The Pure Light
The Pure Light is the established state religion of Aurelia, the marble-and-gold divine empire. The faith teaches that arcane magic is a temptation toward arrogance, corruption and ruin, and divine magic is permitted only in service of the Pure Light’s goddess. The Church is the doctrinal and authorising arm of the Aurelian state — distinct from the Aurelian forces (the military arm) but inseparable from it in practice. Patrols outside Aurelia’s borders move “by order of the Pure Light” [8]; occupation forces hammer up wanted posters charging “obstruction of divine inquiry” [10]; and an unnamed potion-seller in Umbrafall told the party plainly that “specifically, the Church of Light is just like… kind of clashes a little bit with my Ombrefall heart” [3]. The Church is led by Seraphine, the sacred sovereign and living vessel of the goddess’s will, who has been named in the world brief but not yet seen on screen.
Overview
The Pure Light is the established state religion of Aurelia, the divine empire described in the world brief as “the Shining Bastion of Purity”. Doctrinally, the Church teaches that arcane power is “a temptation toward arrogance, corruption, ruin”; operationally, it is the authorising voice that puts Aurelian patrols, soldiers and inquisitors into the field with the standing instruction to detain or destroy arcane casters. Divine magic remains permitted, but only in service of the Pure Light. In transcript, the Church is most often referenced obliquely — through the order the patrols carry, the inquiry the warrants name, and the cloaks the smugglers fear — rather than by direct named encounter. The party has not yet entered Aurelia, has not yet seen the inside of any Pure Light temple, and has not yet met any cleric, priest or inquisitor who has self-identified as Pure Light clergy. Everything the party knows of the Church it has learned from outside its borders, from witnesses, from frightened civilians, and from the steel of its enforcers.
The Pure Light is doctrinally and historically inseparable from the Aurelian forces but the two are not identical. The forces are the militia, the column, the patrol; the Pure Light is the faith those forces serve and the inquiry they carry out. The Pure Light’s relationship to Aurelian inquisitors as an institutional order has not been explored on screen as of session 16.
Posture toward the party
Active hostile. As of session 14 the party is wanted by the Pure Light by name: their five-PC group is described by sketch on warrants charging “unlawful possession and obstruction of divine inquiry” [10]. The warrants follow the party across borders; in s15 a Pure Light patrol four hours west of Eldwythe caught up to them in a forest clearing and demanded their surrender [8]. The party are no longer simply enemies of convenience — they are a named theological problem.
This makes the Pure Light a categorically different antagonist from a faction like the Nightwatch. The Nightwatch is bribable, transactional, and forgettable about the party between sessions. The Pure Light is doctrinally committed to their detention or destruction, has the resources of a great power behind it, and has demonstrated cross-border force-projection. The party’s stated approach as of session 16 is concealment rather than confrontation: Vasquez’s Hat of Disguise (attuned during the s16 sea voyage) is the in-fiction workaround for the tiefling-extermination policy [7], and the route through Hett Varn’s safe-house in the Ashward is the workaround for the wider warrant.
History in the campaign
Pre-campaign — Cholmondeley’s defection
The Pure Light’s first presence in the canon predates the on-screen events. Cholmondeley, the original Chris PC, was — per the s2-s3 backstory accepted at the table — a paladin of the Pure Light on the run from Aurelian forces for rescuing Nancy from execution. In session 2 he framed his own people in casual conversation:
“If there’s one thing about Aurelians, it’s that we don’t trust any outsiders.” — Cholmondeley, [1]
The DM’s later post-mortem on his death made the affiliation explicit: “That’s what you get when you defect from the Aurelian Empire” [11]. Cholmondeley’s death in session 3 froze the Pure Light frame as character backstory rather than active plot. It re-thawed in session 7 as the Aurelian conspiracy began to surface in Umbrafall.
