Flameguard

Stub-class article · First seen: pre-campaign brief · Last seen: pre-campaign brief

The Flameguard are the elite warriors who keep order in Khaldun Forgehold, clad in obsidian-steel plate inscribed with runes of heat warding and flame manipulation. Their standing remit is the city’s rule that magic is tolerated only in service of the forge or the city’s defence: rogue casters are silenced. They serve under Thane Durak Embermantle and the Embermantle Clan. It is world-brief canon only; no Flameguard has appeared in play and the party has not visited Khaldun.

Overview

The Flameguard are the enforcement arm of Khaldun Forgehold: elite warriors in obsidian-steel plate, set over a city that tolerates magic only “in service of the forge or city defence” (world brief). They answer to Thane Durak Embermantle and the Embermantle Clan.

No Flameguard has appeared in play, and the party has not visited Khaldun. Everything here is world-brief canon.

Known traits

  • Plate. Obsidian-steel armour inscribed with runes of heat warding and flame manipulation (world brief). The brief does not say what the flame runes do in a fight.
  • Mandate. Magic is tolerated only in service of the forge or the city’s defence, and rogue casters are silenced (world brief).
  • “Silenced”. The brief does not say whether this means killed, exiled, bound to the forge or merely stopped.
  • Not stated. The brief gives no numbers, ranks, barracks or commander, and does not say how the Flameguard stand with the Guilds.

Relationships

  • Embermantle Clan and Thane Durak Embermantle. The authority they serve.
  • Great Guilds of Khaldun. The Guilds govern trade, resources and apprenticeships beneath the Thane; the brief names the Flameguard as the city’s enforcement (world brief).
  • Runeworks. The brief describes the Rune-Smiths’ work as whispering binding and warding into hot steel; it does not say who makes the Flameguard’s plate.

Notable named figures

None. The brief names no Flameguard.

History in the campaign

Not yet seen in play.

Status

As of session 23. Presumed active in Khaldun, off-screen. The nearest the table has come is the DM’s remark in session 15 that Vasquez and Althea are “from Khaldun” [2], and his suggestion in session 19 that the party might avoid Aurelia and “just go through Khaldun and all the way through Sablemar” [3].

See also

References

  1. ^ : DM world brief only; not yet appeared in any recap.
  2. ^ Session 15, line 211: Inline citation.
  3. ^ Session 19, line 345: Inline citation.
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