Session 10: Ruin Joins, the Aurelian Conspiracy, the Plate Armour

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Session 10
Session 10: Ruin Joins, the Aurelian Conspiracy, the Plate Armour
Session
In-fiction date23 to 24 March 843 A.I.
Recordedunknown
Party presentTerry, Hugo, Caelumn, Vasquez, Ruin
AbsentHarvo
LocationsFuneral pyre, Umbrafall fungal-forest road, Black Hollow Market, Dawn Mercy Clinic, Umbrafall alley, the Glomangol Inn

Session 10 opens at Harvo’s pyre, where a sealed letter from Sevryn admits he knew Harvo would not come back and announces a new ally, the tiefling Ruin, Mordane’s second character, who walks into the party’s camp that night asking for food [1][234]. On watch, Mharos appears to Vasquez as a smoking shadow and refuses any bargain: “There is no deal. There is only this.” [40][139]. In Umbrafall, The Broker pays for the mining job but knows nothing of the Dawn Mercy Clinic; there, under Caelumn’s flames and two natural 20s, the orderly Drew confesses that Aurelians took Risa’s sister, Mira Hale, for her magic and shipped her from Dock 13 to Aurelia [265][266][267]. An Aurelian Paladin and three lighter-armoured men ambush the party in the street and die; Ruin identifies the Paladin’s plate as Nullstone armour, and Vasquez re-crests it with his adopted family’s sigil [268][165][269][270].

Session 10: Ruin Joins, the Aurelian Conspiracy, the Plate Armour

Metadata

  • In-game date: 843-03-23 → 843-03-24 on the wiki calendar; no date is spoken at the table. From the dying pyre, a march and a night’s camp on the road back, about five hours more into Umbrafall, an afternoon in the city and a night at the inn [8][9][10][11][12][13].
  • Locations visited: Harvo’s pyre; a camp on the road back through the fungal forest; Umbrafall: The Broker’s office in the Black Hollow Market, the Glomangol Inn (twice), the Dawn Mercy Clinic and the street where the ambush came.
  • Major NPCs present: Ruin (new player character); Sevryn (by letter); Mharos (in person for the first time); The Broker; Risa; Drew, the clinic’s orderly; the Aurelian Paladin and three lighter-armoured men; The Rat and Mira Hale (named only).
  • Factions involved: Aurelian forces (abducting the magically gifted, with the Nightwatch paid off); The Rat’s network of spies (named); The Broker’s contracts, including an Aurelian assassination.
  • Sessions referenced (callbacks): s9 (Harvo’s death, Mharos, the succubus, Terry’s lost Charisma); s8 (the urn and the lye, Vasquez’s arrest, Risa’s two weeks, the candle); s2-s3 (Cholmondeley); Hugo’s dragon skull.

Recap heard at start of session

Hugo’s player Dylan gave the recap on the DM’s d6 roll of two [14]. He covered Vasquez accepting help from the voice in his mind, his change into “some semi-demon-like humanoid thing” that drained the ghosts, the pendant of a cleric of Ilmater, the ambush from the upper platforms by foes with a grudge against Vasquez, the illusion wall and the man kneeling at the cracked red crystal, the visions of each character’s greatest failure, the succubus who made Hugo down Vasquez and kill Harvo, Terry’s thrown potion, and Harvo’s funeral [15]. Terry added his lost point of Charisma; the DM agreed and gave Dylan an inspiration [16].

Executive Summary

A letter from Sevryn appears beside Harvo’s pyre: he knew Harvo would die, calls it the cost of keeping the path open, warns of bigger sacrifices, and sends a tiefling, Ruin, who finds the party’s camp that night [1][17]. On watch Mharos appears to Vasquez and refuses any bargain; it means to feed on his misery and make him its sword [18]. In Umbrafall The Broker pays 100 gold for the mine, offers a 200-gold assassination in Aurelia, and points the party to The Rat for anything on the clinic [19]. After a disappointed Risa asks whether they even went to the clinic, they go, and the orderly Drew breaks under Caelumn’s flames: Aurelians took Mira Hale for her magic, in a barrel, through Dock 13, four days ago, with the Nightwatch paid off [20][21]. Four men follow the party and attack, an Aurelian Paladin whose radiant strikes burn the demon in Vasquez among them; all four die [22]. The Broker offers a safe house the party cannot afford, recognises the Paladin’s armour as enchanted and suggests selling their secrets in Velkris [23]. Risa, drunk, gives up hope [24], and in the night Ruin identifies the plate as Nullstone armour, which Vasquez re-crests with his adopted family’s sigil [25][26].