Session 10 — the Paladin and the radiant rider
The first on-screen Pure Light combatant the party fought was the Aurelian Paladin of the s10 alley ambush in Umbrafall. He was not narrated as Pure Light clergy specifically — he was an Aurelian officer with anti-magic Nullstone-runed plate — but his fighting style was unambiguously divine. His greatsword left “this glowing slash in the air” [12] and dealt slashing plus radiant damage. The DM confirmed the source:
“He’s just blessed by Aurelia. The sword deals extra radiant damage.” — Nick (DM), [2]
This is the first transcript line that explicitly attributes the Pure Light’s divine magic to a combatant — a Paladin “blessed by Aurelia” wielding a radiant-rider against the party. The radiant rider mattered tactically because it bypassed Mharos’s necrotic resistance and burned Vasquez’s parasite at full damage; it mattered theologically because it confirmed that the Pure Light’s deity does in fact grant working divine magic to its servants in the field.
Session 11 — Alston’s framing
On the road north of Umbrafall, the potion-seller Alston gave the party their cleanest external description of the faith. Asked what he knew about Aurelia:
“All I know is they’re no fun personally I’d stay away it’s a horrible vacation spot you know authoritarians just all kinds of churches unless you’re into that kind of I don’t know. They’re all very strict. And specifically, the Church of Light is just like, you know… Kind of clashes a little bit with my Ombrefall heart, right?” — Alston, [3]
A few exchanges later he added the rule the campaign has since treated as canon — that the Church is the only path through which a magic-bearer can survive in Aurelia:
“All I know is people with magic rarely make it. Unless you’re part of the church, I guess.” — Alston, [4]
This is the transcript’s clearest articulation of the Pure Light’s institutional sociology: a strict religious authority that is publicly hostile to magic and that quietly absorbs the magical talents it can sanction. Alston is a non-Aurelian small-merchant; his framing is from the outside looking in. He is also the source for the campaign’s working name “Church of Light” — close enough to “Pure Light” to be the same institution, and consistent with the world brief’s “Church of the Pure Light”.
Session 14 — the occupation of Eldwythe
The party returned to Eldwythe at nightfall after the Candy Cottage arc to find the town occupied. White-and-gold banners hung from the palisade, the Aurelian sunburst on every shield, and notice boards at the gate carried wanted posters for all five PCs charging “unlawful possession and obstruction of divine inquiry” [10]. The phrase “divine inquiry” is doctrinally specific: this is the Pure Light’s framing of its own investigative apparatus. The Aurelian forces were the muscle; the Pure Light was the legal-theological authority under which the warrant was issued.
A few lines later, the DM gave the party the only systematic exposition of the Church’s doctrine they have heard on screen:
“If they can, they will and must carry out their divine right of exterminating all arcane users. And you don’t know how they pin them down, but they do.” — Nick (DM), [6]
And on tieflings:
“However, tieflings are exterminated on site.” — Nick (DM), [7]
The combination is the operational doctrine: arcane casters are detained for divine inquiry; tieflings are killed on sight without it. Both rules are owned by the Pure Light as the authorising body. The s14 occupation made the abstract principle into a tactical fact — Vasquez and Caelumn could not enter Eldwythe as themselves, and Brioche the gold dragon hatchling could not enter at all.
Session 15 — “by order of the Pure Light”
The forest clearing west of Eldwythe is the only scene in the recorded campaign where the Pure Light is named in-fiction by one of its own agents. After Althea Stormsoro joined the party fleeing an Aurelian patrol, the patrol caught up:
“By order of the Pure Light, step away from the fugitive and identify yourselves.” — Aurelian patrol leader, [8]
This is the one transcript line that fixes the Pure Light’s name to a specific battlefield order. The patrol was composed of Aurelian recruits, an archer, a knight in heavier armour, and an elite the party later termed the chain-master. The patrol was hunting Althea over her gorget (a hammer-and-anvil holy symbol of her own god) and was already on the party’s wanted-poster trail. When Vasquez stepped forward and claimed the arcane casting himself — refusing the demon Mharos’s whispered suggestion to “blame the arcane on her” [13] — the chain-master responded:
“A chain shoots out and hits Ruin around the neck as he pulls with such force that his neck snaps and pulls his head off.” — Nick (DM), [14]
A scripted execution. No save offered, no roll permitted. This is the Pure Light’s escalation rule against confessed arcane casters, in practice: not arrest, not inquiry, immediate decapitation. (The DM noted aloud the chain-master class seemed to be a higher tier than the rest of the patrol; cf. [15] “these seem a lot weaker than some of them. It’s almost like there is a power hierarchy”.)
