ledger is Hugo’s hook, and Hugo was absent this session, so the errand’s owner is off-screen; the thread stalls until he returns, and the party could not even recall the exact Velkris objective without him [196].
- s21 update: Hugo, the errand’s owner, is back at the table [197][198], but neither the ledger nor Velkris was raised. The party is halted at Greysmere, “roughly a day’s ride” short of Umbrafall on the same land route [199], and has taken the Pell job instead [7].
- s23 note: mentioned only in passing. Terry described it to Kole as a plan to “find out about some order notes that we discovered in the depths of Umbrafall” [200], apparently the forged ledger. Velkris was not named.
- Last touched: s20 (route reaffirmed; en route on the Eldwythe-to-Umbrafall leg; stalled on Hugo’s absence). Not raised in s21 or s22; mentioned in passing in s23.
Escort Laura Bennett to Umbrafall (NEW, s20)
- Giver: Laura Bennett (an independent travelling merchant; explicitly not Aurelian, [201]).
- Objective: Guard Laura’s three covered freight wagons on the road from Eldwythe to Umbrafall, protecting her cargo (preserved food, lamp oil, farming tools, empty containers) from the road’s frequent robbers. Terms: 50 gold total for the party, split however they like, food and wagon passage included, with 25 up front and 25 owed on arrival at Umbrafall [202]. Hiring on doubled as the party’s cover for crossing the Aurelian Eldwythe bridge checkpoint out of Aurelia, since Laura vouched for them on her manifest [202][203].
- Current progress: Underway and nearly complete. The party crossed the bridge and rode two-plus wagon-days towards Umbrafall. The arrival payment has been reduced by roughly 5 gold: on Terry’s watch a thief raided a wagon for about five gold of goods and Terry chose not to raise the alarm, which Laura docked from the party’s earnings [204]. The caravan survived a necromancer-driven undead ambush on the second travel-night (see Road Necromancer (Session 20)) and, at session’s end, was one evening short of Umbrafall at a mill-pond settlement later named Greysmere [205].
- s21 update (halted at Greysmere; a midday deadline): The caravan stopped for the night at Greysmere, which Laura puts “roughly a day’s ride” short of Umbrafall [199]. The DM’s opening recap settled the fee at 50 gold, 25 up front and 25 on arrival, over Caelumn’s memory of 100 [206][207][208]. Laura had been “planning to leave after breakfast” [209], but on Caelumn’s Persuasion of 20 she agreed to wait “until midday, a little before evening” while the party searches for Pell; if they have not shown up she will “start looking for other road guards”, though they can still continue if they come back before she finds any, and “My fee will remain the same, 50 total.” [210][100][101]. The party’s room and board at the inn go on her bill [1]. The s20 five-gold dock [204] and Terry’s ten-gold buy-out [211] were not mentioned either way. Per the DM’s post-s21 clarifications (2026-09-27), Laura’s escort payment and the innkeeper’s reward are separate agreements, and whether her “50 total” replaced the dock and the buy-out is unresolved.
- s22 update (the deadline checked): Laura does not appear. In the temple Hugo asked how long the party had before “that midday window” [212]; the DM put them “roughly 20-30 minutes” in and “a 40 minute walk back to Greysmere” [102][103], and the table concluded that resting and finishing the dungeon would not make them late [213]. The players’ “at least 12 hours” and “14 hours” are their own guesses [214][215]; no clock time was given. The session ends with the party resting outside the temple [46].
- s23 update (the deadline restated by the players only): Laura does not appear and is not named. Caelumn, recapping: “Midday, we’ve got to be back.” [216]. Father Thomas ruled out an eight-hour rest because the party is expected back “in like five hours or six hours or something like that” [217], while Hugo thought “you can definitely make a long rest” [218]. The two estimates disagree and the DM confirmed neither; his only word on the hour was “It’s in the night” [219]. The standing term is still Laura’s own, “until midday, a little before evening” [100]. The session ends mid-fight inside the temple [65].
- s24 update (the deadline restated by one player): Laura does not appear. Father Thomas said “we have to be back to town before the sun comes up” [87], another figure beside her own term, “until midday, a little before evening” [100], and the s23 estimates. The DM said nothing about the hour. Terry ranked the escort job lowest of the party’s concerns: “I’m not really the biggest fan of the escort mission” [220]. The session ends mid-fight inside the temple [94].
- Last touched: s24 (deadline restated by a player; Laura still waiting in Greysmere).
Update Sevryn at Gloamhearth (NEW, s19)
- Giver: implicit (party self-imposed, [190]).
