Session 6: Maze of the Minotaur and the Titan

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Session 6
Session 6: Maze of the Minotaur and the Titan
Session
In-fiction date19 to 20 March 843 A.I.
Recordedunknown
Party present[[Terry]], [[Hugo]], [[Caelumn]], [[Vasquez]], [[Harvo]]
Locations[[The Warrens]], Spider-mimic side room, Mind-control bookshelf room, Maze of the Minotaur, Central Titan chamber

Session 6 is the party’s first full session inside The Warrens proper and the first with Terry played as a wizard rather than a bard [256][42]. A Phase Spider drops from a storeroom ceiling and leaves Caelumn and Harvo poisoned and paralysed [20][21], so the party long-rests barricaded inside the dungeon [165][264]. Afterwards they drag a spellbound Caelumn away from a talking Mind-Control Bookshelf [163][265], follow the right-hand wall through the Maze of the Minotaur, and find Maelis Dirn’s notes on binding a soul to fungal nodes, three in the draft and five in the final version, along with papers about shipping something through Duskwatch [11][29][30]. The Titan then comes for them. A vision leaves Hugo with 80 feet of movement to hunt the nodes through the maze while the others hold the Titan, and Maelis herself appears, accusing Hugo of working for Project Veilbreak [31][13][32]. After twelve rounds two nodes are destroyed and the Titan is down on its knees, but the fight is unfinished [33][34][35].

Session 6: Maze of the Minotaur and the Titan

Metadata

  • In-game date: 843-03-19 to 843-03-20: straight on from session 5, a long rest in the Warrens, then the maze (dates approximate, pending the DM calendar).
  • Locations visited: The Warrens: the minotaur-glyph hall and its storeroom [1][8], the bookshelf room [9], and the Maze of the Minotaur with Maelis’s desk room and the super-node chamber [10][11][12].
  • Major NPCs present: Maelis Dirn (first in-person appearance), The Titan (boss), the Phase Spider and the Mind-Control Bookshelf.
  • Factions involved: Maelis Dirn’s Warrens operation; Project Veilbreak, which Maelis accuses of sending Hugo [13].
  • Sessions referenced (callbacks): s4 (the Broker’s contract, Hugo’s pact ring), s5 (the regenerating giant and its nodes, the sludge-pit corpses, the scroll of Wither and Bloom).

Recap heard at start of session

Nick rolled a die to pick the recapper, and it fell to Caelumn [14][15]. With help placing where it began [16], he covered following the collectors into the tunnels, his attempt to burn off the fungal spores that “proceeded to blow everybody up” and downed him, the secret area behind the burned wall, the very long fight with the regenerating fungus monster, the botched “puzzle” at the Guardians, and the fungus creatures that cut everyone’s maximum hit points [17]. Later he said he had never been given the recap’s inspiration, and let it go [18].

Executive Summary

The party found that the sludge-pit corpses were mutated humans with injection ports [19], then met a Phase Spider in a storeroom off a vast minotaur-glyph hall [1][20]. Its bites left Caelumn and Harvo poisoned and paralysed for an hour before Terry, newly a wizard, shot it dead [21][22]. With the surface hours away, they barricaded the storeroom and long-rested in the dungeon; the rest restored their drained hit points but left Caelumn exhausted, and it gave Maelis Dirn time to strengthen her work [23][24][25][26]. They pulled a spellbound Caelumn away from a talking bookshelf [27], followed the right-hand wall through the Maze of the Minotaur [28], and found Maelis’s notes on binding a soul to fungal nodes, three in the draft and five in the final version, plus papers about shipping something through Duskwatch [11][29][30]. The Titan then attacked. A vision left Hugo with 80 feet of movement to hunt the nodes while the others held the Titan and fought off Maelis, who accused Hugo of working for Project Veilbreak [31][13][32]. After twelve rounds Hugo had destroyed two of the five nodes and the Titan was down on its knees, regenerating, when the session stopped [33][34][35].