The same scene closed with the chain-master — or another like him — pulling Caelumn’s backpack with The Egg inside it into the smoke [16] as the party fled with Phil Flowerforge. The Egg has been in Pure Light custody (presumed) ever since.
Session 16 — the white cloaks
The Pure Light is referenced obliquely twice in session 16. First, deep in the Eldwythe sewers, a wounded smuggler asks Vasquez (who is wearing the looted Aurelian plate):
“You’re with the white cloaks?” — Wounded smuggler, [9]
This is the only in-transcript civilian shorthand for the Pure Light’s enforcers as a recognisable visible group. “White cloaks” matches the white-and-gold banner palette of the s14 Eldwythe occupation; it is consistent with the world brief’s “marble and gold” aesthetic; and it suggests that Aurelian field uniforms include a recognisable white cloak distinct from a tabard or surcoat. (The smuggler’s working assumption was that anyone in that armour could only be Pure Light — useful intelligence about how the Church is publicly perceived.)
Second, Hugo gave the casual party-table summary of the Church’s exception clause for divine casters:
“The issue with Irelia is it just means people casting magic can’t, imagine apart from a cleric — a cleric can probably get away with it being divine.” — Hugo, [17]
This is in line with Alston’s [4] rule. The party’s working theory at end of s16 is that Althea Stormsoro, as a divine cleric of an unrelated god (Allhammer / the All Hammer), is the party’s least-detectable caster in Aurelia — because divine magic is the one form of casting the Church can recognise as “of the church”.
Notable named figures
The Pure Light’s named hierarchy is, in transcript, almost entirely off-screen as of session 16. The party have only ever met its instruments, never its named leadership.
- Seraphine — the sacred sovereign and living vessel of the goddess’s will, named in the world brief and the canonical head of the Pure Light. She has not yet appeared on screen and is not yet referenced by name in any transcript.
- The chain-master [14], [16] — the unnamed Aurelian elite who decapitated Ruin without a save and pulled The Egg from Caelumn’s backpack. Not confirmed as Pure Light clergy, but operating “by order of the Pure Light” [8] at minimum. Identity, faction-rank and weapon-class unknown.
- The unnamed Aurelian Paladin (s10) — killed by the party. The only on-screen combatant explicitly described as wielding divine magic (“blessed by Aurelia”, [2]. His armour, the Aurelian Plate Armour with Nullstone Runes, is now worn by Vasquez with the crest re-engraved.
- The unnamed patrol leader [8] — the speaker of the only direct in-fiction “by order of the Pure Light” line in the corpus. Not separately named.
- Cholmondeley — the original Chris PC, formerly a paladin of the Pure Light, on the run for rescuing Nancy. Dead since session 3 but the Pure Light frame remains canon backstory.
Relationships
- Aurelian forces — sister institution. The Forces are the muscle; the Pure Light is the faith the muscle serves. In transcript the two are tightly coupled: the patrol that arrived “by order of the Pure Light” [8] was the same Aurelian column that occupied Eldwythe in s14, and the Paladin “blessed by Aurelia” [2] was an officer of the Aurelian forces. Whether the Pure Light has its own dedicated militant arm distinct from the broader Aurelian forces (such as a specifically-Pure-Light inquisitor cadre) is open.
- Aurelia — the city. The Pure Light is its state religion; the goddess it serves is housed in the central palace-cathedral-fortress of Crownspire; the city’s Nullstone anti-magic architecture is consistent with the Church’s anti-arcane doctrine.
- Aurelian conspiracy — the abduction-and-shipping operation that has run through Dawn Mercy Clinic, Dock 13 and the Nightwatch since at least s7. The conspiracy is operationally Pure Light: the warrants name “divine inquiry” [10], the patrols cite the Pure Light’s authority [8], and the working theory at the table is that the abducted magical persons are being taken to Aurelia for some Church purpose. Whether the conspiracy is sanctioned at the very top of the Church or is a faction-internal operation is open.
