Aurelian forces

Start-class article · First seen: s10 · Last seen: s17

The Aurelian forces are the military and enforcement arm of Aurelia — the marble-and-gold soldiers, paladins, recruits, archers, and anti-magic chain-masters dispatched in service of the Pure Light. They are the campaign’s principal antagonist body. The party first crossed them in session 10 with the alley ambush led by the Aurelian Paladin in Umbrafall, where his Nullstone-runed plate revealed Mharos’s vulnerability to radiant damage and was looted into Vasquez’s permanent loadout [41], [8]. By session 14 they had occupied Eldwythe in less than a day with white-and-gold banners on the palisade and wanted posters for all five PCs charging “unlawful possession and obstruction of divine inquiry” [10]. In session 15 a chain-master executed Ruin with a chain-snare (“by order of the pure light”, [34]; chain-decapitation [15] and stole The Egg from Caelumn’s backpack in the smoke [20]. In session 16 an unseen ceiling-predator killed Earthwing mid-scout [23], L1171); its identity is unknown. The party is now sailing south toward the White Lantern Shrine to recover the Egg from Aurelian custody.

Overview

The Aurelian forces are what Aurelia sends when it wants somebody enforced upon. They are the muscle of the marble-and-gold empire: paladins in heavy plate, recruits in pale tabards, archers, and chain-master elites. Where the Pure Light is the church and the doctrine, the Aurelian forces are the patrol that comes through the door, and the chain that snaps around the warlock’s neck.

They have been the campaign’s principal antagonist body since session 10. By session 16 the party is on a small skiff sailing south to the White Lantern Shrine specifically to claw back the Egg from their custody.

Posture toward the party

Active, escalating, principal-antagonist. The arc from s10 to s16 reads as a steady tightening of grip:

  • s10: a four-figure assassination ambush in Umbrafall following the Dawn Mercy Clinic confession. One Paladin, three lighter ambushers. The Paladin opens with a Charm attempt — “Why don’t you come join the winning side?” [2] — and ends the fight cursing Hugo as a demon [6] before Ruin’s Eldritch Blast finisher drops him [7].
  • s14: an entire town occupied in less than a day. White-and-gold banners on Eldwythe’s palisade, sunburst-marked shields, a checkpoint at every gate, stop-and-search at every wagon. Wanted posters with crude likenesses of all five PCs charging “unlawful possession and obstruction of divine inquiry” [33].
  • s15: a forest-clearing patrol led by an anti-magic chain-master who issues the order “by order of the pure light, step away from the fugitive and identify yourselves” [34] and immediately executes Ruin in a scripted no-save chain-snare [15]. Same patrol steals The Egg from Caelumn’s backpack with another chain attack from the smoke [20].
  • s16: the patrol pursues into the Eldwythe sewers with hounds [35]; an unseen ceiling predator kills Earthwing the owl [36], L1171), identity unknown; Aurelian troops have captured the sewer’s seaward outflow and the party sneaks past [25].

The DM has been explicit out-of-character that the Aurelian-side arc is now the campaign’s spine. The party’s stated goals at the close of s16 are all Aurelian-defined: recover the Egg, recover Mira Hale.

Equipment and tactical signature

Nullstone armour and the anti-magic posture

The Aurelians’ signature loadout is the Aurelian Plate Armour with Nullstone Runes. The party recovered a single sample from the s10 Paladin and identified it during the long rest at Thomas Feld’s house. Ruin’s Identify spell rolled a Constitution save with disadvantage caused by the armour resisting the spell itself (“you feel the armor resisting your arcane spell. but you manage…” [37]. Mid-cast, Terry correctly named the runework:

“But… Is it Nullstone armor?” “It is Nullstorm armor.” — Terry / Nick (DM), [38]

The armour grants advantage on saving throws against arcane spells, blocks the wearer’s own arcane casting, and (per Hugo’s observation) blocks barbarian rage outright [39]. The DM’s clearest framing of the armour’s prevalence in the Aurelian rank-and-file is in the same scene:

“No one in Aurelia is really magical. A lot of them are paladins, so they have divine magic, but even normal fighters have this on.” — Nick (DM), [9]

In the s10 fight, the Paladin’s heavy plate also reflected Ruin’s opening Witch Bolt outright — “your spell just kind of gets reflected off his armor” [5]. The implication is that the runework’s anti-arcane property is partial spell-reflection on top of the worn save advantage, not just resistance.