Narrative

Vasquez came round from the last fight glaring at Caelumn: “being burned and being brought back isn’t exactly helpful in this situation but I’m alive at least for now” [36]. A closer look at the sludge-pit corpses showed that they were not monsters but mutated humans with injection points: “human-made ports where you can easily inject people. Almost like someone has been experimenting on the less fortunate.” [19] Terry’s verdict: “lads I think they’ve got some kind of special orifice I think” [37]. Hugo made a private Investigation check, and Nick told him only “Yes. It looks similar.” [38]

Beyond lay a huge space with stone doors sagging on broken hinges, roots hanging like nooses, and the slow rumble of something massive breathing [39]. Caelumn judged it older than Umbrafall, with something big through it recently [40], and Terry recognised the giant glyph on the floor as a minotaur: “Don’t go in the maze.” [41] Terry was no longer the bard of the last sessions: he felt “far less charismatic and far more intelligent”, and could summon a familiar [42], once he had bought the components in town [43]. The hall, lit by biogloom that had seeped into its foundations, held glowing statues in all but one corner, a giant minotaur icon at its centre, and staircases leading down and up [1]. A sarcophagus bore a minotaur head with a gemstone in its forehead, and this time nobody touched it [44].

In a storeroom of minotaur statues, Caelumn opened a crate and felt a drop of saliva on his shoulder: a Phase Spider was on the ceiling above him [8][45]. It blinked through portals between bites [46][47]. It downed Caelumn, then Harvo on a natural 20 [48], and Nick confirmed that the bites were not lethal but left both poisoned and paralysed for an hour [21]. Hugo’s natural 20 took off one of its legs [49][46], and Terry’s Tasha’s Hideous Laughter bounced off a save of 16 [50]. With his last spell slot Terry fired Jim’s Magic Missile, a version from Acquisitions Incorporated that rolls to hit and backfires on a 1, and crit with one dart [51]. Another natural 20 dropped Hugo [52]. Hugo’s first thought was the revive of his Onyx Ring of Barbed Hooks: cursed energy, a necrotic strike back, and 4 hit points [53]. Nick ruled that the ring acts after Hugo’s own feature and that, if its strike fails to kill the attacker, it kills him; Hugo then went with “my other feature” and was back up [54]. At last the spider pounced on Terry, who fired his readied hand crossbow as he fell and hit it “square between all the eyes” [55].

The surface was seven to nine hours away, and the only defensible place was the storeroom itself [56]. Terry cast Alarm on the entrance [57], Vasquez used his alchemist’s supplies to draw a single vial of the spider’s poison and handed it to Hugo [58], and Hugo raged through a natural-20 Strength check to wall them in with rubble and crates [59]. After a fifteen-minute break at the table [60], they slept.

“You dream of a sun being choked. A sunny sky disappearing into blackness.” — Nick (DM), [61]

They woke to fungal tendrils trying to burrow into their skin [61]. The long rest restored the maximum hit points the Guardians had drained, but Caelumn rolled a natural 1 on the Wisdom save and woke with a level of exhaustion [62]. Nick added: “And before you ask, yes, this has made the encounter harder.” [26] Caelumn’s search of the crates, at a penalty for his exhaustion, turned up three dusty healing potions, a salve, a small buckler coated in biogloom resin and a silvered shortsword [63]. Terry took the sword, Caelumn the potions, and Hugo the buckler, which Harvo identified after ten minutes with his tools as a Gloom-Touched Buckler [64]. Biogloom resin, Nick explained, is made by alchemists through a dangerous process [65].

A room to the south held a sarcophagus and a bookshelf of scrolls [9]. As Terry stepped in he felt eyes on him, and a voice from the bookshelf that only he could hear called him closer [66]. An Arcana 16 told him that bookshelves do not normally talk to people, and he stayed out [67]; Caelumn went in instead [68]. Alone with it, he failed his Wisdom save even after spending his Heroic Inspiration on a reroll, and knelt before it as “a follower of the bookshelf” [69]. Hugo reached in with one hand without entering, rolled a natural 20 on Strength and dragged him out by the leg, chin first [70]. Caelumn, who had grabbed no scrolls, felt lost without it [71], and they left it unread [72].