- Cholmondeley — formerly a paladin of the Pure Light. His existence proves the Church is not monolithic — at least one of its paladins defected over a single execution.
- Arcanthys — historical adversary. The world brief and the s14 exposition both confirm that Aurelia tried to destroy Arcanthys two centuries ago and was held to a standoff; arcane casters from Arcanthys are the one population the Pure Light cannot freely exterminate inside Aurelian territory because of the standing peace [6]. The Pure Light’s grievance with Arcanthys is doctrinally consistent with its anti-arcane theology.
- Vhal’Zarim — historical ally. Aurelia and Vhal’Zarim hunted the chromatic dragons together in the post-Karvos era (per Thomas Feld’s s11 testimony). Vhal’Zarim’s Platinum Flame faith is doctrinally distinct from the Pure Light but ideologically compatible — both are anti-chromatic, anti-chaos, pro-divine-order. The two churches’ working relationship in the present day has not been on screen.
- Tieflings, dragons, and the chromatic-coded — outside the Pure Light’s tolerance entirely. Tieflings exterminated on sight [7]; chromatic dragons hunted to near-extinction together with Vhal’Zarim (per s11 testimony). These are the populations the Church does not even attempt to detain.
Status as of session 16
Active and escalating against the party. The Pure Light has issued cross-border warrants on all five PCs, occupied Eldwythe, demonstrated a willingness to execute confessed arcane casters without due process, and (by inference) holds The Egg somewhere in Aurelia or in transit to it. The party are sailing south on a small skiff three days out from the White Lantern Shrine, from which they intend to enter Aurelia under disguise via Hett Varn’s safe-house in the Ashward. The party have not yet seen a Pure Light temple, met any Pure Light cleric who self-identified as such, or learned the name of the goddess the Church serves.
The strategic position at end of s16 is that the Pure Light is the principal antagonist the party are intentionally walking toward. Concealment is the working plan; what happens when concealment fails is the open question.
See also
- Aurelia
- Aurelian forces
- Crownspire
- Aurelian conspiracy
- Aurelian Paladin
- Aurelian Plate Armour with Nullstone Runes
- Nullstone
- Cholmondeley
- Hett Varn
- White Lantern Shrine
- The Egg
- Eldwythe
- Arcanthys
- Vhal’Zarim
References
- ^ Session 2, line 266 — Cholmondeley's in-character framing — "If there's one thing about Aurelians, it's that we don't trust any outsiders"; the original Chris PC was a paladin of the Pure Light on the run from Aurelian forces.
- ^ Session 10, line 836 — DM confirms the Aurelian Paladin's radiant-rider greatsword is "blessed by Aurelia" — divine magic in service of the faith.
- ^ Session 11, line 672 — Alston the potion-seller in Umbrafall describes Aurelia as "authoritarians, just all kinds of churches" and names the "Church of Light" specifically.
- ^ Session 11, line 841 — Alston: 'people with magic rarely make it. Unless you're part of the church, I guess.'.
- ^ Session 14, line 1556-1561 — Aurelian forces occupy Eldwythe in less than a day; wanted posters charge "unlawful possession and obstruction of divine inquiry".
- ^ Session 14, line 1616 — DM exposition — the Aurelians "must carry out their divine right of exterminating all arcane users".
- ^ Session 14, line 1619 — DM confirms tieflings are "exterminated on site" in Aurelia.
- ^ Session 15, line 103 — Aurelian patrol arrives "by order of the pure light step away from the fugitive" — the only direct in-transcript naming of the Pure Light by an in-fiction agent.
- ^ Session 16, line 1140 — A wounded smuggler in the Eldwythe sewers identifies the Aurelians as "the white cloaks".
- ^ Session 14, line 1556 — Inline citation.
- ^ Session 11, line 138 — Inline citation.
- ^ Session 10, line 827 — Inline citation.
- ^ Session 15, line 111 — Inline citation.
- ^ Session 15, line 119 — Inline citation.
- ^ Session 15, line 440 — Inline citation.
- ^ Session 15, line 500-504 — Inline citation.
- ^ Session 16, line 1635 — Inline citation.