The radiant-rider greatsword

The s10 Paladin’s two-handed greatsword carried a radiant rider. The DM’s framing was that Aurelia’s blessing rides on the blade rather than the wielder (“No, he’s just blessed by Aurelia. The sword deals extra radiant damage.” [40]. The radiant component bypassed Mharos’s necrotic resistance and burned through Vasquez for full damage — the campaign’s first hard reveal that Mharos is weak to radiant [41], L931). This matters faction-wide: every Aurelian sword the party meets in future arcs is presumed to carry the same rider unless proven otherwise.

The chain-snare and the chest-thump aura

The s15 chain-master introduced a new tactical signature: a chain wrapped around the hands that “extends unnaturally long” [42], used both to execute a target in one no-save snap [15] and to yank objects from the field at range (the backpack-snatch at [20]. Multi-strike chain attacks against single targets — the chain-master made repeated swings against Terry in one round [43].

Layered on top, an anti-magic chest-thump aura forces a Constitution save in a radius and breaks Concentration on a fail with disadvantage from the source:

“I should see a aura emanate from him. I need Vasquez and I need Terry to make a con save, please.” — Nick (DM), [44]

The DM confirmed the aura might be a free action available every turn rather than a recharge ability (“Could be.” [45]. Functionally it is exactly the kind of toolkit you build to hunt arcane casters: it drops Concentration spells, it punishes the Bless-and-buff opener, and it gates spell-based escapes.

Scripted-execution-class enforcers

The s15 chain-master is the campaign’s first scripted-execution antagonist. The chain attack on Ruin was not opposed:

“a chain shoot out and hit ruin around the neck as he pulls with such force that his neck snaps and pulls his head off.” — Nick (DM), [15]

The party’s read was immediate: “This was like a scripted death” (Vasquez, [46]. The Aurelian forces have been established as a faction the party cannot match in straight-up confrontation; the s15 fight ended with Phil Flowerforge’s smoke-bomb escape, not a kill. The s15 backpack-theft and the s16 sewer-pursuit-with-hounds are continuations of the same posture: the Aurelians win the field if engaged, and the party survives by running.

Patrol composition and hierarchy

The s15 forest patrol revealed an explicit power hierarchy. Recruits at the bottom — spearmen and archers, “cannon fodder” in the DM’s narration:

“These seem a lot weaker than some of them. It’s almost like there is a power hierarchy. And these are just cannon fodder you’re fighting right now.” — Nick (DM), [19]

A heavier knight in the middle (great-sword, frost-shield reaction; took 21+ to-hit attacks against Caelumn’s Mage Armor with no apparent struggle, [47]. The chain-master at the top, hanging back behind the line, “looking for threats” before committing [48], L322). On the flank, an Aurelian recruit fired a gun-like flare into the air as a signal to the rest of the patrol [17] — flare doctrine echoing the Nightwatch’s s7 purple-explosion alarm and consistent with a force expecting to call reinforcements rather than win the immediate scrum.

Road officers and “unauthorised studies”

Session 17 added a new layer to the Aurelian enforcement profile: the road officers and their small-town arrest infrastructure, established via Nella’s testimony on a drifting fishing boat [49]. Nella’s husband was taken three nights before the encounter into the local “road offices” — the building where road officers operate — after a household search turned up “old tide charts weather notes and a few pages copied from his father’s journal” [29]. The official charge was “unauthorised studies”:

“my husband was taken three nights ago into the road offices they searched our home and found old tide charts weather notes and a few pages copied from his father’s journal and the officers called it unauthorized studies what does that even mean … and he hasn’t returned three nights” — Nella, [50]

This is the campaign’s first on-screen confirmation that:

  • Road offices are an Aurelian enforcement installation present in small coastal towns, distinct from the city garrisons in Eldwythe’s s14 occupation.
  • Road officers are the rank-and-file enforcement officers staffing those installations; they conduct household searches, confiscate documents, and detain individuals.
  • “Unauthorised studies” is a documented Aurelian charge category. The standard of evidence is low (tide charts, weather notes, copied journal pages); the standard of detention is high (three nights and counting at the time of the encounter, with no return signalled).

