Session 3: The Lair of Sunset is Nigh and the Death of Cholmondeley
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| Session 3: The Lair of Sunset is Nigh and the Death of Cholmondeley | |||||||||
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Session 3 opened the second day of party operations in Wyrmbough Grove and contained the campaign’s first player-character death. Guided by a vision Caelumn received while standing on the elven burial mound [17], the party crossed the poisoned stream to Sunset is Nigh’s Lair, talked down the captive hunter Armin Whisperwind, drove off a band of broken elves, and confronted the small green wyrmling Sunset is Nigh hiding inside Death-at-Sunset’s skeleton [128]. Cholmondeley was killed by the yuan-ti woman’s bites during the fight; his last words were “I hate you all” [23]. Vasquez decapitated the wyrmling, the egg absorbed the dragon hoard’s essence and turned permanently green [26], and the party returned to Wyrmbough, where a funeral was held and a telepathic message from Sevryn redirected them to Eldwythe [27][28]. The session ended with the Owlin Earthwing joining the party as Chris’s replacement character.
Session 3: The Lair of Sunset is Nigh and the Death of Cholmondeley
Metadata
- In-game date: 843-03-16: the morning after session 2’s rest, through the lair fight, to the funeral and dinner that night (approximate; no date is spoken).
- Locations visited: Wyrmbough Grove and its Wyrmbough Council Building, the Corrupted Redwood Grove and Edvan’s burial mound, Sunset is Nigh’s Lair across the poisoned stream, the village green, Shamil’s Forge and Fergus’s Grill.
- Major NPCs present: Gwen Homora, Armin Whisperwind, Sunset is Nigh, the yuan-ti woman, Edvan (a vision and an echo only), Selenor, Shamil, Fergus, Nancy, Sevryn (telepathic), Earthwing (introduced at session end).
- Factions involved: the elves of Wyrmbough Grove and their council; the broken elves of the lair; Aurelia (referenced, [11]).
- Sessions referenced (callbacks): s1 (Death-at-Sunset’s defeat, via the recap); s2 (the riddle, the mound, the bandit-camp prints, Nancy’s departure).
Recap heard at start of session
The DM reached for a d6 to choose the recapper and asked Chris for the recap of the last session [12][13]. The table teased him that he now had AI to summarise his notes, and that he was recapping session one [14]. The recap itself was not caught on the recording. The DM’s verdict was “you did forget a few bits but yes”, and he added that the party had the anti-corruption potions and that Nancy had left [15].
Executive Summary
At the Wyrmbough Council Building, Gwen Homora named the untouched mound in the grove as the burial mound of 34 elves who died with their leader Edvan fighting Death-at-Sunset [16]. Standing in its circle, Caelumn fell into a dream of that battle and of the dragon’s corpse in a cave across the poisoned stream [17]. At the cave the party talked down the captive hunter Armin Whisperwind, drove off a band of broken elves, and found the small green wyrmling Sunset is Nigh hiding in his mother’s skull [18][19][20]. In the fight, the yuan-ti woman’s bites killed Cholmondeley, the campaign’s first player-character death; his last words were “I hate you all.” [21][22][23]. Vasquez killed the wyrmling and the snake woman, and The Egg drew the essence out of the hoard and turned fully green [24][25][26]. The party reached level 3, held a funeral on the village green, and heard Sevryn in their minds sending them to Eldwythe [7][27][28]. That night Vasquez forged his gunblade, Caelumn attuned the Dragonslayer Longsword, and the Owlin Earthwing sat down at the party’s table as Chris’s replacement character [29][30][31].
Narrative
The session opened where session 2 had ended. Nancy, walking away, turned back: “well, you’re just gonna fucking let me leave? hello? hello?” [32]. She agreed to watch the cart again [33]. The DM settled the riddle at last: Nancy, given it, had been right on a roll of 3, and “The child’s more intelligent than the druid.” [34]. The party went looking for Gwen Homora at the Wyrmbough Council Building, passing elves leaving the city with their belongings [35][36].