Narrative

The letter. As Harvo’s pyre burned low, a folded strip of vellum sealed with a single S appeared on a flat stone by the coals, with no footprints and no messenger [8]. Vasquez opened it and caught the scent of Sevryn’s first letter [27]. Sevryn wrote that he had known Harvo would not come back and sent him anyway; Harvo was the price of keeping the party’s path open, and bigger sacrifices lay ahead; if they wanted out, now was the time; and a tiefling named Ruin would meet them when they made camp [28]. Vasquez wondered how S knew where they were going when he did not [29]. They agreed to go back to the Broker for their pay first, two days’ walk [30].

Ruin. Hugo felt at home in the gloom of the fungal forest while the others sagged [31]. At the camp a tiefling slipped past them, though Hugo saw a shadow move, and walked in from behind asking for food [32]. Hugo crept behind him on a natural 20 and Vasquez pointed his blade at him [33]. Caelumn guessed “Ruin, I assume.” [34] and would not cook for him; Vasquez tossed him a tin of rations, warning “No mistake my kindness for weakness.” [35]. Ruin confirmed his name and said Sevryn had only sent him a letter, and he had no idea who that was [36][37]. Vasquez introduced himself: “Just Cruz will do fine.” [38]. Hugo chopped down a dry tree before Caelumn remembered Create Bonfire, and Ruin turned out to resist fire [39].

Mharos on watch. On Vasquez’s watch a shadow came round the camp, smoking, with burning red eyes, and Vasquez felt a connection to it [40]. It conjured a stone to sit on and told him it was more powerful than he imagined but needed a vessel on this plane [41]. Vasquez offered a partnership; it laughed at him, said it had fed on the misery of his old face, and promised that he would become “my terrible sword that sweeps across Eldurae” [42]. It promised agony “untold since the Ashfall years” [43], and vanished with a fanged smile [44]. The party woke rested, Vasquez a little sweaty [45].

The Broker. About five hours’ walk brought them into Umbrafall, which felt “like it never noticed you were gone” [46]. Ruin’s verdict: “what a shithole” [47]. Something in Vasquez was happy to be back [48]. The Broker barely looked up: “If you’re buying, speak. If not, don’t.” [48]. Hugo reported the miners dead, turned to ghosts by a succubus and the crystal’s energy, and explained the newcomer by “an unfortunate accident and someone lost their head in the mine” [49]; the Broker paid in full, 100 gold [50]. He offered a 200-gold assassination of a high political officer in Aurelia, to look like an accident, through a contact near the ports, and Hugo asked him to hold it [51][52]. On the clinic he knew nothing: to him it was charity work with nothing to trade [53]. For information, “no one knows more about Umbrafall than the rats” [54]: The Rat, an ordinary man turned spymaster and one of the city’s main powers, who uses beggars and children and makes contact only when he wants to [55].

Risa, the first time. On the way to the inn a begging child made something in Vasquez glad; he gave the child a whole ration and felt a searing pain behind his eyes, and smiled through it: “yeah I pissed you off real good didn’t I” [56]. At the inn Risa straightened when she saw them [57]. Caelumn told her the clinic seemed to be just a clinic and their only lead could not be found [58]. She had seen the log herself: “Did you even go to the clinic?” [59]. Then she slumped: “it’s been four days what have you been doing” [60]. So they went [61].