Sitting alongside the Dawn Mercy Clinic / Mira Hale thread, the road-offices structure means the Aurelian abduction apparatus has at least two on-screen civilian-targeting modalities: a coerced-clinic urban front (Umbrafall) and a road-office rural front (Nella’s town). Nella herself is a lay Aurelian devotee — she made “the sign of Aurelia in the air” after Mike’s cleric-presenting Mending repaired her sail [51] — which makes the abduction structurally interesting: the Aurelians are taking household members of their own faith on documentary-evidence pretexts. The thread sits open as a new on-screen abduction parallel to the Mira Hale family.

Session 17 also established the Aurelians’ naval reach across the Sapphire Sea. Mike and Steven were pulled from the wreckage of an Aurelian-sunk ship [27] — the broken plank’s “half-scorched golden sunburst” sailcloth and the white-beneath-the-salt hull both identifiable Aurelian-issue. The DM confirmed plainly: “the Aurelians have basically chased you down and they have sunk the ship that you tried to escape on and basically left you for dead” [28]. A coastal patrol boat’s lanterns were spotted to the west during Steven’s first watch [30] — Aurelian naval search routes are active on the Sapphire Sea, with at least one vessel within visual range of the party’s skiff on Day 1 of the southbound voyage.

A separate s17 worldbuilding note ties the Aurelian naval picture into the geography: Terry’s in-character observation, confirmed by the DM, that Velkris controls the only sea-to-ocean exit from the Sapphire Sea [31]. The Sapphire Sea is therefore an enclosed basin whose only ocean access is through a city that operates as a major trade and slave-market power in its own right. The Aurelian naval picture is bounded by Velkris’s choke-point rather than projecting freely into the wider ocean.

Magic-detection method

How the Aurelians actually find arcane casters is opaque, both in-fiction and to the party. The clearest in-character framing is the DM’s:

“the only thing you really know about Aurelia is that basically the only ones that can get away with using arcane magic near Aurelia are the people in Arcanthus… But if they can, they will and must carry out their divine right of exterminating all arcane users. And you don’t know how they pin them down, but they do.” — Nick (DM), [12]

The s14 wanted posters covered all five PCs — including Vasquez, who used no on-screen arcane magic in the lead-up — so the detection net is wider than spell-tracing alone. Possibilities the party have floated: arcane-tracing magic, paid-off informants like the Nightwatch in Umbrafall, witness-based intelligence, and the Pure Light’s inquisitorial network. None confirmed.

History in the campaign

Session 10 — the alley ambush in Umbrafall

After Caelumn burns Drew’s confession out of him at the Dawn Mercy Clinic [52] and the party walks back toward the Broker’s stall, four figures peel off from the thinning crowd. A dagger flies past Caelumn’s face. Hugo’s first read on the heaviest of the four:

“I’m assuming that guy has very Aurelian-like armor on.” “He looks extremely Aurelian, yes.” — Hugo / Nick (DM), [1]

The Paladin opens with a Charm attempt on Caelumn — “Why don’t you come join the winning side?” [2] — failed Wisdom save. The lighter ambushers swing daggers and stackers and miss; the Paladin closes on Vasquez with a two-attack greatsword. The first hit cuts for 8 slashing + 4 radiant; the X-cut second hit deals 11 slashing + 4 radiant (“And you feel Maros burn as you take four radiant damage as his sword kind of leaves this glowing slash in the air.” [41]. Vasquez goes down on round one.