Gwen was arguing with a commoner who felt unsafe [36][37]. The council’s hunters were going missing, bandits were robbing people, and “Wyrmbough isn’t what it used to be”; her advice was to go back to the source of the corruption, the grove, now that they had her potions [38]. The safe-looking mound, she told them, was the ceremonial burial mound of 34 elves who died fighting the ancient green dragon, whose leader Edvan struck the final blow with his long sword; at night, people said, you could still see him strike it [16]. Privately Harvo asked her whether the corruption came from the dragon. She did not know: some blamed Death-at-Sunset’s return, some divine judgement, some a chemical spilled into the stream, and she had made the potions by back-engineering their samples [39].
The grove felt worse, its trees crueller and more hunched [40][41]. Caelumn argued that killing bandits and centipedes was pointless “if we are not over here treating the root cause of everything” [42], stepped into the circle on the mound, and stayed there for an hour with a feeling of foreboding [43]. When he tried to leave, he failed a Wisdom save, fell back into a magical slumber and dreamt of the battle: Death-at-Sunset breathing poison on dozens of elves who choked to death in her tunnels, and her enormous corpse in an underground cave whose entrance lay across the stream [44]. Two hours later Harvo slapped him awake [45]. Vasquez suggested he might just have been tripping on mushroom spores, but followed the lead [46].
They drank Gwen’s potions, which made the air feel lighter, and Caelumn cast Mage Armor [47][48]. At the stream Caelumn was thrown across to land on the far edge; Cholmondeley, jumping alone, slipped headfirst into the water, came up with leeches on his face and took 2 necrotic damage [49][50]. Caelumn burned the leeches off with Control Flames and singed away the left half of Cholmondeley’s moustache, then assured him on a Deception roll that it looked “perfectly fine” [51]. Harvo vaulted the stream on a stick, and Vasquez caught him with a natural 20 [52].
At the cave mouth an arrow whizzed past Caelumn’s ear, and an elf with a bow told him to leave before he was found out by “Him! Death-at-Sunset.” [53][54][55]. He had missed on purpose [56]. Caelumn’s Persuasion of 23 talked him down: he was Armin Whisperwind, caught and tortured for months, and four other elves had been taken into the lair a couple of weeks before and were probably dead [57]. Calling himself a coward, Armin chose to wait outside to be escorted home, and admitted that it was he who had scouted the bandit camp [58][59]. He had been keeping people away, the DM later reminded them, because Sunset is Nigh would destroy Wyrmbough Grove [60].
In the dank cavern beyond, its walls scored with enormous claw marks, four broken elves came out of the shadows with spears [61][62]. One wounded Hugo for 7 piercing; the rest were weak and looked tortured [63][64]. Hugo raged, took one elf’s head off and buried his hand axe in another’s back, and Cholmondeley’s Intimidation, at advantage, sent the survivors running for the exit [65][66]. Hugo found only a cane on the dead elf and booted its head across the cave; Harvo took a vial of acid [67].
In the vast chamber beyond, a thin pale green fog hung over the skeleton of an enormous dragon, with something moving in its skull and treasure past it [68][69]. A voice from the skull warned “You arrogant mortals will pay for entering my land.” [70]. Caelumn, shouting “how dare you imitate a dragon”, put a natural-20 Fire Bolt into the skull and saw a tiny wyrmling inside [71]. It was Sunset is Nigh: “My mother is Death-at-Sunset, and I am Sunset is Nigh.” [72]. He breathed poison over Caelumn and Hugo; both saved, and the DM halved the 21 damage for the save and again for the potions [73]. Caelumn’s upcast Witch Bolt hit for 3d12 thunder damage and crackled on in later turns, and the wyrmling sneered “You puny magics are fucking weak!” [74][75]. A snake woman, the yuan-ti woman, came at Cholmondeley, and when Hugo cut a baby snake in half she screamed “Nagini! Nagini!” [76][77][78]. Sunset is Nigh bit Vasquez for 8 piercing and 3 poison; as he flew up, Vasquez’s opportunity attack, a critical, tore off his hind legs and tail [79].