Drew. The clinic smelled of vinegar and herbs, its floors freshly scrubbed and its shelves half empty “like something has been removed in a hurry” [62]. Hugo’s Perception of 15 found a half-covered keg marked L-Y [63]. The orderly, Drew, sold no potions and could not say whether he had treated a woman like Risa’s sister; the party had never asked her name [64][65]. On a group Perception check Caelumn and Vasquez saw him sweating [66]. The voice in Vasquez wanted the man made to talk; when Vasquez folded his arms instead, he failed a Wisdom save and a cut opened on his arm: “don’t defy me mortal” [67]. Caelumn leaned over the counter with fire curling round his fingers [68] and rolled two natural 20s on Intimidation [69], “three nat 20s in a row” [70] by the DM’s count. Drew broke: Aurelians with papers had come for one patient, Mira Hale, because she had shown magical abilities [71]. They forced him to burn the records; he had tried to warn her sister, but the Nightwatch, paid off by the Aurelians, found out [72]. Mira had gone out in a barrel to Dock 13, on the east side of the city, four days ago, and would be in Aurelia by now [73]. Drew wet himself and ran [74][75].

What next. In the street Hugo argued for taking the assassination as a way into Aurelia to look for Mira once their business in Eldwythe was done; Caelumn feared they had left it too late and reminded him of the job they were meant to be doing [76]. Ruin admitted he had stopped listening [77]. They settled on telling the Broker they would take the contract and resting at the inn in case the Rat got in touch [78].

The ambush. On the way, Ruin and Vasquez noticed four men following them for four blocks, one in Aurelian armour [79][80]. As the crowd thinned, a dagger flew past Caelumn’s face [81]. A man with two daggers struck at Caelumn’s Shield and invited him to join the winning side, but Caelumn’s Wisdom save held [82]. Hugo lopped off one man’s arm and opened his belly, and Vasquez blew a hole in another’s femur with a fire charge [83]. Then the Aurelian Paladin stepped in with his greatsword: “you feel Mharos burn as you take four radiant damage” [84], and two hits put Vasquez down [85]. The radiant, the DM said, came from the Paladin being blessed by Aurelia [86]. Terry, his player silent, took the Dodge action [87]. Ruin healed Vasquez for 11 with a power he could not place, then killed the singed man with Shocking Grasp: “that’s how you do business” [88]. Caelumn’s Burning Hands scorched two at once [89], and Hugo cut the arm off the man who had stabbed him and buried his axe in his leg [90].

The Paladin falls. In the second round the Paladin’s cut glowed with radiant light, “burning the demon within you” [91], and dropped Vasquez again; he then hit Hugo for 14 slashing and 7 radiant [92]. Ruin’s Witch Bolt was turned by the Paladin’s armour, but under the 2024 rules its damage kept coming [93]. Caelumn’s twinned Chromatic Orb hit the Paladin and leapt to the other two men for 27 and 26, a platinum blast he did not understand himself [94]. The Paladin answered Hugo’s misses with a riposte, and Hugo’s void energy lashed back for 6 force [95]. Two more strikes left Hugo, who would not fall, on one hit point [96]. Ruin’s Eldritch Blast finished the Paladin, who looked to the heavens one last time [97], and Caelumn’s free Cure Wounds brought Vasquez back [98].

Spoils and the Broker. Hugo dragged the Paladin’s body the few blocks to the Broker [99][100]. The bodies yielded daggers, leather armour and coin, and the Paladin a greatsword and a heavy crossbow [101]. Terry remarked that Vasquez could have kept Cholmondeley’s armour [102], and Ruin and Vasquez argued over who had stood in the front line [103]. Told that the Aurelians had used Dock 13 to take people with magic, the Broker said he had heard such people go missing in Aurelia, and that Aurelians rarely came “messing around in the filth with the rest of us” [104]. The assassination was a rush job, two weeks at most, and Aurelia was a day away by boat or four days to a week on foot [105], so the party declined it [106][107]; Ruin, for one, did not want to go “waltzing into Aurelia” [108]. The Broker urged them to sell what they knew in Velkris, “the city of money” [109], asked after Hugo’s dragon skull [110], and offered a safe house at 500 gold a night, which they could not afford [111]. He would take the Paladin’s armour instead, but it was promised to Vasquez, and the sword was worth little: “But I do recognise a Enchanted Armor when I do see it.” [112].