- Objective: After Velkris, return to Gloamhearth (the starting village) to update Sevryn on events, including Hugo’s (PC-stated) theory that “they got the dragon wrong” and a red dragon flew towards Arcanthys [190][221]. The “wrong dragon” framing is PC speculation, DM-unconfirmed.
- Current progress: Planned as the second leg of the new heading [190]. Sevryn does not appear in s19; the party treats him as a living, reachable contact at Gloamhearth with no on-screen DM status pulse. Per the DM’s post-s21 clarifications (2026-09-27), Sevryn is alive as far as the party knows, but the plan does not guarantee his current location or availability.
- s23 update: The party has not told Sevryn that the Egg is lost: “We haven’t really reported to Sevryn to tell him because it’s a bit shameful, to be honest.” (Terry, [222]). He is still at work: Kole says a dragonborn he agrees was Sevryn told him where to find the party [223][224][172], and the DM put the meeting “roughly three days” before this night [173]. Where they met is not stated, so the plan’s destination is no firmer. Whether Sevryn knows of the loss is the players’ guesswork, on both sides [225][226].
- Last touched: s23 (the unreported loss admitted; Sevryn met by Kole about three days earlier, place unstated). The return to Gloamhearth itself has not advanced since it was planned in s19.
Vasquez and Althea: captured offscreen (NOT an active rescue arc)
Vasquez and Althea were captured by Aurelians at the s16 sewer exit per the s17 retcon [227][228]. When the rescue was initially treated as an active quest in the s17 derived-page sweep, that was a misread of the situation. Per Chris’s post-s17 clarification: the rescue is not the campaign’s direction; Vasquez and Althea are departed offscreen, in the same category as Cholmondeley, Harvo, and Ruin. Their fate (still alive in Aurelian custody, presumably) is in-fiction unresolved by design rather than as a hook. Future agents: do not promote this back to an active quest, and do not write “the party plans to rescue them” without on-screen evidence the party has decided to.
If a later session does pivot the party towards a rescue, the entity files for Vasquez and Althea can flip back from departed to captured at that point. Until then, treat as closed.
Investigate the Aurelian road offices and the unauthorised-studies abductions
- Giver: implicit (party-flagged from Nessa’s s17 testimony, parallel to the Mira Hale thread).
- Objective: Find out what the Aurelian “road offices” are doing with detainees taken on what the officers “called it unauthorized studies” [229]. The pattern, first surfaced in s17: small-town Aurelian arrest infrastructure searches homes, confiscates research materials (tide charts, weather notes, copied journal pages; Nessa’s husband, [229]), and removes the bearer. Nessa’s husband (unnamed; unseen) was taken three nights before s17. Sits alongside Mira Hale’s abduction case as a second on-screen example. These cases appear to be part of a broader pattern of Aurelian abductions or disappearances, but the exact structure remains unknown.
- Current progress: Witnessed but not engaged. Nessa sailed on towards Gloamhearth with her two children Pim and Leo; the party did not commit to a rescue.
- Open thread: how many other Nessa-family-equivalents exist across the coast?
- Last touched: s17 (testimony received).
Risa’s Sister Conspiracy / Mercy Investigation
- Giver: Risa (de facto; the urn-woman the party intervened to save in s7).
- Objective: Find out what happened to Risa’s sister, Mira Hale.
- Current progress: Mira was abducted by an Aurelian cell from the Dawn Mercy Clinic (revealed [230] by the orderly Drew under Caelumn’s three-nat-20 Intimidation). Mira showed magical capabilities: Risa said her sister “swore that she turned on a candle with her mind” [231]. Taken to Dock 13 and shipped to Aurelia four days before s10. The Nightwatch had been paid off. The clinic was a coerced cover, not the conspirator.
- Risa’s state: drinking heavily and despondent at end of s10 (“she’s never coming back”). Last seen at the Glomangol Inn.
- Party commitment: Vasquez vowed at [232]: “If anything goes south, we’ll make sure that the entire place goes up in flames.” Mharos’s response (in his head): “Pathetic.” The party committed in s10 to investigating during their planned Aurelia transit.
- DEFERRED s19: “find the sister” was named as one of the two in-Aurelia objectives (Caelumn: “get back the egg. And two, try and find the sister”, [233]) and was shelved alongside the Egg raid when the party chose not to assault Aurelia for now [143][144]. Not advanced.
- Last touched: s19 (deferred with the Egg raid; not progressed).