The maze proper was open corridors about 15 feet wide, with walls running up to a ceiling about 60 feet high and nowhere to hide [73]. Nick blacked out the map as they went, then relented when the players said they could still remember where they had been [74][75]. Harvo proposed keeping to the right-hand wall, Caelumn named it the right-hand strat, and Hugo held to it even after Caelumn stumbled onto the boss’s room by accident [76][77]. In a side room Hugo found Maelis’s desk.

“You see a crude desk of stone and roots that lies buried in parchment. Sketches of a hulking giant glares back, veins traced in ink, the same violet as the fungus that glows here.” — Nick (DM), [11]

The notes in the margins read “Tri-cap biogloom. Cultivar binds soul thread. Three nodes to hold the weave. Two pulses to seal.” [11] Hugo’s reading found that the Titan was a failed experiment, repurposed: the original had been about enhancing the being, but Maelis had spliced its soul into the root network of the biogloom beneath Umbrafall, a mix of necrotech, nature magic and alchemy [78]. Hugo passed on only Maelis’s part, kept the original experiment to himself, and pocketed the notes [79]. The desk also held two scrolls of Guiding Bolt, a healing potion, an antitoxin, a biogloom toxin, and a stoppered jar with a pale violet mushroom cap in resin that seemed to try to bind to Harvo through the glass when he took it [11][80][81]. Harvo turned up papers about shipping as well: the gist was that Maelis had been sending something through Duskwatch, though the letters did not quite make sense [82]. Terry: “Oh god they’re exporting their bioweapon.” [83] Hugo kept the papers to put to The Broker [84].

The right-hand route led at last to a chamber with two Minotaur statues perhaps fifty times their size and a buried, decayed heart “almost offered up like an offering” [85][86]. Terry’s Arcana 18 read it as a super node, made to draw on the biogloom and channel its power inwards towards the maze [87]. A second, final version of Maelis’s notes said that further experiments let her bind the soul to five nodes instead of three [88]; whether destroying all five would end it, Nick would not say [89]. Caelumn finally opened one of the sarcophagi with his crowbar, dodged most of an acid trap for 6 damage and found only a wrapped corpse [90]. Next door, among crates of livers, lungs and hearts, Harvo found two healing potions, a potion of poison resistance and a potion of greater healing [91]. Then a whip-crack sounded from within the maze, and Nick called for initiative [92].

The party readied actions and waited [93]. The Titan came out of the maze: a giant whose hand was the size of a man’s upper body, wrapped in chains that dug into its skin and glowing with a purplish aura, which Nick later called “a very large orc” [94][95]. Attacks passed through it or tore away shadow that reformed where they hit, though it still took damage [96][97][98]. Caelumn’s Web held it until it tore free on a Strength of 19 [99], and Harvo’s Fire Bolt set the web alight, which Caelumn only realised when he went to cast one himself [100][101]. The Titan scooped up two stones and hurled them at Hugo for 13 and 18 [102].

“You are all of a sudden pulled back into your own mind. You are fighting this creature not as it looks now but as it looked and you are stunned.” — Nick (DM), [103]

In the vision Hugo fought among people who looked a little like him while a giant ogre tore an elf apart; with the weapons he had then, his scimitar ran along the giant’s Achilles heel, and the stun ended [104]. He came out of it with 80 feet of movement for ten minutes [31], sure that it worked like the giant from the last session, whose vines had to be destroyed [105]. Terry’s Jim’s Magic Missile put the Titan on one knee for 14 force, and a voice in the maze mourned for its “darling” [106]. Caelumn’s Command found “no mind to command”; Nick’s technical answer was that the Titan is undead, and when Caelumn pointed out that Command now works on undead, it had saved on a 17 anyway [107]. Vasquez’s sword passed straight through it, and an Insight check reminded him of the giant: they had to find the mushrooms [108].