Risa, the second time. With help, the plate came off in about ten minutes [113], “a set of suspiciously clean armor” [114]. They kept only the coin, and the greatsword and plate went to Vasquez to experiment with [115][116]. At the inn Risa was drinking to forget [117]. Hugo told her that her sister was alive but taken to Aurelia, for some kind of special programme [118]. “My sister’s dead, isn’t she?” [119]. No one could walk into Aurelia and find one person, she said [120]. She did not even know their names, and Hugo thought it safer that way [121]. Vasquez gave her his word that they would do their best, and that if things went south “the entire place goes up in flames” [122]; the voice in him said only “Pathetic.” [123]. It was, the DM said, like promising a twelve-year-old a cookie in thirty minutes: “He just wants misery now.” [124]. Risa took another drink and left [125].

The armour. In their room at the inn, five gold for the five of them [126], Ruin cast Identify on the plate; it resisted the spell, he made a Constitution save, and it was Nullstone armour [127]. Terry reckoned no one with magic would want to wear it, and Hugo’s player that it would block his rage [128][129]. The DM said no one in Aurelia is really magical; many are paladins with divine magic, but “even normal fighters have this on” [130]. It gives “advantage against saving throws against arcane spells” [131], does not block healing, and its power lies in “the rune work inside of the armor” [132]. Terry asked whether the runes could be copied into a tattoo, with ink ground from the armour, and the DM said “you could definitely try” [133]. Reshaping the whole suit would need a forge, eight hours and a flat roll, since Vasquez has no Arcana, with a chance of ruining it; Hugo suggested changing only the crest, which needed no roll [134]. Vasquez spent the end of his long rest on it: “However, it is still looking relatively Aurelian. You have changed the crest to look like your family crest.” [135]. The DM left the sharing of the mining gold to the players [136].

Dialogue Highlights

  1. Sevryn, in his letter: “the path you’re on only stays open if the wrong thing happens at the right time you were meant to survive what you just walked through however Harvo wasn’t that was the cost I hate writing that I hate that it’s true” [28]
  2. Sevryn, on the new ally: “A tiefling named Ruin is going to meet you on the road and travel with you from there. He’s charismatic. He’s capable. However, don’t confuse charm with harmlessness.” [28]
  3. Ruin, walking into the camp: “do you guys have anything to eat? It’s a fucking middle of nowhere and I haven’t had anything since yesterday.” [137]
  4. Mharos, first words in person: “So, mortal, you had questions?” [40]
  5. Mharos: “I will change you in ways you had never imagined. I will make you a vessel of pure fear, despair, and quiet ruin.” [138]
  6. Mharos, refusing a deal: “There is no deal. There is only this. There is only me feeding on your delicious misery.” [139]
  7. The Broker, on the clinic: “doesn’t move products, doesn’t move secrets, doesn’t move leverage” [140]
  8. The Broker, on The Rat: “It is said that if he wants to come in contact with you He will” [141]
  9. Drew, under Caelumn’s flames: “They were Aurelians. They came a few days ago. They had papers. They weren’t looking for patients. They already had a name.” [142]
  10. Ruin, on the party’s planning: “I zoned out about 45 minutes ago so just do whatever the fuck you want and go from there.” [143]
  11. A dagger-man in the ambush, to Caelumn: “Why don’t you come join the winning side?” [144]
  12. The Aurelian Paladin, to Hugo: “Why won’t you go down, demon?” [145]
  13. Terry, counting up his companions: “I can’t help but notice that two of the people I’m traveling with are corrupted by demons. One’s corrupted by a dragon and one’s corrupted by the void.” [146]
  14. Ruin, to Vasquez after the fight: “I’m absolutely happy for you to die before me. If it means I can get away” [147]
  15. Vasquez, to Risa: “we’ll do our damnedest to make things right between you and your sister. I give you that as my word.” [148]
  16. Mharos, in Vasquez’s head after the vow: “Pathetic.” [123]