Then the snake woman bit Cholmondeley twice. The first bite was a natural 20, for 9 piercing and 21 poison damage, and the second, on his fallen body, cost him two failed death saves [80]. She turned to Hugo with a Suggestion, “you should leave”, and he failed his save and walked out of the cave [81]. Cholmondeley’s own death save failed as well: “you tried to stabilize yourself and just break your neck instead.” [82]. Asked for his last words, he said “I hate you all.” [83]. He was the campaign’s first player-character death.
Vasquez said goodbye to his fallen friend and, as the maimed wyrmling dived at him, sliced it across the throat and took its head [84]. Caelumn’s second natural-20 Fire Bolt scorched the snake woman and broke her concentration; his Shield turned her bites, and she sent Hugo away again [85][86][87]. Vasquez finished her with a stab in the back [88]. The snakes in the pit were not hostile, and the fight was over [89][90].
A prayer to the Platinum Dragon was said over Cholmondeley’s body, and the DM awarded an inspiration for it [91]. Revivify exists, the DM said, but no one in the elf village could cast it; someone in Velkris might, for pay, or in Umbrafall, for a deed, and the table let it rest [92][93]. The egg, taken out of Harvo’s carrier and set beside the hoard, swallowed the poison round the ancient dragon, drew an essence out of the hoard and glowed a faint green that grew until it was fully green [94]. The hoard held thousands of coins, mostly copper and silver with some gold, a magnificent sword edged with elvish runes, and a dead would-be looter clutching a pistol [95]. Caelumn offered the sword to Vasquez for the killing blow, and Vasquez took the pistol instead [96]. Caelumn wrapped the sword in cloth; his Detect Magic showed enchantment magic in it, the lair’s magic muted, and a great deal of magic now coming from the egg [97]. They took dragon teeth, one each; Hugo wore the wyrmling’s head and dragged its body; the snake woman had carried nothing, and a small ivory totem went to Caelumn [98][99]. They could sense the corruption leaving with the magic the egg had absorbed [100]. Hugo took Cholmondeley’s potion of healing, and the party carried his body out with them [101][102].
In a side passage, creatures of twig and vine burst out of the roots. Hugo, first in initiative on a natural 20, cut the small twig creature in half; Vasquez hacked the vine creature, which regrew, and Caelumn’s Fire Bolt burned it to death [103][104][105]. Past the snake pit Caelumn found the snake woman’s room, “where the woman had all those snake babies from”, with a desk, books and a wardrobe and nothing of interest [106]. As they came out, the grove was breathing again:
“the grove breathes again and you emerge into cold daylight grey and muted but clean. […] and as you glance back towards the lair, the opening is dark now. not evil, just empty. and whatever lived there, it’s over.” — Nick (DM), [7]
The party reached level 3 [7]. Armin, waiting outside, asked “You did it? You killed a dragon?” and then where the old man was [107]. They brought him home with the bodies, and the potions had worn off [108]. In Wyrmbough Grove, Gwen met them with trembling hands while Selenor counted their faces [8]. That night a fire of remembrance was lit on the village green: Gwen laid six sprigs of mosswort in the flame, “one for each fallen soul and one more”, and Selenor played a carved horn once used in the Grove Wars [27]. The DM told them they had completed the first step in restoring magic to the world [27]. Cholmondeley’s holy symbol went to Nancy, who asked to stay with the party; Hugo was willing and Caelumn against, until Vasquez proposed taking her along to leave with Sevryn and Caelumn gave way [109]. Then a voice pressed into their thoughts:
“I sense a dragon’s presence in the town of Eldwythe. but the sight blurs beyond that. I cannot fix its nature or lair. if you are near, go there, quickly. and be careful. if it is what we need, we must not lose it.” — Sevryn, telepathic (Nick, DM), [28]
The sword was identified as a long sword of dragon slaying, a rare item, and Caelumn attuned to it [110]. Vasquez borrowed the forge of Shamil, a red-haired elf with a drippy nose and an accent that changed with every word, for “Something for a promise that I made.” [111]. On a d100 of 4 he followed his schematics to perfection, making no improvements, and joined pistol and longsword into a gunblade [30]. Harvo walked back to the cleansed grove at dusk and saw the mound’s ghostly warriors, foremost among them Edvan in gleaming plate with an empty scabbard; a natural-20 Insight told him it was an echo playing on a loop, and the scabbard would fit the dragon-slaying sword [112]. Caelumn identified a scroll from the hoard as Web [113].