While Hugo sprinted the maze, the others held the line. Hugo’s handaxes cut two growths from the first cluster he found before the shadows pulled the giant back to its feet [109]. It caved in Vasquez’s chest [110], and Terry fed him the potion of greater healing [111]. Back up and furious, Vasquez emptied two primed charges into it with the help of his Action Surge [112], and Nick gave him Heroic Inspiration for it [113]. Caelumn’s 3rd-level Witch Bolt rolled “awful damage” [114]. When the Titan threw a boulder at Caelumn on a natural 20 for 42, four short of killing him outright, Terry’s Silvery Barbs forced a reroll and Caelumn’s Shield turned it aside, but the next boulder hit for 20 and knocked him out, ending his 3rd-level Witch Bolt [115][116]. Terry fished a healing potion out of Caelumn’s crotch pocket and poured it into him for 9 [117].

Then Maelis Dirn found Hugo inside the maze: “so those cowards of Project Veilbreak sent you”, and “The Titan is mine!” [118] Caught alone with her at half health, Hugo kept cutting: “I hate this as much as you do right now you can have the titan for all I care” [119]. The cluster withered [120].

“Liar. I see the project’s work on you. You work for them and you will die and you will become a pet.” — Maelis Dirn (Nick, DM), [121]

Hugo answered: “Until I found out they lied to me” [122]. His axes felled a second cluster, and an echo ran through the maze: “Stop! Stop! You’re ruining everything!” [123] The Titan rose again, smashed Harvo’s turret with a thrown stone [124] and punched Vasquez nearly down, and Maelis came up behind him and burned him in the back: “No one touches my pet and gets away with it” [125]. Vasquez came back on a natural-20 death save in the twelfth round [126], went down again under the Titan’s fist [127], and was raised when Caelumn read the scroll of Wither and Bloom, letting him spend a hit die for 9 while Maelis took 2 necrotic [128]. Harvo blocked a boulder with Shield and put the Titan back on its knees with his ballista and a Fire Bolt [129], and Vasquez dodged Maelis’s ice knife on a Dexterity save of 21 and her next attack while dodging [130][131]. Terry, meanwhile, had spent three turns running the maze’s whole left-hand branch into a dead end [132], and Hugo found a third cluster but could not finish it [133][134]. Nick stopped there, an hour over time, with the Titan down and regenerating, and told them that without the long rest there would have been only three nodes [135][136]. Vasquez’s parting vow: “The next time that we play, I’m using the last fucking charge, and I’m pinning her to the wall!” [137]

Dialogue Highlights

  1. Vasquez, waking after the sludge-pit fight: “being burned and being brought back isn’t exactly helpful in this situation but I’m alive at least for now” [36]
  2. Terry, on the sludge-pit corpses: “lads I think they’ve got some kind of special orifice I think” [37]
  3. Terry, on his new build: “I’m feeling suddenly far less charismatic and far more intelligent, and I can summon a familiar.” [42]
  4. Caelumn, at a gem-eyed sarcophagus: “What have we learned about taking gemstones from statues, lads?” [138]
  5. Nick (DM), after the long rest: “And before you ask, yes, this has made the encounter harder.” [26]
  6. The bookshelf (Nick, DM), to Terry alone: “Many secrets. Stories untold.” [139]
  7. Terry, declining the bookshelf: “Right. well I’m not a nutter I’m not going in there” [140]
  8. Caelumn, going in anyway: “Like, alright, whatever I’ll do, I’m not a bitch I’ll go look at the bookshelf” [68]
  9. Hugo, reaching in for Caelumn: “I will try and, like, pull him out with one hand without going into the room.” [141]
  10. Caelumn, rescued: “I feel so lost without the bookshelf Put me back” [142]
  11. Terry, on Maelis’s shipping papers: “Oh god they’re exporting their bioweapon.” [83]
  12. Maelis Dirn (Nick, DM), finding Hugo in the maze: “so those cowards of Project Veilbreak sent you” [13]
  13. Hugo, cutting a node in front of her: “I hate this as much as you do right now you can have the titan for all I care” [119]
  14. Maelis Dirn (Nick, DM), to Hugo: “Liar. I see the project’s work on you. You work for them and you will die and you will become a pet.” [121]
  15. Maelis Dirn (Nick, DM), as the second node falls: “Stop! Stop! You’re ruining everything!” [143]
  16. Terry, back from his dead end: “You must have been smiling so fucking hard watching me walk the wrong way to a dead end.” [144]