Hugo’s Devil Pact
- Giver: The Black Mask
- Objective (Hugo-facing; the rest of the party do not know the pact’s full terms): Hugo serves the Mask for ten years after the egg quest; if he dies in the first seven of those years his soul is forfeit, and if he dies in the last three he goes free [234]. In return: intel on his erased family, on Bella (another Project Veilbreak survivor), on the Project doctor; help killing the doctor; help destroying the project Hugo names as The Ascendancy if Hugo dies pursuing it. The Ascendancy brand-name is Hugo-only in-fiction knowledge.
- Current progress: Pact signed [235]. Ring (the Onyx Ring of Barbed Hooks) cannot be removed. Demonic-blade self-revive triggered s6 (phase-spider fight). Hugo named The Ascendancy explicitly to the Mask in [236] (private summoning on Hugo’s long-rest watch: the rest of the party were asleep) and proposed upgrading to “champion eternal”; Mask refused, but offered a counter-deal: convert a party ally to the same pact, in exchange for help with the Wraith mind-control.
- s17 substitution clause renegotiated (frozen-time audience with the Mask in her new third visual form, a gnome on a fishing chair, visible only to Hugo): the substitute now becomes a second attack-dog rather than replacing Hugo, “what is better than one attack dog? two attack dogs” [237]. The Mask indicated that both Hugo’s and the Wraith’s mind-control would lift together when the substitution clears [238]. Hugo restated the egg-quest immunity [154] and Ascendancy-destruction clauses [239]; the Mask accepted both. Black Mask claimed she could help with Hugo’s mind-control problem and spoke dismissively about the Ascendancy. The exact reason Black Mask is willing to act against them remains unclear. Quoted: “Fine I’ll crush your little ascendancy and probably send my little attack dog after he’s done fetching that egg” [153].
- First failed substitute-recruitment attempt under the renegotiated terms (s17): Hugo targeted the new PC Mike via a rigged breath-hold bet (Hugo is Voidforged and doesn’t breathe; [240][241]). Hugo won the bet but Mike refused to sign the contract on three lawyerly grounds [242][243]. The Mask’s response: “better luck on the next go i’m sure” [153]. The substitution clause is still open; Hugo can try again with another willing soul.
- Current Mike-substitute state, VOID with Mike’s death (s18): The verbal-IOU favour-debt from [244] / L811 (“one wish, eventually, should I live long enough, with a 9th level spell slot”) is void with Mike’s death at the Aurelian patrol intercept [162]. Mike was decapitated before any wish could be cast. The substitution clause itself is still open and Hugo can try again with another willing soul; the Mike-specific verbal IOU is closed by character death.
- The s18 patrol standoff (no Black Mask intervention): With Mike unconscious [245], the DM began “Black Mask might want…” and broke off to offer Caelumn an action if he chose to fight: “I’ll allow you to do an action if you want to. You might need it.” [246]; Caelumn’s answer was “What, me?” [247]. Whether the unfinished words were a hook for Hugo’s patron is unclear, and no intervention followed. Hugo argued against fighting the patrol: “If you attack them, I won’t side with them, but I’ll also prove I’m not on your team. And I feel like the only way of doing that will be killing Mike. It’s up to you” [248], though the DM said “you could potentially win this. It’s a high difficulty fight” [249].
- The Wraith leash: Hugo passed loyalty Deception s7 (“my pull is as strong as ever”); the Wraith reports the leash is “weakening”. Per the s17 renegotiation, the Wraith’s leash would lift together with Hugo’s when a substitute signs. The “comply” whisper from Mike’s s17 ritual suggests Hugo’s conditioning or leash may still be active or leaving magical residue. Exact status unknown. Mike’s death does not advance the leash-lift.
- s19, first payoff delivered; “second deal” now actively pressed (Hugo-only knowledge): On Hugo’s first-camp watch (the rest of the party asleep), The Wraith appeared in person, took a debrief, carried an order to assassinate a noble in Arcanthys [250], and re-applied Hugo’s conditioning with the trigger words “Teddy Bear. Lamp.”, ordered him to “return to Umbrafall” and walked away [251]. The Black Mask then froze time and undid the conditioning, the first concrete payoff of her s17 promise, issuing the undo command privately and sending Hugo the full set of trigger words [252]. Crucially, she immediately converted the favour into leverage, pressing Hugo to close the “second deal” (the still-open substitution clause): “You should probably get on that second deal. Wouldn’t want history to repeat itself. Ta-ta” [253]. The DM clarified the leash’s practical bound: Hugo is conditioned “to achieve your goal at any means necessary within reason,” NOT compelled to drag the team into Aurelia [254]. Exact scope of the undo was DM’d privately and is not on-transcript. This entire sequence is Hugo-only; do not propagate to other PCs’ pages.