The Paladin tanks Witch Bolt by spell-reflection (“your spell just kind of gets reflected off his armor” [5], takes a Burning Hands at half effect, and uses a riposte reaction to punish Hugo’s reckless attack for 14 + 2 [53]. Last gasp at Hugo when the rage-revival keeps him alive on 1 HP:

“Why won’t you go down, demon?” — The Aurelian Paladin, [6]

Ruin finishes him with Eldritch Blast in round six [7]. The plate is looted, dragged to the Broker, identified as Nullstone over the long rest, and the Aurelian sunburst on the chest crest is replaced with Vasquez’s adopted-dwarf-family sigil [54]. Full account at Aurelian Paladin (s10).

Session 14 — the occupation of Eldwythe

After the Gummy Mummy fight in the candy cottage and the recovery of Brioche the dragon, the party walk back to Eldwythe. The DM’s reveal narration is the campaign’s defining single-paragraph statement of the Aurelian forces in posture:

“white and gold banners hang from the outside palisade where there were none before. Their cloth snapping hard in the wind. And beneath them stand armored soldiers in polished mail and pale tappets. Their shields marked with the sunburst of Aurelia. More of them move through the streets beyond the gate, checking carts, speaking to the locals, pulling open shutters, searching with the calm confidence of people who think they own the road.” — Nick (DM), [33]

Wanted posters at the gate, descriptions of all five PCs [55], charge-text “not wanted for theft, not murder, not heresy, but unlawful possession and obstruction of divine inquiry” [33]. A wagon being turned over just inside; a farmer on his knees in the mud; another patrol questioning a woman with a child. Stop-and-search comprehensive — “they’re very much just searching everyone” (Nick (DM), [56].

The occupation arrived inside a day. Hugo and Caelumn note out-of-character that Aurelia is two days on foot from Eldwythe and the party have only been gone for “more than a day” — the Aurelian deployment was therefore staged in advance and triggered on news of arcane use rather than dispatched after the fact [57]. The DM also confirms the Aurelian doctrine on tieflings on the same scene:

“However, tieflings are exterminated on site.” — Nick (DM), [13]

Vasquez’s eventual Hat of Disguise attunement in s16 [58] is the direct response to this rule.

Session 15 — the chain-master, the execution, the Egg

The party retreat to a forest clearing two hours from Eldwythe, take a short rest, and meet Althea Stormsoro — who walks into camp wearing a hammer-and-anvil gorget and immediately flags as a target. A patrol arrives through the trees following a trail. The chain-master issues the order:

“by order of the pure light step away from the fugitive and identify yourselves” — Nick (DM), [34]

Mharos whispers in Vasquez’s head — “this is your chance, blame the arcane on her” [59]. Vasquez refuses, walks ten feet from the rest of the party, raises his hand, and takes the blame himself [60]. The chain-master answers with the no-save chain-snare on Ruin [15]. Combat opens.

The patrol breaks down as: chain-master holding the line and issuing commands, one knight, one or two recruits with spears, two archers. Recruits drop fast (Terry one-shots one with a bladesong scimitar, [61]; Brioche-the-dragon kills another archer in a 1-2 swipe, [62]. The knight tanks; the chain-master lets the fight develop while looking for openings, and only commits the chest-thump aura when he sees Althea concentrating on Bless [63], L420-432).

The fight ends not with a kill but with Phil Flowerforge’s smoke bomb arcing into the clearing (“Follow me if you want to live!” [64]. As the party flees, the chain-master fires a chain from the smoke that snares Caelumn’s backpack:

“you hear the sound of chains emered out from the smoke cloud… However, as the chain hits you, you feel a tuck on you. However, it doesn’t hurt. And all of a sudden, you see your backpack get pulled into the smoke.” — Nick (DM), [20]

The Egg, the crooked broom, Caelumn’s healing potions and gold — all gone. (Per the DM’s post-s16 correction, the candied dentures had been returned to Uncle Nibblecheek before the snare and were not in the pack at the time of the theft.) The DM’s needle: “Feel free to go back to Aurelia and claim your backpack made, but I don’t think you’re getting it back.” [21].

The Aurelian patrol pursues with hounds — “Do you hear boots on wet earth and what can only be described as hounds?” (Nick (DM), [65] — but the party drop into the Eldwythe sewers via a cellar door that Phil knows from his brigand days, and the surface chase loses them [66].

Down in the sewers, after the kuo-toa / needleblight / rat-swarm encounter, the DM closes initiative and ends the session.