NPCs

  1. Maelis Dirn (named, in-fiction; first in-person appearance): the Broker’s target, his “Coven Filth” [145]. She found Hugo alone in the maze, said Project Veilbreak had sent him and claimed the Titan as hers [146], then called him a liar who would die and become a pet [121]. She burned Vasquez in the back for 15 force [147], shrugged off most of the Wither and Bloom damage [148], and missed with her other attacks, an ice knife among them [149][130][150]. Her notes and shipping papers are now in Hugo’s hands [79][151]. Status: alive, in the fight. New this session: no (named in s4).
  2. The Titan (named, in-fiction; boss): a chained giant with a purplish aura that looks like “a very large orc” and is, Nick says, undead [152][95][153]. Maelis’s notes call it a failed experiment, repurposed, its soul spliced into Umbrafall’s biogloom network and bound to fungal nodes, five in the final version [11][78][30]. Attacks pass through it or tear away shadow that reforms [96][154]; beaten down, it kneels in shadow and rises again while its nodes live, at 60 per cent once two are gone [155][156][157]. It hurls boulders and stuns with visions of its past [102], and Maelis calls it her “pet” [158]. Its full origin remains uncertain. Status: alive, down on its knees at session end [159]. New this session: yes (named by the Broker in s4).
  3. Phase Spider (new monster type, in-fiction): ambushed from a storeroom ceiling, blinking through portals between bites that poison and paralyse for an hour [20][47][21]. Its natural 20s downed Harvo and Hugo [160][161]. Killed by Terry’s hand crossbow [22]. New this session: yes.
  4. Mind-Control Bookshelf (unnamed entity, in-fiction): a bookshelf of scrolls that spoke only to Terry, promising secrets, and made Caelumn “a follower of the bookshelf” on a failed Wisdom save [162][163]. Abandoned, not destroyed [72]. New this session: yes.

Locations

  1. The minotaur-glyph hall (unnamed, first appears [164]): a vast space behind sagging stone doors, older than Umbrafall [39][40], lit by biogloom, with glowing statues, a giant minotaur icon and staircases down and up [1]. Its storeroom of minotaur statues and crates was the spider’s lair and then the party’s barricaded camp [8][165].
  2. The bookshelf room (unnamed, first appears [9]): south of the storeroom, with a sarcophagus across the doorway and the Mind-Control Bookshelf.
  3. Maze of the Minotaur (unnamed, first appears [10]): open corridors about 15 feet wide under a ceiling about 60 feet high [166], with side rooms of sarcophagi, scrap and crumbling scrolls [167][168][169]. Its left-hand branch is a dead end [170].
  4. Maelis’s desk room (unnamed, first appears [11]): the stone-and-roots desk with her notes, the jar and the shipping papers [11][171].
  5. The super-node chamber (unnamed, first appears [85]): two giant Minotaur statues with decayed offerings of heart and lung [85][86][172]; a node drawing on the biogloom and channelling it into the maze [173]; a trapped sarcophagus [174]; and next door a room of body parts where Maelis seems to work on corpses [175]. The Titan fight began here [176].
  6. Duskwatch (referenced): Maelis’s shipments go through it [29].