NPCs

  1. Ruin (new player character): a fire-resistant tiefling warlock who followed a letter from Sevryn without knowing who Sevryn was [28][37][149]. He heals with a subclass power and casts Shocking Grasp, Witch Bolt and Eldritch Blast [150][151][152]. Mordane’s second character. Status: alive. New this session: yes.
  2. Sevryn (by letter): knew Harvo would not return and sent him anyway; warns of bigger sacrifices; sends Ruin [28]. Status: off-screen. New this session: no.
  3. Mharos (returning; in person for the first time): a smoking shadow with burning red eyes on Vasquez’s watch; refuses any deal [18]. Pleased by misery, it punishes kindness and defiance with pain and a cut, and scorns Vasquez’s vow [48][56][153][123]. Status: bonded to Vasquez.
  4. The Broker (returning): pays for the mine, offers the Aurelian contract, knows nothing of the clinic, points to the Rat, recognises the enchanted armour and offers a safe house [154][155]. Status: alive.
  5. The Rat (named only): an ordinary man who rose on secrets to be one of the main powers of Umbrafall, using everyone from beggars to children [156]. Status: unseen. New this session: yes.
  6. Risa (returning; named aloud for the first time): disappointed, then drunk and without hope; she does not know the party’s names [157][158]. Status: alive.
  7. Mira Hale (named): Risa’s sister, taken by the Aurelians for showing magical abilities and shipped through Dock 13 four days ago [159][160]. Status: believed alive, in Aurelia. New this session: yes (named).
  8. Drew (new): the clinic’s orderly, forced by the Aurelians to burn the records; he had tried to warn Risa; he fled [161][162]. Status: alive, fled.
  9. The Aurelian Paladin (new): a heavily armoured greatsword fighter “blessed by Aurelia”, whose strikes add radiant damage and who ripostes [163][164]. Killed by Ruin’s Eldritch Blast [165]. A different person from the session 15 chain-master. Status: dead.
  10. The three lighter-armoured men (unnamed): the Paladin’s dagger-armed escort, one of whom tried to talk Caelumn over [166][144][167]. Killed by Ruin and Caelumn [168][169]. Status: dead.

Locations

  1. Harvo’s pyre: where Sevryn’s letter appeared on a flat stone [8].
  2. The camp on the road back (unnamed, first appears [170]): in the fungal forest, where Ruin arrived and Mharos came on watch [171][172][9].
  3. Umbrafall: unchanged, “like it never noticed you were gone” [46].
  4. Black Hollow Market, the Broker’s office: ink, oil, old paper and open ledgers [48].
  5. Glomangol Inn: Risa’s table, and the party’s room for five gold [173][57][174][126].
  6. Dawn Mercy Clinic: vinegar, herbs, scrubbed floors, half-empty shelves and a keg of lye under a tarp [175].
  7. Dock 13 (named): on the east side of Umbrafall, where Mira was shipped out; the docks are on Aurelia’s west side [176].
  8. The ambush street (unnamed): a few blocks from the Broker’s office, where the crowd thinned [177][178][179].
  9. Aurelia, Velkris and Eldwythe (referenced): Aurelia a day by boat or four days to a week on foot; Velkris “the city of money”; Eldwythe the next destination [180][181][182].

Items & Loot

  1. Sevryn’s letter: vellum, sealed with an S [1].
  2. The Aurelian plate: Nullstone armour whose rune work gives advantage on saves against arcane spells; it resisted Ruin’s Identify [25][183]. The Broker recognised it as enchanted [184]. Vasquez’s, now bearing his adopted family’s crest [116][26].
  3. The Paladin’s greatsword: to Vasquez, who hopes to make a better gunblade from it; the Broker would not take it in trade [185][186]. The DM put its radiant damage down to the Paladin being blessed by Aurelia [86].
  4. The Paladin’s heavy crossbow: looted; what became of it is not said [187][188].
  5. Coin: 24 daggers, four sets of leather armour, and 4 gold, 61 silver and 24 copper from the bodies, and 10 gold, 37 silver and 80 copper from the Paladin; only the coin was kept [101][115].
  6. Mining reward: 100 gold from the Broker [50]. The DM left the split to the players [136], who in session 11 split it four ways, excluding Ruin, and moved to individual shares [189].