Session 16 — the sewer pursuit

The party push deeper into the sewers, looking for the seaward outflow. Aurelian hounds bark through the sewer door behind them:

“you hear very clearly through the door that you just came through you hear dogs barking” — Nick (DM), [35]

Terry’s familiar Earthwing is sent to scout ahead. Earthwing dies — “Something came out of the dark.” (Nick (DM), [67]. Vasquez and Althea roll an 18 on a perception check and spot something on the ceiling:

“You kind of look up to the ceiling. You see something blended into the biogloom and the vines. And it looks like this. Just kind of clinging to the ceiling.” — Nick (DM), [24]

The ceiling predator’s identity is not confirmed in transcript.

The party reach the seaward outflow:

“As you sneak past the Aurelians that have kind of captured the end of the sewer, you come to the outside where you see a small skiff slowly bopping against the current…” — Nick (DM), [25]

The Aurelian forces had locked the sewer’s exit before the party reached it. The escape was stealth, not combat. The party board the skiff and sailing south toward the White Lantern Shrine, the Aurelians still uncaught-up.

Notable named figures

  • Aurelian Paladin (s10) — the unnamed officer-tier Paladin who led the s10 alley ambush. AC 18 plate, two-attack greatsword with radiant rider, riposte reaction. Killed by Ruin’s Eldritch Blast [7]. The campaign’s first Aurelian on-screen and the source of Vasquez’s plate.
  • Aurelian chain-master — the unnamed elite who arrived at the head of the s15 patrol. Anti-magic chest-thump aura, multi-strike chain attacks, scripted-execution chain-snare. Killed Ruin [15], broke Althea’s Concentration on Bless [63], and stole The Egg [20]. Status: alive, off-screen. The Egg was stolen by Aurelian forces in s15; its exact current location is unknown.
  • The unnamed Aurelian recruits, archers and knight of the s15 patrol — the body of the field force; cannon fodder per the DM’s narration [19], but the knight still hit Caelumn’s Mage-Armoured AC on a 21 [68] and the archers crit-killed Althea’s familiar Asker on a nat 20 [69].

Relationships

  • Aurelia — home capital; the city the forces operate from and return to. Outer rings and dock districts (the Ashward) are where rank-and-file presence is heaviest; the inner rings are where Crownspire and the inquisitor-tier authority live.
  • Pure Light — the religious authority the forces enforce on behalf of. The s15 patrol’s command order — “by order of the pure light, step away from the fugitive” [34] — is the cleanest single line establishing the chain of authority. Pure Light = doctrine, Aurelian forces = enforcement; the same hand wears both gloves.
  • Eldwythe — town occupied in the s14 takeover. White-and-gold banners on the palisade, sunburst-marked shields, stop-and-search at the gate. The town’s Eldwythe sewers became the s15-s16 escape corridor specifically because the Aurelians had captured every above-ground exit.
  • Nightwatch — implied paid-off in Umbrafall for the Dawn Mercy Clinic aquamation conspiracy. Drew’s confession at [70] confirms the Nightwatch were aware of the abduction and were bought off. The Aurelians do not appear to have a permanent presence in Umbrafall; they operate through compromised local enforcement.
  • Arcanthys — only city in Eldurae whose arcane casters the Aurelians cannot or do not extradite. The DM’s framing in s14: “the only ones that can get away with using arcane magic near Aurelia are the people in Arcanthus” [12]. Reflects the standing two-century stalemate between the Nullstone Constructs and the Grand Conflux.
  • The Aurelian Conspiracy — the campaign-meta umbrella term for the abduction operation and its enforcement arm. The Aurelian forces are the operational body; the conspiracy is the strategic frame.
  • Hett Varn — Phil’s red-headed-dwarf contact in the Ashward, whom the party have a note to deliver via the White Lantern Shrine [71]. Not Aurelian-aligned; specifically positioned as the seam through which the party may yet enter Aurelia without being caught.