Items & Loot

  1. Gloom-Touched Buckler (acquired, identified): coated in biogloom resin [177][178], identified by Harvo in ten minutes [179]. Carried by Hugo [180].
  2. Silvered shortsword (acquired): taken by Terry [181].
  3. Three healing potions (acquired): dusty, from the storeroom crates; Caelumn [177][182].
  4. A salve (acquired, unidentified): from the same crates [177].
  5. Vial of phase-spider poison (acquired): drawn by Vasquez with alchemist’s supplies and handed to Hugo [58].
  6. Maelis’s notes and shipping papers (acquired): the draft and final notes on the soul binding and the papers about shipping through Duskwatch, all carried by Hugo [79][29][151][183].
  7. Stoppered jar with a biogloom cap in resin (acquired): seems to try to bind to its holder through the glass; carried by Harvo, who may lend it to Hugo later [11][184].
  8. Two scrolls of Guiding Bolt (1st level), a healing potion, an antitoxin and a biogloom toxin (acquired): from Maelis’s desk; the scrolls are on no one’s spell list [185].
  9. Two healing potions, a potion of poison resistance and a potion of greater healing (acquired): from the corpse room, into the party inventory [186][187]. The greater healing went into Vasquez [188].
  10. Scroll of Wither and Bloom (used): read by Caelumn to raise Vasquez [189].
  11. Healing potions in the fight (used): Terry gave Caelumn one for 9 [190], and Vasquez drank one for 8 [191].
  12. Harvo’s Eldritch Cannon (destroyed, resummoned): smashed by the Titan’s stone, then summoned again [192][193].
  13. Something that is “almost” a coin (seen, not taken): among the papers on Maelis’s desk [11].

No money was recovered this session.

Combat Encounters

Encounter 1: the phase spider [194].

  • Trigger: Caelumn opens a crate beneath it [45].
  • Enemy: one Phase Spider that blinks through portals [46][47].
  • Party state at start: still battered from session 5, with hit-point maximums drained [195][196].
  • Notable rolls: Hugo’s opening natural 20 for 16 [49][46]; the spider’s natural 20s on Harvo and Hugo [160][197]; its save of 16 against Tasha’s Hideous Laughter [198]; Terry’s crit with Jim’s Magic Missile [199].
  • Damage taken: Caelumn 13 piercing and 10 poison [200]; Harvo 14 piercing and 6 poison [201]; Hugo 12 piercing and 13 poison, then 12 and 30 [202][52].
  • Resources spent: Terry his last spell slot [203]; Hugo a rage [204], and his ring or his own feature to get back up [205].
  • Downs: Caelumn and Harvo, poisoned and paralysed for an hour [21]; Hugo [52].
  • Resolution: Terry’s hand crossbow killed it [22].

Encounter 2: the Titan and Maelis Dirn ([206], unfinished).

  • Trigger: a whip-crack from the maze [176].
  • Enemies: The Titan, bound to five fungal nodes [30], and later Maelis Dirn [207].
  • Party state at start: rested, with held actions ready [24][93].
  • Notable rolls: the Titan’s Dexterity 9 against Web, then Strength 19 to tear free [99]; Hugo’s failed Wisdom save against the boulders’ vision [103]; the natural-20 boulder on Caelumn for 42, rerolled by Silvery Barbs and stopped by Shield [208]; Caelumn’s natural-20 quickened Witch Bolt [209]; Vasquez’s natural-20 death save [210]; Maelis’s 5 against Wither and Bloom [211].
  • Damage taken: Hugo 13 and 18 [212]; Vasquez 17 and 22, then 18 and 15 force [213][214][147]; Caelumn 20 [215]; Harvo’s turret 21 [216].
  • Resources spent: Caelumn Innate Sorcery, Web, Command, sorcery points on an upcast and a quickened Witch Bolt, Shield, his free Cure Wounds and the scroll [217][218][219][220][221][222][223][189]; Terry Blade Ward, a slot on Jim’s Magic Missile and Silvery Barbs [224][225][226]; Vasquez his Action Surge and two primed charges [227]; Harvo a second cannon and Shield [193][228]; Hugo a rage [229].
  • Downs: Vasquez three times [230][231][232]; Caelumn once [215][116].
  • Resolution: unfinished after twelve rounds: two nodes destroyed and a third found, the Titan down on its knees and regenerating [33][34][233][35].