Hugo had Fergus cook the wyrmling for the town, keep eight portions for the road (“it’s gonna get a bit chewy”), and clean its skull for a crown (“It’s a bit dark, but sure.”) [114]. Each of them got a dragon steak and Hugo a clean skull with its teeth intact, and Vasquez arrived with his new weapon, its cylinder loaded with four small glowing charges: “it’s a promise that I made and I’m aiming to keep it.” [115]. Then an owl sat down across the table [116]. It was Earthwing, an Owlin in a rice hat and Chris’s new character [117][118]. The party took him in on the assumption that Sevryn had sent him, the second person Sevryn had sent their way, and the DM welcomed Earthwing to the party [119][120][121][122].
Dialogue Highlights
- Nick (DM), settling the session 2 riddle: “well, she rolled a three and was correct. so just showed you how low the druid intelligence was.” [123]
- Gwen Homora, on the burial mound: “34 elves gave up their lives, battling the ancient green dragon. and their leader, Edvan, was the one that finally struck the final blow against Death-at-Sunset with his mighty long sword.” [16]
- Vasquez, on Caelumn’s vision: “for all we know, you could just be affected by psychedelic mushroom spores and just have a massive trip.” [124]
- Armin Whisperwind, on rescue: “no I’ll stay here and once you’re done would you mind escorting me back to the village?” [125]
- Armin Whisperwind, on himself: “sorry I’m pathetic. I’m a coward. maybe I should have just died” [126]
- Sunset is Nigh, from inside his mother’s skull: “Your meager attacks can’t hit me. I have my mother to protect me.” [127]
- Sunset is Nigh, asserting identity: “My mother is Death-at-Sunset, and I am Sunset is Nigh.” [128]
- Sunset is Nigh, after Vasquez’s critical: “You bastards! I will kill you first and whoever you love.” [129]
- Nick (DM), on Cholmondeley’s death save: “you tried to stabilize yourself and just break your neck instead.” [22]
- Cholmondeley, last words: “I hate you all.” [23]
- Cholmondeley’s player, praying over the body: “Cholmondeley, even though your life was long, I hope it was filled with experiences and your life burned like the platinum flame of Bahamut. and I hope that going forward, your soul will rest in his fiery grasp.” [130]
- Nancy, on Cholmondeley’s death: “True, but he was old. it kind of makes sense.” [131]
- Sevryn, telepathic: “I sense a dragon’s presence in the town of Eldwythe. but the sight blurs beyond that. I cannot fix its nature or lair.” [28]
- Vasquez, on the gunblade: “it’s a promise that I made and I’m aiming to keep it.” [132]
- Caelumn, sizing up the new arrival: “Well, we’ve just had a dragon for dinner. how about we have an Owlin as well?” [133]
- Earthwing, on what lies ahead: “there’s always more dragons definitely more snakes.” [134]
NPCs
- Armin Whisperwind (named, in-fiction): an elf hunter held in the lair (“when he caught me he tortured me for months”), who shot to warn the party away [135][136]. Talked down by Caelumn, he waited outside and was escorted home; he had scouted the bandit camp [18][137][138]. Status: alive, home. New this session: yes (missing since session 1, [139]).
- Sunset is Nigh (named, in-fiction): a small green wyrmling, son of Death-at-Sunset, hiding in her skull and speaking through it [20]. Maimed by Vasquez’s critical and beheaded by him; cooked by Fergus for the town [140][24][141]. Status: dead. New this session: yes.