Status as of session 17

Active, pursuing, and now confirmed both on the road and at sea. The s15 patrol presumably remains in Eldwythe; the s17 retcon writes Vasquez and Althea offscreen via Aurelian capture (taken at the end of s16; the party fled and left them behind, [26] - per Chris’s post-s17 clarification they are departed PCs, in the same category as Cholmondeley, Harvo, and Ruin, not a pending rescue. The Aurelians sank the ship Mike and Steven were on [27], L200); and a coastal patrol boat was spotted at lantern-distance to the west on Day 1 of the southbound voyage [30]. Road officers and “unauthorised studies” charges [29] are documented as small-town arrest infrastructure. These cases appear to be part of a broader pattern of Aurelian abductions or disappearances, but the exact structure remains unknown. The Egg was stolen by Aurelian forces in s15; its exact current location is unknown. Mira Hale is presumed in Aurelia. Vasquez and Althea were last seen being taken; they are not on the campaign’s recovery target list.

The party’s next-arc objectives are all Aurelian-defined:

  1. Recover The Egg from Aurelian custody.
  2. Find Mira Hale in or under Aurelia (s10 commitment).

Cover for the Aurelia infiltration: the s16 plan (Vasquez in Aurelian Plate Armour with Nullstone Runes with dwarf-sigil crest plus the Hat of Disguise hiding his half-devil features per [13] is off-table with the s17-retcon departure of Vasquez - the hat was destroyed in the escape, and the plate left with Vasquez. The remaining party (Terry, Hugo, Caelumn, Mike, Steven) is sailing south toward the White Lantern Shrine without a tiefling-disguise solution; the infiltration plan needs rebuilding around the new roster. They are due to meet Hett Varn at the shrine [72].