Clues & Foreshadowing

  1. Experiments on the poor (DM description): the sludge-pit corpses were mutated humans with human-made injection ports [19]; Hugo, privately, found something “similar” [234].
  2. Three nodes, then five (DM-confirmed text): Maelis’s draft binds the soul with three nodes, her final version with five [11][30], and the long rest gave her the time [135]. Each node destroyed weakens the Titan’s return [157].
  3. The original experiment (DM-confirmed text): the Titan began as an experiment in enhancing a being before Maelis repurposed it, and Hugo kept that part to himself [235]. Maelis says Project Veilbreak sent Hugo and that she can see the project’s work on him [13][32], and his vision put him among people who looked like him, fighting the Titan as it once was [236]. In session 7 the Titan looks at Hugo “like he knows you” before it disappears [237].
  4. The Duskwatch shipments (DM-confirmed text): Maelis has been shipping something through Duskwatch, and the letters do not quite make sense [29].
  5. The biogloom cap reaches for whoever holds it, even through glass [81].
  6. A shared dream (DM narration): a sun choked and a sky gone black over a falling civilisation [61].

Open Mysteries & Unanswered Questions

  1. What is Hugo’s link to Project Veilbreak and the Titan? [236][13][238]
  2. What was the original experiment that Hugo kept quiet about? [235]
  3. What is the bookshelf? It speaks, charms and promises secrets; it was left unread [239][163].
  4. What was Maelis shipping through Duskwatch, and why do the letters not make sense? [29]
  5. Will destroying all five nodes end the Titan? Nick would not say [89].
  6. What is the coin-like object on Maelis’s desk? [11]

Quests

  1. [Status: active] Kill Maelis Dirn for The Broker: Maelis is in the fight; two of five nodes are destroyed and the Titan is still alive [33][35].
  2. [Status: new] The Duskwatch shipping papers: Hugo holds them, to put to the Broker [29][84].

Faction & Relationship Changes

  • Maelis Dirn knows Hugo by sight, believes Project Veilbreak sent him, and has promised that he will die and become a pet [13][32].
  • Hugo keeps the “original experiment” from the party [79].
  • The bookshelf is walked away from, unresolved [240].
  • The Broker: the party is still working his contract; Terry wonders how much he is paying them for this [241].

Table Rulings

  1. Potions: administering a potion to someone else takes an action; drinking one yourself is a bonus action [242].
  2. Readied actions: you can ready only one, and taking it uses your reaction [243]; Vasquez cannot prime his gunblade with a bonus action and also hold an attack [244].
  3. Web and fire: any 5-foot cube of web exposed to fire burns away in a round, dealing 2d4 to a creature that starts its turn in the fire [245].
  4. Command and undead: Nick first ruled that the undead Titan had “no mind to command”, then accepted that Command works on undead under the current rules; the Titan had saved anyway [246].
  5. Taking a knee counts as prone [247].
  6. The Eldritch Cannon pushes a creature of any size [248], and a Tiny cannon can be picked up and carried [249].
  7. Critical hits double the damage dice, not the modifier [250].
  8. Find Familiar needs its material components; money in the pocket is not enough [43].
  9. Weapon mastery: Nick reminded Vasquez that his blade has the Sap property [251].
  10. The Onyx Ring and Hugo’s feature: the ring’s revive comes after Hugo’s own feature, and if its strike does not kill the attacker it kills Hugo [252].

Callbacks

  • s5, the fungal giant: Hugo knows the mechanic: “it’s the same as the creature we fought last session” [105].
  • s5, the sludge-pit corpses: examined at last, they prove to be mutated humans [19].
  • s5, the Hollow Guardians: in his recap Caelumn admits that the party “fucked up the puzzle” [253].
  • s5, the scroll of Wither and Bloom: found in the satchel, read in the Titan fight [189].
  • s4, the Onyx Ring of Barbed Hooks: called on for the first time, against the spider [254].
  • s4, the Broker: Hugo will take the shipping papers to him [84].
  • Gems in statues: Terry knows that he gets smited if he takes one [255].