- The yuan-ti woman (unnamed): the snake woman of the lair, whose bites killed Cholmondeley and whose Suggestion twice sent Hugo away [76][142][143]. She cried “Nagini!” for the baby snake Hugo killed, and her room was where “the woman had all those snake babies from” [144][145]. Killed by Vasquez [25]. Status: dead. New this session: yes.
- Edvan (named, in-fiction): the elven leader whose long sword struck the final blow against Death-at-Sunset [16]; seen at night as an echo on a loop, an androgynous elf in gleaming plate with an empty scabbard [146]. Status: long dead. New this session: yes.
- Gwen Homora (returning): named the mound, admitted she did not know the corruption’s source, and led the funeral rite [16][147][27]. Status: alive. New this session: no.
- Selenor (named, in-fiction): an elf of Wyrmbough who counted the returning faces and played the horn of the Grove Wars at the funeral [27]. Status: alive. New this session: yes.
- Shamil (named, in-fiction): Wyrmbough’s blacksmith, an elf with short braided red hair, a drippy nose and an accent that changes every word; lent Vasquez his forge [148][149]. Status: alive. New this session: yes.
- Fergus (returning): cooked the wyrmling, kept eight portions for the road and cleaned its skull for Hugo [150]. Status: alive. New this session: no.
- Nancy (returning): came back to watch the cart, was given Cholmondeley’s holy symbol and asked to stay with the party [151][152]. Status: alive. New this session: no.
- Sevryn (off-screen reference): spoke into the party’s minds about a dragon in Eldwythe [153]. New this session: no.
- Earthwing (named, in-fiction; player character): Chris’s replacement character, an Owlin in a rice hat, who sat down at the dragon dinner and was welcomed to the party [154][122]. Status: with the party. New this session: yes.
- The broken elves (unnamed): four weak, tortured-looking elves with spears in the cave; Hugo killed one and the rest fled [62][64][155][19]. Whether they were the four Armin saw taken is not stated. New this session: yes.
- Death-at-Sunset (off-screen reference): the ancient green dragon, whose skeleton and hoard fill the lair [68][95]. Status: long dead. New this session: no.
Locations
- Wyrmbough Council Building: where Gwen is generally found [35][36].
- The burial mound: the ceremonial burial mound of the 34 elves at the centre of the Corrupted Redwood Grove, untouched by the corruption perhaps for its sacredness [16]; the site of Caelumn’s vision and of Edvan’s nightly echo [17][156].
- Sunset is Nigh’s Lair (new): a cave across the poisoned stream: a dank cavern with enormous claw marks, a vast chamber holding Death-at-Sunset’s skeleton and the hoard, a snake pit about three feet deep, a side passage of roots and twigs, and the snake woman’s room [61][68][95][157][158][145]. After the fight, “the opening is dark now. not evil, just empty.” [7].
- Corrupted Redwood Grove: worse in the morning, cleansed by dusk [41][7][156].
- Shamil’s Forge (new): Shamil’s forge in Wyrmbough Grove [159].
- The village green of Wyrmbough Grove: the funeral fire [27].
- Fergus’s Grill: the dragon dinner [160].
Items & Loot
- The Egg (changed): absorbed the poison and the hoard’s essence and turned fully green [26][161]; “a great deal of magic” now comes from it [162].
- Dragonslayer Longsword (acquired): the magnificent sword with elvish runes from the hoard [95]; enchantment magic under Detect Magic [163]; identified as “a long sword of dragon slaying”, a rare item [164][165]. Caelumn attuned to it [29]. It would fit Edvan’s empty scabbard [166].
- The looter’s pistol (acquired): taken by Vasquez in place of the sword [95][167], and forged into the gunblade.
- Vasquez’s Gunblade (crafted): pistol and longsword joined at Shamil’s forge on a d100 of 4, its cylinder holding four small glowing charges [30][168]. In session 4 a primed charge adds 2d6 fire [169][170].
- Spell scroll of Web (identified): by Caelumn [113].
- Small ivory totem (acquired): taken by Caelumn [171].
- Vial of acid (looted): Harvo’s [172].
- Dragon teeth: one for each of the four survivors [173].