Combat Encounters

The Aurelian ambush [22].

  • Trigger: four men followed the party from the clinic for four blocks; a thrown dagger began the fight as the crowd thinned [190][81].
  • Enemies: the Aurelian Paladin (heavy armour; a greatsword dealing slashing and radiant; a riposte; armour that turned Ruin’s Witch Bolt) and three lighter-armoured men with daggers, one with a charming pitch [80][144][163][191][164].
  • Party state at start: rested after the night on the road [45].
  • Notable rolls: Caelumn’s Wisdom save against the pitch [192]; the Paladin’s 24 and 18 on Vasquez [193]; Caelumn’s Chromatic Orb hitting three [194]; Hugo’s natural 1 into the riposte [195].
  • Damage to the party: Vasquez 8 slashing and 4 radiant, 11 and 4, then 13 and 7 [196][197]; Hugo 5 piercing, then 14 and 7, 14 and 2, 9 and 7, and 12 and 4 [198][199][164][200][201].
  • Resources: Caelumn Shield twice, Innate Sorcery, Burning Hands at second level, a twinned Chromatic Orb, his free Cure Wounds [144][202][203][204][98]; Hugo Rage and Reckless Attack [205][206]; Vasquez fire charges and Second Wind [207][208]; Ruin his healing power, Shocking Grasp, Witch Bolt and Eldritch Blast [150][93][209]; Terry the Dodge action and True Strike [210][211].
  • Downs: Vasquez twice; Hugo held on at 1 hit point [212][213][214].
  • Resolution: Ruin killed one man and the Paladin, and Caelumn’s orb the other two; all four dead [168][169][165].

Clues & Foreshadowing

  1. Sevryn plans around deaths (his letter): the path stays open only “if the wrong thing happens at the right time” [28], and more sacrifices are coming. The DM: “so far everything happens as it was supposed to” [215].
  2. Mharos feeds on misery (its own words): it fed on Vasquez’s old face and wants him as its weapon; it is glad of a begging child and hurts him for kindness or defiance [139][56][67].
  3. Radiant burns Mharos (DM-described): the Paladin’s radiant strikes burned the demon within [84][91].
  4. Aurelia takes the magically gifted (Drew’s confession; the Broker’s rumours): Mira was taken for showing magic, and such people go missing in Aurelia [216][217].
  5. Aurelia’s anti-magic gear (DM-confirmed): hardly anyone in Aurelia is magical, and even ordinary fighters wear Nullstone [130].
  6. The clinic was coerced (Drew; the Broker): a charity clinic whose orderly was threatened into the cover-up [218][219].
  7. The Rat (the Broker): an ordinary man who rose on secrets to be one of the city’s main powers; he comes to you [55].
  8. Velkris pays for secrets (the Broker): “the city of money” [109].
  9. The Ashfall years (Mharos): its promise of agony unknown since then is the first mention of the name [43].

Open Mysteries & Unanswered Questions

  1. Who in Aurelia is behind the abductions, and why do they want the magically gifted? [142][217].
  2. Is Mira Hale still alive, and could anyone find her in Aurelia? Risa thinks not [220].
  3. Who is the Rat, and will he get in touch? [55][221].
  4. Can the Nullstone runes be copied into a tattoo? Terry’s idea; “you could definitely try” [133].
  5. Who is the assassination target, and will the contract still be open? [222][223][224].
  6. How did Sevryn know where the party would camp, and why send Ruin? [225][37].
  7. Hugo’s devil and Vasquez’s demon: allies or rivals? Hugo wondered who would win a fight [226].