Meta notes

  • Terry rebuilt as a wizard: Terry’s player had Nick replace his token because it was “technically a new character even though it’s a copy of the old character” [256]; Terry is now Intelligence-based and calls himself the wizard [42][257][258].
  • A gap since session 5: Nick opened with “welcome back it’s been a while”, and the table had played a one-shot in between [14][259].
  • The recapper is picked by a die roll [14].
  • A break and an overrun: a fifteen-minute break before the long rest [60]; Nick stopped at the end of the twelfth round of the Titan fight, an hour over time, to resume next session [34][260].

Next Steps

  • Finish the Titan fight, which resumes next session [260].
  • Find and destroy the remaining three nodes, one of which Hugo has already found [233][134].
  • Deal with Maelis Dirn, who is in the maze with them [261][262].
  • Take the Duskwatch shipping papers to the Broker [151].
  • Buy components for Terry’s Find Familiar [263].

References

  1. ^ Session 6, line 312: DM describes minotaur-glyph chamber (giant minotaur icon in centre, glowing statues in corners, paired staircases).
  2. ^ Session 6, line 395-410: Phase spider ambush from ceiling (DM: 'this creature is on the ceiling right above Caelumn', s06 L396).
  3. ^ Session 6, line 877-906: Long rest inside storeroom; Caelumn fails Wisdom save and is exhausted.
  4. ^ Session 6, line 1041-1090: The bookshelf calls to Terry, then entrances Caelumn.
  5. ^ Session 6, line 1226-1263: Maelis's lab notes: three nodes / two pulses / Duskwatch shipping papers.
  6. ^ Session 6, line 1454-1456: Updated note: five nodes instead of three.
  7. ^ Session 6, line 2538-2540: Maelis Dirn speaks: 'liar, I see the projects work on you'.
  8. ^ Session 6, line 376: Inline citation.
  9. ^ Session 6, line 1025: Inline citation.
  10. ^ Session 6, line 1160: Inline citation.
  11. ^ Session 6, line 1226: Inline citation.
  12. ^ Session 6, line 1404: Inline citation.
  13. ^ Session 6, line 2412: Inline citation.
  14. ^ Session 6, line 116: Inline citation.
  15. ^ Session 6, line 131: Inline citation.
  16. ^ Session 6, line 139-148: Inline citation.
  17. ^ Session 6, line 149-155: Inline citation.
  18. ^ Session 6, line 999-1007: Inline citation.
  19. ^ Session 6, line 181-185: Inline citation.
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  24. ^ Session 6, line 881: Inline citation.
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  51. ^ Session 6, line 576-602: Inline citation.
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  53. ^ Session 6, line 638: Inline citation.
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  55. ^ Session 6, line 708-718: Inline citation.
  56. ^ Session 6, line 778-785: Inline citation.
  57. ^ Session 6, line 807: Inline citation.
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  59. ^ Session 6, line 840-851: Inline citation.
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  69. ^ Session 6, line 1061-1078: Inline citation.
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  71. ^ Session 6, line 1089-1100: Inline citation.
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  87. ^ Session 6, line 1404-1425: Inline citation.
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  90. ^ Session 6, line 1484-1502: Inline citation.
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  98. ^ Session 6, line 1871-1873: Inline citation.
  99. ^ Session 6, line 1837-1841: Inline citation.
  100. ^ Session 6, line 1898: Inline citation.
  101. ^ Session 6, line 1919-1932: Inline citation.
  102. ^ Session 6, line 1952-1959: Inline citation.
  103. ^ Session 6, line 1959: Inline citation.
  104. ^ Session 6, line 2036-2052: Inline citation.
  105. ^ Session 6, line 2068: Inline citation.
  106. ^ Session 6, line 1968-1973: Inline citation.
  107. ^ Session 6, line 2009-2033: Inline citation.
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  116. ^ Session 7, line 77: Inline citation.
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  145. ^ Session 4, line 1506: Inline citation.
  146. ^ Session 6, line 2412-2414: Inline citation.
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  149. ^ Session 6, line 2828-2829: Inline citation.
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  159. ^ Session 6, line 2934-2935: Inline citation.
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  162. ^ Session 6, line 1041-1047: Inline citation.
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  212. ^ Session 6, line 1957-1959: Inline citation.
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