See also

References

  1. ^ Session 10, line 798-799 — First Aurelian-armoured ambusher identified in the Umbrafall alley.
  2. ^ Session 10, line 807 — Paladin attempts charm: 'Why don't you come join the winning side?'.
  3. ^ Session 10, line 821-836 — Two-attack greatsword + radiant rider; bypasses Mharos's necrotic resistance.
  4. ^ Session 10, line 928-931 — Greatsword "crushing force" + radiant rider on Vasquez.
  5. ^ Session 10, line 964 — Witch Bolt reflects off the Paladin's armor.
  6. ^ Session 10, line 1025 — Paladin's last gasp at Hugo: 'Why won't you go down, demon?'.
  7. ^ Session 10, line 1054 — Paladin killed by Ruin's Eldritch Blast.
  8. ^ Session 10, line 1639-1644 — Plate identified as Nullstone (Identify resists; "It is Nullstorm armor").
  9. ^ Session 10, line 1685-1687 — Aurelian fighter doctrine: paladins are the divine-magic users; even rank-and-file fighters wear Nullstone.
  10. ^ Session 14, line 1556-1561 — Eldwythe occupied; banners, tabards, sunburst shields, wanted posters for all five PCs.
  11. ^ Session 14, line 1577-1586 — Stop-and-search at the gate; everything is being searched.
  12. ^ Session 14, line 1616 — DM: Aurelia carries out 'their divine right of exterminating all arcane users'; method opaque.
  13. ^ Session 14, line 1619 — DM: 'However, tieflings are exterminated on site'.
  14. ^ Session 15, line 94-103 — "By order of the pure light, step away from the fugitive and identify yourselves".
  15. ^ Session 15, line 117-119 — Chain-master decapitates Ruin in a scripted execution; no save.
  16. ^ Session 15, line 153-155 — Patrol composition — recruit/spearman attacks Vasquez; Aurelian recruit takes 18 fire damage but survives.
  17. ^ Session 15, line 207 — Aurelian recruit fires a flare-gun signal into the air to signal reinforcements.
  18. ^ Session 15, line 408-432 — Chain-master multi-strike chain attack at range; chest-thump anti-magic aura forces Con saves and breaks Concentration.
  19. ^ Session 15, line 440 — DM: 'these are just cannon fodder' — power hierarchy in the patrol.
  20. ^ Session 15, line 496-501 — Chain shot from the smoke yanks Caelumn's backpack including the Egg into the smoke cloud.
  21. ^ Session 15, line 521 — DM: 'Feel free to go back to Aurelia and claim your backpack'.
  22. ^ Session 15, line 535-541 — Pursued by Aurelian patrol with hounds toward Eldwythe.
  23. ^ Session 16, line 1070-1077 — "Something came out of the dark" — unseen predator kills Earthwing in the sewer.
  24. ^ Session 16, line 1171 — Vasquez and Althea spot something blended into the biogloom on the ceiling.
  25. ^ Session 16, line 1603 — Aurelians have captured the end of the sewer; party sneaks past.
  26. ^ Session 17, line 130-136 — Aurelians took Vasquez and Althea in the s16 retcon (writing both PCs offscreen, not a rescue arc); Hat of Disguise destroyed in the escape.
  27. ^ Session 17, line 140 — Wreckage of an Aurelian-sunk ship — white-beneath-the-salt hull, half-scorched golden-sunburst sailcloth — confirms naval-reach kills on the Sapphire Sea.
  28. ^ Session 17, line 200 — DM confirms: 'the Aurelians have basically chased you down and they have sunk the ship that you tried to escape on'.
  29. ^ Session 17, line 973 — Aurelian "road officers" confirmed — small-town arrest infrastructure; took Nella's husband three nights prior on "unauthorised studies" charge.
  30. ^ Session 17, line 1187 — Coastal patrol-boat lanterns spotted to the west on Steven's first watch; does not engage.
  31. ^ Session 17, line 1251-1258 — Velkris controls the only sea-to-ocean exit from the Sapphire Sea — naval choke point for any Aurelian sea operation.
  32. ^ Session 17, line 1544 — White Lantern Shrine confirmed to be on Aurelia's **north entrance** — DM-canon direction.
  33. ^ Session 14, line 1556 — Inline citation.
  34. ^ Session 15, line 103 — Inline citation.
  35. ^ Session 16, line 1123 — Inline citation.
  36. ^ Session 16, line 1068-1077 — Inline citation.
  37. ^ Session 10, line 1639-1641 — Inline citation.
  38. ^ Session 10, line 1642-1643 — Inline citation.
  39. ^ Session 10, line 1659 — Inline citation.
  40. ^ Session 10, line 836 — Inline citation.
  41. ^ Session 10, line 827 — Inline citation.
  42. ^ Session 15, line 408 — Inline citation.
  43. ^ Session 15, line 408-414 — Inline citation.
  44. ^ Session 15, line 420-422 — Inline citation.
  45. ^ Session 15, line 442 — Inline citation.
  46. ^ Session 15, line 134 — Inline citation.
  47. ^ Session 15, line 292-301 — Inline citation.
  48. ^ Session 15, line 153 — Inline citation.
  49. ^ Session 17, line 920-973 — Inline citation.
  50. ^ Session 17, line 973-975 — Inline citation.
  51. ^ Session 17, line 978 — Inline citation.
  52. ^ Session 10, line 644-666 — Inline citation.
  53. ^ Session 10, line 1008 — Inline citation.
  54. ^ Session 10, line 1722-1846 — Inline citation.
  55. ^ Session 14, line 1561 — Inline citation.
  56. ^ Session 14, line 1650 — Inline citation.
  57. ^ Session 14, line 1562-1567 — Inline citation.
  58. ^ Session 16, line 87 — Inline citation.
  59. ^ Session 15, line 111 — Inline citation.
  60. ^ Session 15, line 116 — Inline citation.
  61. ^ Session 15, line 195-199 — Inline citation.
  62. ^ Session 15, line 281-283 — Inline citation.
  63. ^ Session 15, line 383-388 — Inline citation.
  64. ^ Session 15, line 448 — Inline citation.
  65. ^ Session 15, line 541 — Inline citation.
  66. ^ Session 15, line 573 — Inline citation.
  67. ^ Session 16, line 1070 — Inline citation.
  68. ^ Session 15, line 292 — Inline citation.
  69. ^ Session 15, line 160-162 — Inline citation.
  70. ^ Session 10, line 662-664 — Inline citation.
  71. ^ Session 16, line 1709-1711 — Inline citation.
  72. ^ Session 16, line 1717 — Inline citation.