- Sunset is Nigh’s skull: Hugo wore the head out of the lair, and Fergus cleaned the skull, teeth intact, for him [174][175].
- Eight portions of dragon meat: kept by Fergus for the road [176].
- Cholmondeley’s holy symbol (transferred): to Nancy [177][178].
- Cholmondeley’s potion of healing (transferred): taken by Hugo [179].
Currency: the hoard’s thousands of coins, mostly copper and silver with some gold, are to be split evenly between the four survivors; coins have weight [95][180][181].
Combat Encounters
- Encounter 1: Broken elves in the cave [182].
- Trigger: the party entering the cavern [183].
- Enemies: four weak, tortured-looking elves with spears [184][185][64].
- Party state at start: full HP, potions drunk [186].
- To-hit against the party: one hit, 7 piercing on Hugo; Cholmondeley’s shield turned another thrust [187][64].
- Notable rolls: Harvo’s Shocking Grasp and Vasquez’s unarmed strike both missed [188]; Hugo’s rage and decapitation [189].
- Resolution: Cholmondeley’s Intimidation at advantage; the survivors fled [190][191].
- Encounter 2: Sunset is Nigh and the yuan-ti woman [192].
- Trigger: Caelumn’s Fire Bolt into the skull [193][194].
- Enemies: Sunset is Nigh, a small green wyrmling; the yuan-ti woman; a venomous snake and a pit of snakes [128][195][196].
- Party state at start: full HP, potions active [197].
- Notable rolls: Caelumn’s two natural-20 Fire Bolts [198][199]; Vasquez’s critical opportunity attack [200]; the yuan-ti woman’s natural-20 bite on Cholmondeley [201].
- Saves: Caelumn and Hugo saved against the breath [202]; Vasquez failed against the poison cloud and was poisoned [203]; Hugo failed against Suggestion twice [204][205].
- Resources spent: Caelumn’s Innate Sorcery, an upcast Witch Bolt with an inspiration reroll, Fire Bolts and Shield [206][207][208]; Vasquez’s Second Wind, twice [209][210]; Hugo’s rage.
- Downs and death saves: Cholmondeley, dropped by the critical, given two failures by the second bite and a third by his own roll; dead [21][22][83].
- Resolution: both killed by Vasquez [24][25].
- Encounter 3: Plant creatures in the side passage [211].
Clues & Foreshadowing
- The burial mound of the 34 elves and Edvan [16]. DM-confirmed, through Gwen. The dragon-slaying sword would fit Edvan’s empty scabbard [166].
- Caelumn’s vision of the battle and the cave [17]. DM narration; it led the party to the lair.
- The source of the corruption: Death-at-Sunset’s return, divine judgement or a chemical spilled into the stream; Gwen does not know [147]. NPC speculation.
- The corruption lifts as the egg absorbs the hoard [100]; the lair’s magic is muted while the egg’s grows [162]. DM-confirmed.
- “Nagini! Nagini!”: the yuan-ti woman’s cry for the baby snake [144].
- Sevryn’s sight has limits: “the sight blurs beyond that. I cannot fix its nature or lair.” [28].
- Sevryn keeps sending help: Earthwing is “the second person he sent” [216]. Player observation.
- “the first step in restoring magic to the world”: the DM’s word for the absorbed hoard [27].
Open Mysteries & Unanswered Questions
- Was the Dragonslayer Longsword Edvan’s? The scabbard fits [166]. Cares: Caelumn, Harvo.
- Who sent Earthwing? The party assumes Sevryn [133][121].
- What became of the four elves Armin saw taken? Probably dead [217]. Whether the broken elves in the cave were among them is not stated.
- Who was the yuan-ti woman? Unnamed, and her purpose in the lair unknown [76][145].
- What is the ivory totem? [171].
- Will Nancy travel with the party? At session end the table leaned towards taking her along to leave with Sevryn [218]; in session 4 she stays in Wyrmbough [219].
Quests
- [Status: closed] Absorb Death-at-Sunset’s essence with the egg: the egg turned green, “the first step in restoring magic to the world” [26][27].