Quests

  1. [Status: closed] The missing miners: reported, and 100 gold paid [227].
  2. [Status: closed] The Aurelian assassination: 200 gold for a high political officer in Aurelia, a rush job of two weeks; declined, though the Broker will hold it a few more days [51][228][229].
  3. [Status: active] Risa’s sister: Mira Hale is alive in Aurelia; the party promise to look for her once their business on the way is done [230][231].
  4. [Status: active] Eldwythe: the next destination, between Umbrafall and Aurelia [180][232].
  5. [Status: deferred] Silent Intake: the Broker asks to hear if they ever deal with their business in Velkris [233].

Faction & Relationship Changes

  • Ruin joins as Mordane’s second character, sent by Sevryn [28][234]. He and Vasquez clash at once over the front line and over who should go into Aurelia [103][235].
  • Aurelian forces: confirmed as abductors working in Umbrafall with the Nightwatch paid off; the party have killed one of their paladins and taken his armour [142][236][165].
  • Vasquez and Mharos: open defiance; Vasquez pays in pain for kindness and for refusing orders, and means to keep doing it: “This elf was raised by dwarves.” [56][67][237].
  • Risa: hope gone, still without the party’s names [238].
  • The Broker: still useful, still “all about the coin” [239][240].

Table Rulings

  1. Crybaby points: the DM’s negative inspiration for players who complain too much, which he can spend to force a reroll, even of a natural 20 [241][242][243]. Terry is the first to get them [244][245].
  2. Witch Bolt (2024): after a hit or a miss, its damage can be dealt with a bonus action on each later turn [93].
  3. Identify on Nullstone: the armour resists, and the caster makes a Constitution save [246].
  4. Nullstone armour: advantage on saves against arcane spells; it does not block beneficial spells [247].
  5. Reworking magical armour: a forge and smithing tools, eight hours in a long rest, a flat roll without Arcana proficiency, and a chance of ruining it; changing the crest needs no roll [248][249].
  6. Selling loot: mundane gear from a fight cannot be sold unless it is magical [250].
  7. A silent player: if a player does not answer on their turn, their character takes the Dodge action [87].
  8. Taking off plate: about ten minutes with help [251][113].

Callbacks

  • s9, Harvo’s death: the letter, Hugo’s account to the Broker, and Harvo’s charm on Vasquez’s blade [28][252][253].
  • s9, the opening recap: Hugo’s account, with Terry’s lost Charisma; Terry is now at 7 [254][255].
  • s9, the succubus: recapped, and joked about after [15][256].
  • s8, the urn and the lye: the keg marked L-Y at the clinic, and Drew’s confirmation [257][258].
  • s8, Risa’s two weeks: “it’s been four days” [60].
  • s8, Vasquez’s arrest: “the last time I really tried to do anything around here I got put in jail” [259].
  • s8, the candle: Hugo tells the Broker the sister could turn things on with her mind [260].
  • s2-s3, Cholmondeley: Terry on his armour [102].
  • Hugo’s dragon skull: from a tiny baby dragon killed to the north-west of Umbrafall; the Broker had thought dragons extinct [261].

Meta notes

  • Mordane returns with a new character, Ruin, after Harvo’s death in session 9 [28][234].
  • Crybaby points begin this session [242].
  • Terry’s player went quiet during the ambush, so Terry took the Dodge action until he was back [87][262].
  • The loot split was left to the players and settled at the start of session 11 [136][189].
  • The next session was set for two weeks later [263].

Next Steps

References

  1. ^ Session 10, line 69-82: Sevryn's letter at the pyre; introduction of Ruin.
  2. ^ Session 10, line 365-389: Mharos first verbal exchange with Vasquez at watch.
  3. ^ Session 10, line 446-498: Broker pays the mining quest, declines knowledge of Dawn Mercy.
  4. ^ Session 10, line 643-666: Drew the orderly confesses Aurelian cell + Mira Hale + Dock 13.
  5. ^ Session 10, line 794-1054: Aurelian Paladin + 3 bandits ambush combat in the alley.
  6. ^ Session 10, line 1605-1644: Identifying the plate armour as Nullstone.
  7. ^ Session 10, line 1722-1846: Vasquez modifies the crest in eight hours of long rest (Aurelian → adopted-dwarf-family sigil).
  8. ^ Session 10, line 69: Inline citation.
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