- Last touched: s19 (Black Mask delivered the first payoff, conditioning undone; “second deal” substitution clause now actively pressed; substitution still open for future PCs).
The Duskwatch Shipping Ledger
- Giver: The Broker (advice; not formally contracted).
- Objective: Sell the forged shipping ledger from Maelis Dirn’s research desk (s6) to Silent Intake in Velkris, near “the Talking Skulls” entrance, for significant reward. The ledger routes biogloom toxin through Duskwatch to Velkris.
- Current progress: Ledger in Hugo’s possession since s6. As of s19 this is the party’s active travel objective; Hugo set the heading to Velkris to redeem “the shipping order stuff” [190]. See the “Redeem the forged Duskwatch ledger at Velkris” entry near the top of this tracker for the route and current leg.
- Last touched: s20 (the DM and Caelumn recalled “a fake ledger”, [255][256]); elevated to the active heading in s19 [190].
The Broker’s Aurelian assassination contract: LAPSED (PC-stated, s19)
- Giver: The Broker, who offered in s10 to arrange a 200-gold assassination of a target in Aurelia, to be made to look like an accident within two weeks; the party did not take it [257][258][259][260]. See the declined entry on Failed Quests.
- Status flag (s19): LAPSED (PC-stated). Hugo judged the window expired: “there’s also the assassination contract, but I imagine we probably aren’t going to pick that up because there’s now the time that has expired for it” [261]. This is PC framing, DM-unconfirmed; treat as a likely-closed thread pending a DM ruling.
- Last touched: [261] (declared lapsed by Hugo).
Phil’s Contact at White Lantern Shrine
- Giver: Phil Flowerforge
- Objective: Meet Hett Varn, a dwarf with red hair and goggles on his forehead who has “a safe house” in the Ashward of Aurelia [262][263], at the White Lantern Shrine, “a half-ruined way shrine on the freight road, a few miles from Aurelia’s outer approaches” [263], which Hugo and Terry later place at Aurelia’s north entrance [264][265]. The party is to “tell him that Phil sent you” [266]. Hett could help with a safe house and with getting into Aurelia.
- Current progress: Phil parted ways at the sewer mid-point in s15, having handed the party a written note for Hett. The party set sail for the shrine at the end of s16. DEFERRED s19: with the Aurelia push abandoned, the party skipped the shrine visit and turned back inland; Hett “doesn’t know we’re coming”, so they had “no obligation to go to him first” [267][268][269]. Separately, the goblin Gristleback independently named Hett as his own Aurelia-smuggling contact (a red-haired goggled dwarf), corroborating Hett’s smuggler role [270].
- Last touched: s19 (shrine visit skipped; Hett role corroborated by Gristleback; thread carried, not actioned).
Bring Brioche to Sevryn (or to safety)
- Giver: implicit (party self-imposed at end of s14).
- Objective: Take Briochebane back to Sevryn to explain that the small dragon is gold-with-red rather than chromatic and that the egg’s misfire needs Sevryn’s attention.
- Current progress: Brioche has been travelling with Phil since they parted from the party in s15, and neither has been seen since. In s14 the Aurelian occupation of Eldwythe, Phil’s home, kept Brioche from going back; the occupation had lifted by s20 [271]. The earlier idea of using the bubblegum halfling as a courier died with him in s15 (see the Asger entry below).
- Last touched: s15 (Phil + Brioche left the party at the sewer mid-point).
Reunite Edith Applegarth with the Asger: CLOSED (impossible)
- Giver: implicit (party realised it from the rock-candy storybook in s13).
- Objective (historical): Reunite the rescued bubblegum halfling (s13) with his sister Edith Applegarth, confectioner of Eldwythe. The storybook [272] depicted Edith’s child-bargain with the hag; per DM clarification 2026-05-17, the betrayal is probably based on a real event but the storybook is not an objective historical record.
- Status: CLOSED (impossible) per DM canonicalisation 2026-05-17. The bubblegum halfling’s canonical name is Bubblegum Halfling (Asger), and he was killed in the Aurelian ambush in s15. The party did not witness the death and never learned his real name in play. Edith was last known in Eldwythe, whose Aurelian occupation had lifted by s20 [271]; her status is unknown. The reunion cannot happen.
- Last touched: s15 (Asger died; quest closed retroactively per DM 2026-05-17).