- [Status: closed] The corruption of the grove: lifted [100][7].
- [Status: closed] Rescue Armin Whisperwind: escorted home alive [125][138].
- [Status: new] Go to Eldwythe: Sevryn senses a dragon’s presence there [28][220].
- [Status: active] The Egg Quest: one hoard absorbed [26].
- [Status: deferred] A home for Nancy: unresolved at session end [218].
Faction & Relationship Changes
- Cholmondeley dies, the campaign’s first player-character death; no revival is sought [23][93].
- Earthwing joins on the assumption that Sevryn sent him [121][122].
- Wyrmbough Grove mourns with the party: a bench, warm nettle wine and the funeral fire [27].
- Armin Whisperwind is home [138].
- Nancy asks to stay with the party [221][222].
Table Rulings
- Detect Magic needs no touch; the DM had heard Identify [223].
- Witch Bolt: upcasting adds a d12, later turns deal 1d12 as a bonus action, and the spell ends if the target leaves its range [224][225][226].
- The poison breath: damage halved for the save and halved again for the potions [227]; the potions give no advantage on the Constitution save against the poison cloud [228].
- Revival: Revivify exists; no one in the elf village can cast it; someone in Velkris might, for pay, or in Umbrafall, for a deed [92][229].
- A dead character’s magic ends with him: Cholmondeley’s goodberries are gone [230].
- Coins have weight [180].
- Readying a rage for when something lashes out is allowed, and spends a rage only if it triggers [231].
- Initiative ties break on Dexterity, a tiebreaker the DM added to the VTT [232].
- Control Flames may double a torch’s light [233].
Callbacks
- Session 2, the riddle: Nancy answered it correctly on a roll of 3 [34][234].
- Session 2, the mound: named as the burial mound [16][235].
- Session 2, the bandit-camp prints: Armin scouted the camp [236][237].
- Session 2, Nancy: she came back after storming off [151][238].
- Session 1, the elves’ war on Death-at-Sunset: retold by Gwen [16][139].
Meta notes
- Chris’s first character, Cholmondeley, dies. The table broke for fifteen minutes while Chris prepared a backup character [239], who joined at the end as Earthwing [154][122].
- The opening recap was not caught on the recording; only the DM’s verdict on it was [240].
- The DM added a Dexterity tiebreaker for initiative to the VTT [232].
- The next session was set for two weeks later [241][242].
Next Steps
- Travel to Eldwythe, where Sevryn senses a dragon [28][220].
- Take Earthwing along, at least for now [121].
- Settle whether Nancy comes too [218].
- Carry Fergus’s eight portions of dragon meat for the road [176].
References
- ^ Session 3, line 176-178: Gwen Homora explains the burial mound; 34 elves + Edvan vs Death-at-Sunset.
- ^ Session 3, line 296-312: Caelumn's vision on the burial mound reveals the cave entrance.
- ^ Session 3, line 502-580: Armin Whisperwind encountered, talked down, asks for escort home.
- ^ Session 3, line 1210-1260: The yuan-ti woman's bites and Cholmondeley's failed death save; last words "I hate you all".
- ^ Session 3, line 1282-1290: Vasquez decapitates Sunset is Nigh.
- ^ Session 3, line 1526-1542: Egg absorbs the dragon hoard's essence; turns green.
- ^ Session 3, line 1928: DM narration on the cleansed grove; party levels up to 3.
- ^ Session 3, line 1972-1976: Cholmondeley's funeral; Selenor plays the war-horn.
- ^ Session 3, line 2044-2048: Sevryn's telepathic message: dragon presence sensed in Eldwythe.
- ^ Session 3, line 2222-2228: Earthwing the Owlin sits down at the party's table.
- ^ Session 3, line 1462: Inline citation.
- ^ Session 3, line 20: Inline citation.
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- ^ Session 3, line 36: Inline citation.
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- ^ Session 3, line 716: Inline citation.
- ^ Session 3, line 898-912: Inline citation.
- ^ Session 3, line 1214-1218: Inline citation.
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