Test the Black Potion (Alston’s request)
- Giver: Alston (the Whisper Coil Emporium dwarf, s11).
- Objective: Try out an unidentified experimental black potion and report back the effects [273][274].
- Current progress: Caelumn still has the potion. It was not lost with his backpack in s15: in the s19 fey ambush he said “I have this random black potion in my pocket, but I don’t know what it does”, and the table urged him to drink it, but he did not [275]. It has not been tested.
- s24 (the DM states the deal): Asked what it was, Caelumn was told “You never tested it.” [276]. The DM: “That was the entire deal that you got some health potions at a discount because you were going to test out this potion on yourselves or someone else.” [277]. Caelumn remembered only that Alston warned of “side effects or something” [278], a History check was answered “You don’t remember” [279], and he did not drink it [280].
- Last touched: s24 (the DM restated the deal; carried, not drunk).
Enter the Bright Gate without triggering arcane detection (NEW s18; DEFERRED s19)
- Giver: implicit (party tactical objective after Mike’s execution and the patrol-leader’s exposition at [281]).
- Objective: Pass through the Bright Gate checkpoint and into Aurelia proper without being flagged by the confessor’s Insight-based arcane-detection mechanism [282][283]. Get the travelling documents the patrol-leader described at [284], then move through the Ashward towards Hett Varn’s safe house and the Egg recovery.
- Current state of the problem:
- Terry’s Bladesong is detected under the “unsanctioned arcane power” doctrine (DM at [283]). Terry has pivoted to a “fuck it mentality” of full-cast confrontation with any further patrol [285]; this conflicts with the stealth objective.
- Mizzium Apparatus-cast off-list cantrips are detected as magic-item-casting → arcane spellcasting (DM at [165]). The apparatus is now in Aurelian custody anyway, but the precedent applies to any future apparatus-class item.
- Healing potions and other arcane magic items require Aurelian sanction inside Aurelian territory (DM at [286]). Hugo is a “walking magic armoury” (Terry, [287]) and most of his loadout falls in this category. Provisional dragon-slaying-sword exception offered by Hugo at [288]: “they hate dragons so I might be alright.”
- Items inherently clerical or holy in flavour (Staff of Healing, Prayer Beads, holy water) may flavour-pass (DM at [289] on True Strike: “It’d be fine”). The DM committed at [290] to producing a curated list of arcane-vs-non-arcane spells for the party.
- Hugo’s Voidforged biology is invisible to the same detector (he isn’t spellcasting). Steven’s pact-of-the-blade tobacco-smelling dagger has not been tested against the confessor mechanism.
- Open routes:
- Sanction paperwork via the Bright Gate registration desk: pay or bluff for travel documents and per-item sanction marks.
- No-magic posture for the entry window: strip the magic-item loadout, bury or cache outside the gate, walk in as ordinary travellers.
- Caelumn-fronted entry: leverage Caelumn’s clerical training and Bahamut faith (though Bahamut/Vhal’Zarim and Aurelia’s Pure Light are separate religious systems per the post-s17 corrections register; compatibility unclear).
- Hett Varn introduction first: meet Hett at the White Lantern Shrine (one day inland from the s18 close-of-session position) and use his Ashward safehouse / Aurelia-side knowledge to pre-clear the entry.
- Status: DEFERRED s19. Shelved with the Egg raid when the party chose not to go into Aurelia “for now” [143][144], and the party left Aurelia over the Eldwythe bridge in s20 [155]. The gate never came on-screen.
- s23 note: ways into Aurelia were talked over again, as plans only (see the Egg quest entry above), and the question whether a changeling’s change of shape counts as magic was asked and not ruled [186]. The DM added that binders out-sense “the wards in Aurelia” [175], the first mention of wards as a means of Aurelian detection. Still deferred.
Hugo’s voluntary Voidforged disclosure to Mike: CLOSED (Mike died)
- Giver: Hugo (self-imposed in s17).
- Objective (historical): Controlled disclosure of Hugo’s Voidforged nature to the newest PC, Mike, via Mike’s Mizzium Apparatus-cast Detect Thoughts [291]. Hugo voluntarily surfaced the canonical line “I am the result of some form of experiment. And that I’m one of a few survivors” in his own thoughts for Mike to read. Mike’s verdict back to Hugo only: “you are an abomination” (s17).
- Status: CLOSED with Mike’s death [162]. Mike took the knowledge with him; no other PC currently knows the canonical Voidforged framing the way Mike did. The disclosure-to-the-party arc is closed by character death.
- Last touched: s18 (Mike died).
References
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